
Brutusmax1mus wrote: »250 mag and stam regen at all times
Vs
1000 burst magicka regen that is buffed by your minor and major buffs. (333 mag recovery - the average over 60 seconds)
For magicka sustain the is no comparison. Imo, go lich and enchant your staff with a damage/stam restore glyph if you're feeling the stamina pressure often.
Brutusmax1mus wrote: »250 mag and stam regen at all times
Vs
1000 burst magicka regen that is buffed by your minor and major buffs. (333 mag recovery - the average over 60 seconds)
For magicka sustain the is no comparison. Imo, go lich and enchant your staff with a damage/stam restore glyph if you're feeling the stamina pressure often.
Desert rose outperforms Lich, but doesn't really match the playstyle.
Bumi Rockafella wrote: »oooh yes ive been using riposte and shackle for some time now, but against high level players most of the time its a stale mate because i dont have the dps to finish the player off and riposte makes it so they cant really touch my HP. Im looking to change it around, i want to burst players down again (good players that is, noobs i have no trouble with) so lich/spinners/slimecraw is looking good
As it was stated elsewhere, the 1000 recovery from lich gets bonuses from every skill, passive, and buff you’re rocking. Major intellect, Mage guild regen passive, vampire, Altmer regen passive, continuous assault, etc. It adds up quickly.
The 40 second cooldown hurts, but you can hold your pot and use that during the proc downtime. Time it right and one of the two is always active.
Oreyn_Bearclaw wrote: »Kinda Depends on how you want to set things up. Do you plan to run both 5 pieces at the same time? I think that makes me want to go away from Lich. Lich is one of those sets where I like to be able to control the proc.
That said, you could just run jewelry and back bar a resto. That would allow for a full 5 piece, 2 piece monster, and Master inferno on your front bar (with 3 lich Jewelry).
You could also take that concept a bit further and use a pure damage set on your front bar. For example, Front bar would be 5 Spinner, 3 Lich, 3 willpower, One domihaus, and you would flip the 5 piece when you swapped. The 2H weapon change is a big buff to builds that alternate 5 piece sets between bars.
IMO, we're bound to the Master staff. Even with an improved Rune Cage, Master CC will always increase your burst if you don't have an ultimate.
There have been very competent players I could only kill because I finally managed to hit with that full burst after a drawn-out fight. Even Rune Cage + Meteor wasn't enough and I needed every single bit of burst outside of ultimate.
I would definitely plan builds with Master's in mind.
IMO, we're bound to the Master staff. Even with an improved Rune Cage, Master CC will always increase your burst if you don't have an ultimate.
There have been very competent players I could only kill because I finally managed to hit with that full burst after a drawn-out fight. Even Rune Cage + Meteor wasn't enough and I needed every single bit of burst outside of ultimate.
I would definitely plan builds with Master's in mind.
Improved cage will aid to burst aswell as it will always deliver it´s dmg.
I´m personally more concerned with cluttered bars.
IMO, we're bound to the Master staff. Even with an improved Rune Cage, Master CC will always increase your burst if you don't have an ultimate.
There have been very competent players I could only kill because I finally managed to hit with that full burst after a drawn-out fight. Even Rune Cage + Meteor wasn't enough and I needed every single bit of burst outside of ultimate.
I would definitely plan builds with Master's in mind.
Improved cage will aid to burst aswell as it will always deliver it´s dmg.
I´m personally more concerned with cluttered bars.
This is probably the reason why most people won’t run it. Unless you have a perfected staff I can’t see any reason why you’d run rune cage over reach tbf, as you’d have to most likely drop frags, mines or one shield none of which I’m really comfortable without...
IMO, we're bound to the Master staff. Even with an improved Rune Cage, Master CC will always increase your burst if you don't have an ultimate.
There have been very competent players I could only kill because I finally managed to hit with that full burst after a drawn-out fight. Even Rune Cage + Meteor wasn't enough and I needed every single bit of burst outside of ultimate.
I would definitely plan builds with Master's in mind.
Improved cage will aid to burst aswell as it will always deliver it´s dmg.
I´m personally more concerned with cluttered bars.
This is probably the reason why most people won’t run it. Unless you have a perfected staff I can’t see any reason why you’d run rune cage over reach tbf, as you’d have to most likely drop frags, mines or one shield none of which I’m really comfortable without...
All depends on one question:
curse fury meteor cage frags = ded or no ded?
I don´t think a perfected staff will have too much influence on choosing skillsetup. Your kill combo does not allow for pulse in the first place (one of the reasons why i think bars are too cluttered - no point in having 5/6 direct dmg skills in a 4s timed rotation with 1s gcd - you can´t fit them all in anyway).
On top of that perfected/dsa staves get competition by frontbar only dmg sets aswell + a new "anytime" ability from psijic skillline. Spinner, Elegance, BSW as frontbar only sets are somewhat tempting.
Especially as there is still no monster set that´s absolutely desireable on magsorc (contrary to skoria/bs/trollking/veli on other classes). 5 spinner 5 lich 1 domi 3 willpower is a lot of stats on the other hand - and sorc does well with stats only.
