Maintenance for the week of June 16:
• PC/Mac: NA and EU megaservers for patch maintenance – June 16, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – June 18, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – June 18, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

ZOS How You're DIRECTLY Encouraging Toxic Behavior

  • platonicidealgirlfriend
    I'm an *** 99% of the time to anyone and everything. Its just a game.

    ftfy
  • Violynne
    Violynne
    ✭✭✭✭✭
    Fherrit wrote: »
    Partial looting of resources nodes and chests.
    Well, now. I've got some good news for you partner, making this whole point moot.

    I'm the player who does clean up chests and nodes, even if they've been pilfered. "Another man's trash is my treasure", as I say when I clean up.

    Most of what I take I give to my alts to break down, leveling them up faster. Resources, I keep. Always in need of Deni, Makko, and Oko for my daily writs done by all my alts.

    Other stuff, I give away, usually to new players. "Here, you can't wear these rings and necklace just yet, but when you do, put all 3 on and you'll get some extra stats." New players thank me (though I do worry about their inventory space).

    The guilds I'm in get deposits of purple items for other players to use at no charge to them.


    Now, it's my turn to be blunt. [Snip].

    There are thousands of nodes in the game. Literally, you can turn a corner and find another one within seconds. Yet you complain because the *one* node you find, or the *one* chest you find, out of the thousands lying about, is half empty [snip].

    This is an MMO, which means you get to deal with other humans in the game who have different objectives than you, including not taking tons of trash because they don't need it.

    [Snip].

    Thank you and have a nice day.

    [Edited to remove bait/flame]
    Edited by ZOS_KatP on June 1, 2018 1:20PM
  • Geekgirl
    Geekgirl
    ✭✭✭
    I think the simplest solution for crafting nodes (I don't think this is a fair workaround for chests -- particularly for grouped players) is to despawn them once they are interacted with regardless of whether or not something is taken from them before the interaction window is closed.

    So... I click on a node of Copper Ore. It contains Ore and Regulus. I take the Ore and click away the window. The node disappears.

    HOWEVER!

    I click on a node of Dragonthorn. It contains Dragonthorn, Wax and Worms. I want the flower, but I don't have ESO+ and my bags are full, darn it. I have to close the node to delete something in my bag. I click away. The node disappears.

    People will complain that they "lose out on looting" but it would make, at least crafting nodes, far lest frustrating.
    PC/NA - Perpetually casual. Furniture and fish collector. Lover of exploration and opener of urns.
    Maxed CPs, still no clue how to endgame, too much time opening urns, prolly.
    Eve Morrison - Templar DPS - Furniture Crafter/Maker of Arms - Co-op w/hubby/achievements/crafting
    Jilly Narraway - MagDK DPS - Delves/Dungeons/Dolmans - She murders ALL THE THINGS!
    Fynn the Lucky - Warden Tank -- Seer of things/Explorer of places - RP/Solo/Storyline/Completionist
    Siluna Southpaw - StamDK DPS slippery-fingered type/Murder hobo - RP/Solo/Storyline
  • srfrogg23
    srfrogg23
    ✭✭✭✭✭
    ✭✭✭
    Fherrit wrote: »
    srfrogg23 wrote: »
    The respawn timer starts on nodes and chests the first time someone interacts with them. It doesn’t matter if they’re empty or still full, they will despawn and respawn on their own.

    Find less populated areas to farm.

    Respectfully @srfrogg23 , no. take for example nirncrux, where can you get this? Only one place, can that be less populated than what it is? While other resources types are not so zone specific, your reply is flippant and doesn't address the problem. It's victim shaming, while a node may eventually reset, it still shows up as something one could harvest from causing someone who's actively searching for resources to go over and spend the time accessing the node, only to discover junk. This empowers no one, and brings to question what you seek to protect with leaving things as they are.

    My proposal causes zero harm. Zero. And benefits everyone. Everyone. No one who is resource gathering will encounter a partially looted resource, it respects their time, and makes them much more efficient at the task. Why would you possibly object to such a pure win/win?

