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Sload unstackable will never happen

hamsterontherocksb16_ESO
TL;DR: ZOS will never make Sloads unstackable, so stop suggesting it. Think of another solution.

Seeing that ZOS has adressed Sloads they admit things have to change. Many people however say it´s still not enough. I don´t want to go into that since I barely PVP.
What you read quite a lot is people asking to make Sloads unstackable. This will never happen. That would mean that if two people use sloads one person would be denied the 5p bonus. You might say: I don´t care. But you start to care once that person is you. And you can imagine the backlash.

So unstackable will never happen, stop asking for it. ZOS will never do it. If you want change then propose some other ideas.
Maybe have a diminishing effect. The more stacks of Sloads a player has the more Sloads decreases in damage. If you want it consistent you can have a 50% damage penalty per stack.
1 Person would do 100% sload damage. 2 would have each 50% penalty, meaning the poor soul who gets attacked has 100% Sload damage but both attackers do only 50% each (adding up to 100%).

Or give it a procc chance. Maybe put a mechanic that cleanses it once more that 2 stacks are applied.
Maybe go more creative and give a counter buff: For each second sloads runs on a target the target gets a %healing amp.
Or a damage buff. For each stack of Sloads the target gets 200 weapon and spelldamage. (numbers are pulled out of my ... right now).

  • Aliyavana
    Aliyavana
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    Or just make multiple stacks not do more damage and just refresh
  • Nyladreas
    Nyladreas
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    Things with sload that still need to be addressed

    1) Make it not stack, but rather refresh its duration.

    2) Proc on a specific source of damage instead of all damage or have its proc chance reduced further

    3) Scrap the 2 above and have its damage properly affected by battle spirit.

    There you go.

    A *** monkey could balance it better than a certain unnamed ESO designer (you know who).
    Edited by Nyladreas on July 10, 2018 7:18AM
  • Ladislao
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    Nyladreas wrote: »
    1) Make it not stack, but rather refresh its duration
    Make it any dots do not stack, but rather refresh its duration. Because it is too hard to survive against twenty viper users.

    Nah, let's just not produce inconsistencies. In the game, there are enough of them already.
    Nyladreas wrote: »
    2) Proc on a specific source of damage instead of all damage or have its proc chance reduced further
    It will be easy to control the proc. Sload premades will thank you.
    Nyladreas wrote: »
    3) Scrap the 2 above and have its damage properly affected by battle spirit.
    This is a feature of this type of damage, around which developers balance the values. What's the point of turning it into another magic damage?
    Nyladreas wrote: »
    There you go.

    A *** monkey could balance it better than a certain unnamed ESO designer (you know who).
    Well done! The main thing is not to forget to blame the developers for not understanding anything, unlike you :D
    Everything is viable
  • Mystrius_Archaion
    Mystrius_Archaion
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    Aliyavana wrote: »
    Or just make multiple stacks not do more damage and just refresh

    That still has the same issue where all but one proc is wasted. This is the same issue that affected the benefits from the Maelstrom Staves where only one player could get the extra damage and the Templar Repentance on corpses that is still an issue(last I checked) and when Power of the Light/Purifying Light wouldn't stack also.

    You cannot have one player's ability overwrite that of another player and expect people to be happy about it. It's not fair as you can't control what other people use nor should anyone be forced to change from what they really want to use.

    And FYI, stacking is only an issue in those 1vX situations that are not the intended pvp situation anyway. It's supposed to be Alliance Vs Alliance, XvX. Therefore, stacking will not be removed as it is a good way for ZOS to say "learn 2 play as we intended".
  • Nyladreas
    Nyladreas
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    Ladislao wrote: »
    Nyladreas wrote: »
    1) Make it not stack, but rather refresh its duration
    Make it any dots do not stack, but rather refresh its duration. Because it is too hard to survive against twenty viper users.

