VaranisArano wrote: »ZOS generally doesn't like PVP players to be too tanky, especially not if they can also do damage. I mean, ZOS has been trying to dial in the balance on tanky PVPers ever since Morrowind.
VaranisArano wrote: »ZOS generally doesn't like PVP players to be too tanky, especially not if they can also do damage. I mean, ZOS has been trying to dial in the balance on tanky PVPers ever since Morrowind.
Then why are they cool with shield stacking sorcs? I cut through heavy armor DKs much easier than I do light armor magsorcs.
VaranisArano wrote: »ZOS generally doesn't like PVP players to be too tanky, especially not if they can also do damage. I mean, ZOS has been trying to dial in the balance on tanky PVPers ever since Morrowind.
Anti_Virus wrote: »VaranisArano wrote: »ZOS generally doesn't like PVP players to be too tanky, especially not if they can also do damage. I mean, ZOS has been trying to dial in the balance on tanky PVPers ever since Morrowind.
Magic sorcs and nightblades can tank and deal great damage from ranged. Why aren't they nerfed?
How do you think ideally tanky playstles fit PvP gameplay? What do you wish was different?
Classes like Templar and Dragonknight are not very mobile, so we tend to try to out sustain the enemy by resisting stacked bursts and snares etc, which is difficult on its own. However, it doesnt matter how much health, recovery or mitigation you incorporate, because you will still melt as if you were wearing no armor, no snare removal, break free not working and/or not using any skills whatsoever, because you cant stop it from happening
How would you like to to move defensive to offensive? How would you like it be so feels like a good fight for everyone? What would make it so players don't feel tanky players aren't unkillable, but you still feel tanky?
@TasearHow do you think ideally tanky playstles fit PvP gameplay? What do you wish was different?