Inspiration Weapon - Arbalest
Dwemer Siege Bow Skills
Active Abilities
Ultimate:
Loaded Bolt (Channeled) (100 Ultimate or 83 depending on Morphs) (clarify)
*Comprised of your current bolt schematics and winch. (or uses the base for unmorphed/unlearned skills)*
Utilizes the current Winch
-(Channeled: Instant - Lower Cost/Damage or Longer Range)
-(105% WD or 63% WD + 10% Stamina or 6% Stamina)
Current Elemental Bolt Effect (Added Elemental Damage: Stun on Status or Always Status proc).
-(Magic Damage can be increased with Infused/Torug's)
-(+1,350 Magic Damage
and 100% Status
or + 405 Magic Damage and Stun if Target suffers from a Status Effect)
Morph 1: Adds the Current Explosive Bolt Effect (Added Direct Damage: Increased Direct Damage or Bleed)
-(11% WD + 1% Stamina
or 95% WD + 9% Stamina AoE Bleed over 8s)
Morph 2: Adds the Current Soul Bolt Effect (Magicka Damage: Mag Return or Mag Execute)
-(+1,350 Magic Damage
and +200% of Magic Damage if below 25%
or +100% of Magic Damage returned as Magicka)
1:
Winched Bolt (Channeled) (3240 Stamina)
After channeling for 1s, fires a bolt that has been drawn back more than normal.
-(168% WD + 16% Stamina)
Morph 1: Lever Winch - Becomes Instant Cast with reduced cost and damage.
-(105% WD + 10% Stamina) (2700 Stamina)
Morph 2: Siege Winch - Increases the Range by 10m
2:
Elemental Bolt (105% WD + 10% Stamina) + ((105% SD + 10% Magicka) Over 8 seconds) (2295 Stamina)
A Bolt saturated with Magicka that pierces and pulses Magicka into an enemy over 8 seconds. Damage type can change depending on your current Weapon Enchantment.
With no Weapon Enchantment, damage type is Magic
All non-damage enchantments damage type is Magic
Oblivion damage enchantment damage type is Magic
Fire damage enchantment damage type turns this to Fire
Shock damage enchantment damage type turns this to Shock
Disease damage enchantment damage type turns this to Disease
Etc.
Morph 1: Elemental Tether - While afflicted with the DoT, if the enemy is attacked with this ability again, a status effect occurs with twice the duration.
Morph 2: Elemental Burst - If the enemy is currently afflicted with a status effect, they are stunned, and take an additional (Magicka Scaling Direct Damage)
3:
Explosive Bolt (AoE Spammable)
Ground Cast AoE damage.
-(63% WD + 6% Stamina) (2754 Stamina)
Morph 1: Shaped Bolt - Changes to Target Cast, Applies Major Fracture to the Primary Target for 8s and increases the Damage done to the Primary Target by this ability (Now 74% WD + 7% Stamina to Target + Previous AoE to surrounding)
Morph 2: Shrapnel Bolt - Applies a bleed to all enemies hit over 8s. (Bleed Damage: (95% WD + 9% Stamina)
4:
Soul Bolt (Utility or Single Target Execute) (2295 Stamina) (rework)
Bolt tipped with a small soul gem. Deals Physical Damage and some Elemental Damage (Increased by Infused and Torugs - dependent on weapon enchantment), applies Minor Maim for 8s
-(47% WD + 4.5% Stamina + 2,700 Elemental Damage at max Rank Morph)
Morph 1: (Soul Link) Restores 100% of the Elemental Damage done as Magicka.
Morph 2: (Soul Crush) +300% Elemental Damage to targets under 25% health.
5:
Calibrate (Passive Offensive Grants Major Brutality while slotted and Siege Bow is equipped - Active grants increased Critical bonuses) (2,160 Stamina)
-Gain Major Brutality while slotted.
-Activate to gain Major Savagery for 30s
Morph 1: Fine Tune: Grants Minor Force for half the duration.
Morph 2: Jury-Rig: Your fully charged Heavy Attacks ignore target Physical Resistance.
Passives
Trained Eye - Increases the range of your Crossbow Abilities by 5/10m
Marksman - Reduced Cost (rework)
Hard Release - Your Crossbow abilities ignore 750/1500 Physical Resistance, increased to 2000/4000 against targets within 5m.
Mechanical Assistance - Heavy Attacks restore 10%/20% more stamina.
Streamlined - Each slotted Siege Bow ability reduces the Cost of your Siege Bow abilities by 3/5%