Apache_Kid wrote: »Having a low CP healer is never going to be much of an issue. If that was a damage dealer, the run might have been a little different. I would've probably kept the healer but if there was a DD who was cp 173 in a vet DLC i would've voted to kick.
Glad your run went great. Always fun to get all those achievements at one time.
VaranisArano wrote: »In Summerset, players have to be CP 300 to queue for Vet DLC dungeons.
So its awesome that your run was great and the CP 173 healer was fantastic. Its a great example of why not to judge a player by their CP. I'm glad to hear it, since I'm of the option that everyone should get a chance to show they can handle themselves.
But its not like ESO isn't also changing to reflect the reality that most players need higher CP to PUG Vet DLC dungeons effectively.
Apache_Kid wrote: »Having a low CP healer is never going to be much of an issue. If that was a damage dealer, the run might have been a little different. I would've probably kept the healer but if there was a DD who was cp 173 in a vet DLC i would've voted to kick.
Glad your run went great. Always fun to get all those achievements at one time.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Considering I first completed vWGT with 73CP as a tank...back before the nerfed the inhibitor into the ground countless times, I really dont understand why people automatically vote to kick anyone. I mean...I have sucessfully completed vROM with a CP173 and CP220 DPS just fine, people seem to act as if its the CP that matters...it doesn't matter very much honestly as long as its over 160...at that point its really up to player skill...and some people level toons almost entirely in dungeons(I know I do, even on my first toon, over half my time was spent in dungeons grinding to VR16) so some players may well surprise you.
Apache_Kid wrote: »Having a low CP healer is never going to be much of an issue. If that was a damage dealer, the run might have been a little different. I would've probably kept the healer but if there was a DD who was cp 173 in a vet DLC i would've voted to kick.
Glad your run went great. Always fun to get all those achievements at one time.
vamp_emily wrote: »I'm sure it would be a different story if the low CP was a dps instead of a healer.
I don't kick any players from dungeons but when I see a low DPS CP character in a Vet DLC dungeon I know it will not end well.
Anotherone773 wrote: »Apache_Kid wrote: »Having a low CP healer is never going to be much of an issue. If that was a damage dealer, the run might have been a little different. I would've probably kept the healer but if there was a DD who was cp 173 in a vet DLC i would've voted to kick.
Glad your run went great. Always fun to get all those achievements at one time.
As a healer, ive ran with some high cp characters that couldnt manage 10k dps, that couldnt take a hit, and that died every 5 minutes on trash. Ive ran with some low cp players that could hit 30k dps, moved like a cat, and knew mechanics. Which do you think i rather run with?
Ive also ran with high cp tanks that just want to ignore taunting anything and swing a two hand. You have no idea how hard it is to heal a group when the tank wants to just DPS everything and your getting the *** beat out of you and trying to keep the actual DPS alive while the tank is all impressed with himself and telling everyone that he is carrying them.
In real life, ive had carpenters with 2 years of experience in their early 20s that were brilliant. Ive had carpenters in their late 40s with 20 years of experience that could *** up an anvil with a rubber mallet.
CP means nothing, experience means nothing. Life lesson.
DMuehlhausen wrote: »Apache_Kid wrote: »Having a low CP healer is never going to be much of an issue. If that was a damage dealer, the run might have been a little different. I would've probably kept the healer but if there was a DD who was cp 173 in a vet DLC i would've voted to kick.
Glad your run went great. Always fun to get all those achievements at one time.
But why? For all you know they have been getting pulled through all vet trials and dungeons and being given gear and could be in full gold gear with the best setup and know their class. Sure they don't have max CP points used in the constellations, but that couple % points are going to make that big of a difference ultimately.
I'm glad they are changing it to 300 I guess in Summerset. Though if any change needs to happen you should be CP 160 and be able to queue for any dungeon. I've completed the DLC dungeons, most of them with people below 300. And sure I've gotten through the original ones with people below 160. I do think though you should at least be the same level as the mobs you are going to be fightning before you can queue for the content.
Anotherone773 wrote: »Apache_Kid wrote: »Having a low CP healer is never going to be much of an issue. If that was a damage dealer, the run might have been a little different. I would've probably kept the healer but if there was a DD who was cp 173 in a vet DLC i would've voted to kick.
Glad your run went great. Always fun to get all those achievements at one time.
