exeeter702 wrote: »
And whether or not you had personal value for agony is irrelevant. The truth is agony was a legacy skill designed for a very different eso. Its archetype stun did not fit into the game as it was originally designed for and as a result its use was fundemntally limited. I say this with absolute confidence - offering now brings more to nbs and to class role diversity then any utility agony ever provided nbs.
Osubaker33 wrote: »THIS IS A PVE SKILL (Of course it sucks in pvp)
On my PVE NB healer this skill is amazing. It heals for 18k and crit heals for 32k. Far bigger heal than my templar can put out with breath of life. I also dont have to worry as much about my magica because it uses my health. And as others have said I easily out heal the damage over time from using this skill.
Any poll on these forums is going to be skewed because PVP'ers post on the forums in FAR FAR higher percentages than the PVE'ers do.
For the record I PVE and PVP about equally.
Malacthulhu wrote: »It is an uncreative stupid ability. Remember when fighters guild had that morph of crossbow that pulled an enemy to you, then they decided to make it pull you to the enemy, then they just recently changed it back. This is that, but sillier.
It's a weird skill that I found myself using in "oh s***" moments, the kind where you slip in a heal and even the target doesn't notice you kept them from wiping and being the weak link in front of everyone.
exeeter702 wrote: »It's a weird skill that I found myself using in "oh s***" moments, the kind where you slip in a heal and even the target doesn't notice you kept them from wiping and being the weak link in front of everyone.
Ive lost count of how many times ive healed players back to full with 2 casts of offering that were completely out of position who had no idea why they were still alive. Especially when doing it though los and walls. Lol
exeeter702 wrote: »It's a weird skill that I found myself using in "oh s***" moments, the kind where you slip in a heal and even the target doesn't notice you kept them from wiping and being the weak link in front of everyone.
Ive lost count of how many times ive healed players back to full with 2 casts of offering that were completely out of position who had no idea why they were still alive. Especially when doing it though los and walls. Lol
I used to love doing that with the Trinimac set in public dungeons while hidden behind a wall so they got insta healed with that odd ringing chime and had no idea wtf happened lol
Only time I’ve ever seen someone use this skill was to lower their health (and jump off a rock) for a quicker deathport to a wayshrine/home alliance base. Lol.
Also I’ve been doing vet trials/dungeons and PVP for 3 years and only encountered 1 magic nightblade healer in either. That was before this skill was changed too.
Not saying NB healers are bad btw. Don’t take me wrong
exeeter702 wrote: »The ignorance in this thread is astounding.
exeeter702 wrote: »The ignorance in this thread is astounding.
nope its just that agony was a skill used by more nightblades than malevolent offering. Nothing ignorant.
exeeter702 wrote: »Osubaker33 wrote: »THIS IS A PVE SKILL (Of course it sucks in pvp)
On my PVE NB healer this skill is amazing. It heals for 18k and crit heals for 32k. Far bigger heal than my templar can put out with breath of life. I also dont have to worry as much about my magica because it uses my health. And as others have said I easily out heal the damage over time from using this skill.
Any poll on these forums is going to be skewed because PVP'ers post on the forums in FAR FAR higher percentages than the PVE'ers do.
For the record I PVE and PVP about equally.
Yeah.. its actually incredible in pvp.