Psijic order skill line

Joshuagm1991
Joshuagm1991
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Hello!

I'm excited in anticipation of this new skill line like most players. I heard something about a buff that applies minor force which is neat but I'm unsure of the credibility.

Has anyone seen more information for this? I only know the generic details thus far.

Happy gaming!
  • DoctorESO
    DoctorESO
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    "Psijic Order Skill-Line with Summerset Isles

    This is not the full list, I can only remember some of the abilities/passives.

    Undo

    When activated, you will regain your resources that you had 4 seconds ago. One of the morph also makes it possible to activate it while you are stunned.

    Meditate
    once cast, the player enters a meditative state, restoring Health, Magicka and Stamina every second. One morph grants you more resources per second, while the other gives you Major Protection during the channel. The skill can be bashed, but is not otherwise interrupted by incoming damage, although you are locked in place while channeling and cannot move.

    Time Stop

    This skill involves the player selecting an 8-meter radius area, and players in the area immediately begin to slow down. After 1.5s, any target within the radius of the skill are frozen-in-time for an additional 3s. If you manage to get out of the area before the 1.5s cast completes, you’ll be safe – but otherwise, this is a hard stun, very similar to the stun from the Warden Sleet Storm ultimate – it drops block and roots you.

    Imbue Weapons

    Casting this skill applies a buff that adds extra Physical Damage to your next two Light Attacks for 2s. One morph turns this into a Magicka skill and applies a random status effect (Burning, Concussed or Chilled). The other morph heals the caster for 15% of the damage done.

    Acceleration

    This skill is an instant-cast Magicka skill that grants you 3s of Major Expedition and 12s of Minor Force. One morph reduces the cost of Sprint by 50% for 12s, while the other morph becomes a channeled skill, but triples the duration (to 36s).


    Unknown Skill

    Your Light attacks now heal your group members.

    Unknown Passive

    You gain a 10k shield while blocking, this slowly recharges after you drop block."

    https://alcasthq.com/eso-summerset-isles-changes-pre-pts/
  • ccfeeling
    ccfeeling
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    Great skills... :D
  • Minno
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    Here's what I know (from tooltips I got photos of ;) ):
    - mediate gives 1500 health and 1680 mag/Stam per second. Has no cost except you hold the button. It says in the tooltip you have to hold the button to channel the ability and it even says "let go of the button to stop the channel'. This potentially might resemble prisoners rags where holding shift grants you resorces on that set. It might be highly mobile.
    - major protection is granted for all psijjic abilities. If you cast it or channel it, you'll get this buff. This is one of the skilline passives.
    - orb passives give like terrible DMG lol. And 1500 mag/physical wherever is higher.
    - there is healing spell! You press it and it channels on a friendly target for around 1800 health per second. You receive 50% of the heal. Now healers have a spamable!
    - light attack buff spell gives your next two light attacks like 2k DMG. There's a Stam morph that scales off stamina stats and another that scales off mag stats. Both look like they are going to give Stam DK and mag sorc/mayden a spamable via light attacks.
    - there's an ultimate that costs 99 ultimate (for sorcs), and it always gives you minor protection while slotted.
    - the other passives are related to cost reduction, and the ability to interact with time warps.

    That's all I have. I'm really excited for the minor force spell!!! My magplar has been waiting for this day!
    Edited by Minno on April 8, 2018 11:37PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • ccfeeling
    ccfeeling
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    OMG ! Happy to see ZOS buff Magplar ! ;)
  • Joshuagm1991
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    Thank you both so much! I actually just discovered Stalwart Guard on my warden and have been using it so it's ironic that it can be replaced now.
  • Seraphayel
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    @Minno Do you know what's the animation of the channeled healing skill? Is it the "yellow beam" many NPCs use to heal their allies?
    Edited by Seraphayel on April 9, 2018 5:06AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • f047ys3v3n
    f047ys3v3n
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    Ironically, what may be the most important thing here, in this new magica skill line, is probably a passive that will benefit stam more than magica. A 10k shield on blocking (and I am guessing it will not scale) would make several key trial mechanics, that now require you to use a mag toon so that you have a shield, stam accessible.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Didaco
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    I don't understand Imbue Weapon: does it expire after 2 seconds or after 2 light attacks?

    Also: Cyrodiil Lights set + Meditate + Resto or SnS Ulti = ???
  • Ladislao
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    Minno wrote: »
    Here's what I know (from tooltips I got photos of ;) ):
    - mediate gives 1500 health and 1680 mag/Stam per second. Has no cost except you hold the button. It says in the tooltip you have to hold the button to channel the ability and it even says "let go of the button to stop the channel'. This potentially might resemble prisoners rags where holding shift grants you resorces on that set. It might be highly mobile.
    - major protection is granted for all psijjic abilities. If you cast it or channel it, you'll get this buff. This is one of the skilline passives.
    - orb passives give like terrible DMG lol. And 1500 mag/physical wherever is higher.
    - there is healing spell! You press it and it channels on a friendly target for around 1800 health per second. You receive 50% of the heal. Now healers have a spamable!
    - light attack buff spell gives your next two light attacks like 2k DMG. There's a Stam morph that scales off stamina stats and another that scales off mag stats. Both look like they are going to give Stam DK and mag sorc/mayden a spamable via light attacks.
    - there's an ultimate that costs 99 ultimate (for sorcs), and it always gives you minor protection while slotted.
    - the other passives are related to cost reduction, and the ability to interact with time warps.

