Uhh, no. If you guys have given up on AvA, super. Have fun in BGs. But let the remaining fans of AvA try to have productive discussions about how to improve it without useless input like this.
Except if you could have a 24v24 random que without lag and with interesting locations, which would you play?
I'm willing to bet a majority of open world players would rather play a stable, number controlled fight over riding a horse for 5 minutes to the bridge/1vx location for essential the same type of fight you'd get out of the large scale BG format.
Unless of course you can prove me wrong (or maybe I'm mistaken that players love to pvd instead of PvP?)
Uhh, no. If you guys have given up on AvA, super. Have fun in BGs. But let the remaining fans of AvA try to have productive discussions about how to improve it without useless input like this.
Except if you could have a 24v24 random que without lag and with interesting locations, which would you play?
I'm willing to bet a majority of open world players would rather play a stable, number controlled fight over riding a horse for 5 minutes to the bridge/1vx location for essential the same type of fight you'd get out of the large scale BG format.
Unless of course you can prove me wrong (or maybe I'm mistaken that players love to pvd instead of PvP?)
Uhh, no. If you guys have given up on AvA, super. Have fun in BGs. But let the remaining fans of AvA try to have productive discussions about how to improve it without useless input like this.
Except if you could have a 24v24 random que without lag and with interesting locations, which would you play?
I'm willing to bet a majority of open world players would rather play a stable, number controlled fight over riding a horse for 5 minutes to the bridge/1vx location for essential the same type of fight you'd get out of the large scale BG format.
Unless of course you can prove me wrong (or maybe I'm mistaken that players love to pvd instead of PvP?)
Your desire for 24v24 instances has nothing to do with AvA. That's a completely different game mode. There's a different part of the forum for suggestions like that. It can exist without shuttering Cyrodiil.
You might as well have posted, "I'm sick of ESO and quitting, might as well shut the game down!"
Uhh, no. If you guys have given up on AvA, super. Have fun in BGs. But let the remaining fans of AvA try to have productive discussions about how to improve it without useless input like this.
Except if you could have a 24v24 random que without lag and with interesting locations, which would you play?
I'm willing to bet a majority of open world players would rather play a stable, number controlled fight over riding a horse for 5 minutes to the bridge/1vx location for essential the same type of fight you'd get out of the large scale BG format.
Unless of course you can prove me wrong (or maybe I'm mistaken that players love to pvd instead of PvP?)
Your desire for 24v24 instances has nothing to do with AvA. That's a completely different game mode. There's a different part of the forum for suggestions like that. It can exist without shuttering Cyrodiil.
You might as well have posted, "I'm sick of ESO and quitting, might as well shut the game down!"
Ok but most of the suggestions people want for cyro are already in BGs:
- no lag (or less lag)
- unique objectives worth fighting over
- interesting locations to fight in
- fights that generate PvP fun instead of attacking empty objectives
- rewards
- scoring/ladder system
Granted some of these are terrible anyway (ladder started is a joke, rewards will be rolled out in Summerset, etc). And some objectives let players ignore fighting.
The only way to get PvP open world to matter is if they somehow convince players to stop pvd for EMP/AP potato's farms:
- towns with Rez locations for all three factions
- Rez locations outside keeps
- points generated by towns and other map locations
- harder guards
- lag reduced back to launch days
- ic to contribute to score or be given its own que
- secondary title with different objectives so fighting no longer exists in the inner ring
- better rewards
- impen reworked to make it easier for newbies to enter CP campaigns.
- faster Rez system to make cyro less horse, more fight.
- legit ladder system
- guild support/rewards for guilds that take objectives with PvP seriously.
Otherwise I doubt cyro will be anything but who can Zerg the most after hours.
That's completely out of context. You can also say that a lot of what people want in Cyrodiil is already found in PVE Trials. That doesn't mean that PVE Trials offer anything close to the same experience. Your "solution" throws the baby out with the bathwater. You are prescribing cyanide to treat a headache -- which it would, in fact, cure.Ok but most of the suggestions people want for cyro are already in BGs:
That's completely out of context. You can also say that a lot of what people want in Cyrodiil is already found in PVE Trials. That doesn't mean that PVE Trials offer anything close to the same experience. Your "solution" throws the baby out with the bathwater. You are prescribing cyanide to treat a headache -- which it would, in fact, cure.Ok but most of the suggestions people want for cyro are already in BGs:
I'm not going to respond to the individual items, just like someone into Trials shouldn't explain why converting Trials to Delves wouldn't be suitable for their preference. Though there are elements that are alike, BGs and open world AvA are *completely* different beasts. I've invested in ESO primarily for AvA and I want to see it fixed, not deprecated.
