Make it any dots do not stack, but rather refresh its duration. Because it is too hard to survive against twenty viper users.1) Make it not stack, but rather refresh its duration
It will be easy to control the proc. Sload premades will thank you.2) Proc on a specific source of damage instead of all damage or have its proc chance reduced further
This is a feature of this type of damage, around which developers balance the values. What's the point of turning it into another magic damage?3) Scrap the 2 above and have its damage properly affected by battle spirit.
Well done! The main thing is not to forget to blame the developers for not understanding anything, unlike youThere you go.
A *** monkey could balance it better than a certain unnamed ESO designer (you know who).
Or just make multiple stacks not do more damage and just refresh
Make it any dots do not stack, but rather refresh its duration. Because it is too hard to survive against twenty viper users.1) Make it not stack, but rather refresh its duration
Nah, let's just not produce inconsistencies. In the game, there are enough of them already.It will be easy to control the proc. Sload premades will thank you.2) Proc on a specific source of damage instead of all damage or have its proc chance reduced furtherThis is a feature of this type of damage, around which developers balance the values. What's the point of turning it into another magic damage?3) Scrap the 2 above and have its damage properly affected by battle spirit.Well done! The main thing is not to forget to blame the developers for not understanding anything, unlike youThere you go.
A *** monkey could balance it better than a certain unnamed ESO designer (you know who).
Make it any dots do not stack, but rather refresh its duration. Because it is too hard to survive against twenty viper users.1) Make it not stack, but rather refresh its duration
Nah, let's just not produce inconsistencies. In the game, there are enough of them already.It will be easy to control the proc. Sload premades will thank you.2) Proc on a specific source of damage instead of all damage or have its proc chance reduced furtherThis is a feature of this type of damage, around which developers balance the values. What's the point of turning it into another magic damage?3) Scrap the 2 above and have its damage properly affected by battle spirit.Well done! The main thing is not to forget to blame the developers for not understanding anything, unlike youThere you go.
A *** monkey could balance it better than a certain unnamed ESO designer (you know who).
Mystrius_Archaion wrote: »Or just make multiple stacks not do more damage and just refresh
That still has the same issue where all but one proc is wasted. This is the same issue that affected the benefits from the Maelstrom Staves where only one player could get the extra damage and the Templar Repentance on corpses that is still an issue(last I checked) and when Power of the Light/Purifying Light wouldn't stack also.
You cannot have one player's ability overwrite that of another player and expect people to be happy about it. It's not fair as you can't control what other people use nor should anyone be forced to change from what they really want to use.
And FYI, stacking is only an issue in those 1vX situations that are not the intended pvp situation anyway. It's supposed to be Alliance Vs Alliance, XvX. Therefore, stacking will not be removed as it is a good way for ZOS to say "learn 2 play as we intended".
Mystrius_Archaion wrote: »Or just make multiple stacks not do more damage and just refresh
That still has the same issue where all but one proc is wasted. This is the same issue that affected the benefits from the Maelstrom Staves where only one player could get the extra damage and the Templar Repentance on corpses that is still an issue(last I checked) and when Power of the Light/Purifying Light wouldn't stack also.
You cannot have one player's ability overwrite that of another player and expect people to be happy about it. It's not fair as you can't control what other people use nor should anyone be forced to change from what they really want to use.
And FYI, stacking is only an issue in those 1vX situations that are not the intended pvp situation anyway. It's supposed to be Alliance Vs Alliance, XvX. Therefore, stacking will not be removed as it is a good way for ZOS to say "learn 2 play as we intended".
Wasn't there a whole thing about solo/small scale players taking resources? It's not AvA or XvX exclusive.
Mystrius_Archaion wrote: »Or just make multiple stacks not do more damage and just refresh
That still has the same issue where all but one proc is wasted. This is the same issue that affected the benefits from the Maelstrom Staves where only one player could get the extra damage and the Templar Repentance on corpses that is still an issue(last I checked) and when Power of the Light/Purifying Light wouldn't stack also.
You cannot have one player's ability overwrite that of another player and expect people to be happy about it. It's not fair as you can't control what other people use nor should anyone be forced to change from what they really want to use.
And FYI, stacking is only an issue in those 1vX situations that are not the intended pvp situation anyway. It's supposed to be Alliance Vs Alliance, XvX. Therefore, stacking will not be removed as it is a good way for ZOS to say "learn 2 play as we intended".
Mystrius_Archaion wrote: »Or just make multiple stacks not do more damage and just refresh
That still has the same issue where all but one proc is wasted. This is the same issue that affected the benefits from the Maelstrom Staves where only one player could get the extra damage and the Templar Repentance on corpses that is still an issue(last I checked) and when Power of the Light/Purifying Light wouldn't stack also.
You cannot have one player's ability overwrite that of another player and expect people to be happy about it. It's not fair as you can't control what other people use nor should anyone be forced to change from what they really want to use.
And FYI, stacking is only an issue in those 1vX situations that are not the intended pvp situation anyway. It's supposed to be Alliance Vs Alliance, XvX. Therefore, stacking will not be removed as it is a good way for ZOS to say "learn 2 play as we intended".
