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Current state and future of healers in end-game PvE...

troomar
troomar
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... is grim and stale.

And by end-game PvE I mean veteran trials (both without and with hard modes, score runs, etc.)

What are we getting (apparently) with Summerset?

Nothing.

Well, actually if we got nothing, it would be ok at least, but we are getting less than nothing, we are being robbed. But lets analyze it.

1) Staffs and 2H weapons, generally, are being counted as 2 pieces of a set.

Nothing changes for healers, as we have to use Master Restoration Staff all the time. So we stay with 2x 5-piece set + Master Restoration Staff. The only monster set that restores stamina to allies is Sentinel of Rkugamz, but the spider dies quickly, does not move, it's range is small, and you can't control where and when it spawns. So there is no way it could replace Master Restoration Staff. Especially after you fixed the position of stamina restoration effect around the target of heal, and not the healer itself.

2) What sets are we using right now?

SPC + Mending - this is the ultimate combination of every healer. Every time at least one healer in the group must wear it.

So one healer is stuck with the combination mentioned above, the other has some options:

SPC + Jorvuld - good for score runs as it gives the best dps bonus. Apart from that? Not very good.
SPC + Sanctuary - good for the last boss in vHoF. Good, a set useful for one boss in the game :)
SPC + Twilight - minor force for magicka dps ... oh, wait, with Summerset, everyone has an access to Minor Force buff, so this set will become useless. However, stamina DPS rule now, so the set is somewhat lacking anyway.
SPC + Worm - currently it has the same state as Twilight, but it still could be useful after update. But right now, nobody uses this set.
SPC + Aether - A bit better than Sanctuary, you can use it for 2 (or 3) bosses in the game :))

... and that's it.

So if currently 99% of the time the combination on healers is SPC + Mending and SPC + Twilight, with Twilight becoming useless after update, what are we gonna use? Probably SPC + Mending on both healers. Oh, great.

3) Non-templar healers are getting buffed and will be viable for everything.

Except not. Don't get me wrong, I believe all non-templar healers are viable for vet trials. As a Sorc healer myself running vet trials, I would be a fool to say otherwise. But the truth is that we *are* somewhat lacking compared to Templars. Especially in hard modes. But you may say that non-templar healers are getting burst heals and other nice things.

But who cares, burst heal is situational and not that important. Of course, it saves lives and it's a must-have skill on a bar, but truly: Sorc burst heal is the strongest burst heal in the game with easier use than Templar's Breath of Life. Does it make Sorc healers better and more desirable than Templars? Certainly not.

So what makes Templars better than other healers? It's the access to the important debuff - Major Maim. Are the other healers getting access to it? No, not at all. So nothing changes.


So what must be changed to make the game more fun for healers? How to change the 3 fun-blockers described above?

Add 1) Give us other ways to get the effect of Master Restoration Staff.

It can a monster set, it can be a 5-piece armor set, it can be a special skill. Just make it the way we can choose and we have a possibility to experiment. Without it, we are stuck with 2x 5-piece set and the Staff forever.

Add 2) Remake the sets in the game.

There are hundreds of sets in the game. Most of them are useful for 1 special occasion or for 1 class. Why not get rid of them and make couple of base sets with various effect on the last piece? For example on jewels, everyone can choose between Magicka / Stamina / Health Recovery, Spell / Weapon Damage and many other effects.

There so many sets that do the same - they proc damage on some condition. All these sets could be made of the same base armor (4 pieces) and the last piece would be the piece with the special effect. And you can go ahead and let us choose the effect of the base armor.
Summoner? - 4x Max Magicka enchant + Necropotence last piece with the effect.
Healer? Magicka recovery enchant + Mending last piece with the effect.

With the "base" sets and special enchants you can just introduce these special effects without destroying the whole set just because there is a "+2% healing done" as an effect on the third piece. You can even go ahead and make the fifth piece somewhat variable?
DPS - procs damage
Healers? Procs heals / buff / debuffs.
Tank? procs resistances / buffs / debuffs.
We do this anyway with jewelries, so we balance out the effect of armors with enchants on jewelries (e.g. if the armor has + Spell Damage, we put + Magicka Recovery on Jewelries).

The whole point is that you can introduce new effects without getting the set locked up for the special role just because you put +2% healing done on some pieces. Why healers don't use Alkosh? Because it's a stamina set. Wouldn't it be cool to make it possible as a magicka set and give tanks to wear something else? Or Ebon on DPS? Or Mending on Templar tanks so they can use class abilities to proc it? So many new possibilities and a change for non-DK tanks to be invited to end-game PvE.

Add 3) Give all classes access to all important Minor / Major buffs and debuffs.

Now, wait a moment, I'm not saying give all classes the same skills. I will explain it on Major Ward and Major Resolve buff.

