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What does it mean be a tank in ESO for you?

Tasear
Tasear
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What rules do you follow? How do you play the class? What makes the experience fun for you?
Edited by Tasear on May 12, 2018 1:39AM
  • Integral1900
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    Hold taunt, debuff the boss, buff party, don’t die.... that’s about it realy, I prefer a tank dps combo as I get to real like a total beast >:)
    Edited by Integral1900 on May 11, 2018 10:06PM
  • Tasear
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    Hold taunt, debuff the boss, buff party, don’t die.... that’s about it realy, I prefer a tank dps combo as I get to real like a total beast >:)

    What do as a tank dos that's different from say just a tank? How is the experience different?
  • Joxer61
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    Cant honestly answer as I have yet to find a class I want to tank with. I prefer a more damage dealing type of tank as I was a Deathknight in WOW and am used to that style> Warden is feeling a bit sluggish atm so will give NB a go and see how that is. But I enjoy the role as many times it can be a challenge holding the mobs/Boss whilst others pew-pew! ;)
  • TheDarkShadow
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    Taunt, debuff, survive, gather mobs for AoE, keep boss still, know mechanics well enough to know when to block, interrupt, purge, position... know "trick" to keep those charging boss stand in AoE and not charge away or block their path when they charge into allies...
  • raj72616a
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    taking lead to keep the group alive while putting your own survival at the healer's mercy -- until you get vigor!
  • Nestor
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    Tasear wrote: »
    What makes the experience fun for you?


    Standing there and absorbing all the damage a Boss can dish out and surviving.

    Seeing my contribution to the Group Buffs fill up the screen as I apply my skills to the battle.

    Tanks, we don't make the group, we make the group better.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Joxer61
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    Nestor wrote: »
    Tasear wrote: »
    What makes the experience fun for you?


    Standing there and absorbing all the damage a Boss can dish out and surviving.

    Seeing my contribution to the Group Buffs fill up the screen as I apply my skills to the battle.

    Tanks, we don't make the group, we make the group better.

    On????
  • BejaProphet
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    There are two goals as a tank in ESO.

    1. Prevent one shots on team mates.
    2. Facilitate DPS.

    That's all. There may be a lot that we are doing to achieve those two goals but that's really all it is. Not dying is not one of the tasks. Nobody should be dying. You don't get any points for that. Don't believe me? Build an unkillable tank but fail at preventing one shots and fail at enabling the group to do their job killing and see if people want you as their tank. Standing unbreakable among the corpses of your team feels fun to you, not to them.

    Prevent one shots: Healers in ESO are notorious slackers when it comes to healing one-shots. Our job isn't to get every monster to attack us. Our job is to make sure the creatures who can drop a person in one shot are hitting us instead. One of my rookie mistakes as a tank was trying so hard to grab everything that eventually the one thing that was the true threat slipped away and killed somebody. Yes, control as many creatures as you can, but remember your job is the big threats above all. We also achieve this goals by standing on geysers, shielding our party when we see a giant aoe incoming, standing in the way of directional attacks like on Lord Warden, the big green guy in Ruins of Mazzatun, Zaan's fire cage stream etc. We also do this by constantly being the one to interrupt the bosses, turning the bosses away from the group etc. The healer's and the DPS's job is to patch up the nickel and dime stuff, we do everything to make sure nobody instant drops so the healer can do their job. This is also why Ebon armory is a great set for a tank, it raises the entire's group's health so that it raises the threshold of what will one-shot them.

    Facilitate DPS: When we think of this our mind usually goes to abilities and gear sets. But don't miss the biggest way that tanks facilitate DPS. The ability to keep a fight STATIONARY and CENTRALIZED is by far the biggest thing the tank does to facilitate DPS. This can not be over estimated. If you are trying to DPS as a tank in such a way that you are turning the pulls into a giant mess, you are robbing the team of more DPS than you realize. If you can DPS and keep the fight stationary and centralized then good job. If everything is running everywhere so you can feel like you are hitting numbers, you are killing your group. Some people run DPS builds with a taunt and they say crap like, "If I can taunt the boss and not die then its tanking." But the entire dungeon is a giant chaotic pile of crap and everybody is miserable. Having been toying with my wife's healer/dps character lately I have a whole new appreciation for this. Get the fight in one single place, drag the mobs there, and hold the fight still with roots and taunts will allow your group members who are meant for DPS to actually do it. It is HUGE. It is the single difference between a group functioning as a group and everybody running around in total chaos. Beyond that we facilitate DPS by sets and abilities. Things like War horn, Alkosh or Torig, engulfing flames, crusher enchant, pierce armor, molten weapons (and any and all means from other classes as well.)