    Nah, let's just not produce inconsistencies. In the game, there are enough of them already.
    Nyladreas wrote: »
    2) Proc on a specific source of damage instead of all damage or have its proc chance reduced further
    It will be easy to control the proc. Sload premades will thank you.
    Nyladreas wrote: »
    3) Scrap the 2 above and have its damage properly affected by battle spirit.
    This is a feature of this type of damage, around which developers balance the values. What's the point of turning it into another magic damage?
    Nyladreas wrote: »
    There you go.

    A *** monkey could balance it better than a certain unnamed ESO designer (you know who).
    Well done! The main thing is not to forget to blame the developers for not understanding anything, unlike you :D

    Not sure whether I should even waste my time replying to this beautiful post.
    Edited by Nyladreas on July 10, 2018 6:16PM
  • SippingPotions
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    They need to add a condition for the proc, and change one of the 2-4pc bonus's to something that's less appealing to at least some classes. 10% chance to proc off melee damage with a health recovery bonus added in will reduce the number of people wearing Sloads, and reducing the number of people wearing Sloads will reduce the number of Sloads you see on your death recap.
  • Minalan
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    Ladislao wrote: »
    Nyladreas wrote: »
    1) Make it not stack, but rather refresh its duration
    Make it any dots do not stack, but rather refresh its duration. Because it is too hard to survive against twenty viper users.

    Nah, let's just not produce inconsistencies. In the game, there are enough of them already.
    Nyladreas wrote: »
    2) Proc on a specific source of damage instead of all damage or have its proc chance reduced further
    It will be easy to control the proc. Sload premades will thank you.
    Nyladreas wrote: »
    3) Scrap the 2 above and have its damage properly affected by battle spirit.
    This is a feature of this type of damage, around which developers balance the values. What's the point of turning it into another magic damage?
    Nyladreas wrote: »
    There you go.

    A *** monkey could balance it better than a certain unnamed ESO designer (you know who).
    Well done! The main thing is not to forget to blame the developers for not understanding anything, unlike you :D

    Sloads is kind of a unique situation. Viper dots are completely mitigatable. You have battle spirit, CP, armor, damage shields, cloak, armor sets, etc. So you can stack the DOTS, it’s not exactly a death sentence.

    There’s not much you can do about sloads however. It’s unaffected by anything short of an immediate purge. Should we really allow this (craftable) set to stack? Probably not.



  • IAVITNI
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    Aliyavana wrote: »
    Or just make multiple stacks not do more damage and just refresh

    That still has the same issue where all but one proc is wasted. This is the same issue that affected the benefits from the Maelstrom Staves where only one player could get the extra damage and the Templar Repentance on corpses that is still an issue(last I checked) and when Power of the Light/Purifying Light wouldn't stack also.

    You cannot have one player's ability overwrite that of another player and expect people to be happy about it. It's not fair as you can't control what other people use nor should anyone be forced to change from what they really want to use.

    And FYI, stacking is only an issue in those 1vX situations that are not the intended pvp situation anyway. It's supposed to be Alliance Vs Alliance, XvX. Therefore, stacking will not be removed as it is a good way for ZOS to say "learn 2 play as we intended".

    Wasn't there a whole thing about solo/small scale players taking resources? It's not AvA or XvX exclusive.

    If I make no mistakes, correctly use LoS and turn that 1vx into x amounts of 1v1s (which is any good 1vx btw) than I should be rewarded. As it is now, if 3 people are running Sloads and all happen to get a lucky proc off a light attack as I turn a corner to LoS I'm pretty much dead right there or out of resources by the time the proc ends, even if the 3 runnning Sloads have no idea what there doing.

    Yes, the situation is unlikely and rarely happens, but this kind of situation in, which players with 0-low experience can kill an experienced player by ignoring 80% of mechanics is unreasonable. They've nerfed solo play to the ground. The counter for 1vx situations was mobility/utility gained via skills or simply sustain/mitigation. This is no longer the case if "zerglings" can apply insane amounts of pressure without spending any resources and still maintaining high levels of utility because all their damage comes from a set.