As a healer, ive ran with some high cp characters that couldnt manage 10k dps, that couldnt take a hit, and that died every 5 minutes on trash. Ive ran with some low cp players that could hit 30k dps, moved like a cat, and knew mechanics. Which do you think i rather run with?
Ive also ran with high cp tanks that just want to ignore taunting anything and swing a two hand. You have no idea how hard it is to heal a group when the tank wants to just DPS everything and your getting the *** beat out of you and trying to keep the actual DPS alive while the tank is all impressed with himself and telling everyone that he is carrying them.
In real life, ive had carpenters with 2 years of experience in their early 20s that were brilliant. Ive had carpenters in their late 40s with 20 years of experience that could *** up an anvil with a rubber mallet.
CP means nothing, experience means nothing. Life lesson.
The_Brosteen wrote: »I bet this happened on pc na. I once had someone tell me they wouldnt do darkshade 2 on vet with anyone lower than 500cp or a dps with less than 30k.
Darkshade 2. This person felt it warranted 30k dps requirement. It ain't that serious. You could have 30k group dps and finish fine.
Just the mentality of alot of people on pc na, kinda ridiculous.
FloppyTouch wrote: »I'm fine with a low cp healer not like they are really needed in most cases any heals are better then none. It's when the low cp player is a tank or dps that makes vet dungeons suck
Priyasekarssk wrote: »Considering I first completed vWGT with 73CP as a tank...back before the nerfed the inhibitor into the ground countless times, I really dont understand why people automatically vote to kick anyone. I mean...I have sucessfully completed vROM with a CP173 and CP220 DPS just fine, people seem to act as if its the CP that matters...it doesn't matter very much honestly as long as its over 160...at that point its really up to player skill...and some people level toons almost entirely in dungeons(I know I do, even on my first toon, over half my time was spent in dungeons grinding to VR16) so some players may well surprise you.
Do you really complete it in veteran hard mode ? CP levels for DPS does matter a lot for hard mode. DPS has to be both skilled as well as above 300 CP+. For veteran hardmode, you need atleast 50000+ single target with 2 dps combined with good sustain. DPS may be skilled , but you cannot get those numbers. If you want people to agree, put a video of DLC dungeons on hard mode with 2 DPS on below 200 CP levels.
No one will believe the comments, unless its proved. Majority of vet hardmode is DPS race. And DPS CP levels matter a lot in addition to his skills.
Again many of the decent max CP players dont kick. They simply leave themselves telling some blah blah.
Priyasekarssk wrote: »Considering I first completed vWGT with 73CP as a tank...back before the nerfed the inhibitor into the ground countless times, I really dont understand why people automatically vote to kick anyone. I mean...I have sucessfully completed vROM with a CP173 and CP220 DPS just fine, people seem to act as if its the CP that matters...it doesn't matter very much honestly as long as its over 160...at that point its really up to player skill...and some people level toons almost entirely in dungeons(I know I do, even on my first toon, over half my time was spent in dungeons grinding to VR16) so some players may well surprise you.
Do you really complete it in veteran hard mode ? CP levels for DPS does matter a lot for hard mode. DPS has to be both skilled as well as above 300 CP+. For veteran hardmode, you need atleast 50000+ single target with 2 dps combined with good sustain. DPS may be skilled , but you cannot get those numbers. If you want people to agree, put a video of DLC dungeons on hard mode with 2 DPS on below 200 CP levels.
No one will believe the comments, unless its proved. Majority of vet hardmode is DPS race. And DPS CP levels matter a lot in addition to his skills.
Again many of the decent max CP players dont kick. They simply leave themselves telling some blah blah.
lol, this is vWGT I am talking about... vet HM DOES NOT take 50k combined DPS....thats a flat out lie...I have rarely seen a group maintain that type of DPS on Kena while dealing with all the rest of the mechanics there. Most times group DPS on Kena is about 30k or so because of all the movement required, the DPS pause while she is under shield...the DPS pause while the DPS focus the atro etc, at least according to combat metrics. Anyway, the point is that high DPS is only required for a few vet DLCs in the game...50k combined is needed for...the tree minder in vROM, its needed for... the Earthgore Amalgam in vBF...for Domihaus in vFH...and that's all that comes to mind at the moment, the rest can be completed with lower DPS with a good knowledge of mechanics.
p.s. Oh, and that rock atro boss in vBF can be a real pain if the DPS isnt high enough for his burn phase
Priyasekarssk wrote: »Considering I first completed vWGT with 73CP as a tank...back before the nerfed the inhibitor into the ground countless times, I really dont understand why people automatically vote to kick anyone. I mean...I have sucessfully completed vROM with a CP173 and CP220 DPS just fine, people seem to act as if its the CP that matters...it doesn't matter very much honestly as long as its over 160...at that point its really up to player skill...and some people level toons almost entirely in dungeons(I know I do, even on my first toon, over half my time was spent in dungeons grinding to VR16) so some players may well surprise you.
