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Necessary changes to pvp to make it much better than it is now

Gravord
Gravord
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1. Sigil gotta go out of deathmatch. This game have one of the shortest time to kill from all mmos with overperforming aoe and ultimates. Sigil turn it into a shooter. Not what mmo should be.
2. Certain bg maps allow for no risk shooting into relic area from spawns, obviously it need to be redesigned to not allow it.
3. Sload, Zaan and similar no player skill involved dmg procs need to be toned down.
4. CC immunity need to be extended to at least 15 seconds. With dmg output this game offer 7s of immunity is way too short and focus entire combat around stun+burst, which again, takes no player skill and impair overall quality of the fights.
5. Immobilize/root have to give new separate immunity of at least 5 seconds. Roll dodge, which cost for consecutive spam was justifiably increased is the only way out of it and its way too easy to shut down player ability to move at all with immobilize spam.
6. Bg leaderboard need to be based on win/loss ratio and player contribution to those wins, not solely on amount of matches played. With minimum amount of matches played to get ranked (10 at the very minimum).
7. Bg leaderboard should include damage to your team prevented (aoe absorbs, vanguard, guard) along with according bg points to reward tanks.
8. Bg need deathmatch mode for 8vs8 (solo q) and 4vs4 (organized premades). Threeway can be fun, but not all the time ;)

@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler
  • Niberion
    Niberion
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    Lots of valid points, specially regarding to CC immunites. Also Anti CC potions not working all the time. Procs sets also should be totally disabled on pvp. They creating totally no skill playstyle without any effort.
  • RighteousBacon
    RighteousBacon
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    I don’t think that cc immunity should last longer. Immove pots are a problem though, I only use them when I’m heavily outnumbered. Otherwise they’re very game breaking
  • bardx86
    bardx86
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    I don’t think that cc immunity should last longer. Immove pots are a problem though, I only use them when I’m heavily outnumbered. Otherwise they’re very game breaking

    Ya i think immunity is fine. It just needs to actually work. Getting stun locked is lame.
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    I don’t think that cc immunity should last longer. Immove pots are a problem though, I only use them when I’m heavily outnumbered. Otherwise they’re very game breaking
    11 seconds of cc immunity every 45 seconds isn't exactly game breaking, especially when you get 6 seconds just for casting break free.

    Immovable pots used to be super strong, but now people hate them purely on reputation.
  • Betsararie
    Betsararie
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    I would say scrap the whole thing. Get the junk out. Rebuild.
  • DivineFirstYOLO
    DivineFirstYOLO
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    Nobody is ever going to play 8v8 BGs...there simply won't be enough people ... I would rather like to be able to do group fights in my house so that we can organize guild fights on our own outside of cyro... but then they would have to raise the player cap in houses a little bit.
    Zerg Squad

    Godslayer x 4


    Pro questing fees for RPers in Cyrodiil, pay your taxes!
    PC - EU

  • Gravord
    Gravord
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    bardx86 wrote: »
    I don’t think that cc immunity should last longer. Immove pots are a problem though, I only use them when I’m heavily outnumbered. Otherwise they’re very game breaking

    Ya i think immunity is fine. It just needs to actually work. Getting stun locked is lame.

    Even with cc break working and immunities working you still spend 30% of the tim e in combat unable to cast anything. And if you are unlucky to meet specific classes you are unable to walk at all.
  • GreenSoup2HoT
    GreenSoup2HoT
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    thought this thread was gonna be about cryodill..... sadface
    PS4 NA DC
  • Gravord
    Gravord
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    thought this thread was gonna be about cryodill..... sadface

    Would have to write whole phd explaining all whats wrong with Cyrodiil and how to fix it ;)
  • Sergykid
    Sergykid
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    only and best fix: remove pvp from this pve game
    -PC EU- / battlegrounds on my youtube
  • Gravord
    Gravord
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    Sergykid wrote: »
    only and best fix: remove pvp from this pve game

    Starting to agree. Theres so much broken bs in this game it might be beyond repair.

    From bgs moment ago:

    https://i.imgur.com/ZQ7Tpoy.jpg

    Is it fkin shooter game ZOS? Sorc one shotted 4 ppl in a row with overbullshit attack.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler
    Edited by Gravord on June 12, 2018 9:28PM
  • kessik221
    kessik221
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    I gotta say other than the sigil it just sounds like *** from a player who can't PvP. For example root immunity; SHUFFLE and forward momentum not only break you free but give you immunity. So do various potions. You don't need a separate timer for roots/snares just learn to play. If you are having issues with getting hard cc'd learn to read the abilities and breakout faster. If you are having issues with taking high damage such as zaans or sloads maybe you need to rethink your play against such items. Not every build is going to wipe out the enemy team.
  • Gravord
    Gravord
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    kessik221 wrote: »
    I gotta say other than the sigil it just sounds like *** from a player who can't PvP. For example root immunity; SHUFFLE and forward momentum not only break you free but give you immunity. So do various potions. You don't need a separate timer for roots/snares just learn to play. If you are having issues with getting hard cc'd learn to read the abilities and breakout faster. If you are having issues with taking high damage such as zaans or sloads maybe you need to rethink your play against such items. Not every build is going to wipe out the enemy team.

    Oh i can pvp :)

    Shuffle - restricted to medium armor and on 5pc med gives whole 2.5s immunity, hell yeah, that will totally prevent fossil/talon spam builds from happening.
    Forward momentum - restricted to 2h builds and no one ever use it because stam have no other big heal option than to morph it into Rally, which doesnt remove any forms of cc.
    Looks like you gotta learn builds a bit more before talking.
    Issue with hard cc is not about break out faster but about cc locks cost vs stam cost to break out of them for mere 7 seconds.
  • CyrusArya
    CyrusArya
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    CC immunity is fine. Proper management of stuns to set up burst, and resource management that is a function of that, is a core and fundamental pillar of combat in this game. If CC immunity was doubled it would throw sustain completely outta whack. It’s never gonna happen, nor should it. I never understood why people struggle so much with this.

