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Require C300 for Part 2 Vets AND make Normal the default for Random Dungeon Finder

AlienatedGoat
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I actually liked that DLC Vets were changed to require C300. I know it doesn't fix all the issues with the requirements needed to clear those dungeons, but it certainly eliminated a big chunk of the problems incurred by having underlevelled and undergeared players queue into a dungeon they weren't prepared for.

Unfortunately, it's not enough. You can still get unprepared players in dungeons like vCoA2, and it causes significant hardship for many. On top of that, since Random Dungeon Finder defaults to Veteran when you open the screen, there are tons of players that queue into Vets by accident and don't realize it until it's too late, causing both themselves and other players unnecessary strife.

The fixes are quite simple:
  • apply the same C300 requirement to Part 2 Vet dungeons
  • make Random Dungeon Finder default to Normal when you open it

I think that would go a long way to further preventing issues with unprepared players.

Again, it won't fix everything. But it fixes enough.

Edited by AlienatedGoat on April 24, 2018 9:53PM
PC-NA Goat
  • AlienatedGoat
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    Anyone got any thoughts?
    PC-NA Goat
  • Yakidafi
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    V2 dungeons are almost as easy as v1 imo. Some are easier than the v1 version.

    Vcoa2 got casualized pretty hard until skoria recently. Hm could offer problem if the dps is lacking and not a single person even the tank cant take the dmg after the last island is gone.

    From my point of view I don't see the problem with having a cp1 in v2 dungeons if they want to go at it, I will tank them with my dd anyway.

    I don't think many players will do vdungeons until cp 160 also.
    is not cp 160 the limit for v2 dungeons? I don't remember.

    I have done scalecaller and fang lair and the other dlc dungeons with sub 300 party, with only me above 300 a couple of times. If that is of any interest.
    Edited by Yakidafi on April 25, 2018 1:36AM
    Moons and sands shall be your guide and path.
    PC EU/NA
  • 1mirg
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    Phage wrote: »
    Anyone got any thoughts?
    Considering that most I chat with think dungeon finder is broken cause they always get hour long q time estimates. I don't think restricting more of it will be wise.
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  • DuskMarine
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    Phage wrote: »
    Anyone got any thoughts?

    to be honest vet dungeons do not need a cp cap at all cause their to easy to do. but vet trials on the other hand should be where you should be around 300+ cp.
  • AlexTheLion
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    Am I missing something here because I’ve been running DLC dungeons on my under CP300 toons with group finder. Also you have to take into account that not all under CP300 people are new players. I just recently switched to PC from console where I had 1000+ CP so why should I be punished because you got one bad PUG group? If you don’t want bad randoms then make friends or find a dungeon guild.
    Edited by AlexTheLion on April 25, 2018 2:05AM
  • Silver_Strider
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    Don't see a point to change V2 dungeons to 300 CP.

    Only CoA2 can be considered difficult anymore and even then, it's still perfectly doable with sub CP300 players, so long as they know what they're doing.
    Argonian forever
  • AlienatedGoat
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    Am I missing something here because I’ve been running DLC dungeons on my under CP300 toons with group finder. Also you have to take into account that not all under CP300 people are new players. I just recently switched to PC from console where I had 1000+ CP so why should I be punished because you got one bad PUG group? If you don’t want bad randoms then make friends or find a dungeon guild.

    The c300 change doesn't come till Summerset.

    Also, I have lots of friends, and I am GM of a raid guild. This isn't about me.

    Edited by AlienatedGoat on April 25, 2018 6:09AM
    PC-NA Goat
  • Meld777
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    How can people struggle in vCoA2? You can light attack through all of it, as long as you follow mechanics. There isn't a single dps check.

    1st and 2nd boss are jokes. If the group dps is below 10k, you might wanna keep interrupting the mage on the first boss. Other than that, just light attack your way through it. 3rd boss, kill adds as they spawn. They spawn based on percentages. 4th boss, same thing. Light attack down the spinning atros. The add waves before Skoria are nothing special, either. Perfectly doable with light attacks only. Same goes for Skoria, including hard mode. After the last platform is gone, there are 4 safe spots close to each other, each for 1 player. You can stand there as long as you like and light attack the boss down, no lava will hit you.
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • AlienatedGoat
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    Meld777 wrote: »
    How can people struggle in vCoA2? You can light attack through all of it, as long as you follow mechanics.

    That's all subjective. Not everyone plays on the same skill level as endgame raiders.

    The majority of the playerbase is casual and what is easy to you and me is likely harder to them.
    PC-NA Goat
  • AlienatedGoat
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    DuskMarine wrote: »
    Phage wrote: »
    Anyone got any thoughts?

    to be honest vet dungeons do not need a cp cap at all cause their to easy to do. but vet trials on the other hand should be where you should be around 300+ cp.

    Easy for who?

    Again, you guys can't set the measuring stick at endgame raiders. Most players will never get to trials. Those are the same players who will likely do dungeons through Dungeon Finder. The CP requirement is for their sake, not yours.
    PC-NA Goat
  • Aesthier
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    Phage wrote: »

    Also, I have lots of friends, and I am GM of a raid guild. This isn't about me.

    Not much reason to even use random dungeon finder then for you.

  • AlienatedGoat
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    Aesthier wrote: »
    Phage wrote: »

    Also, I have lots of friends, and I am GM of a raid guild. This isn't about me.

    Not much reason to even use random dungeon finder then for you.

    Literally said this isn't about me. Did you even read?
    PC-NA Goat
  • Aesthier
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    Phage wrote: »
    Aesthier wrote: »
    Phage wrote: »

    Also, I have lots of friends, and I am GM of a raid guild. This isn't about me.

    Not much reason to even use random dungeon finder then for you.

    Literally said this isn't about me. Did you even read?



    Well here's the thing.


    They can keep raising the limit on CP in certain dungeons through Random Dungeon finder but a the end of the day you will still have people of MAX CP who don't know jack about staying alive or doing their job.


    So the result is that it just keeps reducing the amount of players who can use the tool when some of them (as mentioned above) are perfectly capable of doing their part even without the limitation.

    Just one more ever increasing threshold that doesn't fix the core reason it was implemented.
    Edited by Aesthier on April 25, 2018 8:27AM
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