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Which of the following proc valkyn skoria?

glavius
glavius
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Caltrops?
Hurricane?
Lightweight beast trap?
Poison injection?
Haunting curse?
Ballista?
Meteor (ground damage part)?
  • Checkmath
    Checkmath
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    everything but haunting curse.
  • FakeFox
    FakeFox
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    Should be everything except curse. Not 100% sure on that one thought.
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  • Gorrest
    Gorrest
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    Correct, curse is direct damage. However, ZoS tends to flip flop on it being a DoT and not being a DoT. So you usually have to test that skill each patch.
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  • Checkmath
    Checkmath
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    Gorrest wrote: »
    Correct, curse is direct damage. However, ZoS tends to flip flop on it being a DoT and not being a DoT. So you usually have to test that skill each patch.

    the flipping about haunting curse only is about which cp tree buffs its damage. i dont think that curse can proc skoria ever was the case.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Gorrest wrote: »
    Correct, curse is direct damage. However, ZoS tends to flip flop on it being a DoT and not being a DoT. So you usually have to test that skill each patch.

    I've seen some crazy changes over time on what is considered a DoT, what is direct damage, what procs what according to tooltips, it's amazing. There was a short time where Flurry procced Ravager besides being a DoT. I've seen casting Quick Cloak proccing Red Mountain without an enemy in sight, even Night Terror proccing Skoria. Point is, if you want to make sure, better test it every update.
  • Checkmath
    Checkmath
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    but ravager is procced by melee damage, not by direct damage....so actually flurry should proc it. same goes for puncturing strikes, they both should proc ravager, otherwise this set wouldnt be that popular for stamplars in pvp.
    Edited by Checkmath on May 4, 2018 1:52PM
  • Wetshirt
    Wetshirt
    Soul Shriven
    Everything that can proc Red Mountain does that without dealing damage: Blockade, Endless Hail, Blade Clock etc. I play this set in BGs on my MagWarden for fun paired with Valkyn. I usually try to aim the Blockade of frost, but even if enemy players run out of it, it procs on CD.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Wetshirt wrote: »
    Everything that can proc Red Mountain does that without dealing damage: Blockade, Endless Hail, Blade Clock etc. I play this set in BGs on my MagWarden for fun paired with Valkyn. I usually try to aim the Blockade of frost, but even if enemy players run out of it, it procs on CD.

    But the tooltip states "when you deal damage with a weapon ability...", not "when you use..."
    Checkmath wrote: »
    but ravager is procced by melee damage, not by direct damage....so actually flurry should proc it. same goes for puncturing strikes, they both should proc ravager, otherwise this set wouldnt be that popular for stamplars in pvp.

    Should
    Edited by Chilly-McFreeze on May 4, 2018 3:36PM
  • Waffennacht
    Waffennacht
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    I don't believe flurry ever counted as melee for wefr
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  • Chilly-McFreeze
    Chilly-McFreeze
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    I don't believe flurry ever counted as melee for wefr

    iLg0jim.png
  • Checkmath
    Checkmath
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    I don't believe flurry ever counted as melee for wefr

    iLg0jim.png

    wow thats a really low uptime on ravager, no?
    i mean you shuld be able to proc it much faster with flurry, since it counts as multiple attacks, so per flurry you should have a 32-40% chance to proc ravager. for that proc chance the uptime is very low.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Checkmath wrote: »
    I don't believe flurry ever counted as melee for wefr

    iLg0jim.png

    wow thats a really low uptime on ravager, no?
    i mean you shuld be able to proc it much faster with flurry, since it counts as multiple attacks, so per flurry you should have a 32-40% chance to proc ravager. for that proc chance the uptime is very low.

    It was just for demonstrating purpose. But yes, this is exactly what I mean. It seems like only the last hit did count as melee. IIrc most patches you couldn't proc ravager with flurry at all. However, it underlines that zeni is a bit inconsistent on their mechanics.
    Edited by Chilly-McFreeze on May 5, 2018 1:11PM
  • Ankael07
    Ankael07
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    Every skill above except Curse. All the better if you combine them cause each of them add 8% chance with every tick.
    Edited by Ankael07 on May 5, 2018 1:17PM
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  • Skullstachio
    Skullstachio
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    Caltrops?
    Yes, although one of the morphs may have a direct damage part upon activation.

    Hurricane?
    I am not quite sure but it should be according to the feedback of the other comments.

    Lightweight beast trap?
    Yes, after the initial trigger upon an enemy stands on it.

    Poison injection?
    After the direct damage from its activation.

    Haunting curse?
    Negatory, it deals direct damage after a few seconds, twice since haunting curse grants a second explosion.

    Ballista?
    50-50 on this one. (Quite frankly, I don't use this one often.)

    Meteor (ground damage part)?
    Definitely.

    Dually note, flurry Deals Direct damage on the final hit while the four other hits are considered damage over time which in turn, can proc specific sets such as Valkyn Skoria.
    Edited by Skullstachio on May 5, 2018 1:32PM
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    @Alpha-Lupi Dually note, flurry Deals Direct damage on the final hit while the four other hits are considered damage over time which in turn, can proc specific sets such as Valkyn Skoria.

    Going to need to see the receipts on this statement, all hits are considered dots, they all get buffed by thaumaturge and the last hit does not proc nerienth, so I am curious what makes you thing this.
    Edited by Lightspeedflashb14_ESO on May 7, 2018 9:36AM
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