Lol, your post really made me laugh
Fall damage immunity? Haha
Nbs have shade to port around? Hahax2. it sounds like we can cast a ranged shade to port ourselves to that place.
PS: so it's ok for you to be immune to fall damage as a DK but you lose your mind if NBs ask just for ONE ranged class skill (strife) to not be reflectable?
Dude, you clearly are a fair and objective person.
Lol, your post really made me laugh
Fall damage immunity? Haha
Nbs have shade to port around? Hahax2. it sounds like we can cast a ranged shade to port ourselves to that place.
PS: so it's ok for you to be immune to fall damage as a DK but you lose your mind if NBs ask just for ONE ranged class skill (strife) to not be reflectable?
Dude, you clearly are a fair and objective person.
1 class skill, forgets the rest of the NB toolkit. Speaking of toolkit. Shade. Allows you to not only jump down, but also up
back to a conventionally unreachable spot like keep walls, a high rock etc. And lets you jump off things, and evade falldmg by porting at the last second, it also gives maim and some small damage (not much, but pressures block as a direct damage I think)
FD immunity would be a simple down we go thing without pain. As I tested with the bug, its not OP, but darn is it useful for evasion, which DK lacks. But it'd be a cute unique buff that fits DKs resistance strengths.
Also, what are you complaining about, this removes the reflect that both of us have problems with for different reasons, also, I said i'd be fine with cripple being unreflectable, since its pressure and a buff/debuff, but wings in general needs a buff to compete.
Giving up reflect -- however niche and expensive it is right now -- for less fall damage? That's a bad trade.
Slowfall is a cool idea.
The reflect needs a minor rework - 1 reflect per target for the duration BUT unlimited targets and slightly lower cost. Anything more than 1 and it's too strong 1v1 against ranged builds IMO considering all the other tools in the kit.
2s snare immunity max for Dk IMO but I think Templar should get 4 sec immunity on Ritual of Retribution which is such a garbage morph at present.
A per person reflect is great as long as it's only one projectile.
1 reflect per target, infinite targets
2 sec root/snare immunity
Slowfall
Bonus phys/spell resist (OR boosted reflect dmg)
12% increase to healing
5% increase to HP recovery
That's a skill that is cool af and definitely worth using, don't listen to the naysayers.
The current 4 reflects in a 1v1 can be ridiculously OP, anyone defending this doesn't care about balance.
Toc de Malsvi wrote: »Per person reflect would be absurdly OP. Reflecting projectiles doesn't simply mitigate the damage it redirects that damage back at the caster. Consider in Cyrodill a DK with per person reflect could send 50, 60, 100, 200 or more Snipes, Overloads, Merciless, light attacks etc out at as many players with the cast of one skill.
To many players want to treat reflect as a purely defensive mechanic and ignore its offensive capabilities. It can be used without a CD, which means unlike shield ult it can be kept up for extended periods of time or used as needed at any time. It effectively not only removes projectile damage but sends that damage back ad infinitum.
Adding back a per person cap is equivalent to adding back infinite reflect. Unless you imagine a player getting more than 4 reflectable skills off in 4 seconds in Cyrodill. Even at 6 seconds that is a stretch outside of pure light attacks. Merciless needs 5 light attacks for proc, Snipe, Crystal Blast, and Dark Flare all have 1 second cast times. A per person reflect cap is just a sneaky way of trying to return to infinite reflects.