The question is if you wanna use Dawnbreaker as your ult.
Meteor+Cage is our strongest burst combo, especially after the improvements. It's expensive, however, but ranged.
If you use Dawnbreaker, you already have a stun in that combo, and you have that combo more often. But it deals less damage and is close-ranged.
Since Meteor is down for so long, I would heavily recommend the additional burst from Master Reach alongside Cage. Cage alone just isn't enough damage.
If you're running Dawnbreaker, I think you can forego Cage and run Asylum staff. Streak every seven seconds, though, important!
Biro, for you it's easy. The change to Cage will help DW sorcs neatly.
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Especially as there is still no monster set that´s absolutely desireable on magsorc (contrary to skoria/bs/trollking/veli on other classes). 5 spinner 5 lich 1 domi 3 willpower is a lot of stats on the other hand - and sorc does well with stats only.
Especially as there is still no monster set that´s absolutely desireable on magsorc (contrary to skoria/bs/trollking/veli on other classes). 5 spinner 5 lich 1 domi 3 willpower is a lot of stats on the other hand - and sorc does well with stats only.
IMO, we're bound to the Master staff. Even with an improved Rune Cage, Master CC will always increase your burst if you don't have an ultimate.
There have been very competent players I could only kill because I finally managed to hit with that full burst after a drawn-out fight. Even Rune Cage + Meteor wasn't enough and I needed every single bit of burst outside of ultimate.
I would definitely plan builds with Master's in mind.
Improved cage will aid to burst aswell as it will always deliver it´s dmg.
I´m personally more concerned with cluttered bars.
This is probably the reason why most people won’t run it. Unless you have a perfected staff I can’t see any reason why you’d run rune cage over reach tbf, as you’d have to most likely drop frags, mines or one shield none of which I’m really comfortable without...
All depends on one question:
curse fury meteor cage frags = ded or no ded?
I don´t think a perfected staff will have too much influence on choosing skillsetup. Your kill combo does not allow for pulse in the first place (one of the reasons why i think bars are too cluttered - no point in having 5/6 direct dmg skills in a 4s timed rotation with 1s gcd - you can´t fit them all in anyway).
On top of that perfected/dsa staves get competition by frontbar only dmg sets aswell + a new "anytime" ability from psijic skillline. Spinner, Elegance, BSW as frontbar only sets are somewhat tempting.
Especially as there is still no monster set that´s absolutely desireable on magsorc (contrary to skoria/bs/trollking/veli on other classes). 5 spinner 5 lich 1 domi 3 willpower is a lot of stats on the other hand - and sorc does well with stats only.
That right there is DW-sorc thinking!
IMO, we're bound to the Master staff. Even with an improved Rune Cage, Master CC will always increase your burst if you don't have an ultimate.
There have been very competent players I could only kill because I finally managed to hit with that full burst after a drawn-out fight. Even Rune Cage + Meteor wasn't enough and I needed every single bit of burst outside of ultimate.
I would definitely plan builds with Master's in mind.
Improved cage will aid to burst aswell as it will always deliver it´s dmg.
I´m personally more concerned with cluttered bars.
This is probably the reason why most people won’t run it. Unless you have a perfected staff I can’t see any reason why you’d run rune cage over reach tbf, as you’d have to most likely drop frags, mines or one shield none of which I’m really comfortable without...
All depends on one question:
curse fury meteor cage frags = ded or no ded?
I don´t think a perfected staff will have too much influence on choosing skillsetup. Your kill combo does not allow for pulse in the first place (one of the reasons why i think bars are too cluttered - no point in having 5/6 direct dmg skills in a 4s timed rotation with 1s gcd - you can´t fit them all in anyway).
On top of that perfected/dsa staves get competition by frontbar only dmg sets aswell + a new "anytime" ability from psijic skillline. Spinner, Elegance, BSW as frontbar only sets are somewhat tempting.
Especially as there is still no monster set that´s absolutely desireable on magsorc (contrary to skoria/bs/trollking/veli on other classes). 5 spinner 5 lich 1 domi 3 willpower is a lot of stats on the other hand - and sorc does well with stats only.
That right there is DW-sorc thinking!
Is it? How so? Just light attack weaving will add more total damage to that combo than the DW spell damage does. And that's currently. Without factoring in poisons/enchants/status effects etc. Once you factor in the buff to light attacks next patch and one more set item from staves then...
You will catch people out with that combo as DW Sorc, for sure, but it requires 180 cost ultimate and I'm not sure what you'll do outside of it. What if your target is CC immune and Cage can't be applied (ergo, no Cage damage in the combo)? And when you fight against a destro MagSorc you will be put under so much constant pressure from light weaves, spammables, enchants/poisons... all that stuff the DW Sorc does not have access to, that I'd be surprised if you have time to pull off the combo in the first place.
I don't understand you guys. DW Sorc has been dead for while. The incoming changes are not even the final nail in the coffin, cause that's been hammered a while ago. The changes...they are more like pissing on its grave. Just, let go.