    That's all I have. I'm really excited for the minor force spell!!! My magplar has been waiting for this day!

    Could you give a source? Not that I did not believe, but I would like to make sure :)
    Everything is viable
  • Minno
    Minno
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    Ladislao wrote: »
    Minno wrote: »
    Here's what I know (from tooltips I got photos of ;) ):
    - mediate gives 1500 health and 1680 mag/Stam per second. Has no cost except you hold the button. It says in the tooltip you have to hold the button to channel the ability and it even says "let go of the button to stop the channel'. This potentially might resemble prisoners rags where holding shift grants you resorces on that set. It might be highly mobile.
    - major protection is granted for all psijjic abilities. If you cast it or channel it, you'll get this buff. This is one of the skilline passives.
    - orb passives give like terrible DMG lol. And 1500 mag/physical wherever is higher.
    - there is healing spell! You press it and it channels on a friendly target for around 1800 health per second. You receive 50% of the heal. Now healers have a spamable!
    - light attack buff spell gives your next two light attacks like 2k DMG. There's a Stam morph that scales off stamina stats and another that scales off mag stats. Both look like they are going to give Stam DK and mag sorc/mayden a spamable via light attacks.
    - there's an ultimate that costs 99 ultimate (for sorcs), and it always gives you minor protection while slotted.
    - the other passives are related to cost reduction, and the ability to interact with time warps.

    That's all I have. I'm really excited for the minor force spell!!! My magplar has been waiting for this day!

    Could you give a source? Not that I did not believe, but I would like to make sure :)

    Maybe I could give a photo teaser.

    I'll send a pm.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Ladislao wrote: »
    Minno wrote: »
    Here's what I know (from tooltips I got photos of ;) ):
    - mediate gives 1500 health and 1680 mag/Stam per second. Has no cost except you hold the button. It says in the tooltip you have to hold the button to channel the ability and it even says "let go of the button to stop the channel'. This potentially might resemble prisoners rags where holding shift grants you resorces on that set. It might be highly mobile.
    - major protection is granted for all psijjic abilities. If you cast it or channel it, you'll get this buff. This is one of the skilline passives.
    - orb passives give like terrible DMG lol. And 1500 mag/physical wherever is higher.
    - there is healing spell! You press it and it channels on a friendly target for around 1800 health per second. You receive 50% of the heal. Now healers have a spamable!
    - light attack buff spell gives your next two light attacks like 2k DMG. There's a Stam morph that scales off stamina stats and another that scales off mag stats. Both look like they are going to give Stam DK and mag sorc/mayden a spamable via light attacks.
    - there's an ultimate that costs 99 ultimate (for sorcs), and it always gives you minor protection while slotted.
    - the other passives are related to cost reduction, and the ability to interact with time warps.

    That's all I have. I'm really excited for the minor force spell!!! My magplar has been waiting for this day!

    Could you give a source? Not that I did not believe, but I would like to make sure :)

    Maybe I could give a photo teaser.

    I'll send a pm.
    Seraphayel wrote: »
    @Minno Do you know what's the animation of the channeled healing skill? Is it the "yellow beam" many NPCs use to heal their allies?

    No idea, I only have tooltips. Would be cool if it was the cyro guard healing ability!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Didaco wrote: »
    I don't understand Imbue Weapon: does it expire after 2 seconds or after 2 light attacks?

    Also: Cyrodiil Lights set + Meditate + Resto or SnS Ulti = ???

    Both. Tooltip specifically says next 2 light attacks within 2 seconds. The spell duration says 2 seconds.

    But like some other tooltips who knows how it will function lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Grevaris_Elluin
    Grevaris_Elluin
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    Minno wrote: »
    Here's what I know (from tooltips I got photos of ;) ):
    - mediate gives 1500 health and 1680 mag/Stam per second. Has no cost except you hold the button. It says in the tooltip you have to hold the button to channel the ability and it even says "let go of the button to stop the channel'. This potentially might resemble prisoners rags where holding shift grants you resorces on that set. It might be highly mobile.
    - major protection is granted for all psijjic abilities. If you cast it or channel it, you'll get this buff. This is one of the skilline passives.
    - orb passives give like terrible DMG lol. And 1500 mag/physical wherever is higher.
    - there is healing spell! You press it and it channels on a friendly target for around 1800 health per second. You receive 50% of the heal. Now healers have a spamable!
    - light attack buff spell gives your next two light attacks like 2k DMG. There's a Stam morph that scales off stamina stats and another that scales off mag stats. Both look like they are going to give Stam DK and mag sorc/mayden a spamable via light attacks.
    - there's an ultimate that costs 99 ultimate (for sorcs), and it always gives you minor protection while slotted.
    - the other passives are related to cost reduction, and the ability to interact with time warps.

