I love doing random dungeons with random people, but lately, I almost always end up with total idiots sitting in a dlc dungeon far beyond their capabilities, regrouping for hours (literally!) in the hopes of finding some PVE god who is willing to carry them through. This is utterly annoying and often wasting a lot of good gaming time because approx. 80% of all people stuck in a dungeon are really NOT carryable at all - so you waste time trying (if you try) and then waste time by quitting and getting a 15-min-cooldown.
So a very simple idea to solve the problem (partially):
- Once the first dungeon boss is killed, a group cannot start a search for new members more than three times.
Getting three free shots at new group members is still a pretty fair number and will cover all ragequits, disconnects or people leaving for other reasons. It will not prevent people from inviting friends or guildmates to help them along, it will just stop "campers" from regrouping over and over again and stealing other people's gaming time.
Any ideas and comments are welcome.