    6 untrained militia waving sticks can feasibly be beaten by a single trained soldier wielding a dagger.
  • Avran_Sylt
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    Make it about on par with a Vipers DoT in a situation against standard PvP resistances.

    Assuming roughly 25% mitigation via Physical penetration, and no-CP, Vipers is about 600 dps. Make Sloads mirror that value such that sloads becomes better against Heavy Armored/shield users and Vipers is better against Light-armor users or if you have a lot of penetration.
  • umagon
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    I knew they where not going to make any meaningful changes to the set. Preventing it from applying more than one instance of the affect is all they needed to do to balance it. The damage from one affect is manageable. It’s their pay cash for easy wins while in small groups set. If a group of ~4 players can’t win a fight against equal numbers; all they have to do is buy themselves sloads then focus fire one person at a time. Because one person can not counter ~20k oblivion damage on top of damage from skills and other effects. I do not like this new era of the game with the power creep and pay for power items.
  • Mystrius_Archaion
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    IAVITNI wrote: »
    Aliyavana wrote: »
    Or just make multiple stacks not do more damage and just refresh

    That still has the same issue where all but one proc is wasted. This is the same issue that affected the benefits from the Maelstrom Staves where only one player could get the extra damage and the Templar Repentance on corpses that is still an issue(last I checked) and when Power of the Light/Purifying Light wouldn't stack also.

    You cannot have one player's ability overwrite that of another player and expect people to be happy about it. It's not fair as you can't control what other people use nor should anyone be forced to change from what they really want to use.

    And FYI, stacking is only an issue in those 1vX situations that are not the intended pvp situation anyway. It's supposed to be Alliance Vs Alliance, XvX. Therefore, stacking will not be removed as it is a good way for ZOS to say "learn 2 play as we intended".

    Wasn't there a whole thing about solo/small scale players taking resources? It's not AvA or XvX exclusive.

    Yes, but they aren't the only small groups so overall it is still alliance versus alliance. This is likely meant for lower population times or as a "not the main force" action.

    They also still want XvX whether that is 40v40 or 4v4.
    Sloads stacking is only EVER an issue, where these people are complaining, when they are the "1" in "1vX" getting killed by stacked sloads because a random target of all players damaged suddenly becomes a guaranteed hit because they are the only one getting damaged.

    Honestly, this seems like the best set ever designed to combat the overpowered solo build that can equally well take on 1v1 or 1vX. It kills the 1vXer, as it should, without hurting the XvX situations.


    Edit:
    The point still stands that they are very reluctant to make additional players lose an ability because another player is using the same, with good reason. Nobody, yes nobody, likes to have anything wasted that they spent effort making happen.
    You will never see sloads unstackable if the developers have any rearview mirror of their own development even. They know that angers customers and makes things go unused, which they are trying to make everything used as many places as possible.
    Edited by Mystrius_Archaion on July 10, 2018 11:54PM
  • Aliyavana
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    Aliyavana wrote: »
    Or just make multiple stacks not do more damage and just refresh

    That still has the same issue where all but one proc is wasted. This is the same issue that affected the benefits from the Maelstrom Staves where only one player could get the extra damage and the Templar Repentance on corpses that is still an issue(last I checked) and when Power of the Light/Purifying Light wouldn't stack also.

    You cannot have one player's ability overwrite that of another player and expect people to be happy about it. It's not fair as you can't control what other people use nor should anyone be forced to change from what they really want to use.

    And FYI, stacking is only an issue in those 1vX situations that are not the intended pvp situation anyway. It's supposed to be Alliance Vs Alliance, XvX. Therefore, stacking will not be removed as it is a good way for ZOS to say "learn 2 play as we intended".