    Why is it fun? I just love going up to the strongest creatures in the game and letting them pour out insane rage against me, but I get to say, "You aren't taking us down. You can't, because I'm not breaking. I'm not tiring. I'm not letting you go."
  • Joxer61
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    There are two goals as a tank in ESO.

    1. Prevent one shots on team mates.
    2. Facilitate DPS.

    That's all. There may be a lot that we are doing to achieve those two goals but that's really all it is. Not dying is not one of the tasks. Nobody should be dying. You don't get any points for that. Don't believe me? Build an unkillable tank but fail at preventing one shots and fail at enabling the group to do their job killing and see if people want you as their tank. Standing unbreakable among the corpses of your team feels fun to you, not to them.

    Prevent one shots: Healers in ESO are notorious slackers when it comes to healing one-shots. Our job isn't to get every monster to attack us. Our job is to make sure the creatures who can drop a person in one shot are hitting us instead. One of my rookie mistakes as a tank was trying so hard to grab everything that eventually the one thing that was the true threat slipped away and killed somebody. Yes, control as many creatures as you can, but remember your job is the big threats above all. We also achieve this goals by standing on geysers, shielding our party when we see a giant aoe incoming, standing in the way of directional attacks like on Lord Warden, the big green guy in Ruins of Mazzatun, Zaan's fire cage stream etc. We also do this by constantly being the one to interrupt the bosses, turning the bosses away from the group etc. The healer's and the DPS's job is to patch up the nickel and dime stuff, we do everything to make sure nobody instant drops so the healer can do their job. This is also why Ebon armory is a great set for a tank, it raises the entire's group's health so that it raises the threshold of what will one-shot them.

    Facilitate DPS: When we think of this our mind usually goes to abilities and gear sets. But don't miss the biggest way that tanks facilitate DPS. The ability to keep a fight STATIONARY and CENTRALIZED is by far the biggest thing the tank does to facilitate DPS. This can not be over estimated. If you are trying to DPS as a tank in such a way that you are turning the pulls into a giant mess, you are robbing the team of more DPS than you realize. If you can DPS and keep the fight stationary and centralized then good job. If everything is running everywhere so you can feel like you are hitting numbers, you are killing your group. Some people run DPS builds with a taunt and they say crap like, "If I can taunt the boss and not die then its tanking." But the entire dungeon is a giant chaotic pile of crap and everybody is miserable. Having been toying with my wife's healer/dps character lately I have a whole new appreciation for this. Get the fight in one single place, drag the mobs there, and hold the fight still with roots and taunts will allow your group members who are meant for DPS to actually do it. It is HUGE. It is the single difference between a group functioning as a group and everybody running around in total chaos. Beyond that we facilitate DPS by sets and abilities. Things like War horn, Alkosh or Torig, engulfing flames, crusher enchant, pierce armor, molten weapons (and any and all means from other classes as well.)

    Why is it fun? I just love going up to the strongest creatures in the game and letting them pour out insane rage against me, but I get to say, "You aren't taking us down. You can't, because I'm not breaking. I'm not tiring. I'm not letting you go."

    That is some GREAT info right there!!! THANKS!!
  • Silver_Strider
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    I hate tanking.

    The only enjoyment I ever had was Sap Tanking cause I didn't feel like I was at the mercy of my group to do DPS cause I could do good DPS myself but those days are gone.
    Argonian forever
  • Tasear
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    I hate tanking.

    The only enjoyment I ever had was Sap Tanking cause I didn't feel like I was at the mercy of my group to do DPS cause I could do good DPS myself but those days are gone.

