ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. We previously mentioned (maybe a few weeks back) we were going to take a look at Sloads. After doing some investigation, we'll be making some adjustments to this item set in the next update so it isn't quite as strong.
Waffennacht wrote: »Then also shield breaker and torug if we are just gonna destroy all mag useable sets
Waffennacht wrote: »Then also shield breaker and torug if we are just gonna destroy all mag useable sets
Waffennacht wrote: »Then also shield breaker and torug if we are just gonna destroy all mag useable sets
I'm in favor of a SB nerf
Waffennacht wrote: »Then also shield breaker and torug if we are just gonna destroy all mag useable sets
But it was okay when they destroyed Selenes, Tremorscale, Velidreth, and Vipers right?
Waffennacht wrote: »Waffennacht wrote: »Then also shield breaker and torug if we are just gonna destroy all mag useable sets
But it was okay when they destroyed Selenes, Tremorscale, Velidreth, and Vipers right?
By destroyed you mean still used?
Also no sload Cal or Zaan can 100-0 like those proc sets could
Update on Sloads:ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. We previously mentioned (maybe a few weeks back) we were going to take a look at Sloads. After doing some investigation, we'll be making some adjustments to this item set in the next update so it isn't quite as strong.
Now that we know Sloads is being adjusted, I would like three other proc sets addressed as well to allow counterplay. Here are my suggestions:
1) Zaan: Make it so when when this set procs the bream is protected from a static point (the original location of the user when it proc'd). This will make it just as viable if not better in PvE while allowing legitimate counterplay in PvP.
2) Caluurion: when this proc procs at a distance it's fine. The issue is that when the is proc'd at melee range there is no projectile seen; it just hits you. My suggestion for this is to have the user emit a bright white light for 1 second before the projectile shoots out. Once again, this won't affect PvE, but will allow counterplay in PvP.
3) Skoria: give it the same indicator as meteor (a ring of stars around target). It's that simple. Simply listening for it is not a realistic expectation, and is only reliable in a dueling scenario.
Waffennacht wrote: »Then also shield breaker and torug if we are just gonna destroy all mag useable sets
Add another 2 sec to Selene
Reduce Venom
Add 3 sec cooldown to durok
DRAGON_KILLER_HUNTER wrote: »what really needs a nerf is duroks...
GreenSoup2HoT wrote: »Alright lets put a list here shall we.
Sloads (got zos attention.)
Duroks
Shield Breaker
Zaan
Skoria
Caluurion
Overwelming
Vicious Death
Rework all these and we might have fun pvp.
CatchMeTrolling wrote: »Didn't you defend sloads? The best adjustment would be to remove procs sets from pvp.
CatchMeTrolling wrote: »Didn't you defend sloads? The best adjustment would be to remove procs sets from pvp.
I said there were others that are worse, and I found Sloads to be underwhelming in comparison. With that said I've always advocated for damaging proc sets to be only used in PvE. No one seems to remember that part though.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Didn't you defend sloads? The best adjustment would be to remove procs sets from pvp.
I said there were others that are worse, and I found Sloads to be underwhelming in comparison. With that said I've always advocated for damaging proc sets to be only used in PvE. No one seems to remember that part though.
You initially said the damage is low compared to other sets, basically a "what about" approach then later said its a weak set.
GreenSoup2HoT wrote: »Alright lets put a list here shall we.
Nightblades and sorcys
Nerf these and we might have fun pvp.
Waffennacht wrote: »What gets me is all mag sets, no stam
Waffennacht wrote: »What gets me is all mag sets, no stam
The Stam sets already have counterplay (thankfully). If they did not I would have added them to the list as well. Duroks and Wizards Riposte last a bit too long in my opinion.
Is there a stam proc set that you find to be over performing right now?
DRAGON_KILLER_HUNTER wrote: »what really needs a nerf is duroks...
DRAGON_KILLER_HUNTER wrote: »what really needs a nerf is duroks...
And cyrodiils crest
Waffennacht wrote: »DRAGON_KILLER_HUNTER wrote: »what really needs a nerf is duroks...
And cyrodiils crest
Nah, it's what durok's should have been.
1 player per every 5 sec (1 player max) with defile is balanced.
Everyone that hits you every second is too much. Why I guess a 3 sec cooldown will be implemented
Waffennacht wrote: »Waffennacht wrote: »What gets me is all mag sets, no stam
The Stam sets already have counterplay (thankfully). If they did not I would have added them to the list as well. Duroks and Wizards Riposte last a bit too long in my opinion.
Is there a stam proc set that you find to be over performing right now?
Sheer venom and or Master bleed weapons right off the bat
Selene's proc chance blows anything mag outta the water
I'm at work just fyi and why my last few posts were meager (same with this one lol)