    So effortless left clicking gameplay should be rewarded? Gotcha
  • Mystrius_Archaion
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    Aliyavana wrote: »
    Aliyavana wrote: »
    Or just make multiple stacks not do more damage and just refresh

    That still has the same issue where all but one proc is wasted. This is the same issue that affected the benefits from the Maelstrom Staves where only one player could get the extra damage and the Templar Repentance on corpses that is still an issue(last I checked) and when Power of the Light/Purifying Light wouldn't stack also.

    You cannot have one player's ability overwrite that of another player and expect people to be happy about it. It's not fair as you can't control what other people use nor should anyone be forced to change from what they really want to use.

    And FYI, stacking is only an issue in those 1vX situations that are not the intended pvp situation anyway. It's supposed to be Alliance Vs Alliance, XvX. Therefore, stacking will not be removed as it is a good way for ZOS to say "learn 2 play as we intended".

    So effortless left clicking gameplay should be rewarded? Gotcha

    It's better than rewarding one person able to solo a much larger group. Do they deserve to be oveprowered to be able to withstand anything? Nope.

    But, I didn't say anything about effortless left-clicking and you know very well that it takes more than that in a 1v1 or XvX situation that would be the intended balance situation the developers are working towards.
    So, your hyperbole has fallen flat. HA! Math joke.
  • Gilvoth
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    everything can be stacked. even light attacks, if multiple people are attacking you then it will stack, that cant be stopped and it should Not be stopped.
    people want god mode enabled where they can fight groups of people and win, and thier asking the devs to support it.
    i hope the devs Do Not allow what these guys are asking for.
    make pvp normal so all of us can have fun and we all have equal strengths and weaknesses, not just a few strong elite and the rest entire population weak and unable to fight them.
  • Animus-ESO
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    everything can be stacked. even light attacks, if multiple people are attacking you then it will stack, that cant be stopped and it should Not be stopped.
    people want god mode enabled where they can fight groups of people and win, and thier asking the devs to support it.
    i hope the devs Do Not allow what these guys are asking for.
    make pvp normal so all of us can have fun and we all have equal strengths and weaknesses, not just a few strong elite and the rest entire population weak and unable to fight them.

    This is a stupid logic. Any player who can be strong others can achieve. The game is balanced to the point right now that you cant 1VX competant players. If you get 1VXed you either made a massive mistake in combat or are just bad at the game.

    This is why most small man PvP groups avoid eachother. We don't look for even fights. We want to fight outnumbered against less skilled opponents and come out on top because quiet frankly it looks better in videos. Anyone who has dueled extensively knows that fighting an equally skilled players is a struggle the whole time. How could you possibly fight 2 or three players of the same tier? The answer is simple. It's impossible.

    Players who like 1vX or small man PvP vs out numbered dont want to be gods, we just dont want zos to buff mindless players when the numbers are already in their favor heavily. Don't punish us because they are uncoordinated and they don't work togeather, they dont min max or don't spend time learning the games mechanics. That's just poor game design catering to that player base
    Dude Where's My Guar?
  • King_Thelon
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    Skilled gameplay dies to the thunderous applause of the young.
  • Aliyavana
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    Aliyavana wrote: »
    Aliyavana wrote: »
    Or just make multiple stacks not do more damage and just refresh

    That still has the same issue where all but one proc is wasted. This is the same issue that affected the benefits from the Maelstrom Staves where only one player could get the extra damage and the Templar Repentance on corpses that is still an issue(last I checked) and when Power of the Light/Purifying Light wouldn't stack also.

    You cannot have one player's ability overwrite that of another player and expect people to be happy about it. It's not fair as you can't control what other people use nor should anyone be forced to change from what they really want to use.

    And FYI, stacking is only an issue in those 1vX situations that are not the intended pvp situation anyway. It's supposed to be Alliance Vs Alliance, XvX. Therefore, stacking will not be removed as it is a good way for ZOS to say "learn 2 play as we intended".

