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Will There Be More Races & Classes Down The Line?

Akisohida
Akisohida
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I mean..you have an MMO that spans ALL of Nirn. Surely Khajiit and Argonian are not the only Mer races in the whole world?

What about the lore behind the twin moons and their phases & how they influence Khajiit? I've never seen a single Secunda outside of the mounts..and I think that's actually a Cathay breed..But no actual NPCs.

Granted, I'm only level 19, but from what I can find 'In all, there are seventeen known breeds of Khajiit, though there are supposedly more than twenty'

And that's just one race of Mer. Why not other breeds of Argonian? Or other mer races? Will they ever appear, playable or NPC-wise?

And do you have plans for more classes? Morrowind had Wardens but Summerset, from what I can tell, lacks any new classes?

Of course, take everything I say with a small grain of salt; I alwasy push for MMOs to add quadruped races, where lore allows..Like in ESO;
You could make Secunda or Cathay playable; new armor models (Heck, you could bring back the horse armor as an in-joke), new attack animations, and swap out swords and daggers for steel claw sheathings, or head-gems replacing staves to cast spells. (But they'd probably lack any ability to use bows).

Mostly because most MMO's don't do quadruped classes, so why not shoot for something unique?

But yeah; mostly seeing if there are plans for more unique races, or new classes down the line.
  • Nemesis7884
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    races 99.9% not - since there have never been more races in any elder scrolls games

    more classes...probably a better chance for that but after the backlash that was the warden, regarding the fact that the warden is a class that was already done in concept and just didn't release with the original game i'd say the likelyhood is less than 50% tbh...i think they will rather focus on universally available skill lines and more content for everybody...

    As much as i'd like to see a new class i don't think we will see one
  • maltinkilic
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    First of all khajit and argonians are not even mer. They are beasts, mer races are dunMER, altMER, bosMER, orsiMER.

    As for moon phase and their effects, yes their affect to khajits are deep but it is not given in the game through, but then we only visit reapers march, a small part of khajit lands. Maybe in the future we can discover more.

    Returning to main topic yes more classes would be sweet but I hope they won't be pay to play like Warden and free to everyone who has base game. As for races 10 races that is playable now seems immersive enough. It has been always 10 race from Morrowind to skyrim( don't know about daggefall and arena) but they still can add akavirs to game with an akaviri invasion chapter.
    Edited by maltinkilic on April 18, 2018 5:20PM
  • Akisohida
    Akisohida
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    First of all khajit and argonians are not even mer. They are beasts, mer races are dunMER, altMER, bosMER, orsiMER.

    As for moon phase and their effects, yes their affect to khajits are deep but it is not given in the game through, but then we only visit reapers march, a small part of khajit lands. Maybe in the future we can discover more.

    Returning to main topic yes more classes would be sweet but I hope they won't be pay to play like Warden and free to everyone who has base game. As for races 10 races that is playable now seems immersive enough. It has been always 10 race from Morrowind to skyrim( don't know about daggefall and arena) but they still can add akavirs to game with an akaviri invasion chapter.

    Oh, I thought mer refrenced the beast races. Dunno why I got it crossed in my brain. Thanks :)
  • inthecoconut
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    More races would be interesting, but I definitely want more classes. I also don't mind if they are in an expansion that you have to pay for, despite that being one of the many complaints that followed after the Warden/Morrowind release.
  • DeadlyRecluse
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    Most likely more classes, weapons, and skill lines eventually.

    Doubtful that they'll introduce a new playable race, but who knows.
    Thrice Empress, Forever Scrub
  • maltinkilic
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    Akisohida wrote: »
    First of all khajit and argonians are not even mer. They are beasts, mer races are dunMER, altMER, bosMER, orsiMER.

    As for moon phase and their effects, yes their affect to khajits are deep but it is not given in the game through, but then we only visit reapers march, a small part of khajit lands. Maybe in the future we can discover more.

    Returning to main topic yes more classes would be sweet but I hope they won't be pay to play like Warden and free to everyone who has base game. As for races 10 races that is playable now seems immersive enough. It has been always 10 race from Morrowind to skyrim( don't know about daggefall and arena) but they still can add akavirs to game with an akaviri invasion chapter.

