Welcome to my in depth look at a Stamina Warden healing build! Ever since I saw the morphs for the various heals, and the passives in the green balance tree- I told myself it could be done, it could be effective. Thus far, there have been challenges and a bit of a learning curve- but it's refreshed the game play for me, instead of feeling like I'm falling asleep behind a templar healer- I feel like I have to more to do in content. I do not
recommend this build to players first time healing in Elder Scrolls Online, however- let alone players who have never healed in MMOrpg's.
I have successfully ran 4-man veteran content, and hard mode with this build. I have also successfully healed all normal trials, and older veteran trials with it without any issues.
So if you need a build that is different, new and fun- let me introduce you to my Green Lotus Eater.
: inspired by Y'ffre's Guardian
build by Cellentel
>This build is also a 'hybrid' healer, but focuses on the stamina aspect. Make sure you distribute your points accordingly depending on your magi needs. I run with bows, you could run with a staff to get more healing of course. Being that this is a super dooper #OffMeta build, its kinda experiment, have fun and play the game how you want it while still being effective for the role and content you play. I hope you try their build or this one!
What this build provides:
- Stamina based game play that is in the role of a healer and has dps options. but should not ever be considered a replacement for a dps. It performs in the role of a healer in terms of functionality.
- Debuffs on enemies, buffs to party members.
- Something new and flexible, works with the warden class nicely. Its not easy being green.
- Effective in trials, veteran 4-mans. Not everyone has to be blue to be cool.
- A higher learning curve to healing in ESO then most builds, but not impossible to learn or enjoy.
- Build: how and why
- Gear and weapons: options and play style, racials discussed here
- Champion Points
Build: how and why
For my build and what I've been doing, this is what's been working for me.
Main bar: Dual Wield, Two handed weapon (double dagger preference, or great sword), or bow
Back bar: Bow
1- Subterranean Assult
Your bread and butter for AOE dmg as well as to provide a debuff for your DPS in the group. Be sure to line it up to hit as many mobs possible if in AOE situations, and rotate to keep the debuff up on bosses, you want to support your DPS with major fracture. You can swap this out with crushing weapon if there is another DPS that is providing major fracture. If you have someone who can provide major fracture, then go ahead and swap it out for Cutting Dive.
2. Overflowing Altar
: This will not only provide a synergy for on demand healing for your party, but also passively heal with life steal. A bit tricky with it's magika cost, you can do the other morph if you are having a hard time with keeping up with your magika. Flex spot: Bone shield. This provides a unique synergy for the tank, as well as more survivability for the DPS.
3. Echoing Vigor
: This move will be nessisary for Powerful Assult to proc (as it does not work with other heals/moves other then ones in the assult line). THis also provides another stamina heal and a heal over time. You need to be careful with spamming this, yes it does heal a huge radius so it's good for when damage heavy phases are all over the place. I tend to try to only use it once ever 4 (for the hot) or 14 seconds to prevent stamina depletion. Depending on the fight.
4. Bull Netch:
This is your berserk and stamina restore so you can do more everything.
5. Expansive Frost Cloak
I went with this morph because we're not working with a magika build, and most of your magika moves are needed for restoring your stamina or light side healing. This helps keep the entire party rugged and a little more durrible. However if you are in a group with another warden, consider swapping this out for a move in the Fighter's Guild tree called 'Ring of Preservation'. Flex spot: Shadow Silk from the Undaunted line. This provides a unique synergy for the tank, as well as a bit more DPS.
ULT- Aggressive Warhorn-
What a better way to support your party's DPS then by making them do more of it? Warhorn is on here to make everyone do more of everything better. It takes a bit to build up, but it's great to open with and end the fight with it.
1. Endless Hail:
To add AOE dmg to the pulls, and keep your back bar enchant going. Flex Spot: Efficient Purge when needed.
2. Soothing Spores:
This morph is scaled to Scales off max Stamina. Thus why we need to look at gear that maximizes that. This allows the warden to effectively heal as a stamina build.
