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Why are there no "Aldmeris" ruins in Summerset like Auridon?

RVFFVS
RVFFVS
If we analyze all Elven ruins scattered by Tamriel, including Auridon, (excluding dwemers, logically) we might assume that they deal with an ancestral architectural style, which could be called typically "Aldemeri" or "Old Aldemeri". The existing ruins at Summerset could even be classified as "Late Aldemeri" or "Old Altmer", but there should also be remnants of this ancestral architectural style (typical Aldemeri) common to all elven "clans" who later came into separate races. Also missing references of the previous occupation of the island by the Sloads.
Edited by RVFFVS on April 30, 2018 3:38AM

Best Answer

  • Aliyavana
    Aliyavana
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    I think first hold needs to be updated to mainland altmer architecture since it was the first aldmeri settlemeny
    Zebendal- Stam Sorc, PC NA
  • Chaos2088
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    The Mer ruins across Tamriel are of the Ayleids not Aldmer.

    The Altmer are what is left over from the Aldmer, so the buildings in Summerset are Aldmer.

    Lore masters please correct me if I am wrong. :)
    @Chaos2088 PC EU Server | AD-PvP
  • MLGProPlayer
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    Chaos2088 wrote: »
    The Mer ruins across Tamriel are of the Ayleids not Aldmer.

    The Altmer are what is left over from the Aldmer, so the buildings in Summerset are Aldmer.

    Lore masters please correct me if I am wrong. :)

    This is my understanding as well.

    The Ayleids were daedra-worshipping Aldmer that moved from Summerset to mainland Tamriel (much like the Chimer). The Aldmer who stayed on Summerset and continued to worship the 8 Divines were eventually renamed to the Altmer. Think of it as the Hellenistic Greeks becoming the Byzantine Greeks. They are just an evolution of the same culture.
    Edited by MLGProPlayer on April 30, 2018 8:00AM
  • adriant1978
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    The same style was used for Aldmer (or ancient Altmer, not sure exactly when one became the other) ruins in Auridon such as Tanzelwil and for Ayleid ruins in other zones.

    This might just be lazy recycling of assets, or it might indicate a common Aldmeri architectural style which the Ayleids carried with them to mainland Tamriel.
  • AEAltadoonPadhome
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    Personally I think in Auridon they indeed recycled the Ayleid ruins invented in TESIV:Oblivion.
    Now they are making up for that by creating new architecture for summerset.
    If you want a lore explanation, perhaps some Ayleids that fled cyrodiil during the Alessian rebellion ended up in Auridon, just like some fled to Valenwood. However, ruins like Tanzelwil have a function in the rites of legitimizing the Queen of the Dominion as we see in the quest, so that contradicts it.

    I assume it is retconned because it is "boring and therefore wrong (tm)"
  • adriant1978
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    A whole bunch of new Redguard architecture and decorations were added with the Thieves Guild which are seen nowhere in Alik'r or Bangkorai, so they have form on the whole "we are making fancy new stuff for the DLCs even if it contradicts what we put in the base game" front.
  • WhiteCoatSyndrome
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    Personally I think in Auridon they indeed recycled the Ayleid ruins invented in TESIV:Oblivion.
    Now they are making up for that by creating new architecture for summerset.
    If you want a lore explanation, perhaps some Ayleids that fled cyrodiil during the Alessian rebellion ended up in Auridon, just like some fled to Valenwood.

    Other way around - Firsthold was first, hence the name. Note also that an alternate name for the Ayleids is 'Heartland High Elves.'
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
  • Earrindo
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    I am continually perplexed by their apparent distaste for introducing new art assets to older zones.

    Why not replace the ayleid ruins on auridon with the new aldmeri ruins? I cant imagine that players would be angry. They didnt have the time/resources at launch to make separate aldmeri ruins.
    Ok.
    Now they have them, so lets spruce up an older zone with the newer assets?

    Morrowind has a number of glaring examples that would truly benefit from the assets in the chapter. Ordinators, anything involving House Hlaalu, Redoran or Telvanni, shrines, clutter, furnishings etc.

    I would find it to be a great way to breathe some new life back into older zones, as well as showing off the better assets made for the chapters and DLC.

