Just revert to 1.6, cut your losses and try again
leepalmer95 wrote: »I thought this meta was run heavy armour with 35k and run in a zerg?
Shields scaling of magicka along with dmg is the same as Stamina increasing dmg but also heals as well.
You increase the stat pool and gain defensive bonuses in the form of bigger shields or bigger heals.
Heavy has some of the best dmg increasing sets in the game in the form of fury and 7th legion, heavy hardly loses any dmg at all.
You don't need to go out your way to 'build tanky either' Can literally just run 7th, bloodspawn and bone pirate and has just as much stats as any medium armour build while hitting over 30k armour with bloodspawn.
Most nb's are glass canons and for some reason people don't seem to want to use one of the multiple counters in the game for cloak. Aoe's, pots, magelight etc...
I carry detect pots on every character and don't struggle too much with nb's. The only ones i hate are the heavy armour ones that have 28k hp and are pretty much un burstable because like every heavy armour build if you lose line of sight, in this case cloak for 2s they usually heal to full. Plus they hit super hard still.
You sure shield spamming or cloak spamming players can’t “stand their ground”?
Highly skilled Sorcs and NBs have no problem taking on 4+ people at the same time.
Same goes for every class. Shields have awful scaling against multiple opponents.
Cloak is useless if you stand your ground since it literally relies on being outside of opponents AoEs to not get hard countered.
dodgehopper_ESO wrote: »Ragnarock41 wrote: »Joy_Division wrote: »OP is right but it's just accepted that is how MMOs and fantasy RPGs in general work.
Think about it, the whole idea of having a role dubbed the "tank" that does little damage when actual historical tanks also have devastating firepower is silly.
How it's supposed to work is that "DPS" specs, when caught and subjected to strong attack, should not be able to withstand it, hence the idea of a "glass cannon." But the way ESO works, is while DPS specs can't resist such attacks, they can without too much trouble avoid them. So they can have it both ways: effective power and survivability, albeit through different means than the "tanks."
Unless the DPS specs are willing to accept a nerf to their ability to avoid incoming damage or the community in general is willing to accept that fantasy "tanks" should resemble historical tanks and combine resilience and firepower, the playstyle of "hold your ground" will remain cute and niche as opposed to efficient and versatile.
ESO is not a game where you can apply the holy trinity of heal-dd-tank though.( I mean sure in PvE it barely functions but even then we roll through most vet dungeons with 4 DDs) Especially not in PvP where everybody has the damage, heals, and the tankyness.
And besides, if real life is concerned, heavy armor is pretty realistic I would say. In a real medieval battle you would be suicidal to not take some proper plate armor, and a pretty big round helmet, supported by probably some mail armor inside.
Anyways, back to the topic and game meta, those ''DPS specs'' are dominant in numbers because people go where the grass is green.
The ''stand your whatever'' playstyle got soo many different nerfs that it has gotten to a ridicilous point where SnB Dks/templars are running 3 swift+ expedition so that they can be discount nightblades/sorcs.
If zenimax is afraid that their willy nilly dps players might Ragequit, I don't know what to say though. The best they could do is at least offer a class change token so the message can be clear.
This is a load of ***. Mierda. ***. *** Material. Bull puckey. Crap.
The game literally requires a full on Tank in certain parts of this game. That's a fact jack and the sooner you accept that fact the sooner you realize why it is unfair that Tanks have to deal with this ***. A legitimate tank is really only useful for a few things. Carrying the chaos ball, niche pvp team uses & Trials. That's about it. It is a low reward class spec that essentially means you play other characters to be your moneymakers. They could easily solve this problem by offering us alternate specs for our characters (CP/Skillpoint/morphs/Attributes). Click a button and blam you're ready to actually be a normal character. Click another button and you can be a tank. As it stands though I'm tired of hearing this cockamamy argument that Tanks don't exist in ESO. You people don't know what you're talking about.
Ragnarock41 wrote: »dwemer_paleologist wrote: »but you need to take into account the overall game.
you have that idea a little backwards.
there are alot of people who do not agree with you.
you are not and were not speaking for the entire community when you and your friends asked for nerfs.
there are alot more people playing this game that do not agree with what you are asking for.
And who might you be?
Actually, you shouldn’t be able to indiscriminately hold your ground without sacrificing a lot. You can easily stand your ground against 4++ players who are worse than you and even against 2 players of your skill level. It’s not ok to just be able to tank an unlimited number and then be able to get kills also, that’s not even remotely balanced and would then disqualify every single other playstyle available.
There just needs to be less incentive to dog pile on already outnumbered players.
Actually, you shouldn’t be able to indiscriminately hold your ground without sacrificing a lot. You can easily stand your ground against 4++ players who are worse than you and even against 2 players of your skill level. It’s not ok to just be able to tank an unlimited number and then be able to get kills also, that’s not even remotely balanced and would then disqualify every single other playstyle available.
