Darkstorne wrote: »And this rep for dungeon groups is precisely why, at almost 300CP, I still haven't tried running a single dungeon. I enjoy weird builds too much, hate the idea of playing builds that are "so hot right now", and threads like this make me cringe at the thought of bringing my MagWarden DPS or StamWarden healer, both wielding 2H main bar and bow back bar, into even a normal mode dungeon...
Merlin13KAGL wrote: »If gear and race were not such a large factor in builds, this would be less of an issue.
However, you have to at least adhere to some of the rules if you want to be effective. You simply can't be an effective stam healer with a 2h and bow.
Darkstorne wrote: »However, you have to at least adhere to some of the rules if you want to be effective. You simply can't be an effective stam healer with a 2h and bow.
That's exactly the attitude that keeps me out of dungeons
You can! I based it on this build, which the guy used to successfully heal trials with. The bow works insanely well with Green Lotus because of it's fast light attack speed, and the range keeps you out of harm's way. The 2H bar is mostly for solo play, but I'd use it to keep minor heroism up where I can too for more Healing Thicket uptime. Though I'm sure I might be asked to swap the 2H bar out for a Destro staff exclusively for Elemental Drain, which would probably be fair.
Agree. I'm not saying you should be able to throw whatever you want on a build and expect to be even half as effective as a well thought out and understood build. (The last part being why a lot of the cookie cutter builds don't fare half as well as they do in the original hands that made them.)starkerealm wrote: »Merlin13KAGL wrote: »If gear and race were not such a large factor in builds, this would be less of an issue.
If builds were borderline relevant to participation in endgame content, this might bit might have more weight.
A player who knows what they're doing, and understands how to put a build together will fare far better than some random that wandered onto a build site, and came away with the idea that Acuity/Sorrow was the way to go without even learning a rotation.
There is a big difference between ignoring BiS builds and healing with a bow
Darkstorne wrote: »And this rep for dungeon groups is precisely why, at almost 300CP, I still haven't tried running a single dungeon. I enjoy weird builds too much, hate the idea of playing builds that are "so hot right now", and threads like this make me cringe at the thought of bringing my MagWarden DPS or StamWarden healer, both wielding 2H main bar and bow back bar, into even a normal mode dungeon...
People in PuGs rarely manage to pull 20K DPS ST. In that range racial passives, CP allocation and consumable used make literally no difference. Yea, a Khajiit Magicka player won't do more than let's say 32K DPS while a High Elf will manage 37K with same gear, rotation, CP but unless talking about trial score board runs that won't matter either.
To kick players before you actually see them play, based on race or CP is downright dumb. I've seen plenty high CP players with theoretically BiS race struggling to clear normal dungeons or even overland trash mobs (I can one-shot those with a LA in most cases). So I rest my case.
Darkstorne wrote: »
True normal are easy.griffkhalifa wrote: »Darkstorne wrote: »And this rep for dungeon groups is precisely why, at almost 300CP, I still haven't tried running a single dungeon. I enjoy weird builds too much, hate the idea of playing builds that are "so hot right now", and threads like this make me cringe at the thought of bringing my MagWarden DPS or StamWarden healer, both wielding 2H main bar and bow back bar, into even a normal mode dungeon...
Your chances of getting kicked from a normal mode dungeon are pretty slim...it's the Vet dungeons where the toxicity usually comes out.
Darkstorne wrote: »And this rep for dungeon groups is precisely why, at almost 300CP, I still haven't tried running a single dungeon. I enjoy weird builds too much, hate the idea of playing builds that are "so hot right now", and threads like this make me cringe at the thought of bringing my MagWarden DPS or StamWarden healer, both wielding 2H main bar and bow back bar, into even a normal mode dungeon...
Racial passives are the only element of a build that can’t be changed after character creation. The fact that spreadsheet toting power gamers use that to boot people from groups is enough to warrant the removal of racial passives, imo.
Darkstorne wrote: »You can! I based it on this build, which the guy used to successfully heal trials with. The bow works insanely well with Green Lotus because of it's fast light attack speed, and the range keeps you out of harm's way. The 2H bar is mostly for solo play, but I'd use it to keep minor heroism up where I can too for more Healing Thicket uptime. Though I'm sure I might be asked to swap the 2H bar out for a Destro staff exclusively for Elemental Drain, which would probably be fair.
Racial passives are the only element of a build that can’t be changed after character creation. The fact that spreadsheet toting power gamers use that to boot people from groups is enough to warrant the removal of racial passives, imo.
The problem are not the racial passives. The problem are the players, and yu won't change that by removing racial passives. If you do that, they will find other ways to be total tools. (Like, we've seen quite a few "I've been kicked for low CP" threads where "low" was way over 160.)
Racial passives are the only element of a build that can’t be changed after character creation. The fact that spreadsheet toting power gamers use that to boot people from groups is enough to warrant the removal of racial passives, imo.
The problem are not the racial passives. The problem are the players, and yu won't change that by removing racial passives. If you do that, they will find other ways to be total tools. (Like, we've seen quite a few "I've been kicked for low CP" threads where "low" was way over 160.)
Other things can be changed. CP, gear, skills, etc. No, people won’t ever stop being tools, but racial passives are the only thing that people cannot modify after character creation. Removing them would help by eliminating that element of the almighty meta. Any other aspect of a build can be adapted except that. They need to go because they’re too restrictive thanks to power gamer stupidity.
Racial passives are fine for single player games. They’re not good for multiplayer games - anything that might affect combat effectiveness in ESO that can’t be changed after character creation shouldn’t be a factor and should probably go.