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Zaan change?

Waffennacht
Waffennacht
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Is the 10m range going to 8m the only difference thus far for Zaan vs live?
Gamer tag: DasPanzerKat NA Xbox One
1300+ CP
Battleground PvP'er

Waffennacht' Builds
  • Taleof2Cities
    Taleof2Cities
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    There’s only two sets of PTS patch notes thus far, @Waffennacht ... so it’s just checking the two stickied threads in the PTS forums here.
  • Waffennacht
    Waffennacht
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    @Taleof2Cities (it was the best of times, it was the worst of times...)

    Thanks! I thought so, and just saw the range change.

    But read in the PTS this guy goin off about how drastic the Nerf was for PvE, to the point where I thought I must have missed something.

    So it's just the range change right?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • WrathOfInnos
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    Yes, but that range change will definitely affect how well Sorcs and Magblades can use Zaan in PVE. Ranged DPS can stack behind melee DPS and still be within 10m of the boss, not true with 8m range. It seems like this will only be usable for true melee now, like MagDK with its 8m whip range.
  • InBedWithMySelf
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    All you need to do is differentiate the range between pvp zones and pve zones, but Zenimax announced their refusal to give abilities and items a pvp version, because....... reasons....*Cough*... yea. Classic Zenimax reasons sadly. I really don't get it. Guild wars 2 does exactly this, and that's the only reason it functions well. It has different versions of what ever needs a different version to make it more compatible in a competitive people v people environments... I mean, MMOS need that.
  • WrathOfInnos
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    But they do have some things that function differently in PVE and PVP. Look at Negate for example:

    “Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for 12 seconds. Enemy players will be silenced rather than stunned.“

    I agree that this should be done other places as well. I guess it’s hard to say if the Zaan nerf was intended strictly for PVP though. It’s possible the devs didn’t like that all 5 classes were using this set, and wanted to limit it more to DK’s and Templars.
  • InBedWithMySelf
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    @WrathOfInnos True, I also think the same goes for Ambush. It stuns pve but not other players.

    That's pretty much it.

    Zenimax has it on 2 or 3 abilities, but there are hundreds more abilities and morphs that absolutely require it.
    Those few abilities are worth nothing when seeing the entire picture.
  • Strider__Roshin
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    @Taleof2Cities (it was the best of times, it was the worst of times...)

    Thanks! I thought so, and just saw the range change.

    But read in the PTS this guy goin off about how drastic the Nerf was for PvE, to the point where I thought I must have missed something.

    So it's just the range change right?

    It was the age of wisdom, it was the age of foolishness... :wink:

    I'm hoping that the range reduction will be enough to reliably break the tether in PvP.
  • WrathOfInnos
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    @WrathOfInnos True, I also think the same goes for Ambush. It stuns pve but not other players.

    That's pretty much it.

    Zenimax has it on 2 or 3 abilities, but there are hundreds more abilities and morphs that absolutely require it.
    Those few abilities are worth nothing when seeing the entire picture.

    @InBedWithMySelf Yeah I’ll agree with you there. I’m not clear why 2 abilities can function differently, but the vast majority have to be the same in PVE and PVP. There are definitely more opportunities to split the 2 play styles for balance reasons.

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