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PSA: DK healers recieve no benefit from new Combustion passive. Constructive Feedback for fixes!

Savos_Saren
Savos_Saren
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While ZOS was taking a step in the right direction with resource management- they might have missed one small issue:

The healer skills don't do any flame damage to proc the Combustion passive.

DK HEALER SKILLS:

Cauterize: Fireball heals allies instead of damaging enemies. (Side Note: This is also the only DK skill which benefits from absolutely NONE of the Ardent Flame passives... on it's own skill line! :D )

Suggestion: You should probably recreate this skill to do an AOE heal-over-time to allies within 8 meters and small fire DOT to enemies. If an ally moves away- they receive no heal. IE:

Cauterize: Surround yourself with soothing warmth to heal allies within 8 meters for #### health per second for 10 seconds and damage enemies within for ### flame damage. (A'la Ritual of Retribution- but no Purge attached. However, it will follow the healer as they move.)


Obsidian Shard: Deals magic damage to an enemy and heals an ally.

Suggestion: This one's easy. Just put either a small firey DOT to the ability or make it do a small amount of firey splash damage. I actually think the skill and its morphs should be flame damage.


Ash Cloud/Cinder Storm: Heals allies and snares enemies.

Suggestion: Either put a very small firey DOT on the ability or just have it do an initial set amount of flame damage at the area of effect on the ground.


Shattering Rocks: The enemy's next attack within 4 seconds will heal their target.

Suggestion: I'm not sure if this is supposed to be a healer's skill or a DPS skill... but either way- just add a small amount of flame damage on impact.


These suggestions shouldn't be OP at all... and should assist our DK healers with resource management.

Cheers!
Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

PC NA AD
Savos Saren
  • Vaoh
    Vaoh
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    DK Healers can honestly work perfectly if ZOS reworks two skills: Cauterize and Fragmented Shield

    Cauterize needs to actually become good. Fragmented Shield needs to not override a DK tank’s Igneous Shield cast. The two morphs should stack.
    Edited by Vaoh on April 22, 2018 8:25PM
  • Savos_Saren
    Savos_Saren
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    Vaoh wrote: »
    DK Healers can honestly work perfectly if ZOS reworks two skills: Cauterize and Fragmented Shield

    Cauterize needs to actually become good. Fragmented Shield needs to not override a DK tank’s Obsidian Shield cast. The two morphs should stack.

    @Vaoh

    Yeah- I was trying to push Cauterize back to the original form of FoO. I figure an AOE based heal/firey DOT would help groups in PVP and PVE (much like a Templar's Ritual of Retribution... but instead of a purge added- it would just follow the healer) I figure ZOS still has the original animation buried somewhere- so it shouldn't be too hard to reprogram it into an AOE DOT/HOT.

    I'd really like to push for Stone Fist and it's morphs to be Flame Damage as well. DKs really don't benefit from magic damage whatsoever. Obsidian shard should definitely be flame damage, though, to proc Combustion.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Jhalin
    Jhalin
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    Cauterize sounds like it’d be a great healing passive, if it boosted the effectiveness of your heals on targets under the effects of a damage over time ability. As it is, seems like Blockade will be the only good chance to proc the resource restore.
    Edited by Jhalin on April 22, 2018 9:13PM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Jhalin wrote: »
    Cauterize sounds like it’d be a great healing passive, if it boosted the effectiveness of your heals on targets under the effects of a damage over time ability. As it is, seems like Blockade will be the only good chance to proc the resource restore.

    Healers run lighting wall, not fire wall, with a lightning enchant to proc concussion and off balance.

    On topic, put engulfing flames on your bar. It is a perfect way to proc it and help the team.

    Something like this-

    engulfing flames-cauterize-Cinder Storm- healing spring/Mutagen- combat prayer, ulti magma shell

    Eledrain- obsidian shards-sanguine altar-mystic orbs-lightning wall, ulti warhorn.

    I know the tank ought to be running it but there is a ton of tanks that don't, like my dk tank, unless I am in a trial.

    And obsidian sheild and its morphs do not belong on a healer till zos figures out how to have them interact without being overpowered.

    Also you could put a fire echant on your front bar infused resto, with lighting wall, the enchant will proc off cool down, and you will trigger burning and getting those 500 magic back while doing more dps then other healers.
    Edited by Lightspeedflashb14_ESO on April 23, 2018 5:45AM
  • ak_pvp
    ak_pvp
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    Purge on an AoE cauterize would make sense imo, since fire is used to sterilize too. It would be small range, and only one effect per pulse, so a max of 4 effects every 15s, but would be useful to those in it, so It would be weaker than templar purge, but I can see why people don't want too much homogenization.