    That's all I have. I'm really excited for the minor force spell!!! My magplar has been waiting for this day!

    Not going to lie. Meditate sounds beyond broken. Even if it stops you, 1600~ resources per second is massive. It outperforms shadow walker since it involves magic too. I could shade onto a rock (with the new no target rules) meditate where I can't be hit easily and be with near infinite regen. I assume they won't allow stealth use of it.

    Timestop from what I see will be pretty broken too. Even if the stun is easily dealt with, with CC immunity/leaving the area, it provides an area of denial at the least, and a AoE unblockable stun+snare at best. It'll need a mighty cost to make up for that. Not really time stoppy, more like a bubble of slowness like wardens storm. :/

    Probably going to Time stop, stunning some stragglers if they try to stay, or at least get some melee heat off me and then bats+meditate to remain at high health and get near full resources with battle roar.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Seraphayel
    Seraphayel
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    Minno wrote: »
    Didaco wrote: »
    I don't understand Imbue Weapon: does it expire after 2 seconds or after 2 light attacks?

    Also: Cyrodiil Lights set + Meditate + Resto or SnS Ulti = ???

    Both. Tooltip specifically says next 2 light attacks within 2 seconds. The spell duration says 2 seconds.

    But like some other tooltips who knows how it will function lol.

    This sounds quite bad. You need to keep the skill permamently activated if you want to make use out of it. I mean a 2s duration when it is already limited by 2 light attacks? Doesn't make much sense imho.
    Edited by Seraphayel on April 9, 2018 12:03PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Ladislao
    Ladislao
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    Seraphayel wrote: »
    Minno wrote: »
    Didaco wrote: »
    I don't understand Imbue Weapon: does it expire after 2 seconds or after 2 light attacks?

    Also: Cyrodiil Lights set + Meditate + Resto or SnS Ulti = ???

    Both. Tooltip specifically says next 2 light attacks within 2 seconds. The spell duration says 2 seconds.

    But like some other tooltips who knows how it will function lol.

    This sounds quite bad. You need to keep the skill permamently activated if you want to make use out of it. I mean a 2s duration when it is already limited by 2 light attacks? Doesn't make much sense imho.

    Depends on the tooltip, isn't it?
    Everything is viable
  • Minno
    Minno
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    ccfeeling wrote: »
    OMG ! Happy to see ZOS buff Magplar ! ;)

    Maybe they did; turn our
    ak_pvp wrote: »
    Minno wrote: »
    Here's what I know (from tooltips I got photos of ;) ):
    - mediate gives 1500 health and 1680 mag/Stam per second. Has no cost except you hold the button. It says in the tooltip you have to hold the button to channel the ability and it even says "let go of the button to stop the channel'. This potentially might resemble prisoners rags where holding shift grants you resorces on that set. It might be highly mobile.
    - major protection is granted for all psijjic abilities. If you cast it or channel it, you'll get this buff. This is one of the skilline passives.
    - orb passives give like terrible DMG lol. And 1500 mag/physical wherever is higher.
    - there is healing spell! You press it and it channels on a friendly target for around 1800 health per second. You receive 50% of the heal. Now healers have a spamable!
    - light attack buff spell gives your next two light attacks like 2k DMG. There's a Stam morph that scales off stamina stats and another that scales off mag stats. Both look like they are going to give Stam DK and mag sorc/mayden a spamable via light attacks.
    - there's an ultimate that costs 99 ultimate (for sorcs), and it always gives you minor protection while slotted.
    - the other passives are related to cost reduction, and the ability to interact with time warps.

    That's all I have. I'm really excited for the minor force spell!!! My magplar has been waiting for this day!

    Not going to lie. Meditate sounds beyond broken. Even if it stops you, 1600~ resources per second is massive. It outperforms shadow walker since it involves magic too. I could shade onto a rock (with the new no target rules) meditate where I can't be hit easily and be with near infinite regen. I assume they won't allow stealth use of it.

    Timestop from what I see will be pretty broken too. Even if the stun is easily dealt with, with CC immunity/leaving the area, it provides an area of denial at the least, and a AoE unblockable stun+snare at best. It'll need a mighty cost to make up for that. Not really time stoppy, more like a bubble of slowness like wardens storm. :/

    Probably going to Time stop, stunning some stragglers if they try to stay, or at least get some melee heat off me and then bats+meditate to remain at high health and get near full resources with battle roar.

    You are suspect to cc and interrupt mechanics.

    Slot prisoner rags and try holding shift in combat; even if it had health return you'd still die from all cc attempts coordinated with burst.

    It's application is going to be through movement. If it lets us move while channeling it's going to help temps and DKs sustain at different moments. I'd wait on OP declarations till after pts.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Seraphayel wrote: »
    Minno wrote: »
    Didaco wrote: »
    I don't understand Imbue Weapon: does it expire after 2 seconds or after 2 light attacks?

