While ZOS was taking a step in the right direction with resource management- they might have missed one small issue:
The healer skills don't do any flame damage to proc the Combustion passive.
DK HEALER SKILLS:Cauterize: Fireball heals allies instead of damaging enemies. (
Side Note: This is also the only DK skill which benefits from absolutely NONE of the Ardent Flame passives... on it's own skill line!

)
Suggestion: You should probably recreate this skill to do an AOE heal-over-time to allies within 8 meters and small fire DOT to enemies. If an ally moves away- they receive no heal. IE:
Cauterize: Surround yourself with soothing warmth to heal allies within 8 meters for #### health per second for 10 seconds and damage enemies within for ### flame damage. (A'la Ritual of Retribution- but no Purge attached. However, it will follow the healer as they move.)
Obsidian Shard: Deals
magic damage to an enemy and heals an ally.
Suggestion: This one's easy. Just put either a small firey DOT to the ability or make it do a small amount of firey splash damage. I actually think the skill and its morphs should be flame damage.
Ash Cloud/Cinder Storm: Heals allies and snares enemies.
Suggestion: Either put a very small firey DOT on the ability or just have it do an initial set amount of flame damage at the area of effect on the ground.
Shattering Rocks: The enemy's next attack within 4 seconds will heal their target.
Suggestion: I'm not sure if this is supposed to be a healer's skill or a DPS skill... but either way- just add a small amount of flame damage on impact.
These suggestions shouldn't be OP at all... and should assist our DK healers with resource management.
Cheers!
Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.
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Savos Saren