    Will you be interested in it again after summerset changes?
  • ak_pvp
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    A DK *** who blocks sometimes and roots/CCs people into hating me.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Silver_Strider
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    Tasear wrote: »
    I hate tanking.

    The only enjoyment I ever had was Sap Tanking cause I didn't feel like I was at the mercy of my group to do DPS cause I could do good DPS myself but those days are gone.

    Will you be interested in it again after summerset changes?

    Yes, because I'll have some new tools to work with but it'll never be the same. I'll still be at the mercy of bad DPS but at least I'll be able to control mobs better.

    Small victories.
    Argonian forever
  • Tasear
    Tasear
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    Tasear wrote: »
    I hate tanking.

    The only enjoyment I ever had was Sap Tanking cause I didn't feel like I was at the mercy of my group to do DPS cause I could do good DPS myself but those days are gone.

    Will you be interested in it again after summerset changes?

    Yes, because I'll have some new tools to work with but it'll never be the same. I'll still be at the mercy of bad DPS but at least I'll be able to control mobs better.

    Small victories.

    What would allow you to better dps while tanking?
  • VaranisArano
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    The basic job of a tank is to hold boss aggro and stay alive. If you can do that, you're a tank.

    A good tank holds boss aggro, stays alive, holds the boss more or less in place for AOEs, crowd controls mobs and hard-hitting adds, debuffs the boss, and buffs the group.
  • Silver_Strider
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    Tasear wrote: »
    Tasear wrote: »
    I hate tanking.

    The only enjoyment I ever had was Sap Tanking cause I didn't feel like I was at the mercy of my group to do DPS cause I could do good DPS myself but those days are gone.

    Will you be interested in it again after summerset changes?

    Yes, because I'll have some new tools to work with but it'll never be the same. I'll still be at the mercy of bad DPS but at least I'll be able to control mobs better.

    Small victories.

    What would allow you to better dps while tanking?

    For ZOS to revert Siphoning Atacks back to pre-Morrowind values but we all know that won't happen.

    Really, the main issue is that I've had to drop the damage glyphs I was using pre-Morrowind for Potion glyphs in order to sustain myself. For PUGs, I didn't need a sustain set at all and could use a damage set alongside Ebon since most other sets weren't helpful in PUGs (Alkosh, Torags, etc.) and I'd still be able to do 15k damage minimum, more if the healer had SPC and kept Combat Prayer going consistently (think I peaked at 22k on my old Sap Tank) Now, I barely break 12k and that's using a MA Ice Staff backbar. It's disheartening.
    Argonian forever
  • Tasear
    Tasear
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    Tasear wrote: »
    Tasear wrote: »
    I hate tanking.

    The only enjoyment I ever had was Sap Tanking cause I didn't feel like I was at the mercy of my group to do DPS cause I could do good DPS myself but those days are gone.

    Will you be interested in it again after summerset changes?

    Yes, because I'll have some new tools to work with but it'll never be the same. I'll still be at the mercy of bad DPS but at least I'll be able to control mobs better.

    Small victories.

    What would allow you to better dps while tanking?

    For ZOS to revert Siphoning Atacks back to pre-Morrowind values but we all know that won't happen.

    Really, the main issue is that I've had to drop the damage glyphs I was using pre-Morrowind for Potion glyphs in order to sustain myself. For PUGs, I didn't need a sustain set at all and could use a damage set alongside Ebon since most other sets weren't helpful in PUGs (Alkosh, Torags, etc.) and I'd still be able to do 15k damage minimum, more if the healer had SPC and kept Combat Prayer going consistently (think I peaked at 22k on my old Sap Tank) Now, I barely break 12k and that's using a MA Ice Staff backbar. It's disheartening.

    Maybe jelwery crafting will help? Infused trait?
  • Integral1900
    Integral1900
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    Tasear wrote: »
    Hold taunt, debuff the boss, buff party, don’t die.... that’s about it realy, I prefer a tank dps combo as I get to real like a total beast >:)

    What do as a tank dos that's different from say just a tank? How is the experience different?