    Oh, I thought mer refrenced the beast races. Dunno why I got it crossed in my brain. Thanks :)

    There are also dwemer, falmer who gone extinct. Maormer who I know nothing about them. And last chimer, but they are cursed and transformed to dunmer.
  • SilverIce58
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    First of all khajit and argonians are not even mer. They are beasts, mer races are dunMER, altMER, bosMER, orsiMER.

    As for moon phase and their effects, yes their affect to khajits are deep but it is not given in the game through, but then we only visit reapers march, a small part of khajit lands. Maybe in the future we can discover more.

    Returning to main topic yes more classes would be sweet but I hope they won't be pay to play like Warden and free to everyone who has base game. As for races 10 races that is playable now seems immersive enough. It has been always 10 race from Morrowind to skyrim( don't know about daggefall and arena) but they still can add akavirs to game with an akaviri invasion chapter.

    Yeah, no Daggerfall and Arena didn't even have Imperials (not entirely sure about Imperials) or Orcs, since Orcs were classified as enemies.

    One could say the beast races are also called "Betmer", but all in all, they are beasts first and foremost.

    The only race anyone could see being added anytime soon is the Maormer as they already have character models and they can (probably) use all of the body/face markings as the other elves. The Maormer are also getting a new motif (altho the way of obtaining it is tentative), that reflects their culture of sea serpents. It's not called Maormer tho, it's called Pyandonean.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Gothlander
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    Most likely more classes, weapons, and skill lines eventually.

    Doubtful that they'll introduce a new playable race, but who knows.

    I think they can introduce a new race just like it's done with Imperials.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    TESO needs a wardrobe system badly. Something similar to WoW's tmog system would make this game one of the best mmorpg out there!
  • maltinkilic
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    Gothlander wrote: »
    Most likely more classes, weapons, and skill lines eventually.

    Doubtful that they'll introduce a new playable race, but who knows.

    I think they can introduce a new race just like it's done with Imperials.

    The thing is imperials were always there, even before eso. Tes universe is already created and it's contents are fixed. What they can release in the future is limited for races. I do not want them to create a whole new race "Koala" with a new chapter "Koalamonium".
  • LeagueTroll
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    Race no, class yes.
  • mike_skleinub17_ESO
    I think they should do more with the races they have honestly. I mean, Dunmer had nothing special in MW, High Elves probably won't in Sommsert, Kitty Cats...etc etc.

    I mean, if you play a dark elf, other dark elves should acknowledge you in some fashion outside of the normal player interaction.
  • DMuehlhausen
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    There are plenty of races that they could open up. There are other continents on Nirn that haven't been explored in any other Elder Scrolls game. No reason why those couldn't come up and then that gives us new races
  • LindsC
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    I hope so, I really want to play as a Maormer
  • Anhedonie
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    *** I hope not!
    Not a class at least.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Xoelarasizerer
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    I like the idea of eventually more classes, but nice, slow and one at a time.
    Maybe next year at the very earliest.

    As for races, AFAIK (feel free to educate me otherwise thx) it'd be pretty unheard of for the franchise to expand upon it's 10 player Tamriel humanoid races (even though it's already unique in paywall locking Imperials) but I honestly don't see any good reason to need to expand on races, considering Polymorphs are a thing.

    Wanna play as a Dremora, Xivkyn, Zombie, Factotum or Draugr? There are ways, not easy ways but it's not 100% impossible (might be, based on related removed crown store items availability.)

    Only serious scenario I can imagine is if Akavir or Pynanadanadingdongwaterworld were added chapters and thus the Tsaesci, Tang Mo, Tiger Dragon Cats, AshenLOLOL, or Maormer were added as new relevant races.
    Edited by Xoelarasizerer on April 18, 2018 7:23PM
  • dennissomb16_ESO
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    Simply going by trends from other MMOs I imagine there will be new classes, skill lines, weapon lines and even races over the years. Their model is for at least one chapter a year and players will want something new when asked to spend those extra dollars.
  • brimstone74
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    Meh on races....I just don't see alot of opportunity for this in ESO, maybe Maormer.

    As far as classes..PLEASE NO.

    Skill lines please...keep 'em coming.
    Edited by brimstone74 on April 18, 2018 7:51PM
    It's Mundumental!
  • Yzalirk
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    ZOS probably will never add another race to the game, unfortunately. In the case they do, I think it would be the Maormer as they are a fan favorite and there are already models of them.

    As for classes, they probably will. If I had to guess, a new class will be added next year with the new Chapter. Morrowind added a new class last year so I could see it being a trend every other year. I want a class that is more like a Knight or Warrior with more stamina abilities.