    “Victim shaming” is a bit over the top, don’t you think? Maybe a little too dramatic? Is deciding that you don’t want to haul around a bunch of junk really a “toxic” behavior?

    Someone else had the same idea and got to the node(s) first. It happens, no bid deal. I seriously doubt either the other players left unwanted junk, or Zos designed the system this way, specifically with the intention of “victimizing” you or anyone else.

    The whole point to what I said is, regardless of whether or not stuff was left behind, those nodes were tapped before you got there and they will respawn no matter what. You don’t need to “clean up the junk to ensure they will respawn”.

    Ok, so you took a half a second to stop and see a node was already tapped. Again, no big deal. Move on to something else. If someone else has been farming the area heavily, find a less popular zone and farm there for a while.
  • Gundug
    Gundug
    ✭✭✭✭✭
    This honestly seems like a non issue. If you have autoloot enabled, it takes less than a second to gather whatever is left in the node. As stated before, the respawn timer starts whether the initial person looting the node takes everything or not. You could instead of complaining about getting something, be thankful you are not getting nothing.
  • dtsharples
    dtsharples
    ✭✭✭✭✭
    Your discussion title is very misleading. Lazy doesn't directly = Toxic.

    I was expecting some sob story about hate whispers, T-bagging, Toxic name calling in zone chat and being kicked from dungeon groups. And it's just a lame whine about nodes.

    Maybe change the title to something more appropriate. Or contact ZOS directly via the in game method.
  • MornaBaine
    MornaBaine
    ✭✭✭✭✭
    ✭✭✭✭✭
    Completely agreed OP. This is yet another issue they've literally ignored for years despite volumes of feedback.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    @Fherrit while numerous times I have joked that it was me doing this in zone chat, all I can offer you for advice, is to 1. loot every chest 2. Tell your guildies to loot and/or destroy everything and 3. Sometimes this will happen, esspecially in a new zone like Summerset, but it will die down, I promise you.

    Also, .4 I do writs on 13 characters, so any extra mats, are a bonus to me, even if they are *trash* so maybe its a new/older player who has that mindset.
    Edited by D0PAMINE on June 1, 2018 11:39AM
  • yodased
    yodased
    ✭✭✭✭✭
    ✭✭✭✭✭
    Fherrit wrote: »
    srfrogg23 wrote: »
    The respawn timer starts on nodes and chests the first time someone interacts with them. It doesn’t matter if they’re empty or still full, they will despawn and respawn on their own.

    Find less populated areas to farm.

    Respectfully @srfrogg23 , no. take for example nirncrux, where can you get this? Only one place, can that be less populated than what it is? While other resources types are not so zone specific, your reply is flippant and doesn't address the problem. It's victim shaming, while a node may eventually reset, it still shows up as something one could harvest from causing someone who's actively searching for resources to go over and spend the time accessing the node, only to discover junk. This empowers no one, and brings to question what you seek to protect with leaving things as they are.

    My proposal causes zero harm. Zero. And benefits everyone. Everyone. No one who is resource gathering will encounter a partially looted resource, it respects their time, and makes them much more efficient at the task. Why would you possibly object to such a pure win/win?

    did you just call yourself a victim? Really?
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Ferrofluid
    Ferrofluid
    ✭✭✭
    I looted an ancestor silk node yesterday and all I found inside was 3 jute :’(
    a.k.a. Aps
  • Pink_Violinz
    Pink_Violinz
    ✭✭✭✭✭
    As soon as you buy everyone ESO+, I'll be in support of this.

    Seriously, this is the most aggressive thread so far over this topic and I really don't understand the big deal. Yeah, it's annoying to find a partially looted node. But do I complain? No. Do I go on the forums and make a long, detailed thread? No.

