redspecter23 wrote: »An interesting idea in theory. I'm not sure how fast they can rescale and if it would be fast enough to make a difference when some mobs drop in 2 - 3 hits anyway.
Also, an odd side effect might be that you will potentially kill things slower when more people are fighting a mob. What I mean is, one player might take 3 seconds to kill a mob. If 5 players attack it, the encounter may take 4 - 5 seconds depending on the scaling. While that might be appealing to some, to others it would just look like their character got weaker when other people joined in the fight, weaker relative to your strength with no help at all. The perception could be that you lose power in this situation, especially if your dps relative to those that are assisting is already high.
I played another game that did this a while back. It was interesting at first, but led to people griefing by tagging mobs to increase the health, and watching people struggle (kind of a jerky way of "punishing" people for encroaching on your territory when grinding).
While I am not opposed to it for certain quest NPCs/delve bosses, I know this community too well, and it won't end well....