    New skill lines would be welcomed as well. I am just unsure of what they will be based off of though. Even if they expanded upon the existing skill lines I would be happy.
  • Claudman
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    We need more classes and weapons tbh
    I don't think we need anymore races than we already have.
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
  • Kajuratus
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    Nah, no more playable races, although the different Khajiit furstocks would be nice. Suthay(-Raht), Cathay(-Raht) and Ohmes(-Raht) could all become available at one point, all you'd need for Suthay and Cathay is an increased height slider (and maybe digitigrade skeletons, which admittedly could cause problems). Ohmes would look similar to Bosmer with cat like tatoos on their faces, and Ohmes-Raht would land somewhere in the middle of Ohmes and the current Khajiit breed. Obviously the four legged furstocks couldn't be playable without taking a great deal of development time out of DLC's and Chapters, but as NPC's they could work. They could use the models for senche-tigers as Pahmar, and cats as Alfiq. The actual senche furstock might be a bit more of a challenge, since their front legs are longer than their back legs, although it could make for a unique looking mount. Although you'd have to remember you're using an actual person as a mount, so it should probably only be obtainable through a questline where you get to know said Khajiit throughout the course of the story
    So the Dark Elves have weird alien architecture, where people live in mushroom towers and the shell of a giant crab, but the High Elves, the pinnacle of technology, the most magically advanced race in Tamriel, are still stuck in slightly pretty, fairly tall stone buildings? Not even a hint of a glass city? Are stainless glass windows really enough to claim that a city is made of glass?
  • Osteos
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    Do all or most of the races have sub-races? If so they could introduce sub-race packs? An example being Reachmen- Ohmes- Argonian tribe pack. Could be interesting.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Chaos2088
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    More classes yes, more races maybe...
    @Chaos2088 PC EU Server | AD-PvP
  • Doctordarkspawn
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    First of all khajit and argonians are not even mer. They are beasts, mer races are dunMER, altMER, bosMER, orsiMER.

    As for moon phase and their effects, yes their affect to khajits are deep but it is not given in the game through, but then we only visit reapers march, a small part of khajit lands. Maybe in the future we can discover more.

    Returning to main topic yes more classes would be sweet but I hope they won't be pay to play like Warden and free to everyone who has base game. As for races 10 races that is playable now seems immersive enough. It has been always 10 race from Morrowind to skyrim( don't know about daggefall and arena) but they still can add akavirs to game with an akaviri invasion chapter.

    Fact: Mer in Aylidoon translates litterally to 'folk'.

    Bet translates litterally to 'beast'.

    "Beast folk". It has nothing to do with being an elf.
    Edited by Doctordarkspawn on April 18, 2018 9:37PM
  • Mettaricana
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    Crown exclusive idea. Have yearly events for a week where you can create a alt version race like a color swap race example create a maomer with a their skin eyes etc but aside from that jas the same passives as high elves. The same could be done with dunmer allow us to make a chimer etc as far as lore zos doesnt follow it half the time and for all the lore seekers the event allows the brief creation event period to make them so they wont be exactly booming everywhere and for lore maybe not all maomer are *** and maybe a chimer was somewhere else like an oblivion plane or off world when dunmer got turned. If someone wants to argue time line just scream dragonbreak til they shut up the devs use it enough. Same goes for khajiit surely the elfy lookin khajiit cant be to hard to add just give us a cat eye bosmer with a tail and maybe tiger stripes variety.
  • KyleTheYounger
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    Akisohida wrote: »
    I mean..you have an MMO that spans ALL of Nirn. Surely Khajiit and Argonian are not the only Mer races in the whole world?

    What about the lore behind the twin moons and their phases & how they influence Khajiit? I've never seen a single Secunda outside of the mounts..and I think that's actually a Cathay breed..But no actual NPCs.

    Granted, I'm only level 19, but from what I can find 'In all, there are seventeen known breeds of Khajiit, though there are supposedly more than twenty'

    And that's just one race of Mer. Why not other breeds of Argonian? Or other mer races? Will they ever appear, playable or NPC-wise?

    And do you have plans for more classes? Morrowind had Wardens but Summerset, from what I can tell, lacks any new classes?

