SshadowSscale wrote: »Someone in here said cloak is op because it gives high burst....defile....and cc along with invisibility and garanteed crit......did I miss the natch potes for the high burst,defile and cc buffs?
Huzzah!
Guaranteed Crit heals from vanish are no more.
Also the Crit dmg bonuses not affecting healing is also a nice change.
And two new alchemy ingredients.... could it be?? Could one of them have speed and detect?? Must find out...
I always wished there was a magicka inclusive speed pot. Doubt I will see one.
They also fixed the crit being consumed by DOTs so this will be a wash if not a buff as now the NB could more easily make sure Rally gets the crit. Although; the notes do say "now only affects the next direct attack." Wonder if that will work. If not' you'll just wind up with the high damage guys cloaking into their burst combo.
This pretty much balances nightblades out. They won’t be healing from execute range to full on every cloak now. Honestly that was the only real issue I had with the class, and it was a BUG.
Now a stamblade will just hop to their free-cast shadow image pet if they’re badly hurt. But they won’t be keeping infinite “lol full health again” pressure on you. This takes some of the frustration out of the ‘pop goes the weasel’ game when fighting one.
I hope they don't change cloak, I like running around with a high amount of HoTs (7K+ HoTs), high damage, near-infinite sustain, and a spammable heal that makes the class overall better at healing and reducing damage than any other class in the game. Best part? I'm not even a pure build, and doing that on a hybrid and its not Summerset yet, and being a hybrid means that you cannot really lock me down because I have a sizeable stam pool. You know that something is unbalanced when you never die in 1v1, 1v2, 1v3, 1v4,1v5 in light armor. NB is definitely the best. Please don't nerf any aspect of it ZOS, I want to use NB in Summerset PvP. Can't wait (unless it gets nerfed).
Ragnarock41 wrote: »Seraphayel wrote: »Ragnarock41 wrote: »just rinse repeat rinse repeat and rinse repeat till he wins, or his incap is up. both means a kill either way lol.
And this is the problem. No class should have the option to reset every fight multiple times. That's one reason why Streak got its cost increase.
This is why I want a cloak nerf instead of incap nerf. I have no issues with nightblades doing metric tons of damage, I do have issues with how cheap their playstyle is and how easy it is for them to survive. A failed assassin should suffer the consequences.
but they do... against any halfway decent player if a nightblade trys to gank and fails they are going to die.
MalakithAlamahdi wrote: »Ragnarock41 wrote: »Seraphayel wrote: »Ragnarock41 wrote: »just rinse repeat rinse repeat and rinse repeat till he wins, or his incap is up. both means a kill either way lol.
And this is the problem. No class should have the option to reset every fight multiple times. That's one reason why Streak got its cost increase.
This is why I want a cloak nerf instead of incap nerf. I have no issues with nightblades doing metric tons of damage, I do have issues with how cheap their playstyle is and how easy it is for them to survive. A failed assassin should suffer the consequences.
but they do... against any halfway decent player if a nightblade trys to gank and fails they are going to die.
Not if the NB is half decent really. You must be really bad to be cought against one or two players when you try to flee as a NB.
MalakithAlamahdi wrote: »Ragnarock41 wrote: »Seraphayel wrote: »Ragnarock41 wrote: »just rinse repeat rinse repeat and rinse repeat till he wins, or his incap is up. both means a kill either way lol.
And this is the problem. No class should have the option to reset every fight multiple times. That's one reason why Streak got its cost increase.
This is why I want a cloak nerf instead of incap nerf. I have no issues with nightblades doing metric tons of damage, I do have issues with how cheap their playstyle is and how easy it is for them to survive. A failed assassin should suffer the consequences.
but they do... against any halfway decent player if a nightblade trys to gank and fails they are going to die.
Not if the NB is half decent really. You must be really bad to be cought against one or two players when you try to flee as a NB.
only against really bad players who don't know what they're doing. which is all this tread amounts to.
if a nb gets away from me with cloak and shadow image. i don't rage i tip my hat. seriously, that means you got out *** played and that is all.
...You fully negate dot damage whilst in it. A lousy fix to the breaking problem.
