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Is PVP rewarding in this game?

Taneo
Taneo
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You first thought will be; try it out and see idiot. I have played enough to get Warhorn and such things, but with a PVE build (gear, skills). So I didn't get a great taste for it. Though, it felt rather mediocre to be honest. My point is I won't really know unless I spend dozens of hours at it. That's a commitment I'm not willing to make with the impression I have. Especially for a game without a ranking system. That usually begs of mediocrity, by which I mean the system is fundamentally flawed (poor balance).

Don't take me wrong, I'm sure it can be fun and rewarding if you've been playing for years. I'm not trying to incite anyone's passion but hit me with the details.
  • Jimmy_The_Fixer
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    The combat system is quite fun and actually more balanced than people give it credit for.

    Pvp doesn't give significant in-game rewards and the leaderboards are just a measure of time played and have nothing to do with how good you are. So the only real reason to pvp in this game is that you genuinely like fighting people.
  • Taneo
    Taneo
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    genuinely like fighting people.
    I like this reason. I've heard good things about Stamina Wardens in there, with a proper build anyway.

  • IAVITNI
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    If you're talking about Cyrodil, the current meta there is geared towards easy build setups (often as a role that requires spamming a single skill), meaning skill means much less than it used to. It basically comes down to higher body counts.

    I'm a solo main, and even if I win a 1v1-1v4 it takes forever to find someone that isn't running in a zerg or doesn't run away from a fight where they don't have a 5 man advantage.

    One of the problems is that new players think that high AP rewards equates to skill. It doesn't. Most of the good players actually have lower AP gains because they look for fights that involve real skill. Not ball groups spamming negate, heals and destro with at least 1 person running riposte,duroks and fasalla. Cyrodil is catered to casuals atm.

    Battlegrounds is where most PvE players find fun in PvP. That said, you'll often run into players with cheese builds, either tanks or stacking every proc.

    Long short is, sets and debuffs are not properly balanced for PvP. So you have people with no skill exploiting broken game mechanics in order to compete with people who actually know what they're doing. People are running around with 40khp in heavy armor with 2 hand thinking they're damage dealers. They only ever win because they outnumber their opponents 5-1.

    ZoS has empowered zerglings (different from co-ordinated groups) and removed all solo kits to deal with them. It makes for a poor experience.
  • Belegnole
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    Though I am a pvp noob, I like it. My toon which doesn't have even the lowliest of gear dies often. But, when in a group I have fun, gain AP and to be honest enjoy the heck out of playing.
  • Vizier
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    Depends on what you want to get out of it but the short answer is yes, PvP is fun and rewarding.

    If you like fast paced combat you got that.
    If you like to take it slower and pick and choose your battles you got that.
    If you like large chaotic battles you got that
    If you like solo and small group play you got that
    If you like coordinated play you got that
    If you like ganking you got that too.
    If you like CP or non-CP you got that.

    PvP has much to offer all types of players and I think the balance is getting better. The learning curve is YUGE (some classes more than others)so don't get discouraged. Believe me it takes time. You'll die alot and very ignobly, but that comes with the territory.
  • Betsararie
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    It's not rewarding in terms of in game rewards. It can be rewarding if you play a good build and took the time that goes into making that.
  • Kadoin
    Kadoin
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    It's only fun when you:

    A. Don't encounter bugs and have a real fight
    B. You destroy a ganker, including overload gankers that tried to kill you by surprise (they get so mad its funny)
    C. You stop gankers from killing anyone (add more to their rage, its funny when they come after you and can't do anything)
    D. Someone asks you to 1v1 and there are 6+ NBs that come out to help them win and they say you suck
    D2. Someone asks you to 1v1 and there are 6+ NBs that come out, you kill all of them alone, and they still say you suck
    E. You learn the traits of someone and how they play, then completely obliterate them and defend 100% of their assualt
    F. You save an ally or more from faction zerg and you all get away
    G. You destroy faction zerg with far less numbers (need that AP and ego burn!)
    H. Faction comes after you for vengeance...
  • VaranisArano
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    PVP in this game primarily rewards organized, coordinated groups. Whether its Cyrodiil or Battlegrounds, an organized, coordinated group will dominate most of the time.