    I'm happy with whatever loot I get from the node. After all, there is a reason why I'm picking it up. Worms, regulus, crawlers, whatever. I don't hold it against players who don't have the space, are getting attacked, whatever.
    '
    For reference, I farm all the time in Belkarth at weird hours. It's always the low level players who leave bits behind just because they do not have the space. Never do I see higher levels doing this. Why would a level 7 whos been playing for an hour have a craft bag? More likely they're hoarding everything and some crawlers they won't have use for will be left. I think it's a burden on an already limited inventory to insist everyone must loot everything 100%, ESPECIALLY from chests, when so much of the drops are trash. Remove the weird white glyphs, the nameless green armor, and the bajillion maps I can't even pick up because theres ONE IN MY BANK (sorry, I do not have the funds for a 50$ banker) and sure, we can talk about forcing the players to pick up everything.
  • NordSwordnBoard
    NordSwordnBoard
    ✭✭✭✭✭
    ✭✭✭
    220px-Britney_Spears_Toxic.png
    Leave Britney alone QQ

    Seriously though, you can use this m/o to your advantage - it means someone has just farmed this area, less than 15 mins ago. Go to another zone or instance of Craglorn via friend/guild list and you're back to the farm with a fresh start. Or observe the true toxicity of zone chat for a few minutes if you don't want to leave, and the nodes will already begin to respawn.

    Either you search the known spawns, find them empty and change course, or you find two half filled nodes and change course.


    edit for spelling & clarity

    Edited by NordSwordnBoard on June 1, 2018 12:06PM
    Fear is the Mindkiller
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
    ✭✭✭✭✭
    I have always taken everything from the node and get angry when I find a partially empty one.
  • MalsvirIxen
    I'm an *** 99% of the time to anyone and everything. Its just a game.

    ftfy

    What does that mean?
  • srfrogg23
    srfrogg23
    ✭✭✭✭✭
    ✭✭✭
    I'm an *** 99% of the time to anyone and everything. Its just a game.

    ftfy

    What does that mean?

    Ftfy = “Fixed that for you”
    Edited by srfrogg23 on June 1, 2018 4:00PM
  • Graydon
    Graydon
    ✭✭✭✭✭
    Seens about once a night I see somebody in zone chat having a complete meltdown over partially looted chests.

    Which makes me giggle over their drama.

    I have ESO+ so I always empty the chests and nodes, but I’ve never given it a second thought or pause over a partially looted resource. I just move on.

    It’s forgotten less than 10 seconds later.

    There are so many chests and nodes out there. I can’t run more that 10 steps before I find one. Heck if I stopped and looted all resources and chests, I’d never get to my destination.
  • RexyCat
    RexyCat
    ✭✭✭✭
    Lylith wrote: »
    i've always run autoloot.

    saves time, leaves nothing. next player gets a new node.
    NP

    Same here and even white loot can be deconed into something useful or sold. There is no real trash as long you either sell it to npc vendors or decon it.

    I suppose those complaining don't have ESO+ or bought any of CS vendor/bank NPC to help them out? It cost a bit real world money, but makes life much easier when you find those one-item-left in a node things....
    Edited by RexyCat on June 1, 2018 4:21PM
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    AuldWolf wrote: »
    The obvious solution to this?

    Player instanced nodes.

    Benefits:

    - If you half-loot a node, you're not harming anyone else by doing so;
    - Encourages social play, with people actually sharing and helping one another out instead of being cagey and hostile around one another due to artificial scarcity which isn't helped by all the bots (which we'll never be rid of);
    - People can gather wherever they want instead of having to try to find the least player congested area to 'hide out' in.

    Downsides:

    - It might drive the market price of mats down slightly which some greedy people care about way, way too much (it really wouldn't affect market prices that much as GW2 shows, and there are other items like recipes and traits which would still sell for plenty);
    - Um... that's it.

    It's a no-brainer, really. It's one of the few things about ESO that feels truly archaic.
     

    Other downside: We would need to reduce the number of nodes to 1/10 of what it is now and make them respawn every 24 hours like GW2 does.

