Considering how many sources of anti-dodge rolling there are in this game I think this set is on the weak side. Should it nerfed? Ultimately I would say yes, but there's a long list of anti-dodge rolling abilities/sets that need to be nerfed before/with it. Considering how tanky players have gotten with damage shields and mitigation this set is a great means of combating such play styles. I just hope Sload's Semblance can't stack on the same individual like curse can.
Murador178 wrote: »Considering how many sources of anti-dodge rolling there are in this game I think this set is on the weak side. Should it nerfed? Ultimately I would say yes, but there's a long list of anti-dodge rolling abilities/sets that need to be nerfed before/with it. Considering how tanky players have gotten with damage shields and mitigation this set is a great means of combating such play styles. I just hope Sload's Semblance can't stack on the same individual like curse can.
This is set is especially strong vs stam nbs(no cloak), mag nbs, sorcs without mutagen and templars
Murador178 wrote: »
Murador178 wrote: »
Which damage shields are too strong as it is so it sounds like this set is a good thing
Murador178 wrote: »
Which damage shields are too strong as it is so it sounds like this set is a good thing
Except that not fixing the underlying problem but instead going for bandaid fixes isn´t only lazy but also bad for the game.
So...a 10% chance to proc what amounts to 4800 damage over 6 seconds?(halve that for PvP at 2400). Sorry, I fail to see that this will be much problem, not to mention the fact you have to DAMAGE the enemy first...meaning you must first TAKE THEIR SHIELDS DOWN to apply this, since otherwise the damage is simply absorbed. At least according to the way its worded...maybe I am wrong, but 2400 damage over 6 seconds doesn't seem particularly strong. Am I missing something?
Oblivion damage not only ignores block and damage shields, but also resistances, maim and protection. I have trouble taking you serious when you say other sources of it are fine, too.
Murador178 wrote: »This is set is especially strong vs stam nbs(no cloak), mag nbs, sorcs without mutagen and templars
So...a 10% chance to proc what amounts to 4800 damage over 6 seconds?(halve that for PvP at 2400). Sorry, I fail to see that this will be much problem, not to mention the fact you have to DAMAGE the enemy first...meaning you must first TAKE THEIR SHIELDS DOWN to apply this, since otherwise the damage is simply absorbed. At least according to the way its worded...maybe I am wrong, but 2400 damage over 6 seconds doesn't seem particularly strong. Am I missing something?
arkansas_ESO wrote: »I get why they chose a damage type that isn't affected by any CP or gear bonuses to help the set work for the hybrid builds it was intended for, but Oblivion damage shouldn't be this easy to obtain for how many things it ignores (battle spirit, resistances, shields, maim, protection, etc.)
Oblivion damage not only ignores block and damage shields, but also resistances, maim and protection. I have trouble taking you serious when you say other sources of it are fine, too.
The point of oblivion damage is to ignore block, shields, resistances and mitigation. The reason is to encourage those types of builds to consider other options either defensively (more healing vs. block/shielding) or offensively (more damage to force pressure on the attacker using oblivion damage). This is where sloads comes in to play, even if you were to pressure a player using sloads, the proc rate/type is occurring through any damage even when the player is on the defensive.
Other sources of oblivion damage have been and are still fine and are not over performing. Unless I'm missing something we'd be seeing tons of Knight-Slayer plus oblivion damage enchant builds if it was over performing, which I'm just not seeing.
arkansas_ESO wrote: »I get why they chose a damage type that isn't affected by any CP or gear bonuses to help the set work for the hybrid builds it was intended for, but Oblivion damage shouldn't be this easy to obtain for how many things it ignores (battle spirit, resistances, shields, maim, protection, etc.)
And undodgeable attacks shouldn't hit for ridiculous amounts of damage, but we have Soul Assault, Zaan, Destro Ult, Radiant Destruction, Curse, etc. All of which you can absorb with damage shields.
So...a 10% chance to proc what amounts to 4800 damage over 6 seconds?(halve that for PvP at 2400). Sorry, I fail to see that this will be much problem, not to mention the fact you have to DAMAGE the enemy first...meaning you must first TAKE THEIR SHIELDS DOWN to apply this, since otherwise the damage is simply absorbed. At least according to the way its worded...maybe I am wrong, but 2400 damage over 6 seconds doesn't seem particularly strong. Am I missing something?
Considering how many sources of anti-dodge rolling there are in this game I think this set is on the weak side. Should it nerfed? Ultimately I would say yes, but there's a long list of anti-dodge rolling abilities/sets that need to be nerfed before/with it. Considering how tanky players have gotten with damage shields and mitigation this set is a great means of combating such play styles. I just hope Sload's Semblance can't stack on the same individual like curse can.
Am I the only one that thinks this set won't be a big deal?
Considering how many sources of anti-dodge rolling there are in this game I think this set is on the weak side. Should it nerfed? Ultimately I would say yes, but there's a long list of anti-dodge rolling abilities/sets that need to be nerfed before/with it. Considering how tanky players have gotten with damage shields and mitigation this set is a great means of combating such play styles. I just hope Sload's Semblance can't stack on the same individual like curse can.
Enjoy some undogeable Sloads damage proced by all the undogeable damage on top of all the undogable damage.
Waffennacht wrote: »
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Considering how many sources of anti-dodge rolling there are in this game I think this set is on the weak side. Should it nerfed? Ultimately I would say yes, but there's a long list of anti-dodge rolling abilities/sets that need to be nerfed before/with it. Considering how tanky players have gotten with damage shields and mitigation this set is a great means of combating such play styles. I just hope Sload's Semblance can't stack on the same individual like curse can.
Enjoy some undogeable Sloads damage proced by all the undogeable damage on top of all the undogable damage.
I don't mind Sload's being undodgeable as long as you can't block it nor shield it either. It's the unfairness that I can't stand.