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Multicore on Summerset will not help the Awful Lag

Kronuxx
Kronuxx
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Title says it all. Do something about your god awful connection to your servers ZOS. It's horrible. It's been horrible for years now. Multicore support will not improve horrible ping and packet data that gets lost when trying to connect to ZOS's potato servers. I know ZOS doesn't give a rat's ass, but I'd like to put this post up in the hopes that any potential new players who see this might get turned off by a game with god awful server performance. Skills firing off after 4 secs delays, people and npcs teleporting across the screen, are just a few things. I know I'm not the only one, and I know this is a major issue to many as noted in multiple polls with the overwhelming majority asking for a fix on server performance. Do something about it, otherwise state that you aren't instead of your generic moronic statements of "We're looking into it".
Edited by Kronuxx on May 6, 2018 12:52AM
  • Bhaal5
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    If the masses are stupid enough to keep re subbing to eso plus and lapping up the ever more expensive crown crates. Nothing will be done.
    Why i, dont subscribe. I will only invest money if i see a product go the direction i want. Currently eso is running full pace in the opposite direction.
  • akredon_ESO
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    pfft your preaching to the choir. there been tons of posts about latency issues connected to the server and proof of hops. if you run pingplotter you will see exactly where that ping dies at. i am curiois to see how much this does change the latency though
  • nathan_bri
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    Indeed it will not.

    As I sit here for ten straight minutes for the second time, trying just to get to the characters screen while the logo continues to spin in the lower-right corner, I wonder why I put up with the terrible client-server behavior. I could have been into and out of WoW easily 30 times by now.

    And it’s not my computer. Things were fine just three hours ago. Nothing has changed on my end. This is a server problem.
  • nathan_bri
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    Oh look... I just got into the Moonrunner server to see all of my WoW characters in less than 10 seconds from clicking “Play” in the Battle.net launcher. Get your act together, ZeniMax.
  • Rohamad_Ali
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    Multithread was never intended to reduce lag just increase performance lol .
  • nathan_bri
    nathan_bri
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    Note what I just typed into the chat panel on my character Brille at https://imgur.com/a/CFui6AY
  • notimetocare
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    ^ but hey, it might. Never know what fixes what tbh lol
  • Sting864
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    pfft your preaching to the choir. there been tons of posts about latency issues connected to the server and proof of hops. if you run pingplotter you will see exactly where that ping dies at. i am curiois to see how much this does change the latency though

    Get the heck out of Cyrodiil... I've experienced much more lag in the PvP region than in PvE content....
    Also... ZOS has addressed the lag issue in the PvE areas (which is the only feedback ZOS takes into account RE: lag since they can only affect the environment that they develop...
    The lag problem that plagued ESO at release in PvE is currently not a problem...
    Edited by Sting864 on May 6, 2018 1:44AM
  • Sting864
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    nathan_bri wrote: »
    Oh look... I just got into the Moonrunner server to see all of my WoW characters in less than 10 seconds from clicking “Play” in the Battle.net launcher. Get your act together, ZeniMax.

    What in the actual heck are you on about?? #Blizzard
  • nathan_bri
    nathan_bri
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    Sting864 wrote: »
    nathan_bri wrote: »
    Oh look... I just got into the Moonrunner server to see all of my WoW characters in less than 10 seconds from clicking “Play” in the Battle.net launcher. Get your act together, ZeniMax.

    What in the actual heck are you on about?? #Blizzard

    Look at my prior posts in this thread.
  • VaranisArano
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    Multicore is supposed to help performace in general.

    Changes to how players render and how some passive checks work are supposed to help performance in PVP.

    From https://forums.elderscrollsonline.com/en/discussion/404357/cyrodiil-updates-for-update-18/p1

    Server Performance: Several requirements that were part of ability passives have been converted to server side encoded checks, which will cut down on requirements ran per ability use.