Again, I'm not faulting you for your preference, but you're advocating shutting down open world AvA in the open world AvA forum. That's incredibly disrespectful for players who prefer open world AvA. I dislike PVE Trials, but I'm not going to advocate converting them to dungeons or delves.
If you're done with AvA, seeya! If you want BGs expanded to 24v24, please post that in the BG forum. This is supposed to be a thread for addressing AvA issues in a productive, not catastrophic, manner.
Players are going to follow whatever path has the least resistance they can find. I think it's safe to say that's human nature.
While that may be universally true for something like, say, the flow of water, its not always so for humans. If it were, gyms across the world would lay barren and players in eso would all prefer to be zerglings in ball groups.
The path of greater resistance often offers greater rewards.
That's not the point at all. But in any case, can we please leave the 'let's kill open world AvA' tangent out of the 'let's improve open world AvA' thread?You just compared a 12men trial to a 4men dungeon. We are comparing possibly a 150vs150vs150 AvA instance to a 24vs24 BG instance. The proportions are out of context from your example.
That's not the point at all. But in any case, can we please leave the 'let's kill open world AvA' tangent out of the 'let's improve open world AvA' thread?You just compared a 12men trial to a 4men dungeon. We are comparing possibly a 150vs150vs150 AvA instance to a 24vs24 BG instance. The proportions are out of context from your example.
Vilestride wrote: »I do like the thought of a rewards lock, I’ve even suggested so on these forums, but the rewards NEED to be worth it. If the only things I’m able to get are Alessian pauldrons and Rings of the Swift, then I’m not exactly incentivized to play for those rewards.
Winning the campaign needs to be worth it, as well. Changes to scoring and measures on the back end to help keep things somewhat competitive can go a long way here. I remember fighting to win campaigns, and it was a lot of fun. But at this point, there’s no reason to spend the energy.
With the Summerset patch a week away, I’m hoping that ZOS pulls something good out of their sleeves, and that we haven’t seen the end of the Cyrodiil changes for this patch.
In the meantime, maybe we should look at multifaction play as a way to balance things. I’m not going to suggest rerolling guilds because that will cause more chaos in the short term. But rather, use your solo/small man/pug time to help out the side that’s getting whooped on. No one likes to log in after a day of work to one side with all 6 scrolls, 12-13 keeps, and an emp group rolling over all the pugs who even think about recapturing a resource. If ZOS won’t help balance populations, it might be up to us to do it ourselves.
Amongst the guilds, there’s a lot of rivalry and a lot of salt, but there’s also a lot of respect (though it often goes unspoken). Let’s make sure we’re all around to fight each other and there’s something to fight over every night.
The biggest issue with making the rewards for WINNING the campaign really significant is that it actually has the potential to even further cascade the effect of people rerolling to the winning faction. Even if it is locked out until the next campaign cycle. If a faction is in a period where they are winning back to back campaigns.
I think it's better to distribute worthwhile daily rewards to the faction that was able to score the most points during a given day for example. In doing this you also mitigate some of the negative impact on a faction that is falling behind and it gives them more cause to come back and fight hard every day even if they are 2000 points behind with 1 day left on the cycle.
For example this campaign on Vivec now. What would be the point of even logging on AD? There would be no daily rewards for a faction that is so far behind and unable to even hold their home keeps. This idea would only reinforce the stacking of factions as long as there is no mechanic to actually balance the populations.
The path of least resistance is often the path people choose. Take a trip through your history books and you will find that only a very small percentage of people that actually took the path of greater resistance. The OP asked for a serious conversation not trolling. If you want to argue points of view state the facts don't just blindly argue or mock other contributors.
Facts:
About 16% of the American population (about 50.2 million) currently belongs to a health club.
US census report 2018: 326,766,748 US population.
I think you are wondering what the other roughly 275 million people are doing.
Thanks have a good day.
Uhh, no. If you guys have given up on AvA, super. Have fun in BGs. But let the remaining fans of AvA try to have productive discussions about how to improve it without useless input like this.
Except if you could have a 24v24 random que without lag and with interesting locations, which would you play?
I'm willing to bet a majority of open world players would rather play a stable, number controlled fight over riding a horse for 5 minutes to the bridge/1vx location for essential the same type of fight you'd get out of the large scale BG format.