    Also: Cyrodiil Lights set + Meditate + Resto or SnS Ulti = ???

    Both. Tooltip specifically says next 2 light attacks within 2 seconds. The spell duration says 2 seconds.

    But like some other tooltips who knows how it will function lol.

    This sounds quite bad. You need to keep the skill permamently activated if you want to make use out of it. I mean a 2s duration when it is already limited by 2 light attacks? Doesn't make much sense imho.

    You are rewarded with more DMG via orbs by casting a stack of 10. Not much but they also buffed empower to affect light/heavy attacks so you'll see a buff there for anyone looking for a different way of sustaining DMG me

    Man everyone calling for buffs nerfs before we even try the spells lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • raj72616a
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    the skill line sounds like pay2win, i should preorder soon :)
  • Septimus_Magna
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    Im a little worried about the Meditate morph with major protection. It almost seems better than blocking, especially if the stat gain per second scales off your max resources.
    PC - EU (AD)
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  • Seraphayel
    Seraphayel
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    Ladislao wrote: »
    Seraphayel wrote: »
    Minno wrote: »
    Didaco wrote: »
    I don't understand Imbue Weapon: does it expire after 2 seconds or after 2 light attacks?

    Also: Cyrodiil Lights set + Meditate + Resto or SnS Ulti = ???

    Both. Tooltip specifically says next 2 light attacks within 2 seconds. The spell duration says 2 seconds.

    But like some other tooltips who knows how it will function lol.

    This sounds quite bad. You need to keep the skill permamently activated if you want to make use out of it. I mean a 2s duration when it is already limited by 2 light attacks? Doesn't make much sense imho.

    Depends on the tooltip, isn't it?

    Not really. Either it's super overpowered and you want to activate it every 2 seconds or it's super bad and you'll never use it. With a duration / limitation of 2sec/2 light attacks this skill will either be OP or crap. There's no in between due to its limitations.

    I'd say 2 seconds and every light attack or the next 2 light attacks within ~ 10 seconds would be not so bad. But 2 light attacks within 2 seconds? Very hard to fit that into any rotation or into PvP at all.
    Minno wrote: »
    Seraphayel wrote: »
    Minno wrote: »
    Didaco wrote: »
    I don't understand Imbue Weapon: does it expire after 2 seconds or after 2 light attacks?

    Also: Cyrodiil Lights set + Meditate + Resto or SnS Ulti = ???

    Both. Tooltip specifically says next 2 light attacks within 2 seconds. The spell duration says 2 seconds.

    But like some other tooltips who knows how it will function lol.

    This sounds quite bad. You need to keep the skill permamently activated if you want to make use out of it. I mean a 2s duration when it is already limited by 2 light attacks? Doesn't make much sense imho.

    You are rewarded with more DMG via orbs by casting a stack of 10. Not much but they also buffed empower to affect light/heavy attacks so you'll see a buff there for anyone looking for a different way of sustaining DMG me

    Man everyone calling for buffs nerfs before we even try the spells lol

    It's about the skill mechanic. And it's obvious how clunky (=bad) it is in this case when it works like you (=the tooltip) said.
    Edited by Seraphayel on April 9, 2018 1:52PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • SodanTok
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    Seraphayel wrote: »
    Ladislao wrote: »
    Seraphayel wrote: »
    Minno wrote: »
    Didaco wrote: »
    I don't understand Imbue Weapon: does it expire after 2 seconds or after 2 light attacks?

    Also: Cyrodiil Lights set + Meditate + Resto or SnS Ulti = ???

    Both. Tooltip specifically says next 2 light attacks within 2 seconds. The spell duration says 2 seconds.

    But like some other tooltips who knows how it will function lol.

    This sounds quite bad. You need to keep the skill permamently activated if you want to make use out of it. I mean a 2s duration when it is already limited by 2 light attacks? Doesn't make much sense imho.

    Depends on the tooltip, isn't it?

    Not really. Either it's super overpowered and you want to activate it every 2 seconds or it's super bad and you'll never use it. With a duration / limitation of 2sec/2 light attacks this skill will either be OP or crap. There's no in between due to its limitations.

    I'd say 2 seconds and every light attack or the next 2 light attacks within ~ 10 seconds would be not so bad. But 2 light attacks within 2 seconds? Very hard to fit that into any rotation or into PvP at all.
    Minno wrote: »
    Seraphayel wrote: »
    Minno wrote: »
    Didaco wrote: »
    I don't understand Imbue Weapon: does it expire after 2 seconds or after 2 light attacks?

    Also: Cyrodiil Lights set + Meditate + Resto or SnS Ulti = ???

    Both. Tooltip specifically says next 2 light attacks within 2 seconds. The spell duration says 2 seconds.

    But like some other tooltips who knows how it will function lol.

    This sounds quite bad. You need to keep the skill permamently activated if you want to make use out of it. I mean a 2s duration when it is already limited by 2 light attacks? Doesn't make much sense imho.