    Which means that people who want to go farming will spend a lot more time farming than they do now.
    The Moot Councillor
  • Shantu
    Shantu
    ✭✭✭✭✭
    ✭✭
    I understand why this "partial looting" issue could be frustrating to some. Personally, I just have Auto-loot set to on, loot, and then I'm off to whatever comes next. I rarely even look at the content. It never occurred to me that I was somehow coming up short on my mat count. But then again I'm a compulsive node harvester :)
  • DieAlteHexe
    DieAlteHexe
    ✭✭✭✭✭
    ✭✭
    Ferrofluid wrote: »
    I looted an ancestor silk node yesterday and all I found inside was 3 jute :’(

    Have you seen what jute is selling for? :)

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • RexyCat
    RexyCat
    ✭✭✭✭
    Ackwalan wrote: »
    Leandor wrote: »
    srfrogg23 wrote: »
    The respawn timer starts on nodes and chests the first time someone interacts with them. It doesn’t matter if they’re empty or still full, they will despawn and respawn on their own.

    Find less populated areas to farm.

    I see this argument again and again. It's a strawman. This timer is somewhere next to 10, 15 minutes as I have seen the same already opened chest sometimes two or three rounds on my farm runs and it takes plenty of time until it respawns full.

    The fact that there is a respawn timer for partially looted nodes doesn't change the fact that the behaviour of cherrypicking significantly reduces other players chances of getting the precious loot that everyone hopes for.

    So please stop bringing this argument up in this context. It does nothing for this issue.

    Wait a second. If you come across an empty chest, that is the fault of whoever took the stuff. If you pass the same empty chest a second and third time on your rounds, that's on you for leaving trash in it.

    I have never had the pleasure of opening an empty chest or node in all my gaming in ESO. You might mean a node which still contain one item? All completely empty nodes will disappear from world (interaction) the moment you close that node.
  • RexyCat
    RexyCat
    ✭✭✭✭
    Minyassa wrote: »
    [...]
    I also suggest putting a 1 minute timer on chests before they can be unlocked by a different player than the last one who attempted to unlock it.

    That suggestion might actually be possible even if ESO wouldn't change nodes into being instanced access. A small delay like 30 seconds or one minute before somebody else could pick a lock on a chests/troves would make a big difference in how some players are just out to make life sour for other players.

    Possible problems would be if those player instead start to drag hostile NPCs to put player into combat (which prevent player from open chest/trove or interact in general). It could also make some player to start camping on certain nodes just to block other player from accessing that node, if there are some known items that spawn on regular manner on that node.
  • Ackwalan
    Ackwalan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Leandor wrote: »
    Ackwalan wrote: »
    Leandor wrote: »
    srfrogg23 wrote: »
    The respawn timer starts on nodes and chests the first time someone interacts with them. It doesn’t matter if they’re empty or still full, they will despawn and respawn on their own.

    Find less populated areas to farm.

    I see this argument again and again. It's a strawman. This timer is somewhere next to 10, 15 minutes as I have seen the same already opened chest sometimes two or three rounds on my farm runs and it takes plenty of time until it respawns full.

    The fact that there is a respawn timer for partially looted nodes doesn't change the fact that the behaviour of cherrypicking significantly reduces other players chances of getting the precious loot that everyone hopes for.

    So please stop bringing this argument up in this context. It does nothing for this issue.

    Wait a second. If you come across an empty chest, that is the fault of whoever took the stuff. If you pass the same empty chest a second and third time on your rounds, that's on you for leaving trash in it.

    Wow, way to go. If I see an unlocked chest that I can be absolutely sure of to not contain anything useful anymore, you say I am to blame for not being the rubbish collector?

    That is a new low.

    You said yourself, you see the same chest 2 or 3 times. If you would have emptied it the first time around, it could have respawned while you are doing your rounds. You are only shooting yourself in the foot.
  • DarthVitrial
    DarthVitrial
    ✭✭
    Personally I’d prefer nodes be instanced per player. Usually when I leave a node partially looted it’s because my inventory is totally full and I can’t find what to delete (non sub without too much gold = cramped inventory).
    Having either nodes respawn much faster or having nodes be instances to each player would solve the issue without forcing players to constantly harvest junk they don’t want and waste time clearing garbage out of their inventory after every node.
  • BozzyTheDrummer
    BozzyTheDrummer
    ✭✭✭✭
    I have been playing ESO on console (ps4) since 2015, and only the last 6 months or so, have only been playing on Xbox. In this time, I have never experienced a partially taken resource node. I have only experienced this with chests, quite a bit actually. It is rather annoying, as it is always empty soul gems.

