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Forgive me for thinking that there is a bias against DKs and a tanky playstyle.

  • Strider__Roshin
    Strider__Roshin
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    ZOS generally doesn't like PVP players to be too tanky, especially not if they can also do damage. I mean, ZOS has been trying to dial in the balance on tanky PVPers ever since Morrowind.

    Then why are they cool with shield stacking sorcs? I cut through heavy armor DKs much easier than I do light armor magsorcs.
  • bg22
    bg22
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    Daus wrote: »
    ZOS generally doesn't like PVP players to be too tanky, especially not if they can also do damage. I mean, ZOS has been trying to dial in the balance on tanky PVPers ever since Morrowind.

    Then why are they cool with shield stacking sorcs? I cut through heavy armor DKs much easier than I do light armor magsorcs.

    They’re the exception. They’ve always been that way... always will be.
  • Anti_Virus
    Anti_Virus
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    ZOS generally doesn't like PVP players to be too tanky, especially not if they can also do damage. I mean, ZOS has been trying to dial in the balance on tanky PVPers ever since Morrowind.

    Magic sorcs and nightblades can tank and deal great damage from ranged. Why aren't they nerfed?
    Edited by Anti_Virus on July 21, 2018 5:46PM
    Power Wealth And Influence.
  • VaranisArano
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    Anti_Virus wrote: »
    ZOS generally doesn't like PVP players to be too tanky, especially not if they can also do damage. I mean, ZOS has been trying to dial in the balance on tanky PVPers ever since Morrowind.

    Magic sorcs and nightblades can tank and deal great damage from ranged. Why aren't they nerfed?

    Why? Because MagSorcs and Nightblades aren't the best PVE tanks. Unlike Dragonknights.

    ZOS has to balance any buffs they make to PVP Dragonknight tankiness with the fact that they don't want to make PVE DKs the be-all, end-all of end-game tanking compared to the other classes.

    That's really the key to all complaints about Dragonknight balancing. Would it make PVE DKs even more desirable tanks that they already are? If so, ZOS isn't going to do it.

    Basically, you know that whole thing where Templars got their healing nerfed so that other classes could be healers too and Templars weren't the be-all, end-all of healers (*cough* Warden *cough*)? Yeah, that same thing happens to Dragonknights with tanking. ZOS has to keep them as good tanks, but not too good.



    (As for Wings, you don't think that the recent spate of ranged magicka nightblades complaining about how Wings completely negates their playstyle had something to do with ZOS taking a look at Wings? I suspect it did, whether or not there's any merit to the complaints.)
    Edited by VaranisArano on July 21, 2018 6:17PM
  • MLGProPlayer
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    If you don't play sorc or NB, you can expect nerfs every patch. It's the first rule of Wrobel balancing.
  • D0PAMINE
    D0PAMINE
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    Tasear wrote: »
    D0PAMINE wrote: »
    Tasear wrote: »
    How do you think ideally tanky playstles fit PvP gameplay? What do you wish was different?

    Classes like Templar and Dragonknight are not very mobile, so we tend to try to out sustain the enemy by resisting stacked bursts and snares etc, which is difficult on its own. However, it doesnt matter how much health, recovery or mitigation you incorporate, because you will still melt as if you were wearing no armor, no snare removal, break free not working and/or not using any skills whatsoever, because you cant stop it from happening

    How would you like to to move defensive to offensive? How would you like it be so feels like a good fight for everyone? What would make it so players don't feel tanky players aren't unkillable, but you still feel tanky?

    Fixing in game bugs that prevent breaking free while you still have stamina and fixing whatever is preventing snare/cc immunity from being a reliable counter. There are also issues of skills double casting on all classes which is frustrating as well.
  • ak_pvp
    ak_pvp
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    Tasear wrote: »
    How do you think ideally tanky playstles fit PvP gameplay? What do you wish was different?
    @Tasear
    Well, I want tanks to be able to tank damage as well as other classes avoid damage, without sacrificing all their own damage output to do so. The kite and avoid playstyle doesn't sacrifice nearly as much damage yet can survive as well as a full tank can, just in a different way. Full tanks shouldn't be able to move nearly as much though, just like a kitey build has limited ability to facetank, a facetank build should have limited kiting ability, that doesn't mean current level 70% snares though.

    Tanks should be able to kill on par as those kitey builds, due to the fact that they can't just escape when things get bad and are constantly on defense. This should either be done through hold and pressure, which due to a variety of change isn't possible. (Sustain, pocket healers and anti tank sets meaning your pressure is cut as you are dead and the like making burst much more preferable) Or it should be done through build up and burst (unlike the frontloaded burst of a NB)

    The wrath passive made sense for this, as does dynamic ult, so the more enemies you are tanking on. Old infinite wings did too in a way, but since it was too strong it should have instead been capped at a X per person instead of destroyed at 4 only. I wish they'd bring back wrath as X spell damage for every enemy who hit you with a direct attack in the last 10s.
    Edited by ak_pvp on July 21, 2018 8:16PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
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