Unless of course you can prove me wrong (or maybe I'm mistaken that players love to pvd instead of PvP?)
Your desire for 24v24 instances has nothing to do with AvA. That's a completely different game mode. There's a different part of the forum for suggestions like that. It can exist without shuttering Cyrodiil.
You might as well have posted, "I'm sick of ESO and quitting, might as well shut the game down!"
Ok but most of the suggestions people want for cyro are already in BGs:
- no lag (or less lag)
- unique objectives worth fighting over
- interesting locations to fight in
- fights that generate PvP fun instead of attacking empty objectives
- rewards
- scoring/ladder system
Granted some of these are terrible anyway (ladder started is a joke, rewards will be rolled out in Summerset, etc). And some objectives let players ignore fighting.
The only way to get PvP open world to matter is if they somehow convince players to stop pvd for EMP/AP potato's farms:
- towns with Rez locations for all three factions
- Rez locations outside keeps
- points generated by towns and other map locations
- harder guards
- lag reduced back to launch days
- ic to contribute to score or be given its own que
- secondary title with different objectives so fighting no longer exists in the inner ring
- better rewards
- impen reworked to make it easier for newbies to enter CP campaigns.
- faster Rez system to make cyro less horse, more fight.
- legit ladder system
- guild support/rewards for guilds that take objectives with PvP seriously.
Otherwise I doubt cyro will be anything but who can Zerg the most after hours.
Joy_Division wrote: »I get people like Battlegrounds and that's fine.
If I wanted pre-determined match-ups in a a no CP setting where resource poisons and procs are too strong and classes with over-nerfed abilities (particularly defensive, particularly on the class I happen to play) are too weak, I'd go and play them. The option is there. And I do it. Maybe once a week. Usually once every two weeks.
Joy_Division wrote: »If Cyrodiil is closed down, I'll log off most nights and go play Pillars of Eternity. Or actually now that it's summer, turn off my computer alltogether.
Agrippa_Invisus wrote: »Dracarys re-rolls to yellow, Case closed. As a consolation prize EP can keep their three keeps in the top right hand corner.
Snarkiness aside, it's not AD that needs a top end guild atm. They have Omni, which have a very good track record, with Fantasia right behind them. AD needs some more numbers and more of the mid tier quality to pad out their ranks.
It's DC that has naught for top end guilds at the moment, with only several up and coming or subpar guilds to draw upon.
If the top three guilds on PC/NA were distributed between these factions evenly, then we'd get one heck of a fight.
bmannb16_ESO wrote: »
I wouldn’t count omni as a real threat. They spend more time farming then actively moving the scoreboard for AD.
Otherwise I agree with you.
I am working on building a small-scale guild for AD. We could use a few more of these to help support the larger organized guilds.
I wonder how long it'll take people to realize that one group of 16 people occupying 40+ enemy players' attention elsewhere on the map *is* helpful to score, since it let's the rest of the Alliance take *** with less pressure. If I could clone my guild three times over to be able to do all the work for everyone, I'd do it, but it's not our fault, nor Dracarys or Invictus's fault, when their other guilds or PUGs are either incapable of or choose not to accomplish anything.
Not that that's always the case, again, almost every night we log in the map is a disaster, and by the time we log off we control the precious Smiley Face. Omni and the other groups online with us during weeknights do plenty of work to keep map control. So I really don't understand where the salt comes from.
---
That point aside, AD doesn't need more high end guilds, as Agrippa has already stated. AD's problem is a lack of leadership and players during non-peak hours. We do fine in primetime now, for the most part (depending on which guilds are active), and the oceanic window is fairly balanced. But the mid-morning EST through late afternoon EST period AD gets absolutely dominated by DC and EP. If you care about score, we need to fix that, not throw unnecessary shade and toxicity and blame at the groups during primetime and late night that contribute more than their fair share to overall Alliance success.
Delete Cyrodiil. Open 8v8 to 24vs24 battlegrounds. Re-open large scale instances when we get more players.
I wonder how long it'll take people to realize that one group of 16 people occupying 40+ enemy players' attention elsewhere on the map *is* helpful to score, since it let's the rest of the Alliance take *** with less pressure. If I could clone my guild three times over to be able to do all the work for everyone, I'd do it, but it's not our fault, nor Dracarys or Invictus's fault, when their other guilds or PUGs are either incapable of or choose not to accomplish anything.