Nightblade is so stupid op. I tanked/RunvX’ed 12 people for four-five minutes straight on a dual wield spec without rally or a shield last night. There’s no way my stamplar or stam sorc could ever do that. It’s not that any one thing is op, but when you bring together the ability to disengage with cloak and shades and combine that with the colossal damage nb gets, the class clearly performs a tier above other classes.
Then again I called this when they nerfed sorcs by removing the frag stun many moons ago. NBs been getting nothing but buffs with minimal nerfs for ages, obviously it’s gonna overperform classes that have been continuously gutted.
thankyourat wrote: »@Derra I disagree that magblades are easier to fight. Magblades are far more dangerous than stamblades. They also completely shut down melee builds. Just because you can see the magblade doesn't mean you can pressure it. I can completely control any fight on my magblade without ever going into cloak. The combination of a destro staff, crippling grasp, and teleport gives complete control over melee builds. The only build that may have a easier time against magblades are other magblades and magsorcs because they are harder to kite due to being ranged. Magblade has a harder time kiting groups because of the lack of snare removal so it's easier to pin down when you out number it but 1v1 magblade is in a completely different tier than stamblade.
If they removed snare immunity from stamblades they would be a lot easier to pin down as well but that would be a Nerf to all stamina classes, but if you Nerf the class abilities you'll nerf magblades which struggle outside of 1v1 already. The first thing that I feel that should be looked at though are how strong drain health poisons and masters bow is. if they where to even think of adding a stacking cost to cloak add the purge back so magblades aren't spamming the ability while there aren't moving because they are snared
Thunderknuckles wrote: »...You fully negate dot damage whilst in it. A lousy fix to the breaking problem.
It doesn't nergateNightblade is so stupid op. I tanked/RunvX’ed 12 people for four-five minutes straight on a dual wield spec without rally or a shield last night. There’s no way my stamplar or stam sorc could ever do that. It’s not that any one thing is op, but when you bring together the ability to disengage with cloak and shades and combine that with the colossal damage nb gets, the class clearly performs a tier above other classes.
Then again I called this when they nerfed sorcs by removing the frag stun many moons ago. NBs been getting nothing but buffs with minimal nerfs for ages, obviously it’s gonna overperform classes that have been continuously gutted.
I've never once, in the short year or so I've been playing, seen a NB (not even a capped player) take on 12 players at the same level or higher and "tank" them for 4 to 5 minutes. Or by "tank" do you mean you kept them hunting for you for that long? On the other hand, I have seen Templars and Wardens commonly take on 3+ players 200 CP higher than themselves for 3 minutes or more. I mean, I'd dearly love to know your set up if you're taking on 12 or more players at a time as mag/stamblade.
Or were they all 400 CP lower than you?
....we should buff themZOS_GinaBruno wrote: »[*]Shadow Image (Summon Shade morph): This morph can now be cast without an enemy target.
Thunderknuckles wrote: »...You fully negate dot damage whilst in it. A lousy fix to the breaking problem.
It doesn't nergateNightblade is so stupid op. I tanked/RunvX’ed 12 people for four-five minutes straight on a dual wield spec without rally or a shield last night. There’s no way my stamplar or stam sorc could ever do that. It’s not that any one thing is op, but when you bring together the ability to disengage with cloak and shades and combine that with the colossal damage nb gets, the class clearly performs a tier above other classes.
Then again I called this when they nerfed sorcs by removing the frag stun many moons ago. NBs been getting nothing but buffs with minimal nerfs for ages, obviously it’s gonna overperform classes that have been continuously gutted.
I've never once, in the short year or so I've been playing, seen a NB (not even a capped player) take on 12 players at the same level or higher and "tank" them for 4 to 5 minutes. Or by "tank" do you mean you kept them hunting for you for that long? On the other hand, I have seen Templars and Wardens commonly take on 3+ players 200 CP higher than themselves for 3 minutes or more. I mean, I'd dearly love to know your set up if you're taking on 12 or more players at a time as mag/stamblade.
Or were they all 400 CP lower than you?
Kiting and tanking are two separate means to the same end - survival. Most top players alternate between the two.
Huzzah!
Guaranteed Crit heals from vanish are no more.
Also the Crit dmg bonuses not affecting healing is also a nice change.