Every class has an access to Major Ward and Major Resolve for itself. Buf every class has it a bit differently.
Sorcerer? Lightning theme - Boundless Storm.
Templar? Fire theme - Rune focus.
Warden? Ice theme - Frost cloak.
All these skills are class skills and have their own effects and their own flavor. They are not the same, yet they do the same. So even if some skills are harder to use or have some other conditions, the result is the same - every class has an access to Major Resolve and Major Ward and they do it their way.

This should be the reason why someone picks up the class - because he wants to be a cool healer with fire (or ice, or lightning). Not because only this one class has an access to Major Maim and thus everyone else is useless.

You made the right move with burst heals - every class will have it as a class skill and they will cast it their way.
Sorcerer? Via Summons.
Dragon Knight? Via damage (Obsidian Shard) etc.
This is the right move!

You didn't make it right with tanks though - chains should be a class skill, so every class feel unique, even if they do the same in the end.


So right now, maybe we are going the right direction, but we are just beating around the bush. There is no real change for healers. Templars will be the only ones invited to veteran trials (unless you prove yourself really good), and the only ones viable for score runs.

/discuss


Yes.
  • Checkmath
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    there are some points in your nice written text, which arent actually true.
    you are right, SPC is the most prominent healer set, but you wont be stuck with a 5/5 plus master resto setup with summerset. you will be able to wear a full monsterset, if you think about it more.
    you wear a permanent 5 piece set like worm or mending on body or jewelry, check. you wear the full monsterset, check.
    now on one bar you have your master resto, which leaves 3 body pieces for SPC. SPC missing boni are completed on the other bar, where you most likely will have a lightning staff and elemental blockade. now you just need to either swap after healings spring to your destro bar all 10 seconds or you throw energy orbs all 10 seconds from your destro bar. with a little bit of adapting ypur rotation this is easy, especially since you have hots (from destro or resto bar), which pretty much guarantee the up-time from SPC by bar swapping a bit.
    about remaking the sets or even letting you choose set boni....that would be a huge risk for zenimax, since it opens up too many possibilities. ok for Pve this will only cause a shift in the meta, so every healer tank and dd will go for the same specific boni. but lets have a look at PvP. if you let the players start choosing their stats, this will bring up very questionable builds, which probably outperform too much. atm its already about minmaxing and builds can get very strong, when we build towards once resource (petsorc and their shields for example). ZoS would give away any control about set balance they have atm.
    similar goes for the buffs. players would find ways to make ridiculous builds and zenimax would have no way to rebalance stuff. its too much of a risk.
  • troomar
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    So you say it's better to have it like now:
    Healer = Templar or useless
    Tank = DK or useless
    DPS = Sorc / Nightblade or useless

    than to open up possibilities to all classes. Every change is a risk and you have to do rebalancing. Opening monster sets for magicka DPS and jewelry crafting is no less the same change, yet they are doing it.

    About the SPC on backbar ... I would really like to see the uptime with it.
    Yes.
  • Checkmath
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    first off, no i didnt say that only templars should heal, only dks should tank. that would be very conservative and the current eso needs something to move on. thats why most of the changes are very nice regarding summerset.
    but every change needs a lot of thinking and testing and just providing everyone with everything is too much in too short of time. the classes as how they are atm are centered around different playstyles. some classes lack something while some other classes have it. but those instead lack something else instead. this makes the choice of classes very interesting. but exactly because we have different play styles and classes lacking stuff, the game has some balance. a templar for example has high healing and blocking passives, but he lacks mobility. now everyone is shouting, that they want mobility. but actually this defines a bit the class and makes it a weakness. giving everyone everything would just make some classes super strong, because they already were strong but lacked one buff till today. some classes would synergize very well with a specific buff and probably that would make some classes too strong. so if anything towards everyone gets everything will happen, it will be in small steps and carefully tested.
    about SPC backbar, there are already some healers out there running a setup like 5 SPC, 5 master architect and 2 bloodspawn. SPC only on the heal staff and master architect with warhorn on the destro staff.
    ah btw, a magicka variant of alkosh wouldnt be used on a healer, since healers are behind the dd's, dont get many synergies and wouldnt even hit the boss with it. most synergies are layed down under the boss, thats why the tank has to wear it.
  • troomar
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    I understand the concept of classes you're describing and we have now ingame. But the result is that for end-game PvE healing only Templars are viable, because what Templars lack is not crucial, and what other classes have better is not making them viable.

    If you give "everything to everyone" (although I'm not saying everything, just the crucial skills), you actually make all the classes same in terms of power. It's just the flavor they have.

    Well, the example with SPC + Master architect is irrelevant, because you say they run SPC on healing staff. Where is Master Resto in their setup? So they actually don't run neither Master Resto, nor SPC on backbar.

