What if they just make it so you don't get the invisibility (but still the crit buff/minor protection depending on morph) for lets say 3 seconds after being the victim of a direct damage attack (not DoT) from another player.
Tooltip could be something like
- If you have not taken direct damage from another player in the last 3 seconds, gain invisibility for 3 seconds.
This would promote skillful play and positioning and would make Cloak less obnoxious to play against, while still being a very good ability, especially in combination with Shadow Image or perma-rolling.
killingspreeb16_ESO wrote: »What if they just make it so you don't get the invisibility (but still the crit buff/minor protection depending on morph) for lets say 3 seconds after being the victim of a direct damage attack (not DoT) from another player.
Tooltip could be something like
- If you have not taken direct damage from another player in the last 3 seconds, gain invisibility for 3 seconds.
This would promote skillful play and positioning and would make Cloak less obnoxious to play against, while still being a very good ability, especially in combination with Shadow Image or perma-rolling.
One of the worst idea i ever read,make streak teleport only after 3 second and ofc no dmg taken too same BoL etc that how stupid it sound
killingspreeb16_ESO wrote: »What if they just make it so you don't get the invisibility (but still the crit buff/minor protection depending on morph) for lets say 3 seconds after being the victim of a direct damage attack (not DoT) from another player.
Tooltip could be something like
- If you have not taken direct damage from another player in the last 3 seconds, gain invisibility for 3 seconds.
This would promote skillful play and positioning and would make Cloak less obnoxious to play against, while still being a very good ability, especially in combination with Shadow Image or perma-rolling.
One of the worst idea i ever read,make streak teleport only after 3 second and ofc no dmg taken too same BoL etc that how stupid it sound
I mean it would trigger instantly if you have not taken any damage and you would be able to use it like you do right now. Only thing that would change is that you couldn't go invis while someone is slapping you around, but rather you would first have to get into a position where you can avoid damage for 3 seconds, then cloak.
in wow the rogue (their nightblade) has the vanish (their cloak) ability with 3 minutes cooldown, because of how OP it is. Here can be cast every second.
and before you say "but he remains stealthed" here you go after a tree or something while cloaked and crouch and will be stealthed too.
killingspreeb16_ESO wrote: »What if they just make it so you don't get the invisibility (but still the crit buff/minor protection depending on morph) for lets say 3 seconds after being the victim of a direct damage attack (not DoT) from another player.
Tooltip could be something like
- If you have not taken direct damage from another player in the last 3 seconds, gain invisibility for 3 seconds.
This would promote skillful play and positioning and would make Cloak less obnoxious to play against, while still being a very good ability, especially in combination with Shadow Image or perma-rolling.
One of the worst idea i ever read,make streak teleport only after 3 second and ofc no dmg taken too same BoL etc that how stupid it sound
I mean it would trigger instantly if you have not taken any damage and you would be able to use it like you do right now. Only thing that would change is that you couldn't go invis while someone is slapping you around, but rather you would first have to get into a position where you can avoid damage for 3 seconds, then cloak.
Thunderknuckles wrote: »I've never once, in the short year or so I've been playing, seen a NB (not even a capped player) take on 12 players at the same level or higher and "tank" them for 4 to 5 minutes. Or by "tank" do you mean you kept them hunting for you for that long? On the other hand, I have seen Templars and Wardens commonly take on 3+ players 200 CP higher than themselves for 3 minutes or more. I mean, I'd dearly love to know your set up if you're taking on 12 or more players at a time as mag/stamblade.
Or were they all 400 CP lower than you?
I mean I was getting dogpiled by 12 people, the majority of em cp capped, and managed to elude em for 4-5 minutes. A combination of tanking and kiting. I never said I was “taking on” 12 players, I was doomed the whole time. I did manage to kill 2 or 3 in the process but there’s no way you win that fight on any class. My point wasn’t about my build or me as a player. My point is, I play multiple classes and main a stamplar. There is no way any other class could have pulled off that ridiculousness with a dual wield/2h build. Not even close. I’m not saying nerf nbs to the ground or nerf em at all, I’m saying it’s fairly clear that the class outperforms other stam builds (sans warden) in every regard when it can be that survivable with the hands down best burst and sustain.
