I mean, you can explain your dunmer being outsider because he is houseless. Maybe the same can be exolained about a “kinless” altmer?
The lore is already written for Altmer player characters to be considered an outsider from Summerset NPC's. There was literally no point in leaving your "paradise" of a home, so leaving Summerset in the first place was akin to a death sentence. Now you have the presence of an infectious mainland commoner about you
The game doesn't tell us where our characters were born. Why would it automatically assume it wasn't Vvardenfell? It's a pretty strange experience as a new player to be immediately met with hostility from your own people. At least in the original Morrowind the Nerevarine was always an outsider as per the prophecy, but here there's no such reason.
psychotrip wrote: »I mean, you can explain your dunmer being outsider because he is houseless. Maybe the same can be exolained about a “kinless” altmer?
More retro-active justifications to justify ZOS's design oversights and shoddy worldbuilding. What's new?The lore is already written for Altmer player characters to be considered an outsider from Summerset NPC's. There was literally no point in leaving your "paradise" of a home, so leaving Summerset in the first place was akin to a death sentence. Now you have the presence of an infectious mainland commoner about you
Why start following the first pocket guide now? They've already trashed the rest of it. And if we really believe this is ZOS's motivation for treating us as outsiders, then we should expect some unique dialogue about how we're "not real altmer" or a "traitor to our people". Somehow I doubt we'll get even that.
psychotrip wrote: »
Why start following the first pocket guide now? They've already trashed the rest of it. And if we really believe this is ZOS's motivation for treating us as outsiders, then we should expect some unique dialogue about how we're "not real altmer" or a "traitor to our people". Somehow I doubt we'll get even that.
There def needs to be unique dialogue, nothing huge, but i tneeds to be there. I was REALLY upset when there was no unique dialogue in morrowind when i played with my argonian.
TonyRockaroni wrote: »I'm honesty not sure,There def needs to be unique dialogue, nothing huge, but i tneeds to be there. I was REALLY upset when there was no unique dialogue in morrowind when i played with my argonian.
I'm genuinely curious how High Elves would view the Argonians. I mean, probably not very highly, if Shadowfen was any indication...
I have been disappointed with NPCs not recognizing players of the same race. Morrowind is a really great example of this. Not sure why I was called and outsider with my new dark elf warden.
Another issue I have is all of the responses that require you to play dumb and ask what something is or is not. I would think a dark elf speaking to Vivec would not have to ask who he is or who the living God's are.
Based on the last chapter I doubt this was an improvement that was added into the game. If it was added, I would think it would have been touted in advertisements as this would be a massive addition/change to the game IMO.
I am just going to continue to use my own imagination as I have been and pretend the dialogue is occurring differently for my character of the same race.
also im not really impressed with armor styles in med or heavy coz they still look like robes, something like court of bedlam would be more suited as heavy armor.
Think the high elves will get anything special when Summerset is released? The high elves have kinda gotten jipped so far. We only have 1 house in Auridon, we hardly have any outfits available specifically for high elves, and I font find many craftable items for high elves. Think that was put off, knowing they were going to eventually doing Summerset? Think we'll get special items just for high elves?
Doubtful. The dark elves in Vvardenfell never figured out I was one too.