Can the sound team add 'echos' in small areas and environments?

Ser Lobo
Ser Lobo
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I realized that my horse sounded funny walking through the streets of Alinor because the stone walls were so close but his hooves made only default noises.

I realized a placeable zone marker where screams, footfalls, horseshoes and other player made noises are repeated in echo might go a long way for a small ambiance touch.
Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

XBOX NA
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.

Best Answer

  • Elsonso
    Elsonso
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    They do. Just not everywhere. They also toned the echos down about a year or so ago.
    Answer ✓
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