My build btw is 5 Truth, 5 bone pirate, 2 bloodspawn heavy dual wield/2h.
Seraphayel wrote: »BoL healing gets halved in PvP. Can we do that with Cloak please? I mean what kind of comparison is that? At best compare Streak and Cloak. Streak got its nerf and is still potent, Cloak just needs the same.
twistedmonk wrote: »The logic here makes no sense for most posters.
The complaint is that you can't build to defend against nightblades because then they are vulnerable to other builds.
Yet the overall agreement is that nightblades are the most common class in PvP.
therefore...logic would dictate that you slot skills to defend against the most common class in PvP.
I play a stamblade pvp and I am just an average on it. I can do quite a few kills on it and I can escape SOMETIMES.
But most of the time, cloak is useless as I get revealed in 90% every situation.
Real good stamblades have better success rates in cloaking but the vast majority is dead on sight.
dwemer_paleologist wrote: »I play a stamblade pvp and I am just an average on it. I can do quite a few kills on it and I can escape SOMETIMES.
But most of the time, cloak is useless as I get revealed in 90% every situation.
Real good stamblades have better success rates in cloaking but the vast majority is dead on sight.
well said @TarrNokk
that is the truth.
years ago the dragonights got nerfed because they were an overpowered class and that was the devs fault by mistake.
and now they are balanced and they make threads like these here out of anger revenge and hate.
it is spam and revenge and mean to make these threads, has nothing to do with balance and is really against the forum rules.
the only reason their getting away with it is because they keep making these threads with different titles and spam them with arguments that are based on lies.
thier out for revenge and i hope the moderators, the devs, and eso community as a whole come to recognize these types of threads and shut them down.
Seraphayel wrote: »Lichbourne90 wrote: »The stealth class can stealth? Effectively? The hell is wrong with this game?
There's no stealth class like there's no tank or healer class.
The_Outsider wrote: »Want more stars on your account? Make a thread and ask for Cloak nerfs. Instantly, 75 forum kittens push the buttons under your post.
The terms "L2P" and "Git Gud" have negative connotations, because of how they are used in a dismissive nature by a lot of people. The truth is though, that often they are not wrong.
thankyourat wrote: »
The same could be said about nightblade as well you can kill a nightblade without detect pots as long as he isn't running away at which point all my builds are destro builds so the nightblade could easily just sprint away no need to even cloak. I have only lost 2 duels to a stamblade in the last year and a couple 1v1 open world and they have all been because I couldn't cc break after incap. I'm not counting the times nightblades used resource poisons. I generally have the easiest time against nightblades both magicka and stamina maybe it's because I've played the class for so long, but I really don't even need detect pots I just use them because I play solo and need to kill snipers. I will say though 1v1 there is no way to kill a nightblade who doesn't want to fight i could potentially run away from every 1v1 I didn't think I could win. I think this is where some people consider cloak broken. I don't think running away is broken because you didn't kill anyone. If anything it's just annoying to have a nightblade know they are about to lose and just run away. 1v1
Seraphayel wrote: »Don't you think so? There might be a reason why 3/4 PvPers (mostly in battlegrounds) are either Nightblades, using 2h weapon+bow/dw or both.
Cloak needs the Streak treatment asap - every time you use Cloak its cost is increased by 50%. Why the hell isn't this done already?
Seraphayel wrote: »Don't you think so? There might be a reason why 3/4 PvPers (mostly in battlegrounds) are either Nightblades, using 2h weapon+bow/dw or both.
Cloak needs the Streak treatment asap - every time you use Cloak its cost is increased by 50%. Why the hell isn't this done already?