Don't know it is due to the todays maintenance or something else, but my login is stuck on the loading screen for more than a half hour
(13'' macbook pro, 2017 model)
Log:
$ tail -f interface.log
2018-04-12T16:05:09.887Z Load Screen - RESUME_FROM_SUSPEND Complete
2018-04-12T16:05:09.887Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-04-12T16:05:56.294Z Load Screen - RESUME_FROM_SUSPEND Complete
2018-04-12T16:05:56.294Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, FIXTURE_PHYSICS, PLAYER,
2018-04-12T16:05:56.294Z Load Screen - OnAreaLoadStarted - (138) Unknown Zone
2018-04-12T16:05:56.294Z Load Screen - Show
2018-04-12T16:05:56.591Z Load Screen - GAME_DATA Complete
2018-04-12T16:05:56.591Z Load Screen - Waiting On: TERRAIN_GEOMETRY, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, TEXTURES, CHARACTER_ACTIVATED, FIXTURE_PHYSICS,
2018-04-12T16:05:56.591Z Load Screen - CHARACTER_GEOMETRY Complete
2018-04-12T16:05:56.591Z Load Screen - Waiting On: TERRAIN_GEOMETRY, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, TEXTURES, CHARACTER_ACTIVATED, FIXTURE_PHYSICS,
2018-04-12T16:05:56.591Z Load Screen - KEEPS Complete
2018-04-12T16:05:56.591Z Load Screen - Waiting On: TERRAIN_GEOMETRY, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, TEXTURES, CHARACTER_ACTIVATED, FIXTURE_PHYSICS,
2018-04-12T16:05:56.591Z Load Screen - SHARED_CHARACTER_OBJECT Complete
2018-04-12T16:05:56.591Z Load Screen - Waiting On: TERRAIN_GEOMETRY, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, TEXTURES, CHARACTER_ACTIVATED, FIXTURE_PHYSICS,
2018-04-12T16:05:56.591Z Load Screen - PLAYER Complete
2018-04-12T16:05:56.591Z Load Screen - Waiting On: TERRAIN_GEOMETRY, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, TEXTURES, CHARACTER_ACTIVATED, FIXTURE_PHYSICS,
2018-04-12T16:05:56.916Z Load Screen - USER_INTERFACE Complete
2018-04-12T16:05:56.916Z Load Screen - Waiting On: TERRAIN_GEOMETRY, FIXTURE_ASSETS, DYNAMIC_OBJECTS, RENDERER, TEXTURES, CHARACTER_ACTIVATED, FIXTURE_PHYSICS,
2018-04-12T16:06:31.731Z Load Screen - TERRAIN_GEOMETRY Complete
2018-04-12T16:06:31.731Z Load Screen - Waiting On: DYNAMIC_OBJECTS, RENDERER, TEXTURES, CHARACTER_ACTIVATED,
2018-04-12T16:06:31.731Z Load Screen - FIXTURE_ASSETS Complete
2018-04-12T16:06:31.731Z Load Screen - Waiting On: DYNAMIC_OBJECTS, RENDERER, TEXTURES, CHARACTER_ACTIVATED,
2018-04-12T16:06:31.731Z Load Screen - FIXTURE_PHYSICS Complete
2018-04-12T16:06:31.731Z Load Screen - Waiting On: DYNAMIC_OBJECTS, RENDERER, TEXTURES, CHARACTER_ACTIVATED,
2018-04-12T16:11:02.504Z Load Screen - TERRAIN_GEOMETRY Complete
2018-04-12T16:11:02.504Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-04-12T16:11:02.504Z Load Screen - KEEPS Complete
2018-04-12T16:11:02.504Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-04-12T16:11:02.504Z Load Screen - FIXTURE_ASSETS Complete
2018-04-12T16:11:02.504Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-04-12T16:11:02.504Z Load Screen - DYNAMIC_OBJECTS Complete
2018-04-12T16:11:02.504Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-04-12T16:11:02.504Z Load Screen - GAME_DATA Complete
2018-04-12T16:11:02.504Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-04-12T16:11:02.504Z Load Screen - TEXTURES Complete
2018-04-12T16:11:02.504Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-04-12T16:11:02.504Z Load Screen - SHARED_CHARACTER_OBJECT Complete
2018-04-12T16:11:02.504Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-04-12T16:11:02.504Z Load Screen - RESUME_FROM_SUSPEND Complete
2018-04-12T16:11:02.504Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
---- no any new lines after the above line since 25+ minutes ---
$ date
Thu 12 Apr 2018 16:38:07 BST