Do you really complete it in veteran hard mode ? CP levels for DPS does matter a lot for hard mode. DPS has to be both skilled as well as above 300 CP+. For veteran hardmode, you need atleast 50000+ single target with 2 dps combined with good sustain. DPS may be skilled , but you cannot get those numbers. If you want people to agree, put a video of DLC dungeons on hard mode with 2 DPS on below 200 CP levels.
No one will believe the comments, unless its proved. Majority of vet hardmode is DPS race. And DPS CP levels matter a lot in addition to his skills.
Again many of the decent max CP players dont kick. They simply leave themselves telling some blah blah.
lol, this is vWGT I am talking about... vet HM DOES NOT take 50k combined DPS....thats a flat out lie...I have rarely seen a group maintain that type of DPS on Kena while dealing with all the rest of the mechanics there. Most times group DPS on Kena is about 30k or so because of all the movement required, the DPS pause while she is under shield...the DPS pause while the DPS focus the atro etc, at least according to combat metrics. Anyway, the point is that high DPS is only required for a few vet DLCs in the game...50k combined is needed for...the tree minder in vROM, its needed for... the Earthgore Amalgam in vBF...for Domihaus in vFH...and that's all that comes to mind at the moment, the rest can be completed with lower DPS with a good knowledge of mechanics.
p.s. Oh, and that rock atro boss in vBF can be a real pain if the DPS isnt high enough for his burn phase
Priyasekarssk wrote: »Considering I first completed vWGT with 73CP as a tank...back before the nerfed the inhibitor into the ground countless times, I really dont understand why people automatically vote to kick anyone. I mean...I have sucessfully completed vROM with a CP173 and CP220 DPS just fine, people seem to act as if its the CP that matters...it doesn't matter very much honestly as long as its over 160...at that point its really up to player skill...and some people level toons almost entirely in dungeons(I know I do, even on my first toon, over half my time was spent in dungeons grinding to VR16) so some players may well surprise you.
Do you really complete it in veteran hard mode ? CP levels for DPS does matter a lot for hard mode. DPS has to be both skilled as well as above 300 CP+. For veteran hardmode, you need atleast 50000+ single target with 2 dps combined with good sustain. DPS may be skilled , but you cannot get those numbers. If you want people to agree, put a video of DLC dungeons on hard mode with 2 DPS on below 200 CP levels.
No one will believe the comments, unless its proved. Majority of vet hardmode is DPS race. And DPS CP levels matter a lot in addition to his skills.
Again many of the decent max CP players dont kick. They simply leave themselves telling some blah blah.
lol, this is vWGT I am talking about... vet HM DOES NOT take 50k combined DPS....thats a flat out lie...I have rarely seen a group maintain that type of DPS on Kena while dealing with all the rest of the mechanics there. Most times group DPS on Kena is about 30k or so because of all the movement required, the DPS pause while she is under shield...the DPS pause while the DPS focus the atro etc, at least according to combat metrics. Anyway, the point is that high DPS is only required for a few vet DLCs in the game...50k combined is needed for...the tree minder in vROM, its needed for... the Earthgore Amalgam in vBF...for Domihaus in vFH...and that's all that comes to mind at the moment, the rest can be completed with lower DPS with a good knowledge of mechanics.
p.s. Oh, and that rock atro boss in vBF can be a real pain if the DPS isnt high enough for his burn phase
MajesticHaruki wrote: »Good story. Now replace one of the high cp dds with a 173cp and read the scroll. Tell me what happens after the second immunity phase of molag kena.
DPS should not include dps idle time.
Grendel_at_ESO wrote: »I find it funny how PvE is taken so seriously in this game. I have mostly played PvP games for the last 20 years or so and I've seen this attitude there but usually the PvE carebears are pretty good at helping out new players, not here though, seems to be the other way around.