Joy_Division wrote: »I wonder how long it'll take people to realize that one group of 16 people occupying 40+ enemy players' attention elsewhere on the map *is* helpful to score, since it let's the rest of the Alliance take *** with less pressure. If I could clone my guild three times over to be able to do all the work for everyone, I'd do it, but it's not our fault, nor Dracarys or Invictus's fault, when their other guilds or PUGs are either incapable of or choose not to accomplish anything.
Not that that's always the case, again, almost every night we log in the map is a disaster, and by the time we log off we control the precious Smiley Face. Omni and the other groups online with us during weeknights do plenty of work to keep map control. So I really don't understand where the salt comes from.
---
That point aside, AD doesn't need more high end guilds, as Agrippa has already stated. AD's problem is a lack of leadership and players during non-peak hours. We do fine in primetime now, for the most part (depending on which guilds are active), and the oceanic window is fairly balanced. But the mid-morning EST through late afternoon EST period AD gets absolutely dominated by DC and EP. If you care about score, we need to fix that, not throw unnecessary shade and toxicity and blame at the groups during primetime and late night that contribute more than their fair share to overall Alliance success.
You're always wrong Ixty.
You attack frontline occupied home keeps, you're faction stacking.
You spread out and hit backline enemy keeps, you're farming and not helping the faction.
Joy_Division wrote: »I wonder how long it'll take people to realize that one group of 16 people occupying 40+ enemy players' attention elsewhere on the map *is* helpful to score, since it let's the rest of the Alliance take *** with less pressure. If I could clone my guild three times over to be able to do all the work for everyone, I'd do it, but it's not our fault, nor Dracarys or Invictus's fault, when their other guilds or PUGs are either incapable of or choose not to accomplish anything.
Not that that's always the case, again, almost every night we log in the map is a disaster, and by the time we log off we control the precious Smiley Face. Omni and the other groups online with us during weeknights do plenty of work to keep map control. So I really don't understand where the salt comes from.
---
That point aside, AD doesn't need more high end guilds, as Agrippa has already stated. AD's problem is a lack of leadership and players during non-peak hours. We do fine in primetime now, for the most part (depending on which guilds are active), and the oceanic window is fairly balanced. But the mid-morning EST through late afternoon EST period AD gets absolutely dominated by DC and EP. If you care about score, we need to fix that, not throw unnecessary shade and toxicity and blame at the groups during primetime and late night that contribute more than their fair share to overall Alliance success.
You're always wrong Ixty.
You attack frontline occupied home keeps, you're faction stacking.
You spread out and hit backline enemy keeps, you're farming and not helping the faction.
I used to have the perfect solution for this. Ride from Aleswell to the Bridge, start farming, see Aleswell under siege, suicide to slaughterfish, arrive too late to save Aleswell. Then you're missing the farm AND the frontline fight and no one can accuse you of anything.
Joy_Division wrote: »I wonder how long it'll take people to realize that one group of 16 people occupying 40+ enemy players' attention elsewhere on the map *is* helpful to score, since it let's the rest of the Alliance take *** with less pressure. If I could clone my guild three times over to be able to do all the work for everyone, I'd do it, but it's not our fault, nor Dracarys or Invictus's fault, when their other guilds or PUGs are either incapable of or choose not to accomplish anything.
Not that that's always the case, again, almost every night we log in the map is a disaster, and by the time we log off we control the precious Smiley Face. Omni and the other groups online with us during weeknights do plenty of work to keep map control. So I really don't understand where the salt comes from.
---
That point aside, AD doesn't need more high end guilds, as Agrippa has already stated. AD's problem is a lack of leadership and players during non-peak hours. We do fine in primetime now, for the most part (depending on which guilds are active), and the oceanic window is fairly balanced. But the mid-morning EST through late afternoon EST period AD gets absolutely dominated by DC and EP. If you care about score, we need to fix that, not throw unnecessary shade and toxicity and blame at the groups during primetime and late night that contribute more than their fair share to overall Alliance success.
You're always wrong Ixty.
You attack frontline occupied home keeps, you're faction stacking.
You spread out and hit backline enemy keeps, you're farming and not helping the faction.
I used to have the perfect solution for this. Ride from Aleswell to the Bridge, start farming, see Aleswell under siege, suicide to slaughterfish, arrive too late to save Aleswell. Then you're missing the farm AND the frontline fight and no one can accuse you of anything.
Steve raid confirmed.