    A dps tank is a bit of both, it normaly uses heavy armour and two handed weapons. While it’s use in vet as a tank is limited it’s fine as a moderate dps or off tank and can also make a decent healer if it’s set up as magic rather than stamina.... but.... in normal you are lord god and master of all you survey. For example my magic Templar with her fire/Resto staff, she can tank, heal and dps, useful in normal as frequently those roles are lacking.

    I have three and my stam dk will sit happily at 25k dps, enough for a trial dps (don’t believe this 40k business, never needed that much in VMoL) and in full try hard it will kiss thirty, especially with two handed aoe execute.

    The real fun is that unlike a normal dedicated tank it can do more than just group content. This thing will chew through world bosses a treat and it can be converted into a traditional meta tank by just swapping out a single gear set, for example, with Summerset she will use hundings rage, bloodspawn and plague doctor (currently just the four piece plague doctor bonus), tri stat all the way, but her cp is set up mostly for tanking so I just swap hundings for say Ebon, switch to double sword and sheild and it’s good to go


    Edited by Integral1900 on May 12, 2018 9:56PM
  • Silver_Strider
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    Tasear wrote: »
    Tasear wrote: »
    Tasear wrote: »
    I hate tanking.

    The only enjoyment I ever had was Sap Tanking cause I didn't feel like I was at the mercy of my group to do DPS cause I could do good DPS myself but those days are gone.

    Will you be interested in it again after summerset changes?

    Yes, because I'll have some new tools to work with but it'll never be the same. I'll still be at the mercy of bad DPS but at least I'll be able to control mobs better.

    Small victories.

    What would allow you to better dps while tanking?

    For ZOS to revert Siphoning Atacks back to pre-Morrowind values but we all know that won't happen.

    Really, the main issue is that I've had to drop the damage glyphs I was using pre-Morrowind for Potion glyphs in order to sustain myself. For PUGs, I didn't need a sustain set at all and could use a damage set alongside Ebon since most other sets weren't helpful in PUGs (Alkosh, Torags, etc.) and I'd still be able to do 15k damage minimum, more if the healer had SPC and kept Combat Prayer going consistently (think I peaked at 22k on my old Sap Tank) Now, I barely break 12k and that's using a MA Ice Staff backbar. It's disheartening.

    Maybe jelwery crafting will help? Infused trait?

    Not sure if it'll make that much of a difference honestly. At best, I'll be able to drop 1 potion enchant for a damage enchant but I'm still not going to get that much more damage for it. I might get to 13k instead of 12k but it still feels low in comparison to the old days.
    Argonian forever
  • Tasear
    Tasear
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    Tasear wrote: »
    Tasear wrote: »
    Tasear wrote: »
    I hate tanking.

    The only enjoyment I ever had was Sap Tanking cause I didn't feel like I was at the mercy of my group to do DPS cause I could do good DPS myself but those days are gone.

    Will you be interested in it again after summerset changes?

    Yes, because I'll have some new tools to work with but it'll never be the same. I'll still be at the mercy of bad DPS but at least I'll be able to control mobs better.

    Small victories.

    What would allow you to better dps while tanking?

    For ZOS to revert Siphoning Atacks back to pre-Morrowind values but we all know that won't happen.

    Really, the main issue is that I've had to drop the damage glyphs I was using pre-Morrowind for Potion glyphs in order to sustain myself. For PUGs, I didn't need a sustain set at all and could use a damage set alongside Ebon since most other sets weren't helpful in PUGs (Alkosh, Torags, etc.) and I'd still be able to do 15k damage minimum, more if the healer had SPC and kept Combat Prayer going consistently (think I peaked at 22k on my old Sap Tank) Now, I barely break 12k and that's using a MA Ice Staff backbar. It's disheartening.

    Maybe jelwery crafting will help? Infused trait?

    Not sure if it'll make that much of a difference honestly. At best, I'll be able to drop 1 potion enchant for a damage enchant but I'm still not going to get that much more damage for it. I might get to 13k instead of 12k but it still feels low in comparison to the old days.