    You are rewarded with more DMG via orbs by casting a stack of 10. Not much but they also buffed empower to affect light/heavy attacks so you'll see a buff there for anyone looking for a different way of sustaining DMG me

    Man everyone calling for buffs nerfs before we even try the spells lol

    It's about the skill mechanic. And it's obvious how clunky (=bad) it is in this case when it works like you (=the tooltip) says.

    If you can weave LA+Imbue+LA+Another Skill and on ranged playstyle it buffs the flying LA it could easily be semi spammable (if the damage is worth it) without being clunky at all.

    ... thats why its pointless talking about it being weak or strong at all now
    Edited by SodanTok on April 9, 2018 1:52PM
  • Seraphayel
    Seraphayel
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    SodanTok wrote: »
    Seraphayel wrote: »
    Ladislao wrote: »
    Seraphayel wrote: »
    Minno wrote: »
    Didaco wrote: »
    I don't understand Imbue Weapon: does it expire after 2 seconds or after 2 light attacks?

    Also: Cyrodiil Lights set + Meditate + Resto or SnS Ulti = ???

    Both. Tooltip specifically says next 2 light attacks within 2 seconds. The spell duration says 2 seconds.

    But like some other tooltips who knows how it will function lol.

    This sounds quite bad. You need to keep the skill permamently activated if you want to make use out of it. I mean a 2s duration when it is already limited by 2 light attacks? Doesn't make much sense imho.

    Depends on the tooltip, isn't it?

    Not really. Either it's super overpowered and you want to activate it every 2 seconds or it's super bad and you'll never use it. With a duration / limitation of 2sec/2 light attacks this skill will either be OP or crap. There's no in between due to its limitations.

    I'd say 2 seconds and every light attack or the next 2 light attacks within ~ 10 seconds would be not so bad. But 2 light attacks within 2 seconds? Very hard to fit that into any rotation or into PvP at all.
    Minno wrote: »
    Seraphayel wrote: »
    Minno wrote: »
    Didaco wrote: »
    I don't understand Imbue Weapon: does it expire after 2 seconds or after 2 light attacks?

    Also: Cyrodiil Lights set + Meditate + Resto or SnS Ulti = ???

    Both. Tooltip specifically says next 2 light attacks within 2 seconds. The spell duration says 2 seconds.

    But like some other tooltips who knows how it will function lol.

    This sounds quite bad. You need to keep the skill permamently activated if you want to make use out of it. I mean a 2s duration when it is already limited by 2 light attacks? Doesn't make much sense imho.

    You are rewarded with more DMG via orbs by casting a stack of 10. Not much but they also buffed empower to affect light/heavy attacks so you'll see a buff there for anyone looking for a different way of sustaining DMG me

    Man everyone calling for buffs nerfs before we even try the spells lol

    It's about the skill mechanic. And it's obvious how clunky (=bad) it is in this case when it works like you (=the tooltip) says.

    If you can weave LA+Imbue+LA+Another Skill and on ranged playstyle it buffs the flying LA it could easily be semi spammable (if the damage is worth it) without being clunky at all.

    ... thats why its pointless talking about it being weak or strong at all now

    It's not pointless when we're talking about tooltips. Good luck trying to achieve what you've said. Something like that would work in a game without lag and with a much faster combat calculation (e.g. World of Warcraft or Guild Wars 2) but in ESO? The 2s duration is my problem with the skill. It's so minimal that I don't see any use for it yet. But we need to wait for the PTS - maybe the skill was updated or changed already.

    I mean when exactly would you use it in your rotation? When is this special time you can fit it into any rotation? And why would you need it? That's my thought process at the moment. With a longer duration you can activate it when you've got a short downtime and make use of it when it fits your rotation. You aren't forced to use it right after you activated it.
    Edited by Seraphayel on April 9, 2018 2:01PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Seraphayel wrote: »
    SodanTok wrote: »
    Seraphayel wrote: »
    Ladislao wrote: »
    Seraphayel wrote: »
    Minno wrote: »
    Didaco wrote: »
    I don't understand Imbue Weapon: does it expire after 2 seconds or after 2 light attacks?

    Also: Cyrodiil Lights set + Meditate + Resto or SnS Ulti = ???

    Both. Tooltip specifically says next 2 light attacks within 2 seconds. The spell duration says 2 seconds.

    But like some other tooltips who knows how it will function lol.

    This sounds quite bad. You need to keep the skill permamently activated if you want to make use out of it. I mean a 2s duration when it is already limited by 2 light attacks? Doesn't make much sense imho.

    Depends on the tooltip, isn't it?

    Not really. Either it's super overpowered and you want to activate it every 2 seconds or it's super bad and you'll never use it. With a duration / limitation of 2sec/2 light attacks this skill will either be OP or crap. There's no in between due to its limitations.

    I'd say 2 seconds and every light attack or the next 2 light attacks within ~ 10 seconds would be not so bad. But 2 light attacks within 2 seconds? Very hard to fit that into any rotation or into PvP at all.
    Minno wrote: »
    Seraphayel wrote: »
    Minno wrote: »
    Didaco wrote: »
    I don't understand Imbue Weapon: does it expire after 2 seconds or after 2 light attacks?

