None of these are the case because they want you to *engage* with the system and that means grinding.
It costs half your cap(1/4 with ESO+) because that means you spend them faster when you do spend them = Engagement = You grinding more.
The cap is 100(200) because ^
And they don't stack because if you they did, you wouldn't need to open them to clear your inventory, which in turn "forces" you to spend transmute crystals on gear you might not transmute if you had a higher cap.
I suggest that,
*to be able to TRANSMUTE item it should require 25 Transmute Cyrstal NOT 50 ( really get bored to farm i wanna play the game) (Player from BETA)
Pls dont say make pvp make undaunted. (im not a hardcore player just casual after work)
*They should stack 300
*Transmute Geodes should also STACK in Inventory
Any Better suggestion or agree with me?
None of these are the case because they want you to *engage* with the system and that means grinding.
It costs half your cap(1/4 with ESO+) because that means you spend them faster when you do spend them = Engagement = You grinding more.
The cap is 100(200) because ^
And they don't stack because if you they did, you wouldn't need to open them to clear your inventory, which in turn "forces" you to spend transmute crystals on gear you might not transmute if you had a higher cap.
Tnx but non of your answers helps my problems...
The limits are there to require game play rather than hoarding on the off-chance that something changes & whe it does to require game play to respond not using the hoarded items to instantly react
No limit, no reason to do that content again...
redspecter23 wrote: »You could apply similar logic to AP, gold, writ vouchers and to a lesser extent, Tel Var, but none of those have a limit.
In addition, the cap doesn't stop any hoarding at all. It just pushes the burden of that hoarding onto your inventory instead of a currency counter.
redspecter23 wrote: »You could apply similar logic to AP, gold, writ vouchers and to a lesser extent, Tel Var, but none of those have a limit.
In addition, the cap doesn't stop any hoarding at all. It just pushes the burden of that hoarding onto your inventory instead of a currency counter.
Exactly.
I personally believe that ZOS intentionally keep items unstackable to put unnecessary strain on account management to continue to force more players to sub for any quality of life, as inventory increase is the ONLY reason most subscribe i have played with over the years.
The Geodes give 50 crystals. This figure is static. No logical reason these do not stack, same as glyphs.
The transmute system (and stone cap) exists to provide a "finish line" for players running content. For players not getting gear in their desired trait during said content runs.
The transmute system does not exist as a substitute for players running content.
The transmute system (and stone cap) exists to provide a "finish line" for players running content. For players not getting gear in their desired trait during said content runs.
The transmute system does not exist as a substitute for players running content.
None of these are the case because they want you to *engage* with the system and that means grinding.
It costs half your cap(1/4 with ESO+) because that means you spend them faster when you do spend them = Engagement = You grinding more.
The cap is 100(200) because ^
And they don't stack because if you they did, you wouldn't need to open them to clear your inventory, which in turn "forces" you to spend transmute crystals on gear you might not transmute if you had a higher cap.
Tnx but non of your answers helps my problems...
The thing is that from your OP you seem to have 2 problems that are exact opposites:
1. You don't have enough transmute crystals, therefore you want it to only cost 25 crystals to transmute an item because you don't want to farm them.
2. You have too many crystals so you want the cap increased, and even then you are swimming in geodes, so you want them to stack in inventory (whereas no other container in the game stacks).
So can you pick one?
hamsterontherocksb16_ESO wrote: »The transmute system (and stone cap) exists to provide a "finish line" for players running content. For players not getting gear in their desired trait during said content runs.
The transmute system does not exist as a substitute for players running content.
Thank you! Finally someone who gets it. The system was implemented because people had to farm vMA 300+ times to get their weapon in the desired trait. It is to alleviate farming for BiS gear, not take the grind out of the game. The grind is what keeps you playing. If you had BiS gear in the matter of weeks you´d have no incentive to play and complain that there is nothing to do.
You want the best gear in best traits? Work for it.