    Client Performance: We have increased the amount of cpu cores used by the client which should improve framerate for players on mid to high end CPU's on PC platforms. On consoles and PC we have improved how characters are composited resulting in faster character loads and less framerate spikes.
  • SirMewser
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    "Multicore on Summerset will not help the Awful Lag"

    ...Well duh. :/
  • MalakithAlamahdi
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    Lag and CPU's have nothing to do with eachother so yea. Unless you mean fps.
  • AlienatedGoat
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    Kronuxx wrote: »
    Title says it all. Do something about your god awful connection to your servers ZOS. It's horrible. It's been horrible for years now. Multicore support will not improve horrible ping and packet data that gets lost when trying to connect to ZOS's potato servers. I know ZOS doesn't give a rat's ass, but I'd like to put this post up in the hopes that any potential new players who see this might get turned off by a game with god awful server performance. Skills firing off after 4 secs delays, people and npcs teleporting across the screen, are just a few things. I know I'm not the only one, and I know this is a major issue to many as noted in multiple polls with the overwhelming majority asking for a fix on server performance. Do something about it, otherwise state that you aren't instead of your generic moronic statements of "We're looking into it".

    The reason its horrible is because of the DDoS protection they use. Cloudflare or something like it.

    Your data gets bounced on a roundtrip from your house, to the server farm in Dallas, to the DDoS protection server in Maryland, back to the server farm in Dallas, and back to your house.

    There's your latency problem.
    PC-NA Goat - Bleat Bleat Baaaa
  • Vapirko
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    I don’t have much experience with other MMO but ESO lag does get but generally it seems fine. Granted sometimes it’s really unplayable, but this isn’t common. I mean o play from Asia and I can still successfully compete in PvP. Am I going to struggle against some of the best players in the US? Yes. Is it going to get weird in reallt big zerg battles? Yes. But there’s a big range between that and you should likely look into optimizing your setup if you have ongoing problems. And as others have said multi core is not lag it’s fps improvements.
  • AzraelKrieg
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    Of course it won't help with lag. Lag is a network related thing. The better multicore/multithread support coming with the Summerset update is for better performance on the client machines when it comes to the actual game running. As for the awful lag, if you're in the US and think that 100+ms ping is "unplayable", move to South-East Asia or Australia. The game is playable at 220-300ms ping stop complaining.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Bhaal5
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    I complain in Australian, though im pretty sure it gets translated from "fix server infrastructure" to zos's own language "more crown crates"
  • hmr13.76preeb18_ESO
    My best ping in the game is 208-210. Usually 220-230. It is impossible to obtain the level of DPS that i see players with ping 50-80...And they still complain about the game! :D
  • Slick_007
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    nathan_bri wrote: »
    Nothing has changed on my end.

    fyi: 'you' will be used in the general sense, not the personal.

    one of tech supports favourite lines to hear from customers. Which inevitably gets proven incorrect in about 5-10 seconds because when you say nothings changed, you really mean 'you' didnt change anything, and you ignore the fact that computers are quite capable of doing things on their own, and even when you arent there. and well, you do change things too, but you just discount them because you feel they arent relevant. because being the expert you are, you know better.

    similar to 'but i couldnt have used all that data, i wasnt home.' but your computer was on wasnt it?

    and then there is ping. one of the worst things you can get customers to do, because once they know how to ping, they think they know what the numbers mean and then they use this to argue a point that they are totally wrong about. Ping didnt respond? its broken. except when its not, which is 99% of the time. Because ping is one diagnostic tool that can tell you some useful things but thats usually not what people think it tells them.
  • Pixel_Zealot
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    Europeans and Americans complain about server performance when they're running 50ms.

    Try doing any PVE or PVP content with 250ms at best! On server-busy days I'm looking at 300+ms constant with my 20mb line. It takes about 2-3 minutes just to log in, then another 2-3 minutes just to load all the players in my spawning area. And don't get me started on Cyrodil, I haven't joined anything PVP related in a year as I cannot participate due to intense lag.
    Dragonborn, huh? Was it your ma or your pa that was the dragon?
  • nathan_bri
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    Slick_007 wrote: »
    nathan_bri wrote: »
    Nothing has changed on my end.

    fyi: 'you' will be used in the general sense, not the personal.

    one of tech supports favourite lines to hear from customers. Which inevitably gets proven incorrect in about 5-10 seconds because when you say nothings changed, you really mean 'you' didnt change anything, and you ignore the fact that computers are quite capable of doing things on their own, and even when you arent there. and well, you do change things too, but you just discount them because you feel they arent relevant. because being the expert you are, you know better.

    similar to 'but i couldnt have used all that data, i wasnt home.' but your computer was on wasnt it?

    and then there is ping. one of the worst things you can get customers to do, because once they know how to ping, they think they know what the numbers mean and then they use this to argue a point that they are totally wrong about. Ping didnt respond? its broken. except when its not, which is 99% of the time. Because ping is one diagnostic tool that can tell you some useful things but thats usually not what people think it tells them.