    Also: Cyrodiil Lights set + Meditate + Resto or SnS Ulti = ???

    Both. Tooltip specifically says next 2 light attacks within 2 seconds. The spell duration says 2 seconds.

    But like some other tooltips who knows how it will function lol.

    This sounds quite bad. You need to keep the skill permamently activated if you want to make use out of it. I mean a 2s duration when it is already limited by 2 light attacks? Doesn't make much sense imho.

    You are rewarded with more DMG via orbs by casting a stack of 10. Not much but they also buffed empower to affect light/heavy attacks so you'll see a buff there for anyone looking for a different way of sustaining DMG me

    Man everyone calling for buffs nerfs before we even try the spells lol

    It's about the skill mechanic. And it's obvious how clunky (=bad) it is in this case when it works like you (=the tooltip) says.

    If you can weave LA+Imbue+LA+Another Skill and on ranged playstyle it buffs the flying LA it could easily be semi spammable (if the damage is worth it) without being clunky at all.

    ... thats why its pointless talking about it being weak or strong at all now

    It's not pointless when we're talking about tooltips. Good luck trying to achieve what you've said. Something like that would work in a game without lag and with a much faster combat calculation (e.g. World of Warcraft or Guild Wars 2) but in ESO? The 2s duration is my problem with the skill. It's so minimal that I don't see any use for it yet. But we need to wait for the PTS - maybe the skill was updated or changed already.

    I mean when exactly would you use it in your rotation? When is this special time you can fit it into any rotation? And why would you need it? That's my thought process at the moment. With a longer duration you can activate it when you've got a short downtime and make use of it when it fits your rotation. You aren't forced to use it right after you activated it.

    The same time you would use spammable? I mean sure, 2s sound pretty short. I dont think it covers 2 ranged WEAVED light attacks after the cast, but it could cover melee ones. And for ranged LAs if it can buff the one flying it can easily be spammable in between skills (la imbue la skill la imbue la skill ....) Tooltip isnt rly the issue now, if it scales with stats any promotional image or photo on some pts build cant rly tell the full story.
  • Grevaris_Elluin
    Grevaris_Elluin
    ✭✭✭✭✭
    ✭✭✭
    Minno wrote: »
    ccfeeling wrote: »
    OMG ! Happy to see ZOS buff Magplar ! ;)

    Maybe they did; turn our
    ak_pvp wrote: »
    Minno wrote: »
    Here's what I know (from tooltips I got photos of ;) ):
    - mediate gives 1500 health and 1680 mag/Stam per second. Has no cost except you hold the button. It says in the tooltip you have to hold the button to channel the ability and it even says "let go of the button to stop the channel'. This potentially might resemble prisoners rags where holding shift grants you resorces on that set. It might be highly mobile.
    - major protection is granted for all psijjic abilities. If you cast it or channel it, you'll get this buff. This is one of the skilline passives.
    - orb passives give like terrible DMG lol. And 1500 mag/physical wherever is higher.
    - there is healing spell! You press it and it channels on a friendly target for around 1800 health per second. You receive 50% of the heal. Now healers have a spamable!
    - light attack buff spell gives your next two light attacks like 2k DMG. There's a Stam morph that scales off stamina stats and another that scales off mag stats. Both look like they are going to give Stam DK and mag sorc/mayden a spamable via light attacks.
    - there's an ultimate that costs 99 ultimate (for sorcs), and it always gives you minor protection while slotted.
    - the other passives are related to cost reduction, and the ability to interact with time warps.

    That's all I have. I'm really excited for the minor force spell!!! My magplar has been waiting for this day!

    Not going to lie. Meditate sounds beyond broken. Even if it stops you, 1600~ resources per second is massive. It outperforms shadow walker since it involves magic too. I could shade onto a rock (with the new no target rules) meditate where I can't be hit easily and be with near infinite regen. I assume they won't allow stealth use of it.

    Timestop from what I see will be pretty broken too. Even if the stun is easily dealt with, with CC immunity/leaving the area, it provides an area of denial at the least, and a AoE unblockable stun+snare at best. It'll need a mighty cost to make up for that. Not really time stoppy, more like a bubble of slowness like wardens storm. :/

    Probably going to Time stop, stunning some stragglers if they try to stay, or at least get some melee heat off me and then bats+meditate to remain at high health and get near full resources with battle roar.

    You are suspect to cc and interrupt mechanics.

    Slot prisoner rags and try holding shift in combat; even if it had health return you'd still die from all cc attempts coordinated with burst.

    It's application is going to be through movement. If it lets us move while channeling it's going to help temps and DKs sustain at different moments. I'd wait on OP declarations till after pts.

    It roots you in place I'm pretty sure they said. Me being an idiot forgetting about CC is one thing though. My possible use mightn't work as well, but it'd still be amazing from shade.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Grevaris_Elluin
    Grevaris_Elluin
    ✭✭✭✭✭
    ✭✭✭
    Seraphayel wrote: »
    Ladislao wrote: »
    Seraphayel wrote: »
    Minno wrote: »
    Didaco wrote: »
    I don't understand Imbue Weapon: does it expire after 2 seconds or after 2 light attacks?