    Solo players can certainly have a lot of fun, but personally, I think PVP is better with friends. The learning curve is pretty steep and so running with an organized group is one of the easier ways to gain the skills you need to be good at PVP.

    If leaderboards are what you want (besides AP gain in Cyrodiil and "who played the most matches" in Battlegrounds), I'm not sure this game is going to give you that. I play more in Cyrodiil, and personally I've got my own personal "leaderboard" of good EP, DC, and AD guilds, good allies, and good enemy players that I respect from long experience far more than the AP emperor grinders (except when those two overlap).

    As for myself, I find the strategy and tactics of Cyrodiil endlessly fascinating, so I enjoy Cyrodiil raid PVP, but I know full well that not everyone does. I'm experimenting with Battlegrounds, but the learning curve for pugging is steep, just like Cyrodiil when I first started.
    Edited by VaranisArano on June 10, 2018 3:45AM
  • thestud2012
    thestud2012
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    PVP rewards are much lower than PVE, but I think that might be a good thing. The highest satisfaction comes from moments, not rewards. Single player games like Morrowind, Oblivion, and Skyrim are some of the most successful games because they traded grind for stories. Leveling up never hurt, and really didn't help a ton either.

    ESO got much closer to that with One Tamriel. When I create a new character, I just need to grind for a day before I can complete 90% of the content. The biggest grinds for PVP skills are Purge, Warhorn, Vigor, and Caltrops. This is achievable within a day, especially if you join a large group.

    The rest of PVP is focused on conquering/defending strategic positions, with very minor rewards for worthiness. The battles are generally epic. Group VS group situations are particularly memorable. AP could be considered a reward, but I see it as more of a measurement for how dedicated someone is to a particular character.
  • Vapirko
    Vapirko
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    It’s hit or miss in a huge way, mostly due to lag some of the new OP sets and skills and zerging. But when it’s on it’s really on and a ton of fun. But you gotta be ok with putting up with the bs. And knowing when a session just ain’t gonna happen due to poor server performance and calling it quits or go do some PvE stuff. PvP skill is a long road, months or years of practice, understanding the toolkit’s of all classes, really understanding your own gear, your rotation, weaving. To acquire PvPs truly rewarding levels of play, you really gotta stick with it. Word to the wise, and I say this from experience, the faster you can admit you suck and that getting beat is mostly your lack of skill and not lag/sets/cheating/hacking/exploiting etc, the faster you’ll get better. It can be really frustrating and tempting to blame your losses on a whole host of things, but they’re rarely the cause and chances are the other person is just better. It takes experience to really know whether you’ve lost to a legitimate game issue or to your own shortcomings.
    Edited by Vapirko on June 10, 2018 6:33AM
  • Beardimus
    Beardimus
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    Taneo wrote: »
    You first thought will be; try it out and see idiot. I have played enough to get Warhorn and such things, but with a PVE build (gear, skills). So I didn't get a great taste for it. Though, it felt rather mediocre to be honest. My point is I won't really know unless I spend dozens of hours at it. That's a commitment I'm not willing to make with the impression I have. Especially for a game without a ranking system. That usually begs of mediocrity, by which I mean the system is fundamentally flawed (poor balance).

    Don't take me wrong, I'm sure it can be fun and rewarding if you've been playing for years. I'm not trying to incite anyone's passion but hit me with the details.

    I find the opposite. Sure you need to learn it. But PvE is way more of a time burn. Hours in front of the dummy practicing rotations, waiting around to form trials groups grinding BIS gear etc etc

    PvP you can roll with a good guild day 1. Sure you need to learn your craft, to get good at small scale etc, but if group action you are after you can hit it day 1.

    Also you can boot up and play PvP for 15 mins anytime. End game PvE is more time and more planning.

    Don't hate or judge on something you haven't even got into yet.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • DaveMoeDee
    DaveMoeDee
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    IAVITNI wrote: »
    ...
    One of the problems is that new players think that high AP rewards equates to skill.
    ...
    I can't speak for new players, but they might be like me and not care about skill. I care about getting skill points a lot more than skill. Or having AP to buy gold rings.

    And some people just like seeing the big tick.

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