And two new alchemy ingredients.... could it be?? Could one of them have speed and detect?? Must find out...
I always wished there was a magicka inclusive speed pot. Doubt I will see one.
They also fixed the crit being consumed by DOTs so this will be a wash if not a buff as now the NB could more easily make sure Rally gets the crit. Although; the notes do say "now only affects the next direct attack." Wonder if that will work. If not' you'll just wind up with the high damage guys cloaking into their burst combo.
This pretty much balances nightblades out. They won’t be healing from execute range to full on every cloak now. Honestly that was the only real issue I had with the class, and it was a BUG.
Now a stamblade will just hop to their free-cast shadow image pet if they’re badly hurt. But they won’t be keeping infinite “lol full health again” pressure on you. This takes some of the frustration out of the ‘pop goes the weasel’ game when fighting one.
i think we will se alot more stamblades running trollking now when the bow/2h setup counts as 2piece. trollking, mastersbow, hundings and bonepirate seems solid
Ragnaroek93 wrote: »Couldn't wait a few days for patchnotes before creating another nerf thread? Maybe I should create a nerf magicka thread, because light attack scaling already looks OP on paper
......I suggest you read that, because that phrase keeps popping up on the forums while the reality is very different.
I don't see the point of listing those class passives: DKs get free snares, +12% healing & free heals when using ulti, Sorcs get +10% physical dmg, Implosion etc, Templars get passive +6% wpn dmg, Burning Light procs, free snares with Ritual, Wardens get *** ton of dmg from Advanced Species, ridiculous amounts of sustain from Nature's Gift, practically free Major Mending etc etc
There's enough material to make a "Class X is OP!" thread of every class if you look at passives & try to draw conclusions based on them.
Thunderknuckles wrote: »I've never once, in the short year or so I've been playing, seen a NB (not even a capped player) take on 12 players at the same level or higher and "tank" them for 4 to 5 minutes. Or by "tank" do you mean you kept them hunting for you for that long? On the other hand, I have seen Templars and Wardens commonly take on 3+ players 200 CP higher than themselves for 3 minutes or more. I mean, I'd dearly love to know your set up if you're taking on 12 or more players at a time as mag/stamblade.
Or were they all 400 CP lower than you?
LukosCreyden wrote: »Detect pots.
AoE.
Magelight.
Moving on, next thread plz.
Thunderknuckles wrote: »I've never once, in the short year or so I've been playing, seen a NB (not even a capped player) take on 12 players at the same level or higher and "tank" them for 4 to 5 minutes. Or by "tank" do you mean you kept them hunting for you for that long? On the other hand, I have seen Templars and Wardens commonly take on 3+ players 200 CP higher than themselves for 3 minutes or more. I mean, I'd dearly love to know your set up if you're taking on 12 or more players at a time as mag/stamblade.
Or were they all 400 CP lower than you?
I mean I was getting dogpiled by 12 people, the majority of em cp capped, and managed to elude em for 4-5 minutes. A combination of tanking and kiting. I never said I was “taking on” 12 players, I was doomed the whole time. I did manage to kill 2 or 3 in the process but there’s no way you win that fight on any class. My point wasn’t about my build or me as a player. My point is, I play multiple classes and main a stamplar. There is no way any other class could have pulled off that ridiculousness with a dual wield/2h build. Not even close. I’m not saying nerf nbs to the ground or nerf em at all, I’m saying it’s fairly clear that the class outperforms other stam builds (sans warden) in every regard when it can be that survivable with the hands down best burst and sustain.
My build btw is 5 Truth, 5 bone pirate, 2 bloodspawn heavy dual wield/2h.
Thunderknuckles wrote: »Thunderknuckles wrote: »I've never once, in the short year or so I've been playing, seen a NB (not even a capped player) take on 12 players at the same level or higher and "tank" them for 4 to 5 minutes. Or by "tank" do you mean you kept them hunting for you for that long? On the other hand, I have seen Templars and Wardens commonly take on 3+ players 200 CP higher than themselves for 3 minutes or more. I mean, I'd dearly love to know your set up if you're taking on 12 or more players at a time as mag/stamblade.
Or were they all 400 CP lower than you?