    No, nothing changed on my end. My internet was just fine. To prove that, I logged into World of Warcraft and it took less than 10 seconds to arrive at my character screen. You would know that if you’d read through my postings on this thread, where I posted a screen shot of my character lambasting ZeniMax from inside WoW. And, while there are still no changes to any settings on my end, I can get onto the ESO servers just fine this morning. I have been a programmer for 35 years and an IT specialist for at least 20, so I understand how things operate. This is a server problem.
    Edited by nathan_bri on May 6, 2018 1:09PM
  • Smasherx74
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    Lag and CPU's have nothing to do with eachother so yea. Unless you mean fps.

    There is also memory leak problems. Recently upgraded to a Ryzen CPU, and I've noticed after doing a dungeon my framerate will be about 10-15 less than it is when I first start the game.

    They said this was fixed with 64bit ESO, yet it obviouslyt has not been fixed. On my old FX chip I knew this was a separate issue from the single core usage. But the memory leak related to particles still happens and drops frames about 10-15fps for me personally on R9 380.
    Master Debater
  • Jameliel
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    Vapirko wrote: »
    I don’t have much experience with other MMO but ESO lag does get but generally it seems fine. Granted sometimes it’s really unplayable, but this isn’t common. I mean o play from Asia and I can still successfully compete in PvP. Am I going to struggle against some of the best players in the US? Yes. Is it going to get weird in reallt big zerg battles? Yes. But there’s a big range between that and you should likely look into optimizing your setup if you have ongoing problems. And as others have said multi core is not lag it’s fps improvements.

    Nah...I play in Asia as well. Sure some extra ping is to be expected since there are no Asian servers. The problem is the horrible lag in PvP, random load screens, weird lag in some areas such as Vivec City, etc. Just because you don't have problems doesn't change anything. Many of us do. I built my machine from the ground up and it's above average. I'm not a child and I've played/play a lot of MMOs and other games. ESO is the worst when it comes to lag and similar issues.
  • ChefZero
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    I'm from Germany and playing on EU, most time in Cyrodiil my fps is +40 and ping 120-200. I've noticed lags in bigger fights without spikes in fps or ping. Is this also an argument to serverside performance issues?
    PC EU - DC only
  • LittlePinkDot
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    Im not having any of these problems on ps4.
  • amir412
    amir412
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    Kronuxx wrote: »
    Title says it all. Do something about your god awful connection to your servers ZOS. It's horrible. It's been horrible for years now. Multicore support will not improve horrible ping and packet data that gets lost when trying to connect to ZOS's potato servers. I know ZOS doesn't give a rat's ass, but I'd like to put this post up in the hopes that any potential new players who see this might get turned off by a game with god awful server performance. Skills firing off after 4 secs delays, people and npcs teleporting across the screen, are just a few things. I know I'm not the only one, and I know this is a major issue to many as noted in multiple polls with the overwhelming majority asking for a fix on server performance. Do something about it, otherwise state that you aren't instead of your generic moronic statements of "We're looking into it".

    I'd like to add, For the new comers.
    With each patch its getting worse and worse.

    * You can grind alot of time(better since u can change traits) to just found out that the set youre using not even affecting your dmg. just fake freaking stats.

    *Cyrodill is a joke - running into 24 players in 500 ms ping, is just not fun.

    *Battleground are a joke - Premade, and cancer builds are all there is there - If not, u literally just slay everything there with 1 skill.
    And also, BGS dont scale with chamption system, which is a system u have to grind alot - become useless in BGS.

    * Random crashs.

    *Broken skills that cant be dodgeable even tho they should.

    *No serious update for the major label this game sold for "Massive PVP FIGHTS, MEGA SERVERS (more like a PC running by a hamster)".

    * I think in the 4 years of playing, the only PVP event that actually was fun and rewarding was the last 1.

    * Ridicilous attempts to balance classes.

    * Major class / balance changing that will make u wanna quit the game after endless grinding u invested in sets/ classes.

    but...

    * This game offers the best theorycrafting ive ever seen.

    * Best combat ive ever seen, pve and pvp.

    * Most well polished NPC interactions, and pretty sick end game PVE content

    * When its not laggy and zergy, Even when its repetitive af, Cyrodill is still fun as hell, even after 4 years.



    Edited by amir412 on May 6, 2018 2:05PM
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