I am somewhat surprised this skill received so litte attention in the forums so far. For those who don't know the skill yet:
Time Stop - Freezes the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the cast before finally stunning them in place when the cast completes.
Borrowed Time - Enemies that are stunned have their next heal completely negated for a few seconds.
Time Freeze - Removes the cast time, but it takes longer to stun enemies.
It is a very cool designed ability with striking visual effects, and extremely powerful to crowd control a group of enemies. Especially in PvP I can see much use to control choke points like towers or keeps. Also in PvE, CCing trash pulls can go a long way in certain situations. However, I think the skill will find more application in PvP, especially because of the first morph which will negate player healing.
In fact, I think the skill is loaded with so many unique and powerful effects that it is subject to be abused by nearly any coordinated group/ player, and here's why:
- it provides a long lasting AoE stun to enemies without any downside. Every character can slot this skill once he unlocked the skill line. The only ability in the game that is comparable to such a strong CC mechanic is NBs fear trap morph, which needs a number of conditions to trigger.
- the first morph applies a unique 5k healing reduction, which by itself is extremly strong. On top of that, it also applies to the whole group of effected targets.
- the cast time is really fast, it offers just a tiny period for players to move out of the area and they get hindered by an increasing slow on top of that. Additionally, the caster gets major proctection as passive effect which almost neglects the susceptibility of the cast time.
- it comes at a comparibly low magicka cost of 4,3k magicka which is just slightly higher than single target CCs like Stonfist (DK), Fear (NB), Rune Prison (sorc), and so on. With cost reduction, this skill can easily be spammed on magicka specs.
- it has a 28m range and therefore can be spammed from keep walls, back lines or other safe spots. I think forcing the caster to expose himself by making the skill target the location around him would be better, but for now it has a huge casting range.
Now if this skill only effected one target, I think it would be perfectly in line with the available stuns the game provides at the moment. But given that it effects all enemies in its area and facing the strong effects it provides, I can already see Cyrodiil and BGs littered with glowing bubbles.
Comparing the skill with other skills that provide that strong group utility like Purge and Siege Shield, I think the most evident way to prevent abuse would be to
significantly increase the skill cost to at least 7k magicka.
I don't want the skills effect to change, since it is really unique and provide very interesting mechanics, but casting such a strong skill should come at a great expense with thorough timing.
Another option would be to
remove the range of the skill so players need to move to the location they want to stop, which makes them more susceptible and exposed to enemy attacks.
Again I think ZOS did a great job with the design of that skill, but such a versatile skill packed with powerful effects should come at a much greater expense than it currently does.
Happy to hear other thoughts to convince me of the opposite