    Ash cloud needs to give evasion, no po

    Maybe these changes will make DK healers actually useful, you can have all the healing in the world, but if you provide nothing of worth to the group, a templar will take your spot.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Tasear
    Tasear
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    engulfing flames, it's what my sorc healer is jelous about. Try this skill for support.
  • NyassaV
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    Put a fire damage Glyph on a staff and light attack every now and then? Just an idea but would certainly work
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Savos_Saren
    Savos_Saren
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    Sure. There’s always work arounds that we can try... but their class healing abilities should proc the passives innately.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • exeeter702
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    I will continue to stress that cauterize in its current form is absolutely not a weak skill and definitely worth slotting in both trial environments and pvp. Those that claim it is weak likely have not tested it on a dk built for healing, and have not tested in actual practical use. Its speed is fast, it fires on activation (contarty to beliefs that its unreliable due to its longer interval ticks) for sub 2k magicka cost and averages around 8 to 9.5k tooltip value under practical buffs.

    And i agree, either rework the passive to recognize healing as a condition, or bake burning status effects into the heals themselves.

    Currently on the pts, the biggest issue for DK healers is not healing potency, emergency healing reliability or healing application range, all if which are truthfully in a good spot if players actually took the time to experience it. The main issue is DK healer sustain in demanding scenarios where heavy healing is required.
    Edited by exeeter702 on April 23, 2018 6:53PM
  • Savos_Saren
    Savos_Saren
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    exeeter702 wrote: »
    I will continue to stress that cauterize in its current form is absolutely not a weak skill and definitely worth slotting in both trial environments and pvp. Those that claim it is weak likely have not tested it on a dk built for healing, and have not tested in actual practical use. Its speed is fast, it fires on activation (contarty to beliefs that its unreliable due to its longer interval ticks) for sub 2k magicka cost and averages around 8 to 9.5k tooltip value under practical buffs.

    And i agree, either rework the passive to recognize healing as a condition, or bake burning status effects into the heals themselves.

    Currently on the pts, the biggest issue for DK healers is not healing potency, emergency healing reliability or healing application range, all if which are truthfully in a good spot if players actually took the time to experience it. The main issue is DK healer sustain in demanding scenarios where heavy healing is required.

    Dually noted. I think it’s the uncertainty of who Combustion will heal, though. (Especially in a PVP scenario where a burst heal to a teammate once every five seconds is... unreliable.) Sure- you can just reactive it- but it doesn’t mean that it’s going to heal the ally you want it to target. (It may heal a random PUG- not your group member)


    But- getting back on track: you’re right. ZOS needs to incorporate something to proc Burning within these healer skills.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • exeeter702
    exeeter702
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    exeeter702 wrote: »
    I will continue to stress that cauterize in its current form is absolutely not a weak skill and definitely worth slotting in both trial environments and pvp. Those that claim it is weak likely have not tested it on a dk built for healing, and have not tested in actual practical use. Its speed is fast, it fires on activation (contarty to beliefs that its unreliable due to its longer interval ticks) for sub 2k magicka cost and averages around 8 to 9.5k tooltip value under practical buffs.

    And i agree, either rework the passive to recognize healing as a condition, or bake burning status effects into the heals themselves.

    Currently on the pts, the biggest issue for DK healers is not healing potency, emergency healing reliability or healing application range, all if which are truthfully in a good spot if players actually took the time to experience it. The main issue is DK healer sustain in demanding scenarios where heavy healing is required.

    Dually noted. I think it’s the uncertainty of who Combustion will heal, though. (Especially in a PVP scenario where a burst heal to a teammate once every five seconds is... unreliable.) Sure- you can just reactive it- but it doesn’t mean that it’s going to heal the ally you want it to target. (It may heal a random PUG- not your group member)


    But- getting back on track: you’re right. ZOS needs to incorporate something to proc Burning within these healer skills.

    Well yes, but healing ward, matriarch heal, and breath of life all suffer from this very same issue. You can reduce the factor of randomness in BOL because of its 180 cone but there are still variables, and in pvp a 360 smart heal is very attractive compared to a 180. In pve none of that matters.
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