AcadianPaladin wrote: »I've been running bow/bow stamsorcs a long time.
A bow/bow pet stamsorc can survive low stuff using clannfear to tank. Problem is that when things get tough, you lose the clannfear because you don't have the magicka to sustain frequent heals for him. Basically, I was not at all satisfied with it. With that setup, I could not even solo a public dungeon.
A bow/bow stamsorc revolves around Volley + Caltrops (big AoE damage). Surge + Hurricane (defense, heals, damage) allow you to stay close enough to keep the boss in your 'killing zone' of that pair of AoE's. A bow/bow stamsorc does not kite a boss all over creation irritating other dps players, but wants that boss held in place under her AoE's as much as any other dps does - Hurricane + Surge allows her to do that.
Beyond that, you have some flexibility to support damage and your choices can reflect your style some. I like Flawless Dawnbreaker on both bars as ult - not a bad ult and has the +damage passive. I also slot another Fighters Guild skill on each bar (Trap, Silver Bolt) for damage and passives. I also run Snipe and Poison Injection - both are good skills - the two together is a deadly snipe/opening combo and PI is great as an execute skill as well. Then I use Bombard - a superb skill for CC on trash and mowing down mobs. Finally, I use Dark Deal. . . yes it has a cast time but stamina sustain is a real challenge for bow/bow builds since heavy bow attacks in heavy combat are suicidal. Dark Deal provided stamina sustain with the bonus of a burst self heal when needed (Surge provides most of your healing). With this set up, my bowgirl holds her own with other dps and can solo most world bosses.
AcadianPaladin wrote: »No offense taken. I did not mean to imply that this character is impressive for vet content. When I said 'holds her own', I'm comparing her to what I see in open world, WBs, public dungeons etc which often appears to be 5-10K. You're right in that I don't focus much on dps numbers - she can crank +15K on a dummy anytime though which is plenty for her objectives: Soloing WBs, soloing dolmens and normal questing/overland content.
Being impressed is relative. I remain impressed with her that, as a little bow/bow stamsorc, she can pull +15K (without practice) which I don't feel embarrassed about if she were to run normal group dungeons. See, where I'm coming from is probably a place that you would agree with: As a bow/bow char, my inclination would be to not 'inflict' her upon a group as a bonafide dps. Since she's been soloing WBs/dolmens, can solo the group delves in Craglorn and literally mows through public dungeons though, I've been rethinking the possibility of trying her hand in normal group dungeons.
She does not stay back and plink. During boss/protracted fights, she uses her surge/hurricane to stay alive while remaining within her own killing zone (twin AoEs). Ironically, bow/bow players who kite bosses all over (and out of others' AoE) quite *** her off and she makes sure to never 'be that girl'.
All is relative I suppose. I consider her much more viable than our earlier efforts with a bow + clannfear. Hence, I don't recommend pets + bow for sorc.
Cheers.
My friend is kinda new to this game and started with a sorcerer. Bow, Resto and Pets. Obviously a *** of skills, but for 50- pve dungeons and questing, who cares.
Now that he's reached champion level though, I'm trying to help him optimize a bit. While we're not full min-maxing, it would be preferable if he could hold his own as DPS in Vet Dungeons.
He decided to focus mainly on his Bow, but would really hate to lose his pets.
Now my question: Can a Stamina Sorcerer with a bow stomach the loss in dps those pets will bring? Even if he 100% JUST uses them for the style of it, that still costs him 4 skill slots. Or are there ways to make it work at least a little bit?
First I thought of Pelinals, but Pets scale with Magicka, not Spell Damage.
So maybe Hundings + Necropotence? Dump everything else in Max Stamina, Weapon Damage and a bit of health (Maybe even a bit less than required, as he can heal with the pets and also use ward)?
Or would that completely screw up any chances of doing at least decent damage? I'm not very familiar with building functional DPS character, I play mostly healer and tank.
(I will also probably advise to at least carry a secondary set with more stamina focused skills for the hardest bosses).