    Then maybe a different set?

    https://elderscrollsonline.wiki.fextralife.com/Curse+of+Doylemish+Set

    (2 items) Adds 1206 Max Health
    (3 items) Adds 1206 Max Health
    (4 items) Adds 129 Spell Damage
    (4 items) Adds 129 Weapon Damage
    (5 items) When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.

    There's a few others like this, but this is most notable one I recall. What would be an ideal set to help character?
  • Silver_Strider
    Silver_Strider
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    Tasear wrote: »
    Tasear wrote: »
    Tasear wrote: »
    Tasear wrote: »
    I hate tanking.

    The only enjoyment I ever had was Sap Tanking cause I didn't feel like I was at the mercy of my group to do DPS cause I could do good DPS myself but those days are gone.

    Will you be interested in it again after summerset changes?

    Yes, because I'll have some new tools to work with but it'll never be the same. I'll still be at the mercy of bad DPS but at least I'll be able to control mobs better.

    Small victories.

    What would allow you to better dps while tanking?

    For ZOS to revert Siphoning Atacks back to pre-Morrowind values but we all know that won't happen.

    Really, the main issue is that I've had to drop the damage glyphs I was using pre-Morrowind for Potion glyphs in order to sustain myself. For PUGs, I didn't need a sustain set at all and could use a damage set alongside Ebon since most other sets weren't helpful in PUGs (Alkosh, Torags, etc.) and I'd still be able to do 15k damage minimum, more if the healer had SPC and kept Combat Prayer going consistently (think I peaked at 22k on my old Sap Tank) Now, I barely break 12k and that's using a MA Ice Staff backbar. It's disheartening.

    Maybe jelwery crafting will help? Infused trait?

    Not sure if it'll make that much of a difference honestly. At best, I'll be able to drop 1 potion enchant for a damage enchant but I'm still not going to get that much more damage for it. I might get to 13k instead of 12k but it still feels low in comparison to the old days.

    Then maybe a different set?

    https://elderscrollsonline.wiki.fextralife.com/Curse+of+Doylemish+Set

    (2 items) Adds 1206 Max Health
    (3 items) Adds 1206 Max Health
    (4 items) Adds 129 Spell Damage
    (4 items) Adds 129 Weapon Damage
    (5 items) When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.

    There's a few others like this, but this is most notable one I recall. What would be an ideal set to help character?

    I haven't tried Doylemish. It could work, at least for single target but I feel that the health bonuses would be somewhat gimping myself if I used it along side something like Ebon or Plague Doctor. I'll probably need to move some things around but it might be doable, for PUGs anyways.
    Argonian forever
  • RavenSworn
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    Tasear wrote: »
    Tasear wrote: »
    Tasear wrote: »
    Tasear wrote: »
    I hate tanking.

    The only enjoyment I ever had was Sap Tanking cause I didn't feel like I was at the mercy of my group to do DPS cause I could do good DPS myself but those days are gone.

    Will you be interested in it again after summerset changes?

    Yes, because I'll have some new tools to work with but it'll never be the same. I'll still be at the mercy of bad DPS but at least I'll be able to control mobs better.

    Small victories.

    What would allow you to better dps while tanking?

    For ZOS to revert Siphoning Atacks back to pre-Morrowind values but we all know that won't happen.

    Really, the main issue is that I've had to drop the damage glyphs I was using pre-Morrowind for Potion glyphs in order to sustain myself. For PUGs, I didn't need a sustain set at all and could use a damage set alongside Ebon since most other sets weren't helpful in PUGs (Alkosh, Torags, etc.) and I'd still be able to do 15k damage minimum, more if the healer had SPC and kept Combat Prayer going consistently (think I peaked at 22k on my old Sap Tank) Now, I barely break 12k and that's using a MA Ice Staff backbar. It's disheartening.

    Maybe jelwery crafting will help? Infused trait?

    Not sure if it'll make that much of a difference honestly. At best, I'll be able to drop 1 potion enchant for a damage enchant but I'm still not going to get that much more damage for it. I might get to 13k instead of 12k but it still feels low in comparison to the old days.