    Of course, take everything I say with a small grain of salt; I alwasy push for MMOs to add quadruped races, where lore allows..Like in ESO;
    You could make Secunda or Cathay playable; new armor models (Heck, you could bring back the horse armor as an in-joke), new attack animations, and swap out swords and daggers for steel claw sheathings, or head-gems replacing staves to cast spells. (But they'd probably lack any ability to use bows).

    Mostly because most MMO's don't do quadruped classes, so why not shoot for something unique?

    But yeah; mostly seeing if there are plans for more unique races, or new classes down the line.

    No. There is the entire continent of Akavari on which TES and ESO have yet to reveal

    This continent had 4 beast folk races: Kamal (elemental ice being race similar to GoT White Walkers), Tsaesci (a fierce warrior/serpent like race), Tang Mo (a Monkey/Simian race), & Ka Po' Tun (a warrior feline/cat people like race).

    http://en.uesp.net/wiki/Lore:Akavir

    The Kamal invaded Tamriel in 2E and were finally defeated by a coalition army of the Nords, Dumer (led by Alamexia) & Argonians.

    Humans also appeared to have lived in Akavari up to the early 2nd era or so.But it is uncertain what happened to mankind there. Lore suggests the Tscaei either committed genocide against them, or ate/assimilated them.

    The Tsacei also invaded Tamriel in 1E during the Reman Dynasty. But Reman defeated them and ended up pardoning/conscripting them to aid his army. As part of this amnesty, Reman created the Akaviri Potentate which was a chief advisor position to the Emperor held by a Tsacei. Unsurprisingly, the Tsacei attempted to overthrow the Reman Empire and failed. And this brought the end of the Reman Dynasty to an end by 2E. Which in turn began the Interregnum aka where ESO picks up.

    The last the Tamrelian continent ever heard from Akavari was during Emperor's Uriel Septim's V failed invasion of Akavari in 3E. The Disaster at Ionith (a historical account of this event can be found in books all over Skyrim) describes the failed seige that took place there. After the denizens of Tamriel and Akavari have ceased having any further interactions with each other.

    So it would be great if ZoS led the charge on letting us discover the Akavari continent. This land mass would be far easier to develop in ESO world format than the highly detailed single player TES VI, or as a future TES game.
  • StoicSunbro
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    I would rather they work on a new weapon before a new class/race, since we haven't gotten any new ones since launch

    Wouldn't mind playable moarmer though
    Edited by StoicSunbro on April 18, 2018 10:24PM
  • DanteYoda
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    Goblins? i assume there are other races in tamriel.. Deadra?

    That said five classes is laughably too low they need more light armor wielders, sorcerer is the only one is there no other spell thrower classes..

    No paladins clerics or bards... really boring if they don't exist imo..

    http://en.uesp.net/wiki/Lore:Races

    Holy crap we've barely scratched the surface...
    Edited by DanteYoda on April 19, 2018 1:07AM
  • MassTerror23
    First of all khajit and argonians are not even mer. They are beasts, mer races are dunMER, altMER, bosMER, orsiMER.

    As for moon phase and their effects, yes their affect to khajits are deep but it is not given in the game through, but then we only visit reapers march, a small part of khajit lands. Maybe in the future we can discover more.

    Returning to main topic yes more classes would be sweet but I hope they won't be pay to play like Warden and free to everyone who has base game. As for races 10 races that is playable now seems immersive enough. It has been always 10 race from Morrowind to skyrim( don't know about daggefall and arena) but they still can add akavirs to game with an akaviri invasion chapter.

    Fact: Mer in Aylidoon translates litterally to 'folk'.

    Bet translates litterally to 'beast'.

    "Beast folk". It has nothing to do with being an elf.

    Actually mer has everything to do with elf look up eso lore on mer people it’s only the elven races while man is all human and beast are non humans non elven races
  • xxthir13enxx
    xxthir13enxx
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    When I checked my crystal ball yesterday to see it was unfortunately cloudy....
  • VerboseQuips
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    On the race side, it was discussed in another thread rather recently. We might hope for Maormer, maybe Reachmen though they're supposed to be Bretons. But it'd be difficult to add anything ele in my opinion.

    On the class side, I have two archetypes in mind.

    A Necromantic class would be great.

    An Artificer class could be nice too. I can see three skill lines in this:
    - Sabotaging (applying debuffs, exploiting the terrain)
    - Tonal magic (healing or damaging sounds, shockwaves, ...)
    - Animunculi (mechanical pets)
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
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