    So effortless left clicking gameplay should be rewarded? Gotcha

    It's better than rewarding one person able to solo a much larger group. Do they deserve to be oveprowered to be able to withstand anything? Nope.

    But, I didn't say anything about effortless left-clicking and you know very well that it takes more than that in a 1v1 or XvX situation that would be the intended balance situation the developers are working towards.
    So, your hyperbole has fallen flat. HA! Math joke.

    that one person worked his butt off to be able to 1 v x those lesser skilled people. How will those people who equip sets such as these ever learn to be good players themselves if they don't know how to play without the sets doing the work for them?
  • Animus-ESO
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    Aliyavana wrote: »
    Aliyavana wrote: »
    Aliyavana wrote: »
    Or just make multiple stacks not do more damage and just refresh

    That still has the same issue where all but one proc is wasted. This is the same issue that affected the benefits from the Maelstrom Staves where only one player could get the extra damage and the Templar Repentance on corpses that is still an issue(last I checked) and when Power of the Light/Purifying Light wouldn't stack also.

    You cannot have one player's ability overwrite that of another player and expect people to be happy about it. It's not fair as you can't control what other people use nor should anyone be forced to change from what they really want to use.

    And FYI, stacking is only an issue in those 1vX situations that are not the intended pvp situation anyway. It's supposed to be Alliance Vs Alliance, XvX. Therefore, stacking will not be removed as it is a good way for ZOS to say "learn 2 play as we intended".

    So effortless left clicking gameplay should be rewarded? Gotcha

    It's better than rewarding one person able to solo a much larger group. Do they deserve to be oveprowered to be able to withstand anything? Nope.

    But, I didn't say anything about effortless left-clicking and you know very well that it takes more than that in a 1v1 or XvX situation that would be the intended balance situation the developers are working towards.
    So, your hyperbole has fallen flat. HA! Math joke.

    that one person worked his butt off to be able to 1 v x those lesser skilled people. How will those people who equip sets such as these ever learn to be good players themselves if they don't know how to play without the sets doing the work for them?

    Exactly. There is no such thing as a unkillable build with insane damage. Its a fairy tale told by player who dont understand the game. They seem unkillable because they know how to LoS, manage resources, use their class skills to the fullest. That's what we call skillful game play. And should be rewarded, because out numbering your opponent already gives you a numerical advantage. Stop punishing skillful play with *** game mechanics like proc sets.
    Dude Where's My Guar?
  • Aliyavana
    Aliyavana
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    Aliyavana wrote: »
    Aliyavana wrote: »
    Aliyavana wrote: »
    Or just make multiple stacks not do more damage and just refresh

    That still has the same issue where all but one proc is wasted. This is the same issue that affected the benefits from the Maelstrom Staves where only one player could get the extra damage and the Templar Repentance on corpses that is still an issue(last I checked) and when Power of the Light/Purifying Light wouldn't stack also.

    You cannot have one player's ability overwrite that of another player and expect people to be happy about it. It's not fair as you can't control what other people use nor should anyone be forced to change from what they really want to use.

    And FYI, stacking is only an issue in those 1vX situations that are not the intended pvp situation anyway. It's supposed to be Alliance Vs Alliance, XvX. Therefore, stacking will not be removed as it is a good way for ZOS to say "learn 2 play as we intended".

    So effortless left clicking gameplay should be rewarded? Gotcha

    It's better than rewarding one person able to solo a much larger group. Do they deserve to be oveprowered to be able to withstand anything? Nope.

    But, I didn't say anything about effortless left-clicking and you know very well that it takes more than that in a 1v1 or XvX situation that would be the intended balance situation the developers are working towards.
    So, your hyperbole has fallen flat. HA! Math joke.

    that one person worked his butt off to be able to 1 v x those lesser skilled people. How will those people who equip sets such as these ever learn to be good players themselves if they don't know how to play without the sets doing the work for them?