    What would be nice is if they reverted immov pots back to their original duration.
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • Gravord
    Gravord
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    CyrusArya wrote: »
    CC immunity is fine. Proper management of stuns to set up burst, and resource management that is a function of that, is a core and fundamental pillar of combat in this game. If CC immunity was doubled it would throw sustain completely outta whack. It’s never gonna happen, nor should it. I never understood why people struggle so much with this.

    What would be nice is if they reverted immov pots back to their original duration.

    Fine? Whole gameplay based on stun and burst? Wheres skill in that if all you have to do is repeat stun few times and finally your opponent cant break it and will soak up all damage without chance to defend himself and die. 0 player skill needed for such gameplay.
  • CyrusArya
    CyrusArya
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    Gravord wrote: »

    Fine? Whole gameplay based on stun and burst? Wheres skill in that if all you have to do is repeat stun few times and finally your opponent cant break it and will soak up all damage without chance to defend himself and die. 0 player skill needed for such gameplay.

    If all you have to do to run a player out of stamina in a 1v1 encounter is stun them a few times, then they are just bad. Game shouldnt be balanced around that. You did have a chance to defend yourself: it was managing your resources properly before the fatal stun. In upper levels of play, the only way you will kill a decent player is by lining up your damage with a properly timed stun. And that does take a degree of awareness and execution.
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • Gravord
    Gravord
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    CyrusArya wrote: »
    Gravord wrote: »

    Fine? Whole gameplay based on stun and burst? Wheres skill in that if all you have to do is repeat stun few times and finally your opponent cant break it and will soak up all damage without chance to defend himself and die. 0 player skill needed for such gameplay.

    If all you have to do to run a player out of stamina in a 1v1 encounter is stun them a few times, then they are just bad. Game shouldnt be balanced around that. You did have a chance to defend yourself: it was managing your resources properly before the fatal stun. In upper levels of play, the only way you will kill a decent player is by lining up your damage with a properly timed stun. And that does take a degree of awareness and execution.

    You are aware your opponent can be magicka build with limited stam right?
    Lining up dmg with stun take no skill whatsoever, but i guess it does for you and you believe it apply to everyone. Wreck blow->dawnbreaker->execute, with crits and bonus procs easy kill and absolutelly no player skill involved. 80% or more stam builds run like this.
  • wheem_ESO
    wheem_ESO
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    CyrusArya wrote: »
    Gravord wrote: »

    Fine? Whole gameplay based on stun and burst? Wheres skill in that if all you have to do is repeat stun few times and finally your opponent cant break it and will soak up all damage without chance to defend himself and die. 0 player skill needed for such gameplay.

    If all you have to do to run a player out of stamina in a 1v1 encounter is stun them a few times, then they are just bad. Game shouldnt be balanced around that. You did have a chance to defend yourself: it was managing your resources properly before the fatal stun. In upper levels of play, the only way you will kill a decent player is by lining up your damage with a properly timed stun. And that does take a degree of awareness and execution.
    Do you ever play a magicka build in no-CP? Break free is more expensive, dodge roll is more expensive, block is more expensive, and both your stamina regeneration and pool size are lower.

    If I catch another magicka player solo on my Mag Sorc, they've generally got a very limited amount of time to either kill me, escape, or get backup. Otherwise, most are unable to break free from the third (or second in some cases, especially if they started the fight without full stamina) Rune Cage, and they're not going to survive unblocked Mag Sorc damage for 5 full seconds. It's honestly baffling why they increased the duration on the stun, not that very many people survived the 2.5 second duration before Summerset.

    'Course, damage is so high that you often don't need to run their stamina all the way down in order to burst someone from 100% -> dead.
  • evoniee
    evoniee
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    i smell buff mag sorc thread :confused:
  • Gravord
    Gravord
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    evoniee wrote: »
    i smell buff mag sorc thread :confused:

    Not at all. Buff good gameplay thread. Sorcs are running stupidly op rune cage atm aswell and stacking burst on stun that cannot be defended against.
  • frostz417
    frostz417
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    I said it once so I’m going to copy/paste it.

    Rune cage is the most broken cc in the game. Anyone who disagrees is clearly a sorc fanboy who doesn’t want their precious build to be destroyed. Let’s be logical here for a second. An unblockable undodgeable cc which is able to be spammed if the enemy is using immov pots so that it’s a guarantee they’re cc’d. This ability is absolute cheese in duels since it takes no skill to spam rune cage, ice comet, then excecute. In no cp battlegrounds it’s even worse for mag since you have little stam, so it’ll take 50% of your stam. Not to mention you’ll likely be dead if you get focused since you get cc’d And it takes about 2 seconds to break free by that time you’re probsbly bursted down. I don’t care to hear any magsorc fanboys cry about how it’s not broken. Magsorc is the most powerful class this patch no argument. Constant shield stacking with broken rune cage cc and insane damage output. Those who try to justify saying how magDK’s have petrify. That ability has a small range so they must be up close to cast the ability. Rune cage has a large range making it able to be casted to anyone on a large range constantly. This ability is clearly broken and needs a nerf, along with magsorcs with the eternal shield stacking 3793482848 different shields and never die. Don’t say “l2p” because if you do any form of PvP you’ll clearly see just how broken Msorc is this patch.
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