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Make heavy attack animation not look like a melee amateur

Dreepa
Dreepa
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Okay, this is a minor thing, but given that I still think about it 4 years later, maybe I am not alone.

The thing is, I just find the way the character "waits" to start the swing so utterly stupid looking. It just looks like a play-fight.

Instead of the weapon and the swing feeling mighty, it feels more like he deliberately holds back the weapon, just to swing it as if it is a paper stick. The start of the animation, the "pause" and the swing, it all does not feel real.

I guess most of us got used to it anyway, and don't bother, but I can't help it.

For sure, the impact feel got a lot better with the changes to impact sound and effect. Though that whole animation itself is so low quality compared to other games out there.


Here are some attacks that feel "physically right" with proper momentum:


https://www.youtube.com/watch?v=JiQE2u162lM

https://youtu.be/JTdrbL9UMKk?t=48s
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