Lightspeedflashb14_ESO wrote: »Mechanical acuity adds an average of 27% crit. 27%>~9% crit. Even with the combined 7.6% crit from the 2 and 4 piece, that is still only 16% crit altogether, so 27%>16%
Lightspeedflashb14_ESO wrote: »Mechanical acuity adds an average of 27% crit. 27%>~9% crit. Even with the combined 7.6% crit from the 2 and 4 piece, that is still only 16% crit altogether, so 27%>16%
MA essentially gives you 100% crit just less than 30% of the time. Plus you get 1k max resource & 129 weap/spell damage.
Leviathan gives 1k max resource & just less than 20% crit 100% of the time.
Compared in 'perfect conditions' (proccing every 18 seconds) MA gives an extra 129 weapon damage & an extra 10% crit.
Plus MA can be used for Mag & Stam, as well as being a crafted set so no farming
*Someone tell me if I'm barking up the wrong tree but on a quick comparison the above seems correct*
Doctor_Zeuss wrote: »
Oh, I forgot. If you use this set you don’t have to build for Crit Chance at all... leaving all those potential stat boosts open for max stats, weapon/spell damage, etc.
Bigevilpeter wrote: »Doctor_Zeuss wrote: »
Oh, I forgot. If you use this set you don’t have to build for Crit Chance at all... leaving all those potential stat boosts open for max stats, weapon/spell damage, etc.
Actually you really do cause you will have 13 out of 18 secs without the proc so you will deal very low damage 13/18= 72% of the time.
If the buff is for like 10 secs out of 18 then this would be a pretty epic set with aprox 50% uptime
Guess if you average it out over 18 seconds L = 72% crit, MA = 65/6% crit based on initial 52%. The lower your initial crit tho the better MA performs given the extra Weap damage (I'm guessing?) e.g. 40% || L = 60%, MA = 57%
coplannb16_ESO wrote: »Lightspeedflashb14_ESO wrote: »Mechanical acuity adds an average of 27% crit. 27%>~9% crit. Even with the combined 7.6% crit from the 2 and 4 piece, that is still only 16% crit altogether, so 27%>16%
only if your base chance to crit is 0%...
Lightspeedflashb14_ESO wrote: »coplannb16_ESO wrote: »Lightspeedflashb14_ESO wrote: »Mechanical acuity adds an average of 27% crit. 27%>~9% crit. Even with the combined 7.6% crit from the 2 and 4 piece, that is still only 16% crit altogether, so 27%>16%
only if your base chance to crit is 0%...
That is not how that works. 5 seconds of the time you will crit 100% of the time. The rest of the time you still have your base crit, which is around 60% on most stam builds. You take 18/5 and get 27%. Then you add that to the base (60% on average). Or (18/5)+.6. which is still more damage then Leviathan.
Lightspeedflashb14_ESO wrote: »coplannb16_ESO wrote: »Lightspeedflashb14_ESO wrote: »Mechanical acuity adds an average of 27% crit. 27%>~9% crit. Even with the combined 7.6% crit from the 2 and 4 piece, that is still only 16% crit altogether, so 27%>16%
only if your base chance to crit is 0%...
That is not how that works. 5 seconds of the time you will crit 100% of the time. The rest of the time you still have your base crit, which is around 60% on most stam builds. You take 18/5 and get 27%. Then you add that to the base (60% on average). Or (18/5)+.6. which is still more damage then Leviathan.
Bigevilpeter wrote: »I mean it gives 5 secs of 100% crit chance and 13 secs of nothing, not to mention you won't be able to adjust it perfectly with warhorn. When I saw the builds being made I thought how about having 75% crit chance 100% of the time wouldn't that be better so I made the exact same build but with Leviathan instead and my crit chance is around 72% without the thief stone. Oh and also MA gives you one set bonus that doesn't help your class whether weapon damage or spell damage.
Logically I think that is so much better, but maybe there is something i'm not seeing??
Bigevilpeter wrote: »I mean it gives 5 secs of 100% crit chance and 13 secs of nothing, not to mention you won't be able to adjust it perfectly with warhorn. When I saw the builds being made I thought how about having 75% crit chance 100% of the time wouldn't that be better so I made the exact same build but with Leviathan instead and my crit chance is around 72% without the thief stone. Oh and also MA gives you one set bonus that doesn't help your class whether weapon damage or spell damage.
Logically I think that is so much better, but maybe there is something i'm not seeing??
It isn't go run tests and you will see the difference, in MA's favor. As people have already noted, it allows greater control over burst, which lots of fights favor. Also it's guaranteed crit whereas whatever your % is with Leviathan is still only a chance. In addition this allows it stack better with Warhorn, Major Slayer, etc.
iirc stacking crit doesn't scale nearly as well, whereas I believe MA is different? It's a fixed chance. Plus you get other bonuses.
However there is no reason not to run Leviathan, or whatever set combination you wish. Leviathan mathematically speaking is only better if you cannot control the proc effectively and maintain consistent DoT uptime without clipping.
Trinity_Is_My_Name wrote: »Mechanical Acuity isn't for everyone. Basically you have to really watch for the proc and then in the next 5 seconds maximize DPS. Some will craft it, try it and go 'Huh?" and wonder what they just wasted all those materials on. Others will use it and go "Wow!". I've got M.A. on one of my characters and when I time everything correctly it does well. When I don't, not so good.
I think many are better off running Julianos and another 5 piece set for Mag toons than using M.A. and Julianos (or fill in the blank here with your Set choice).
There is an Addon called "Acuity" that helps to maximize it's use if you choose to go with it. All in all it's just another set to play with and hone your skills with.
Basically the reason Mechanical acuity is good is because it lets you not have to invest so heavily in crit.
You can run an axe and a sword instead of two daggers, and gain an extra single target dot, alongside bonus damage on everything.
Furthermore the set can be combo'd with buffs such as Major Slayer, or timed with Ballista to give massive bursts of damage.
Mechanical Acuity ends up being a multiplicative set in terms of its scaling. It's going to give you better results the higher your DPS is.
Lightspeedflashb14_ESO wrote: »coplannb16_ESO wrote: »Lightspeedflashb14_ESO wrote: »Mechanical acuity adds an average of 27% crit. 27%>~9% crit. Even with the combined 7.6% crit from the 2 and 4 piece, that is still only 16% crit altogether, so 27%>16%
only if your base chance to crit is 0%...
That is not how that works. 5 seconds of the time you will crit 100% of the time. The rest of the time you still have your base crit, which is around 60% on most stam builds. You take 18/5 and get 27%. Then you add that to the base (60% on average). Or (18/5)+.6. which is still more damage then Leviathan.
not sure if you're trying to convince yourself or everyone else on the forum.
either way you'd be a lot more productive if you just do a few parses yourself on 6 mil dummies
the sets might be close only if you have no clue how to manage acuity proc timing, and once you do leviathan aint remotely close