    Just a thought for a future update perhaps.
  • adriant1978
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    Earrindo wrote: »
    I am continually perplexed by their apparent distaste for introducing new art assets to older zones.

    Bottom line is, unfortunately, the bottom line. They don't make any money through doing this as they can't sell it in the Crown Store, so they won't spend developer and artist time on it.

    Only times they will revisit the base game zones is to add things which enable new features (duelling arenas, jewellery crafting stations) especially if those new features are attached to some kind of monetization.

  • Lord_Ninka
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    Probably because the two zones aren't designed by the same people at the same time.

    If you need an in-universe explanation then I suppose you could pretend the Altmer don't care as much about clearing up the ruins of their buffer-island as they care about keeping the mainland neat.
    Edited by Lord_Ninka on April 30, 2018 12:55PM
  • Chaos2088
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    Earrindo wrote: »
    I am continually perplexed by their apparent distaste for introducing new art assets to older zones.

    Why not replace the ayleid ruins on auridon with the new aldmeri ruins? I cant imagine that players would be angry. They didnt have the time/resources at launch to make separate aldmeri ruins.
    Ok.
    Now they have them, so lets spruce up an older zone with the newer assets?

    Morrowind has a number of glaring examples that would truly benefit from the assets in the chapter. Ordinators, anything involving House Hlaalu, Redoran or Telvanni, shrines, clutter, furnishings etc.

    I would find it to be a great way to breathe some new life back into older zones, as well as showing off the better assets made for the chapters and DLC.

    Just a thought for a future update perhaps.

    I think maybe not this year, but sometime soon the base game will be getting a visual update to match it to the same quality as the current dlc zones and alot of what you stated like Dunmer houses motifs on NPCs etc, Aldmer ruins etc will be updated then.
    @Chaos2088 PC EU Server | AD-PvP
  • RVFFVS
    RVFFVS
    Thinking about the "clearing up ruins" in Summerset, this might explain the architecture of the Crystal Tower entrance and the situation of Alinor and Lilandril, but would indicate an unusual "disregard" of the Altmer culture if we look at Skywatch. This cultural problem would also worsen in thinking of the work they had to remove all the "ancestral" traits of their culture in "rebuilding" all cities or keeps, which were later abandoned as well ...

    Yes, the introduction of new styles is very cool, but I am attached to coherence, even in a fantasy worlds. So if there is no way (yet) to modify Auridon, "traces" of Admeris ruins should be placed in Summerset, even with the prevalence of this "new style" Altmer.
    Edited by RVFFVS on April 30, 2018 4:11PM
  • Hymzir
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    RVFFVS wrote: »
    Yes, the introduction of new styles is very cool, but I am attached to coherence, even in a fantasy worlds. So if there is no way (yet) to modify Auridon, "traces" of Admeris ruins should be placed in Summerset, even with the prevalence of this "new style" Altmer.

    On a principle level, I agree with you. And back before Summerset hit PTS and we could check things out for ourselves, I made a point about there better being some Auridon type Aldmer ruins on the main isle, or internal consistency is thrown outta the window.

    I also expected there to be some, since they already had the assets and did not really think ZOS would allocate resources in coming up with completely new stuff. I expected them to expand the existing stuff, not replace it with a whole another set. But, well... They went that way in the end, and now people are even more confused about Elder Scroll lore.

    However, I am not all that surprised about this state of things either, 'cause like I said, design choices do not follow established lore first and foremost, they follow what ever the current crowd of devs consider cool and hip and sellable at the time.

    This happened with the Dwemer back in Skyrim - Remember how Dwemer stuff used to look in Morrowind? (The game, not the chapter that is.) Remember how they ended up looking in Skyrim? Before Skyrim happened, fans made several mods for Oblivion featuring Dwemer stuff in the Morrowind style, and my own build for that game has a bunch of them dotting the border between Cyrodiil and Morrowind.

    But then came Skyrim, Bethesda decided to "update" the look, and that is the one we got for ESO as well. And now ESO Morrowind has Skyrim style Dwemer ruins...

    If Bethesda will do any part of Summerset for TES6, I would not be all that surprised if the style will change once more. Although, I think that TES6 might indeed take place in Akavir and not Tamriel - the reason being that Tamriel is reserved for ESO from henceforth, and the guys at Bethesda will go do their own thing elsewhere on Nirn.
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