    Also: Cyrodiil Lights set + Meditate + Resto or SnS Ulti = ???

    Both. Tooltip specifically says next 2 light attacks within 2 seconds. The spell duration says 2 seconds.

    But like some other tooltips who knows how it will function lol.

    This sounds quite bad. You need to keep the skill permamently activated if you want to make use out of it. I mean a 2s duration when it is already limited by 2 light attacks? Doesn't make much sense imho.

    Depends on the tooltip, isn't it?

    Not really. Either it's super overpowered and you want to activate it every 2 seconds or it's super bad and you'll never use it. With a duration / limitation of 2sec/2 light attacks this skill will either be OP or crap. There's no in between due to its limitations.

    I'd say 2 seconds and every light attack or the next 2 light attacks within ~ 10 seconds would be not so bad. But 2 light attacks within 2 seconds? Very hard to fit that into any rotation or into PvP at all.
    Minno wrote: »
    Seraphayel wrote: »
    Minno wrote: »
    Didaco wrote: »
    I don't understand Imbue Weapon: does it expire after 2 seconds or after 2 light attacks?

    Also: Cyrodiil Lights set + Meditate + Resto or SnS Ulti = ???

    Both. Tooltip specifically says next 2 light attacks within 2 seconds. The spell duration says 2 seconds.

    But like some other tooltips who knows how it will function lol.

    This sounds quite bad. You need to keep the skill permamently activated if you want to make use out of it. I mean a 2s duration when it is already limited by 2 light attacks? Doesn't make much sense imho.

    You are rewarded with more DMG via orbs by casting a stack of 10. Not much but they also buffed empower to affect light/heavy attacks so you'll see a buff there for anyone looking for a different way of sustaining DMG me

    Man everyone calling for buffs nerfs before we even try the spells lol

    It's about the skill mechanic. And it's obvious how clunky (=bad) it is in this case when it works like you (=the tooltip) said.

    Its a GCD for 4k :/ That sounds awful. Maybe if the 2k is oblivion damage, and even then, only for PvE.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    ak_pvp wrote: »
    Minno wrote: »
    ccfeeling wrote: »
    OMG ! Happy to see ZOS buff Magplar ! ;)

    Maybe they did; turn our
    ak_pvp wrote: »
    Minno wrote: »
    Here's what I know (from tooltips I got photos of ;) ):
    - mediate gives 1500 health and 1680 mag/Stam per second. Has no cost except you hold the button. It says in the tooltip you have to hold the button to channel the ability and it even says "let go of the button to stop the channel'. This potentially might resemble prisoners rags where holding shift grants you resorces on that set. It might be highly mobile.
    - major protection is granted for all psijjic abilities. If you cast it or channel it, you'll get this buff. This is one of the skilline passives.
    - orb passives give like terrible DMG lol. And 1500 mag/physical wherever is higher.
    - there is healing spell! You press it and it channels on a friendly target for around 1800 health per second. You receive 50% of the heal. Now healers have a spamable!
    - light attack buff spell gives your next two light attacks like 2k DMG. There's a Stam morph that scales off stamina stats and another that scales off mag stats. Both look like they are going to give Stam DK and mag sorc/mayden a spamable via light attacks.
    - there's an ultimate that costs 99 ultimate (for sorcs), and it always gives you minor protection while slotted.
    - the other passives are related to cost reduction, and the ability to interact with time warps.

    That's all I have. I'm really excited for the minor force spell!!! My magplar has been waiting for this day!

    Not going to lie. Meditate sounds beyond broken. Even if it stops you, 1600~ resources per second is massive. It outperforms shadow walker since it involves magic too. I could shade onto a rock (with the new no target rules) meditate where I can't be hit easily and be with near infinite regen. I assume they won't allow stealth use of it.

    Timestop from what I see will be pretty broken too. Even if the stun is easily dealt with, with CC immunity/leaving the area, it provides an area of denial at the least, and a AoE unblockable stun+snare at best. It'll need a mighty cost to make up for that. Not really time stoppy, more like a bubble of slowness like wardens storm. :/

    Probably going to Time stop, stunning some stragglers if they try to stay, or at least get some melee heat off me and then bats+meditate to remain at high health and get near full resources with battle roar.

    You are suspect to cc and interrupt mechanics.

    Slot prisoner rags and try holding shift in combat; even if it had health return you'd still die from all cc attempts coordinated with burst.

    It's application is going to be through movement. If it lets us move while channeling it's going to help temps and DKs sustain at different moments. I'd wait on OP declarations till after pts.

    It roots you in place I'm pretty sure they said. Me being an idiot forgetting about CC is one thing though. My possible use mightn't work as well, but it'd still be amazing from shade.

    its possible you need to stand in place in order to fully activate the skill. Ixty said you can't use it while blocking, but someone was able to use block while pressing the ability (but no effect.)