So effortless left clicking gameplay should be rewarded? Gotcha
dwemer_paleologist wrote: »everything can be stacked. even light attacks, if multiple people are attacking you then it will stack, that cant be stopped and it should Not be stopped.
people want god mode enabled where they can fight groups of people and win, and thier asking the devs to support it.
i hope the devs Do Not allow what these guys are asking for.
make pvp normal so all of us can have fun and we all have equal strengths and weaknesses, not just a few strong elite and the rest entire population weak and unable to fight them.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »Or just make multiple stacks not do more damage and just refresh
That still has the same issue where all but one proc is wasted. This is the same issue that affected the benefits from the Maelstrom Staves where only one player could get the extra damage and the Templar Repentance on corpses that is still an issue(last I checked) and when Power of the Light/Purifying Light wouldn't stack also.
You cannot have one player's ability overwrite that of another player and expect people to be happy about it. It's not fair as you can't control what other people use nor should anyone be forced to change from what they really want to use.
And FYI, stacking is only an issue in those 1vX situations that are not the intended pvp situation anyway. It's supposed to be Alliance Vs Alliance, XvX. Therefore, stacking will not be removed as it is a good way for ZOS to say "learn 2 play as we intended".
So effortless left clicking gameplay should be rewarded? Gotcha
It's better than rewarding one person able to solo a much larger group. Do they deserve to be oveprowered to be able to withstand anything? Nope.
But, I didn't say anything about effortless left-clicking and you know very well that it takes more than that in a 1v1 or XvX situation that would be the intended balance situation the developers are working towards.
So, your hyperbole has fallen flat. HA! Math joke.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »Or just make multiple stacks not do more damage and just refresh
That still has the same issue where all but one proc is wasted. This is the same issue that affected the benefits from the Maelstrom Staves where only one player could get the extra damage and the Templar Repentance on corpses that is still an issue(last I checked) and when Power of the Light/Purifying Light wouldn't stack also.
You cannot have one player's ability overwrite that of another player and expect people to be happy about it. It's not fair as you can't control what other people use nor should anyone be forced to change from what they really want to use.
And FYI, stacking is only an issue in those 1vX situations that are not the intended pvp situation anyway. It's supposed to be Alliance Vs Alliance, XvX. Therefore, stacking will not be removed as it is a good way for ZOS to say "learn 2 play as we intended".
So effortless left clicking gameplay should be rewarded? Gotcha
It's better than rewarding one person able to solo a much larger group. Do they deserve to be oveprowered to be able to withstand anything? Nope.
But, I didn't say anything about effortless left-clicking and you know very well that it takes more than that in a 1v1 or XvX situation that would be the intended balance situation the developers are working towards.
So, your hyperbole has fallen flat. HA! Math joke.
that one person worked his butt off to be able to 1 v x those lesser skilled people. How will those people who equip sets such as these ever learn to be good players themselves if they don't know how to play without the sets doing the work for them?
jasonthorpeb14_ESO wrote: »Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »Or just make multiple stacks not do more damage and just refresh
That still has the same issue where all but one proc is wasted. This is the same issue that affected the benefits from the Maelstrom Staves where only one player could get the extra damage and the Templar Repentance on corpses that is still an issue(last I checked) and when Power of the Light/Purifying Light wouldn't stack also.
You cannot have one player's ability overwrite that of another player and expect people to be happy about it. It's not fair as you can't control what other people use nor should anyone be forced to change from what they really want to use.
And FYI, stacking is only an issue in those 1vX situations that are not the intended pvp situation anyway. It's supposed to be Alliance Vs Alliance, XvX. Therefore, stacking will not be removed as it is a good way for ZOS to say "learn 2 play as we intended".
So effortless left clicking gameplay should be rewarded? Gotcha
It's better than rewarding one person able to solo a much larger group. Do they deserve to be oveprowered to be able to withstand anything? Nope.
But, I didn't say anything about effortless left-clicking and you know very well that it takes more than that in a 1v1 or XvX situation that would be the intended balance situation the developers are working towards.
So, your hyperbole has fallen flat. HA! Math joke.
that one person worked his butt off to be able to 1 v x those lesser skilled people. How will those people who equip sets such as these ever learn to be good players themselves if they don't know how to play without the sets doing the work for them?
Exactly. There is no such thing as a unkillable build with insane damage. Its a fairy tale told by player who dont understand the game. They seem unkillable because they know how to LoS, manage resources, use their class skills to the fullest. That's what we call skillful game play. And should be rewarded, because out numbering your opponent already gives you a numerical advantage. Stop punishing skillful play with *** game mechanics like proc sets.
dwemer_paleologist wrote: »if all of those above comments were true then no one would be asking for nerfs to armor sets.
im referring to comments 16, 18, 19, 20
dwemer_paleologist wrote: »if all of those above comments were true then no one would be asking for nerfs to armor sets.
im referring to comments 16, 18, 19, 20
Sets nerfs are requested precisely for the reason that armor should never do all the work for the player.
dwemer_paleologist wrote: »if all of those above comments were true then no one would be asking for nerfs to armor sets.
im referring to comments 16, 18, 19, 20
Extinct_Solo_Player wrote: »dwemer_paleologist wrote: »if all of those above comments were true then no one would be asking for nerfs to armor sets.
im referring to comments 16, 18, 19, 20
stop trying so hard to defend a set like this, the more you type the more it shows how obvious that the set is over-performing lmao. By the way there should be many viable play-styles in cyrodiil so what "normal" pvp to you differs to others. Oblivion damage should have strict proc conditions for something that bypasses all forms of mitigation. No way you would die to 3 people spamming light attacks because you can mitigate the damage so it doesn't even belong in the same sentence when talking about stacking oblivion damage.