I mean I was getting dogpiled by 12 people, the majority of em cp capped, and managed to elude em for 4-5 minutes. A combination of tanking and kiting. I never said I was “taking on” 12 players, I was doomed the whole time. I did manage to kill 2 or 3 in the process but there’s no way you win that fight on any class. My point wasn’t about my build or me as a player. My point is, I play multiple classes and main a stamplar. There is no way any other class could have pulled off that ridiculousness with a dual wield/2h build. Not even close. I’m not saying nerf nbs to the ground or nerf em at all, I’m saying it’s fairly clear that the class outperforms other stam builds (sans warden) in every regard when it can be that survivable with the hands down best burst and sustain.
My build btw is 5 Truth, 5 bone pirate, 2 bloodspawn heavy dual wield/2h.
Then that may be more of a testament to your personal skill with that class. I have never once seen a NB pull that off with 12 capped players. In cases like that where they stick around and don't just run for it, what I always see is that NB get locked down and de-atomized.
rimmidimdim wrote: »Thunderknuckles wrote: »Thunderknuckles wrote: »I've never once, in the short year or so I've been playing, seen a NB (not even a capped player) take on 12 players at the same level or higher and "tank" them for 4 to 5 minutes. Or by "tank" do you mean you kept them hunting for you for that long? On the other hand, I have seen Templars and Wardens commonly take on 3+ players 200 CP higher than themselves for 3 minutes or more. I mean, I'd dearly love to know your set up if you're taking on 12 or more players at a time as mag/stamblade.
Or were they all 400 CP lower than you?
I mean I was getting dogpiled by 12 people, the majority of em cp capped, and managed to elude em for 4-5 minutes. A combination of tanking and kiting. I never said I was “taking on” 12 players, I was doomed the whole time. I did manage to kill 2 or 3 in the process but there’s no way you win that fight on any class. My point wasn’t about my build or me as a player. My point is, I play multiple classes and main a stamplar. There is no way any other class could have pulled off that ridiculousness with a dual wield/2h build. Not even close. I’m not saying nerf nbs to the ground or nerf em at all, I’m saying it’s fairly clear that the class outperforms other stam builds (sans warden) in every regard when it can be that survivable with the hands down best burst and sustain.
My build btw is 5 Truth, 5 bone pirate, 2 bloodspawn heavy dual wield/2h.
Then that may be more of a testament to your personal skill with that class. I have never once seen a NB pull that off with 12 capped players. In cases like that where they stick around and don't just run for it, what I always see is that NB get locked down and de-atomized.
I can tank 12 mudcrabs.
Seraphayel wrote: »Lichbourne90 wrote: »The stealth class can stealth? Effectively? The hell is wrong with this game?
There's no stealth class like there's no tank or healer class.
Ragnarock41 wrote: »I break the cloak of Nb all the time on my stamplar its not hard.
jabs and hurricane is perfect for breaking cloak. we Dks sadly don't have such stuff. magDks do have a few AoE abilities(but they have other problems, like getting kited) but stamDks are stuck with noxious breath, which is a narrow cone and a very weak ability in general.
thankyourat wrote: »@Derra I disagree that magblades are easier to fight. Magblades are far more dangerous than stamblades. They also completely shut down melee builds. Just because you can see the magblade doesn't mean you can pressure it. I can completely control any fight on my magblade without ever going into cloak. The combination of a destro staff, crippling grasp, and teleport gives complete control over melee builds. The only build that may have a easier time against magblades are other magblades and magsorcs because they are harder to kite due to being ranged. Magblade has a harder time kiting groups because of the lack of snare removal so it's easier to pin down when you out number it but 1v1 magblade is in a completely different tier than stamblade.
If they removed snare immunity from stamblades they would be a lot easier to pin down as well but that would be a Nerf to all stamina classes, but if you Nerf the class abilities you'll nerf magblades which struggle outside of 1v1 already. The first thing that I feel that should be looked at though are how strong drain health poisons and masters bow is. if they where to even think of adding a stacking cost to cloak add the purge back so magblades aren't spamming the ability while there aren't moving because they are snared
Quick ZOS! Something must be done about these stamblades that only have enough magicka to spam cloak 3 times in a row!
LOL