There just needs to be less incentive to dog pile on already outnumbered players.
Alright so it’s balanced for me to wear 2 damage sets in heavy + bs and out heal/tank/los most other classes or non mobile classes while still killing and sustaining better than any mag counterpart
You sure shield spamming or cloak spamming players can’t “stand their ground”?
Highly skilled Sorcs and NBs have no problem taking on 4+ people at the same time.
It is much easier to ignore a player who just runs away/hides than to ignore a player who sits right in your face (unless its a ganker - but imo burst from stealth without tell is a different issue and shouldn't be a thing to begin with).
Someone who runs is harmless unless players choose to chase and eventually get picked off. But that's their decision. But i can't decide to not mess with a tank who keeps spamming me with cc, debuffs and/or dmg while sitting in my face, unless i run away, which might as well equal to losing that "fight".
I think that's the main difference between tanking and running and why it can't be treated like the same.
nb and sorc best open world? rofl.
did you know how tanky and high burst stam warden and stam templar?
play 1vx as stam nb and mag sorc and kill the zerg are super hard nowadays compared to class that i have mentioned.
either you out run them (escape) or cannot kill them at all.
I can help you to build a good stam dk with better mobility than sorc, very good tankiness, good damage and good sustain if you want, the one hwo can tank a lot too.
You sure shield spamming or cloak spamming players can’t “stand their ground”?
Highly skilled Sorcs and NBs have no problem taking on 4+ people at the same time.
There is nothing worse than shield to tank multiple players. Use your brain. Sorc kite people to make kill, they don't stand their ground.
Also, to OP, stand your ground playstyle is still here, especially for stamwarden and stamdk.
The problem with tanky damage build is not that they are tanky, it's because they are more mobile than a magicka sorc, deal almost the same damage than a non gank rollerblade and are still tanky.
A good stamdk build can easely achive that.
I can help you to build a good stam dk with better mobility than sorc, very good tankiness, good damage and good sustain if you want, the one hwo can tank a lot too.
Savos_Saren wrote: »I have seen a lot of "evolution" for the stamDK playstyle. They used to be tankier and stood their ground... but now the stamDKs that I see are roll dodging and very fast. (not stamsorc fast, though)
The main issue is that the offense skills, healing skills and some defense heals come with your main stat. In this way we do not have extreme glass cannons. If you are build for super damage it means that you can have a super healing too. If you combine that with mobility, you can be very effective. This play-style, as OP said, is way more accepted by the MMO population.
BTW in my opinion, next patch will be dominated by the roll dodge meta. Mage wrath explosion will be finally dodgable and this will be a big bonus. If you pair 7 well fited with impregnable medium armor and slot 3 jeweleries with infused stamina cost reduction you will have extreme survivability and sustain. Put 2 offensive sets and you can enjoy the cheese. The roll dodge could be reduced to 300 stamina in CP campaign, your spamable surprise attack will be 1200 stamina.
I think one major balancing issue that this game is actualy increasing in is the significance of sets worn. Heavy armor is only strong because most high damage sets are for some *** reason allocated in heavy armor. Also, proc sets once again allow playstyles with limited damage stats but high output because they don't scale. As long as those points aren't addressed we will always have said problems in pvp
Ragnarock41 wrote: »I think one major balancing issue that this game is actualy increasing in is the significance of sets worn. Heavy armor is only strong because most high damage sets are for some *** reason allocated in heavy armor. Also, proc sets once again allow playstyles with limited damage stats but high output because they don't scale. As long as those points aren't addressed we will always have said problems in pvp
They are trying to create variety in gameplay via sets. But sets that give you stats can only be so diverse, and people will only go for which one gives the best overall stats. So they introduce proc sets which in a sense gives you an ability in 5th bonus, but those so called ''abilities'', do not scale like one, so you can have a build with crazy tankyness, or crazy sustain, but still do good damage.
IZZEFlameLash wrote: »The main issue is that the offense skills, healing skills and some defense heals come with your main stat. In this way we do not have extreme glass cannons. If you are build for super damage it means that you can have a super healing too. If you combine that with mobility, you can be very effective. This play-style, as OP said, is way more accepted by the MMO population.
BTW in my opinion, next patch will be dominated by the roll dodge meta. Mage wrath explosion will be finally dodgable and this will be a big bonus. If you pair 7 well fited with impregnable medium armor and slot 3 jeweleries with infused stamina cost reduction you will have extreme survivability and sustain. Put 2 offensive sets and you can enjoy the cheese. The roll dodge could be reduced to 300 stamina in CP campaign, your spamable surprise attack will be 1200 stamina.
Dodge roll costs can't really drop by that much. And your damage will suffer for sure.