3. Razor Caltrops
: This adds a bit more DPS to the group, as well as help keeps up Powerful Assault's uptime on the group. It also works nicely as a snare to keep mobs under control.
4. Spirit Orb:
You will want to pump out one or two of these at a time, to help restore people's resources as well as some light long range healing. Nice and lazy. Unless you have a templar dropping shards, this slot can be flexed for something else or enjoy the lazy heal orbs. Having synergies is typically the healers job, so make sure you are doing these in rotation for your tank.
5. Green Lotus:
Your bread and butter. This will keep your crit up at a decent rate, as well as make all your heavy/light attacks into healing as you restore your own stamina pool, and stop any down time from healing between. Be sure to weave attacks, and not just spam.
ULT- Enchanted Forest:
I went with this morph for more healing after it ends, and it's great when you're low on resources- very cheap ult all things considered, the ulti regen morph is good if you feel you want more uptime for it. Great to use in heavy healing phases as well.
Because this build does not run a cleanse like ritual for Templars- you may need to slot PVP Purge depending on the content, or you can get rings and weapons of Stendarrs
to help with passive cleansing. It all depends on who you are running with and what is needed for your group, and what you are comfortable with. The Efficient purge morph is sustainable enough to use in content however.
Typically a magi-healer runs a lighting staff with wall of elements to get off-balance. However, more and more tanks are running this instead, so if your group allows for it, you should be fine without providing this feature to your group. Just be aware of how this build /role fits into your group!
Gear and weapons: options, play style, and radials discussed
- How do they work? Magnets? Miracles?
We want to look for max stamina sets, and for your mundus either use the tower, warrior, serpent, atronoch or ritual for mundus. I like to flex my mundus depending on the content I am doing. However my go-to mundus lately is atronoch to keep my magi pool in a good spot. This should be considered as well with racial bonuses.
You want 5/5 of both Draugr Hulk and Powerful Assault to be a functioning healer that provides utility to your group for damage increase (much like Spell Power Cure). You want Draugr or Champion of the Hist to be active at all times, and Powerful can be back bar as long as you remember to refresh the buff every 15 seconds and run with say something like a maelstrom bow and swap out poison inject for hail. You want to go for maximum Stamina and thus why Draugr Hulk out weighs Hircines by far for over all healing performance. Champion of the Hist means you can have more war horn up time or the options for trees to be up everytime all the time.
Champion of the Hist is a heavy set that drops in Murkmire, so you need to run it as jewelry + weapons, and Powerful runs as a medium set- these two marry very well. Or you can get Powerful weapons/jewlery and run Draugr Hulk on the body. I typically take advantage of the Undaunted guild passive and run 5-1-1 with my monster sets being light and heavy.
Beginner Set Up:
- 3 Agility Jewelry (purchasable from guild traders very low prices, trust this one!)
- 5 Hundings Rage (craftible)
- 5 Shacklebreaker (craftible)
Infused- Helm, Chest, Legs
Divines- Shoulders, Belt, Gloves, Boots
Triune or Robust- Ring Ring
Triune or Robust- Neck
Dual Wield or Bow- Infused, Nirnhorn, powered or Decisive ( I personally run with Power + Infused DW)
Bow- Powered or Infused
We look at Powered as an option because we do not get the passive healing bonuses from a restro-staff. Or you can go infused for better enchant utility.
Monster set options:
You could also use standard stamina DPS options as well, if you feel the content is easy enough with lighter healing. (Velidrith, Selenes, Kra'gh, Sellistrix, Slimecraw,
Max Stamina is the focus on the body pieces, however Tri-Stats on big pieces (infused) works out very nicely in veteran content and can be used to adjust if you feel your magika are not there needed for the build to be comfortable.