    Then maybe a different set?

    https://elderscrollsonline.wiki.fextralife.com/Curse+of+Doylemish+Set

    (2 items) Adds 1206 Max Health
    (3 items) Adds 1206 Max Health
    (4 items) Adds 129 Spell Damage
    (4 items) Adds 129 Weapon Damage
    (5 items) When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.

    There's a few others like this, but this is most notable one I recall. What would be an ideal set to help character?

    I'll probably be a bit weird and use the Knightmare set
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Turelus
    Turelus
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    Main goal is hold boss agro and don't die.

    Additional goals are keep some debuffs up on bosses and buff up on the group, also working to LoS/Chain trash pulls to stack them for AoE clearing.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Tasear
    Tasear
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    What makes tanking fun for everyone?
  • KraziJoe
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    I like Tanking, just hate to solo with a Meat Shield Build...Sure I can take down a World Boss but it takes about 15 minutes...
  • MerlinPendragon
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    In four man content, the tank should lead the charge through out most of the dungeon. They should be doing crowd control by rooting trash mobs with talons, pulling in outsiders with chains, and taunting the more pesky mobs when necessary. When the boss fight comes, they should be maintaining taunt to control the location and flow of the fight, while also helping support the group with debuff abilities and ultimates.

    A good tank should be survivable by nature and be able to sustain enough resources that they can occasionally throw up a support shield or heal, and/or hit some damage abilities when the group is maintaining a productive pace.

    Fake tanks should always be shown a lesson and get the boot if they're incapable of keeping up their duties.
    _____________________________________
    Merlin Pendragon - Uther Pendragon - The Lady of the Lake - Sir Lancelot
  • Nevasca
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    What rules do you follow?
    Holding Agro and stacking adds as much as I can.
    Debuffing enemies (Minor Maim, Crusher/Weakning Enchant, etc) and buffing allies (Agr.Warhorn, Ebon, etc) as much as I can.
    Not dying.
    How do you play the class?
    Off-healing tank (NB). I do what every tank does, but I have Refreshing Path and Funnel hots to help healing which reliefs pressure a bit for my healer in dungeons (I pug a lot). I also use Sentinel of Rkugamz to help my Stamboys sustain, while also allowing me more or less to permablock. I use Swarm Mothers on trash fights though.

    Though some may argue that Templar or Warden does the same job better. I like my NB, it's my first and main character.
    What makes the experience fun for you?
    I am the one who faces the boss, I am tanking and protecting my team. I am also supporting them as much as I can, doing the debuff/buffing game and sustaining myself to keep me alive. Tanking when done right just feels good, I can't explain it. Have you ever played DPS and joined a pug, and noticed the tank only taunts and press block and does nothing else? It's frustating! Adds running everywhere, and we have to single-target them making the fight take so much longer than needed. But not when I am the tank. Not on my watch, ***. You get your ass here and you better try to hit me as hard you can, skeleton archer, also your brothers.
  • Tasear
    Tasear
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    Do you find ESO tanking different from other classes?
  • Nevasca
    Nevasca
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    Tasear wrote: »
    Do you find ESO tanking different from other classes?

    Depends... If I build them the same way, they will tank the same way mostly. I have only played DK and NB tank though, so my opinion may be biased. DK feels diferent from NB because they feel they were built for it, everything just goes smoothly. While on NB it feels I am constantly battling with the game, making it challenging but fun.
  • Priyasekarssk
    Priyasekarssk
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    Tasear wrote: »
    Hold taunt, debuff the boss, buff party, don’t die.... that’s about it realy, I prefer a tank dps combo as I get to real like a total beast >:)

    What do as a tank dos that's different from say just a tank? How is the experience different?

    Tanks should know dungeon mechanics the most. He is the person close the boss , pretty much aware what is coming before hand. Casting something. mechanics based on boss health,when adds are going to spawn, boss is going to one shot someone ... etc. A competive groups knows that, but it should come from tank regularly and should give live commentary. Some pro tanks are even capable of doing it seconds count down.
    " Guys adds going to spawn, 5,4,3,2,1 there you go "

    Only few competent tanks does that. Pathetic thing many tanks not even know they have to do it.
    Edited by Priyasekarssk on May 17, 2018 7:57PM
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