    No confirmation on if you can use it while moving.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Joshuagm1991
    Joshuagm1991
    ✭✭✭
    [/quote]

    Maybe I could give a photo teaser.

    I'll send a pm. [/quote]

    A PM?! You wrong for that!
  • Joshuagm1991
    Joshuagm1991
    ✭✭✭
    So this definitely leaves me thinking these sets I've avoided like cyrodil's light and.... one from reapers march might be a lot better.
    I'll have to look them up again.

    So I'm a little more excited for new mechanics. Time stop and undo should be fun folks!

    And Minno, My main character used to be Templar but I switched to Warden on release of Morrowind. I've been missing it. :(
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Seraphayel wrote: »
    Ladislao wrote: »
    Seraphayel wrote: »
    Minno wrote: »
    Didaco wrote: »
    I don't understand Imbue Weapon: does it expire after 2 seconds or after 2 light attacks?

    Also: Cyrodiil Lights set + Meditate + Resto or SnS Ulti = ???

    Both. Tooltip specifically says next 2 light attacks within 2 seconds. The spell duration says 2 seconds.

    But like some other tooltips who knows how it will function lol.

    This sounds quite bad. You need to keep the skill permamently activated if you want to make use out of it. I mean a 2s duration when it is already limited by 2 light attacks? Doesn't make much sense imho.

    Depends on the tooltip, isn't it?

    Not really. Either it's super overpowered and you want to activate it every 2 seconds or it's super bad and you'll never use it. With a duration / limitation of 2sec/2 light attacks this skill will either be OP or crap. There's no in between due to its limitations.

    I'd say 2 seconds and every light attack or the next 2 light attacks within ~ 10 seconds would be not so bad. But 2 light attacks within 2 seconds? Very hard to fit that into any rotation or into PvP at all.
    Minno wrote: »
    Seraphayel wrote: »
    Minno wrote: »
    Didaco wrote: »
    I don't understand Imbue Weapon: does it expire after 2 seconds or after 2 light attacks?

    Also: Cyrodiil Lights set + Meditate + Resto or SnS Ulti = ???

    Both. Tooltip specifically says next 2 light attacks within 2 seconds. The spell duration says 2 seconds.

    But like some other tooltips who knows how it will function lol.

    This sounds quite bad. You need to keep the skill permamently activated if you want to make use out of it. I mean a 2s duration when it is already limited by 2 light attacks? Doesn't make much sense imho.

    You are rewarded with more DMG via orbs by casting a stack of 10. Not much but they also buffed empower to affect light/heavy attacks so you'll see a buff there for anyone looking for a different way of sustaining DMG me

    Man everyone calling for buffs nerfs before we even try the spells lol

    It's about the skill mechanic. And it's obvious how clunky (=bad) it is in this case when it works like you (=the tooltip) said.

    I made a mistake, the tooltip says only 1 light attack in a 2 second duration. Not 2 in a 2 second duration.

    But remember it boosts the light attack damage by a flat value. Empower will boost light/heavy attack to 40%, and then add in off balance which will boost another heavy attack by x.

    So while its not a surprise attack spamable, having access to a boost to light attack dmg is going to be useful for classes that are forced into using certain weapons to get their sustained damage or are stuck on using a melee channel (magplar). And then spell orb causes another 1300 dmg after 5 stacks (if an ability was used within 10 seconds of each other).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Valkysas154
    Valkysas154
    ✭✭✭✭✭
    This is all i can fiund atm and this is not the full list and is only from 1 play tester and this is all they remember

    Undo
    When activated, you will regain your resources that you had 4 seconds ago. One of the morph also makes it possible to activate it while you are stunned.
    Meditate
    once cast, the player enters a meditative state, restoring Health, Magicka and Stamina every second. One morph grants you more resources per second, while the other gives you Major Protection during the channel. The skill can be bashed, but is not otherwise interrupted by incoming damage, although you are locked in place while channeling and cannot move.
    Time Stop
    This skill involves the player selecting an 8-meter radius area, and players in the area immediately begin to slow down. After 1.5s, any target within the radius of the skill are frozen-in-time for an additional 3s. If you manage to get out of the area before the 1.5s cast completes, you’ll be safe – but otherwise, this is a hard stun, very similar to the stun from the Warden Sleet Storm ultimate – it drops block and roots you.
    Imbue Weapons
    Casting this skill applies a buff that adds extra Physical Damage to your next two Light Attacks for 2s. One morph turns this into a Magicka skill and applies a random status effect (Burning, Concussed or Chilled). The other morph heals the caster for 15% of the damage done.
    Acceleration
    This skill is an instant-cast Magicka skill that grants you 3s of Major Expedition and 12s of Minor Force. One morph reduces the cost of Sprint by 50% for 12s, while the other morph becomes a channeled skill, but triples the duration (to 36s).
    Unknown Skill
    Your Light attacks now heal your group members.
    Unknown Passive
    You gain a 10k shield while blocking, this slowly recharges after you drop block.
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