    Sometimes, I will farm the starter zones for the Trainee set on new characters. There are always a ton of people out as well, who are doing the same thing. It is really quite aggravating when you find a chest, and it's already been looted, minus the empty soul gem. What is even more aggravating than that, is the next two chest you find are partially empty as well. This happens quite a bit when farming the chests in the starter zones for me, and makes the process twice as long.
    Xbox NA
    CP810+

    Valthyr Alynwen High Elf MagSorc EP
    Valeon Indoril Dark Elf MagDK EP
    Willard Lorrthane Breton MagDen EP
    Faelian Elilanar High Elf MagPlar EP
    Dro'Kassa Khajiit MagCro EP
    Im-Tanky-Enough Argonian Tank EP
    Lorgdan Bladesmith Orc StamBlade DC
    Cyrus Hayle Redguard StamSorc EP
    Xuxtheem-Light-Bearer Argonian Healer AD
    Galen Morthain Dark Elf MagBlade EP
    Burgesh the Mighty Orc StamDen DC
    Mekar the Vile Orc StamCro DC

    "Fimmion hungry. Want sweetroll. Fimmion like pants. Love sweetroll."
  • houjo2000b16_ESO
    houjo2000b16_ESO
    ✭✭✭
    Dunno about resource nodes- though they could do what most MMOs are starting to do and have them be personal rather than needing to fight over them.

    For chests though it feels like there's an easy solution- if a chest has been looted partially before, have another animation that shows a partially opened chest so at least when you see it you know the good stuff has already been lifted.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have always taken everything from the node and get angry when I find a partially empty one.

    But why?- the problem is not the node, the problem is you - you have anger issues over things, which are not worth it.
  • randomkeyhits
    randomkeyhits
    ✭✭✭✭✭
    not so much nodes but chests I can find frustrating.

    I autoloot everything as my crafting bag is way too empty but I do hate it when I open a chest and there is a treasure map there that I already have and can't take.

    Please either allow players to hold multiple of the same treasure map or make it so duplicates don't spawn in the chest.

    Open chest, sigh, go to inven, scroll to treasure map, delete, go to chest, take map, be annoyed.
    EU PS4
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    i've read some nonsense on these forums but the op really takes the biscuit.

    people not clearing a chest or spawn is zos's fault?

    rofl...

    lets take that line of reasoning for a walk....

    i get caught speeding....

    but officer it's not my fault, you should prosecute the people who sold me the car and the people who built the road. if they hadn't done that i wouldn't have been able to break the limit so it's them you should blame.

    absurd.

    the other point on this is where in the rules does it say that you HAVE to clear a spawn?

    you don't. it's up to you . i agree it would be nice if people did but they don't have to.

    anyway, thanks op you gave me a laugh.
    Edited by jedtb16_ESO on June 1, 2018 5:31PM
  • CMFan1966
    CMFan1966
    ✭✭✭✭✭
    This is a particular pet peeve of mine. When it comes to chests and the person leaves a piece of equipment behind, I can tell what level they are and I usually call them out in zone chat by level. I don't expect them to own up to it or anything, but I'm tired of cleaning up after people. If you don't have room in your inventory, trash something you don't want and take it. If the equipment isn't good enough for you, decon it and sell the mats. You'd be amazed at what some people will buy at guild stores!

    Of course when it comes to runestones, alchemy nodes, ore nodes etc. there is really no way to call the person out for their rudeness. In most cases, you can't tell what level they are by the junk that is left behind.....although I don't find worms to be junk. That is some good bait for fishing right there!

    BTW...the only thing I ever leave behind in a chest is a treasure map that I've already got in my bank AND in my inventory because I have no other choice but to leave it. It's a shame too. I wouldn't mind having more of one most of the time.
Sign In or Register to comment.