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Give Shuffle more immunity duration and reduce immunity duration of Forward Momentum

StaticWave
StaticWave
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Fighting root builds like frost staff magdks are cancer with medium armor, because you only have 2.5s of immunity and another 2s of immunity with dodge roll if you time it after casting shuffle. Even all of this only adds up to 4.5s of immunity, which is 3.5s short of forward momentum, while costing more stamina . Spamming dodge roll isn't an option because of dodge fatigue. This makes heavy armor builds with forward momentum a LOT more mobile (not faster) than medium builds with shuffle. It does not make sense at all that a medium armor skill gives less immunity duration than a 2h skill. I suggest giving shuffle an extra 4s of immunity, while reducing forward momentum duration by 3s. This will result in 6.5s of immunity for running 5 medium pieces, and 5s of forward momentum maxed.
Edited by StaticWave on April 19, 2018 4:52PM
  • Beardimus
    Beardimus
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    Shuffle does not need an extra 4secs TY v much. Going against it, it's good as it is.
    Xbox One | EU | EP
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  • Deep_01
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    You can't expect to fight and win all setups/builds. Most builds will have a direct counter to what/how you have setup.

    Like, Shield breaker bow LA spammer or kinghtslayer stamDk s&b HA spammer being a direct counter to shield stacking MagSorc etc. Gotta accept it and /surrender.
    @Deepan on PC-EU
  • StaticWave
    StaticWave
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    Deep_01 wrote: »
    You can't expect to fight and win all setups/builds. Most builds will have a direct counter to what/how you have setup.

    Like, Shield breaker bow LA spammer or kinghtslayer stamDk s&b HA spammer being a direct counter to shield stacking MagSorc etc. Gotta accept it and /surrender.

    This is not only for root spamming builds. FM is much better than shuffle against snares as well. Against good players using FM i cannot snare them because they just recast it every 8s with a 2k cost. This is a big problem
  • casparian
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    I can see the argument for FM grant longer snare immunity than Shuffle: Shuffle's other benefit (Evasion) is much better than FM's (very small HOT). But that's compatible with thinking Shuffle should grant more immunity than it currently does. For the reasons you laid, Shuffle's immunity is currently so poor that it's hardly even a reason to run it. Mainly it's worth running for the Evasion and snare removal.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • technohic
    technohic
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    Well; on one hand, roots and snares are trivial when someone does have forward momentum. On the other hand; roots and snares are way too much without forward momentum. Id file this under them taking care of the snares everywhere issue first.
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