Hello everyone. I'm kind of an infrequent player, but I really do enjoy the game quite a lot... however, over the years of on and off play and multiple, multiple character rerolls, I've finally figured out why ESO doesn't 'click' with me the way it realistically should.
It's the way Magicka and Stamina affect your damage. I know this is kind of core, base-line backed-into-the-game assumption stuff; but the more I play, the more it feels like this is a crippling flaw that should be addressed.
Here's the problem:
ESO gives you a lot of freedom compared to most games in letting you pick your skills. This is great and as it should be - it's a very Elder Scrolls approach to things. Unfortunately, it's very, very easy to make a rather weak build if you assume that Stamina and Magicka are just resources, like they are in most Elder Scrolls games.
For instance - say I want to make a Dragon Knight with a greatsword, a bow, 2 weapon skills, some fire and self sustain on each bar. Thematically this is a pretty good option - it looks phenomenal. ... it plays terribly though; because either your weapon damage is going to be pitiful, your magicka skills will be pitiful, or if you hybridize, both will be barely tolerable. - So you're thinking: "Well just use the Stamina morphs, right?" - Except... the Stamina morphs are all poison. It fundamentally up-ends the fantasy of the character to go from breathing fire to spitting acid.
"Well use a Destruction staff and go Magicka?" - Again, upends the character fantasy. This is a Dragon *Knight* - not a Fire Wizard.
Now, all this by itself might not be A Huge Deal; most games have restrictions on what you can be, why should ESO be any different, right?
Except unlike most games, this game's limitation seems to exist for no reason I can adequately discern. - What balance benefit is achieved by tying weapon and skill damage to the Stamina and Magicka stats? I mean as-is, as far as I can tell the meta revolves around stacking one stat entirely and basically ignoring the other, yes? Which just forces you to pick one or the other; but whatever you pick, that will be at it's peak potential. So... what exactly is the harm if my Fire Breath does full damage as fire, when it definitely will as poison?
Additionally most games that have restrictions at least have classes that are a bit more robust, interesting, and are an invested part of the world - in ESO that's not the case. The classes are just arbitrary blocks of abilities with a loose thematic cohesion, but could easily exist as individual skill lines.
It seems like an unnecessary and arbitrary limitation on character customization that doesn't actually serve a useful mechanical purpose. If we need a stat to increase damage, maybe that could be it's own thing acquired wholly from gear, like most MMOs. I guess my point is: The current set up is clunky and awkward, and unnecessarily so - which is unfortunate because I actually really do like the game, but it feels like part of the foundation wasn't laid down with enough consideration.
It's just something that bugs me immensely; because of all MMOs available today, ESO feels the closest to letting me play whatever I want to play - but with the caveat that if I actually try to play what I want to play it will be vastly inferior, and as far as I can tell, without any reason to be that way.
Red Diamond, Red Diamond~ the Heart and Soul of Memes~