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Outfits and Enchants - this needs to change

Carbonised
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There have already been posts about this on the main forum, several posts.

Long story short, up until Summerset, outfits overrode ALL enchants visual effects on weapons. People with the Moondancer weapons moaned about this, and after Summerset, the visual effects of enchantments are now visible on all weapons, PERMANENTLY without ever fading away.
In contrast, non-outfit weapons show their enchantments when drawn, and it then quickly fades away again.

This is a huge deal for many of us, we have bought expensive outfits and used a lot of time to make them, only to have them ruined by the perpetual glowy enchantments that often look rediculous. I get that moondancer people want to see their weapons glow, but ZOS should be able to come up with a solution that still shows the VFX of special weapons like Moondancer and the new Dungeon boss weapons, while still not showing the ugly enchantments on normal weapons perpetually.

ZOS, I hope you see this, many people have already complained about this on the main forum ever since release of Summerset, we don't want all our outfits ruined by everlasting enchantment glow, a fix for this would be nice.
  • Mystrius_Archaion
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    1) This needs to happen to make the new Undaunted Weapon Styles work. They stated this in the patch notes.

    2) Enchantments are intended to at least be visible some of the time, which tends to be constantly in combat so may as well be all the time.

    3) The visuals of the Maw weapons/shields are a very big part of that. That was important to the people gettign those items and is the very reason why the developers made those graphics, to entice players.

    4) It's subtle enough to be not noticeable at all most of the time. I don't see why the complaints as if it was some neon barber pole hiding the rest of your character and most of the screen.

    So, deal with it. Maybe you could try not enchanting your weapons and that would solve your graphics problem that is intended and preferred for everyone else.
  • Carbonised
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    1) This needs to happen to make the new Undaunted Weapon Styles work. They stated this in the patch notes.

    2) Enchantments are intended to at least be visible some of the time, which tends to be constantly in combat so may as well be all the time.

    3) The visuals of the Maw weapons/shields are a very big part of that. That was important to the people gettign those items and is the very reason why the developers made those graphics, to entice players.

    4) It's subtle enough to be not noticeable at all most of the time. I don't see why the complaints as if it was some neon barber pole hiding the rest of your character and most of the screen.

    So, deal with it. Maybe you could try not enchanting your weapons and that would solve your graphics problem that is intended and preferred for everyone else.

    Cool story bro. I'm sure the 5+ threads about this that cropped up after Summerset and all their replies represented only a tiny minority.

    Also, do learn the difference between enchantment effects on weapons and VFX effects, which are two completely different things.
  • Ladislao
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    So, deal with it. Maybe you could try not enchanting your weapons and that would solve your graphics problem that is intended and preferred for everyone else.

    Actually in some cases I would like to disenchant my weapon. Unfortunately, the game does not allow this.
    Everything is viable
  • starkerealm
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    1) This needs to happen to make the new Undaunted Weapon Styles work. They stated this in the patch notes.

    Except, of course, the new Undaunted weapons actually work correctly. That is to say they have their visual effects while drawn. Where as the enchantments are active while the weapon is sheathed. That part is by no means necessary.
  • Carbonised
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    1) This needs to happen to make the new Undaunted Weapon Styles work. They stated this in the patch notes.

    Except, of course, the new Undaunted weapons actually work correctly. That is to say they have their visual effects while drawn. Where as the enchantments are active while the weapon is sheathed. That part is by no means necessary.

    Indeed. I think most of us are/were sort of ok with the enchantment going off when you drew your weapon, like it does without an outfit on, and then vanishing again afterwards, but we are NOT ok with the enchantments on constantly, whether the weapon is sheathed or drawn. That's how it works without an outfit, no reason why it should work any different with one.

    People cry and moan about the precious Moondancer staves, well I and others sure as heck spent just as much time and effort collecting motif and outfit pages and paid through our noses for outfit slots and gold to dye and change them, only to have it ruined by some low-res blurry perpetually swirling mess of an unnessecary texture.

    For all I care, they could simply GET RID of enchant glows altogether, it's a poor leftover from Skyrim and nothing else. Or since we live in a free world of choices, give us a TOGGLE to show enchant effects on our weapons or not.
  • eso_nya
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    Please make it at least optional. Or make the effects "better".
    The annoying thing for me is, that the effect covers the whole weapon. Sticks with lightning dmg enchants make my wonder why my toons isnt getting electruchuted the whole time. The greenish glow on 2handers w/ poison dmg looks just out of place.

    Currently im letting my enchantments run out and dont recharge them. I dropped my ia stick into a storechest, cause i couldnt stand the constant wooosh wooosh woosh on weponswaps.
  • fetameise
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    I started a couple of topics about this earlier on both PTS and General sections before Summerset went live. The only way to get rid of that ugly flow is to paint the base weapons at the outfit station - which makes the weapon styling obsolete.
    Great job what can I say - they literally force me to buy those Undaunted weapon styles, well, if there are any good designs at all.
  • Mystrius_Archaion
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    Carbonised wrote: »
    1) This needs to happen to make the new Undaunted Weapon Styles work. They stated this in the patch notes.

    2) Enchantments are intended to at least be visible some of the time, which tends to be constantly in combat so may as well be all the time.