If you cannot afford or don't want the wasted stats in health (due to toughness and the HP from powerful assault), you can do Max Stam on the 'big pieces' (helm, chest, legs), and max magi on the 'small' pieces ( Shoulders, Belt, Gloves, Boots). Adjust your attribute points accordingly if you do any of these enchant combinations, and find where it feels the best for your sustain.
Weapons should consider Magicka Steal on the bow and weapon damage + posion or stamina steal on the dual wield.
Rings you can do things like increased weapon damage, or stamina recovery, or reduce spell cost depending on your preferences and needs- as both will benefit your healing or resource management. (see: soothing spores and vigor scale) or sustain your resource. Vigor scales with weapon damage.
You should consider max stam, or triune for the ring stats.
Your racial bonuses make up for 5% of what your build is going to do. Be it defense, heal or offensive roles- thats a whole whopping 5% that can break or make something in end game come veteran/hard mode style game play. However for the casual who has no desire to ever see these types of modes, racial should never break your immersion or roleplay desires- and by and large can ignore this section. This is your game, yo
- Dunmer- Possibly the best option for this build, providing enough resource for magika as well as as stamina- allowing this build to be flexible and if one wanted to use a restro-staff instead of a bow, to swap out some of the heals, it could be able to convert easily.
- Redguard- The best for sustainible stamina. Having max stamina, restroring stamina passives- it's a good all around option for both healing and DPS.
- Orsimer/Nord/Imperial/Khajit/Bosme- All have stamina passives, and mix bagged results for this build in terms of stamina healing. If you are looking for something more survivable- , Nord and Imperial and bosmer are good options. While, Khajit and Orsimer have more offensive passives.
- Argonian- They get a bonus to healing, and have max magika passives- but will not have the stamina passives as other races. Over all not the worst choice.
- High Elf/Breton- Possibly the lower end of good options for a stamina build in terms of beneficial radials. They all have max magika oriented ones, and High elf adds to elemental based damage.
My best advice would be to consider increasing your passive healing, increase your stamina regen, and get things that reduce your break outs. This role is a healer, nothing else. I have tweaked this a few times and still haven't found a total complete love for one over the other.
- Adjust as needed if you need to see more healing output or more DPS depending on your group's needs.
Physical Weapon Expert- 56
Precise Strikes- 34
Mostly Preference; this is my 4-man content preference!
Spell Shield- 53
Elemental Defender- 49
Thick Skinned- 48
Quick Recovery- 43**
**You can move these points over to The Steed if you prefer, I typically see myself as the 'support role' that I should rez people instead of the DPS, so I like to provide as much support in that way to get to the jump points of Infusion or at least 10 for Field Physician perk. If running in trials, it's best to make sure your red trees reflect the content you are doing.
Adjust as needed depending on your race, and what resource you feel you struggle the most with. I find that magi is hard to come with this build personally, so I have more in arcanist then mooncalf. Move as needed.
Shadow Ward- 52
So here we have some flexibility. Mind you, this build is using the passives of the weapons, armor and various three aspects ( animal companion, green balance and winter's embrace). This includes the heavy armor passive (Juggernaut)- providing a base of health, and the undaunted passives (mettle and command). Ideally, you want to wear 5 medium, 1 heavy, 1 magika. If you are not comfortable with the health, you can wear 5 medium, and 2 heavy (especially if you do not have undaunted rank 10 yet).
With everything buffed, food/armor ect- you want at least 18k hit points so you can be able to surivivie area of affect damage in trials and dungeons.
Braised Rabbit with Spring Vegetables (Max Health+Max Stamina) or Cameron Throne/Take Away Broth (Health + Max Stamina and Stamina Recovery) are great options. Tri-stat food (max health, max magika, max stamina) are also good options if you feel you are lacking resources.I personally run with max-tri stat food as I run a redguard, and find that magi needs the extra love.
I've been enjoying this build, tweaking it here and there based off of my experiences. However we all don't play the same, and I welcome comments/adjustments or personal play styles inspired by this guide.