MalsvirIxen wrote: »I'm an *** 99% of the time to anyone and everything. Its just a game.
Well, now. I've got some good news for you partner, making this whole point moot.Partial looting of resources nodes and chests.
The respawn timer starts on nodes and chests the first time someone interacts with them. It doesn’t matter if they’re empty or still full, they will despawn and respawn on their own.
Find less populated areas to farm.
Respectfully @srfrogg23 , no. take for example nirncrux, where can you get this? Only one place, can that be less populated than what it is? While other resources types are not so zone specific, your reply is flippant and doesn't address the problem. It's victim shaming, while a node may eventually reset, it still shows up as something one could harvest from causing someone who's actively searching for resources to go over and spend the time accessing the node, only to discover junk. This empowers no one, and brings to question what you seek to protect with leaving things as they are.
My proposal causes zero harm. Zero. And benefits everyone. Everyone. No one who is resource gathering will encounter a partially looted resource, it respects their time, and makes them much more efficient at the task. Why would you possibly object to such a pure win/win?
The respawn timer starts on nodes and chests the first time someone interacts with them. It doesn’t matter if they’re empty or still full, they will despawn and respawn on their own.
Find less populated areas to farm.
Respectfully @srfrogg23 , no. take for example nirncrux, where can you get this? Only one place, can that be less populated than what it is? While other resources types are not so zone specific, your reply is flippant and doesn't address the problem. It's victim shaming, while a node may eventually reset, it still shows up as something one could harvest from causing someone who's actively searching for resources to go over and spend the time accessing the node, only to discover junk. This empowers no one, and brings to question what you seek to protect with leaving things as they are.
My proposal causes zero harm. Zero. And benefits everyone. Everyone. No one who is resource gathering will encounter a partially looted resource, it respects their time, and makes them much more efficient at the task. Why would you possibly object to such a pure win/win?
platonicidealgirlfriend wrote: »MalsvirIxen wrote: »I'm an *** 99% of the time to anyone and everything. Its just a game.
ftfy
MalsvirIxen wrote: »platonicidealgirlfriend wrote: »MalsvirIxen wrote: »I'm an *** 99% of the time to anyone and everything. Its just a game.
ftfy
What does that mean?
i've always run autoloot.
saves time, leaves nothing. next player gets a new node.
NP
The obvious solution to this?
Player instanced nodes.
Benefits:
- If you half-loot a node, you're not harming anyone else by doing so;
- Encourages social play, with people actually sharing and helping one another out instead of being cagey and hostile around one another due to artificial scarcity which isn't helped by all the bots (which we'll never be rid of);
- People can gather wherever they want instead of having to try to find the least player congested area to 'hide out' in.
Downsides:
- It might drive the market price of mats down slightly which some greedy people care about way, way too much (it really wouldn't affect market prices that much as GW2 shows, and there are other items like recipes and traits which would still sell for plenty);
- Um... that's it.
It's a no-brainer, really. It's one of the few things about ESO that feels truly archaic.
Ferrofluid wrote: »I looted an ancestor silk node yesterday and all I found inside was 3 jute :’(
The respawn timer starts on nodes and chests the first time someone interacts with them. It doesn’t matter if they’re empty or still full, they will despawn and respawn on their own.
Find less populated areas to farm.
I see this argument again and again. It's a strawman. This timer is somewhere next to 10, 15 minutes as I have seen the same already opened chest sometimes two or three rounds on my farm runs and it takes plenty of time until it respawns full.
The fact that there is a respawn timer for partially looted nodes doesn't change the fact that the behaviour of cherrypicking significantly reduces other players chances of getting the precious loot that everyone hopes for.
So please stop bringing this argument up in this context. It does nothing for this issue.
Wait a second. If you come across an empty chest, that is the fault of whoever took the stuff. If you pass the same empty chest a second and third time on your rounds, that's on you for leaving trash in it.
[...]
I also suggest putting a 1 minute timer on chests before they can be unlocked by a different player than the last one who attempted to unlock it.
The respawn timer starts on nodes and chests the first time someone interacts with them. It doesn’t matter if they’re empty or still full, they will despawn and respawn on their own.
Find less populated areas to farm.
I see this argument again and again. It's a strawman. This timer is somewhere next to 10, 15 minutes as I have seen the same already opened chest sometimes two or three rounds on my farm runs and it takes plenty of time until it respawns full.
The fact that there is a respawn timer for partially looted nodes doesn't change the fact that the behaviour of cherrypicking significantly reduces other players chances of getting the precious loot that everyone hopes for.
So please stop bringing this argument up in this context. It does nothing for this issue.
Wait a second. If you come across an empty chest, that is the fault of whoever took the stuff. If you pass the same empty chest a second and third time on your rounds, that's on you for leaving trash in it.
Wow, way to go. If I see an unlocked chest that I can be absolutely sure of to not contain anything useful anymore, you say I am to blame for not being the rubbish collector?
That is a new low.
RDMyers65b14_ESO wrote: »I have always taken everything from the node and get angry when I find a partially empty one.