soul trap and the morphs are pretty much unused in any real content and the passives are quite lackluster
the heal and resource gain from one morph of soultrap is great, the problem is it requires a target to die, thing is, the thing does such weak damage that you are making it less likely to kill a harder target. switching soultrap to oblivion damage might make it somewhat worth using.
if the above oblivion damage doesnt happen then soul splitting needs a rework its just so underwhelming, at least the other can sometimes be useful.
the passive that causes damage after death?
why not apply that to any target who dies while soultrapped also explodes in a similar way as how detonation works?
personally i'm just voicing thoughts, to many skills are unused true but i do want to see more universal ones be more usable at least.
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EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.