    3) The visuals of the Maw weapons/shields are a very big part of that. That was important to the people gettign those items and is the very reason why the developers made those graphics, to entice players.

    4) It's subtle enough to be not noticeable at all most of the time. I don't see why the complaints as if it was some neon barber pole hiding the rest of your character and most of the screen.

    So, deal with it. Maybe you could try not enchanting your weapons and that would solve your graphics problem that is intended and preferred for everyone else.

    Also, do learn the difference between enchantment effects on weapons and VFX effects, which are two completely different things.

    They apparently aren't different in the game code because the developers couldn't separate them, which is why you're complaining about the persistent graphics now. And they are both actually VFX, just different things that cause them.
  • Mix
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    I also find the constant enchant on my staff annoying for outfit creation. I don't mind it in combat at all, but for out of combat style I prefer not to have a constantly glowing enchant which doesn't match the colour scheme of my outfit!
  • Saccarius
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    Agreed. Why did I spend all that money on a motif page, the time spent hunting the achievement for the dye AND the ridiculous cost of applying the style and dye only to have my sick looking bow actually look sick.. as in sickly green because of the damn poison enchant.

    It looks like it's rotting on my back.
    I hate it.
    Make it a toggle, please.
    These things (aesthetics) really do matter to players as you well know or you wouldn't be selling houses for almost £100.
    Edited by Saccarius on July 12, 2018 8:47PM
    saccarius | PC | EU
    Almost master crafter
    Altoholic and decorating neophyte.
    Say hello, I'll say hello back.
    Gaymer
  • MashmalloMan
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    I'm still wondering why they're calling these fire weapons "ilambris" when they don't have any lightning vfx weapons available. I know they have Shadowrend ready and waiting, but ilambris is all about the duality between lightning/fire. Disappointing for my stam sorc :(
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • MLGProPlayer
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    Carbonised wrote: »
    1) This needs to happen to make the new Undaunted Weapon Styles work. They stated this in the patch notes.

    Except, of course, the new Undaunted weapons actually work correctly. That is to say they have their visual effects while drawn. Where as the enchantments are active while the weapon is sheathed. That part is by no means necessary.

    Indeed. I think most of us are/were sort of ok with the enchantment going off when you drew your weapon, like it does without an outfit on, and then vanishing again afterwards, but we are NOT ok with the enchantments on constantly, whether the weapon is sheathed or drawn. That's how it works without an outfit, no reason why it should work any different with one.

    People cry and moan about the precious Moondancer staves, well I and others sure as heck spent just as much time and effort collecting motif and outfit pages and paid through our noses for outfit slots and gold to dye and change them, only to have it ruined by some low-res blurry perpetually swirling mess of an unnessecary texture.

    For all I care, they could simply GET RID of enchant glows altogether, it's a poor leftover from Skyrim and nothing else. Or since we live in a free world of choices, give us a TOGGLE to show enchant effects on our weapons or not.

    They did originally get rid of enchantment effects when the outfit system came out, but like 3 people complained and ZOS reimplemented them.
  • Carbonised
    Carbonised
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    Carbonised wrote: »
    1) This needs to happen to make the new Undaunted Weapon Styles work. They stated this in the patch notes.

    Except, of course, the new Undaunted weapons actually work correctly. That is to say they have their visual effects while drawn. Where as the enchantments are active while the weapon is sheathed. That part is by no means necessary.

    Indeed. I think most of us are/were sort of ok with the enchantment going off when you drew your weapon, like it does without an outfit on, and then vanishing again afterwards, but we are NOT ok with the enchantments on constantly, whether the weapon is sheathed or drawn. That's how it works without an outfit, no reason why it should work any different with one.

    People cry and moan about the precious Moondancer staves, well I and others sure as heck spent just as much time and effort collecting motif and outfit pages and paid through our noses for outfit slots and gold to dye and change them, only to have it ruined by some low-res blurry perpetually swirling mess of an unnessecary texture.

    For all I care, they could simply GET RID of enchant glows altogether, it's a poor leftover from Skyrim and nothing else. Or since we live in a free world of choices, give us a TOGGLE to show enchant effects on our weapons or not.

    They did originally get rid of enchantment effects when the outfit system came out, but like 3 people complained and ZOS reimplemented them.

    Well, the story as far as I know is that the outfit system suppressed enchant visual effects, and as a side effect suppressed the Maw purple glow as well, and complaints from those people lead to where we are now with Summerset, that enchant visuals are turned on now permanently.

    Without outfits, you still get all the purple Maw look, as well as only getting the enchant visuals when drawing and swapping weapons, which goes to show that this can indeed be technically implemented, it just isn't with the outfit system.

    Honestly, I believe that it is a very small minority who even appreciates the enchant glow, most people I hear loathe it and want to get rid of it. So if it's too much of a headache for ZOS to implement this right, then they could just get rid of the enchant visuals altogether. It's not as if our entire body armor glow like that as well, despite being just as enchanted as the weapons. And if some vocal minority is going to bee and moan about that, then I suggested a toggle to toggle envhant visuals on/off - that should please everyone.

    Ever since Summerset, I have been cringing at how all my nice outfits are ruined by this ugly glow, and there have been many threads about this on the main forum as well. It's time to do something about it.
    Edited by Carbonised on July 13, 2018 7:39AM
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