    Exactly. There is no such thing as a unkillable build with insane damage. Its a fairy tale told by player who dont understand the game. They seem unkillable because they know how to LoS, manage resources, use their class skills to the fullest. That's what we call skillful game play. And should be rewarded, because out numbering your opponent already gives you a numerical advantage. Stop punishing skillful play with *** game mechanics like proc sets.

    Agreed, this game has a higher skill gap than others and its not like cod where a new player can pick it up and perform well... They have to actually take time to understand stuff like when to dodge, heal, sustain, etc. Skill should be rewarded
    Edited by Aliyavana on July 11, 2018 4:05AM
  • Gilvoth
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    if all of those above comments were true then no one would be asking for nerfs to armor sets.
    im referring to comments 16, 18, 19, 20


    Edited by Gilvoth on July 11, 2018 4:21AM
  • Feanor
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    if all of those above comments were true then no one would be asking for nerfs to armor sets.
    im referring to comments 16, 18, 19, 20


    Sets nerfs are requested precisely for the reason that armor should never do all the work for the player.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Animus-ESO
    Animus-ESO
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    Feanor wrote: »
    if all of those above comments were true then no one would be asking for nerfs to armor sets.
    im referring to comments 16, 18, 19, 20


    Sets nerfs are requested precisely for the reason that armor should never do all the work for the player.

    Agreed. It's rare to see any 1vX video where the player is using overpowered proc sets, because in a 1v1 setting or 1vX setting they are mediocre at best but when 6 people light attack you procing a 1k damage tick each you have 6k unmitigated damage ticking on you. if you have 24k HP that is 1\4 of your HP being eaten every second that you cannot stop. This is not even taking into account damage skills. Why should we let armor sets like that in the game? Do you want to be killed by light attacks simply because players out number you slightly?
    Edited by Animus-ESO on July 11, 2018 11:51AM
    Dude Where's My Guar?
  • ezio45
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    LONGER COOLDOWN this *** shouldnt proc back to back
  • Extinct_Solo_Player
    Extinct_Solo_Player
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    if all of those above comments were true then no one would be asking for nerfs to armor sets.
    im referring to comments 16, 18, 19, 20


    stop trying so hard to defend a set like this, the more you type the more it shows how obvious that the set is over-performing lmao. By the way there should be many viable play-styles in cyrodiil so what "normal" pvp to you differs to others. Oblivion damage should have strict proc conditions for something that bypasses all forms of mitigation. No way you would die to 3 people spamming light attacks because you can mitigate the damage so it doesn't even belong in the same sentence when talking about stacking oblivion damage.
  • HeathenDeacon
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    this set is really taking over BGs. Especially i think once everyone saw how the pitiful extent of this supposed nerf.
    If this is really all the adjustment being made to this set for the next 4 months i can't say i'm going to keep pvping as it will be completely taking over the meta with full force.
    It will be sloads or die, and honestly the set just ruins counterplay. Completely bypasses the normal push pull of fights between good players.
    I challenge any of the devs to spend 4-5 hours straight in BGs right now and come out of it without some serious reconsiderations. If i was them i would just eat my pride and remove the set from the game and replace it with anything else.
  • ezio45
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    needs a longer cooldown
  • Aliyavana
    Aliyavana
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    if all of those above comments were true then no one would be asking for nerfs to armor sets.
    im referring to comments 16, 18, 19, 20


    stop trying so hard to defend a set like this, the more you type the more it shows how obvious that the set is over-performing lmao. By the way there should be many viable play-styles in cyrodiil so what "normal" pvp to you differs to others. Oblivion damage should have strict proc conditions for something that bypasses all forms of mitigation. No way you would die to 3 people spamming light attacks because you can mitigate the damage so it doesn't even belong in the same sentence when talking about stacking oblivion damage.

    he thinks the set was fine and he also made a thread thanking zos for having this set no longer take him outta stealth.
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