Actually, you shouldn’t be able to indiscriminately hold your ground without sacrificing a lot. You can easily stand your ground against 4++ players who are worse than you and even against 2 players of your skill level. It’s not ok to just be able to tank an unlimited number and then be able to get kills also, that’s not even remotely balanced and would then disqualify every single other playstyle available.
There just needs to be less incentive to dog pile on already outnumbered players.
Alright so it’s balanced for me to wear 2 damage sets in heavy + bs and out heal/tank/los most other classes or non mobile classes while still killing and sustaining better than any mag counterpart
thankyourat wrote: »The thing about open world PvP especially solo PvP is trying to be a jack of all trades. If you build extremely tanky or stack everything into mobility your build will still be weak. You need a combination of both. It doesn't matter how mobile you are if one snipe puts you into execute range. And if you don't build any mobility you will eventually get zerged down. If you want to play open world you need to build for open world. There isn't really a open world meta because good open world builds have a balance of everything. You should not be able to stack everything into standing your ground and just holding block and be able to do well in solo PvP because you're build is too specialized.
IZZEFlameLash wrote: »The main issue is that the offense skills, healing skills and some defense heals come with your main stat. In this way we do not have extreme glass cannons. If you are build for super damage it means that you can have a super healing too. If you combine that with mobility, you can be very effective. This play-style, as OP said, is way more accepted by the MMO population.
BTW in my opinion, next patch will be dominated by the roll dodge meta. Mage wrath explosion will be finally dodgable and this will be a big bonus. If you pair 7 well fited with impregnable medium armor and slot 3 jeweleries with infused stamina cost reduction you will have extreme survivability and sustain. Put 2 offensive sets and you can enjoy the cheese. The roll dodge could be reduced to 300 stamina in CP campaign, your spamable surprise attack will be 1200 stamina.
Dodge roll costs can't really drop by that much. And your damage will suffer for sure.
Last time I checked the formula first reduced the percentage cost and then the flat cost.
4040*0.72(7 medium)*0.75(CP)*0.60(8 well fitted) = 1309 - 974 (3 infused reduced stamina cost) = 335
Now 5 roll dodges in a row:
335*1.33*1.33*1.33*1.33
335 + 445 + 593 + 788 + 1048 = 3209
It is super cheap. The good thing is that noone did a youtube video how broken it is. This build synergizes so well with the reduction of the cost of the skills that it is 10 times better than the block cost reduction builds.
Ragnarock41 wrote: »thankyourat wrote: »The thing about open world PvP especially solo PvP is trying to be a jack of all trades. If you build extremely tanky or stack everything into mobility your build will still be weak. You need a combination of both. It doesn't matter how mobile you are if one snipe puts you into execute range. And if you don't build any mobility you will eventually get zerged down. If you want to play open world you need to build for open world. There isn't really a open world meta because good open world builds have a balance of everything. You should not be able to stack everything into standing your ground and just holding block and be able to do well in solo PvP because you're build is too specialized.
And what does this even have to do with the fact that a build with 25k hp takes just 3-4 seconds to melt with a bleed build?
Yes, you shouldn't be able to just hold block and 1vX, but do you realize how weak and pathetic blocking is nowadays?
thankyourat wrote: »Ragnarock41 wrote: »thankyourat wrote: »The thing about open world PvP especially solo PvP is trying to be a jack of all trades. If you build extremely tanky or stack everything into mobility your build will still be weak. You need a combination of both. It doesn't matter how mobile you are if one snipe puts you into execute range. And if you don't build any mobility you will eventually get zerged down. If you want to play open world you need to build for open world. There isn't really a open world meta because good open world builds have a balance of everything. You should not be able to stack everything into standing your ground and just holding block and be able to do well in solo PvP because you're build is too specialized.
And what does this even have to do with the fact that a build with 25k hp takes just 3-4 seconds to melt with a bleed build?
Yes, you shouldn't be able to just hold block and 1vX, but do you realize how weak and pathetic blocking is nowadays?
Blocking is in no way weak it's not the end all be all that it was 2 years ago but it's still good. You also should not melt to anything in 4 seconds if you build a proper 1vX build. Blocking is still very viable but you need additional defenses to stack with block. That's pretty much every class. My argument is the 1vX meta is a combination of stand your ground and mobility and not one or the other. People posting here seem to think mobility by itself will keep you alive when in reality you need to build to be able to stand your ground as well. Bless are strong against everything though
Actually, you shouldn’t be able to indiscriminately hold your ground without sacrificing a lot. You can easily stand your ground against 4++ players who are worse than you and even against 2 players of your skill level. It’s not ok to just be able to tank an unlimited number and then be able to get kills also, that’s not even remotely balanced and would then disqualify every single other playstyle available.
There just needs to be less incentive to dog pile on already outnumbered players.
Alright so it’s balanced for me to wear 2 damage sets in heavy + bs and out heal/tank/los most other classes or non mobile classes while still killing and sustaining better than any mag counterpart