    While I understand the change can't be done over night, I actually don't understand the way they try to make other classes move viable (Sorc tanking, DK healing). And that's what I'm trying to say. Giving burst heal to nightblades won't make them viable for score runs. Maybe they don't want to make them viable, but they should say it and shouldn't try to hide it behind "we are improving healing capabilities to encourage variability", because it's not true. Moreover if you make a character under this impression and realize the truth later, you won't reroll to a Templar, you quit the game.
    Yes.
  • Aedaryl
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    troomar wrote: »
    So you say it's better to have it like now:
    Healer = Templar or useless
    Tank = DK or useless
    DPS = Sorc / Nightblade or useless

    than to open up possibilities to all classes. Every change is a risk and you have to do rebalancing. Opening monster sets for magicka DPS and jewelry crafting is no less the same change, yet they are doing it.

    About the SPC on backbar ... I would really like to see the uptime with it.

    l2p
  • troomar
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    Aedaryl wrote: »
    l2p

    That's hardly the issue here :D
    Yes.
  • DoctorESO
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    troomar wrote: »
    ... is grim and stale.

    And by end-game PvE I mean veteran trials (both without and with hard modes, score runs, etc.)

    Healers are still going to be needed in end-game content, so at least you won't be getting pushed out or retired.
  • usmcjdking
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    Dump master resto for sentinel 2pc. Problem solved.
    0331
    0602
  • Runefang
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    DoctorESO wrote: »
    troomar wrote: »
    ... is grim and stale.

    And by end-game PvE I mean veteran trials (both without and with hard modes, score runs, etc.)

    Healers are still going to be needed in end-game content, so at least you won't be getting pushed out or retired.

    They're the least needed role in the game... They are getting pushed out of the game, aside from some dlc hm dungeons and all the trials we don't need them.
  • Checkmath
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    right, if a class has weaknesses or not doesnt impact PvE at all, its about PvP. and this game often sees nerfs to sets and skill, because they overperform in PvP.
    the future changes we have seen for SS are a step to the thing you actually desire, that everyone can do everything. mayve some changes arent enough, but it needs time.
    about the posted setup: you are right, there is no master staff included and SPC and master architect each are only slotted on one bar. SPC on the healstaff bar, so the uptime is guaranteed. for the SS setup i stated at the beginnin, SP would be on the destro staff, but uptime should be fine through hots and energy orbs on destro bar.
  • Silver_Strider
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    Would you rather ZOS nerfed SPC into obscurity, cause that's the only way the healer meta will change.

    Sure, Master Resto is far and away the best one of its kind but not everyone is blessed to have people that can help them thru vDSA until it drops (RNGesus is cruel like that) so they stick with what they can get and for those people, it's a buff.
    Argonian forever
  • troomar
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    That's what I'm interested about and I'm curious about the uptime. If Energy orbs can make it work ... well, it's definitely worth a try :)
    Yes.
  • Vaoh
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    Healers will be able to choose non-Templars In Summerset..... how can you possibly complain right now? The only valid complaint atm is that there is a lack of trial-acceptable set choices which next patch may not fix.

    Wait until PTS. Based on what we already know, the balance changes look promising for Healers.
  • troomar
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    Vaoh wrote: »
    Healers will be able to choose non-Templars In Summerset..... how can you possibly complain right now? The only valid complaint atm is that there is a lack of trial-acceptable set choices which next patch may not fix.

    I'm already a non-templar healer running vet trials, so I don't care actually :D But the point is that I think that Summerset won't make non-templars any more viable than they are now. And that's what I'm complaining about.
    Yes.
  • Vaoh
    Vaoh
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    troomar wrote: »
    Vaoh wrote: »
    Healers will be able to choose non-Templars In Summerset..... how can you possibly complain right now? The only valid complaint atm is that there is a lack of trial-acceptable set choices which next patch may not fix.

    I'm already a non-templar healer running vet trials, so I don't care actually :D But the point is that I think that Summerset won't make non-templars any more viable than they are now. And that's what I'm complaining about.
    But it will though. All Healers (except Sorc Healers pretty sure) got buffed. We’ll have to wait until PTS ofc, but based on what it sounds like they all *might* be very close to Templar now.
  • troomar
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    Sorc healers are getting buff too ... we can run Matriarch on front bar and Scamp on back bar to have more pets and cause more havoc ... oh, wait :D

    I agree all non-templars are getting buffed, but I also think it's not enough. Major Maim is Major Maim. But in this case I would be glad if I'm mistaken.
    Yes.
  • Checkmath
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    pets still need to be slotted on both bars or did i miss something. only the toggle of bound armor will be removed.
    and yes energy orbs and your previous casted healings springs are enough to proc SPC.
  • Chaos2088
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    It is going to be fun when each class can play any role and it be effective once you lvl it up right and know what you are doing, this is the 1st step towards that, bring on more changes in my view.

    Hey even add another class skill line to each one.... B)
    @Chaos2088 PC EU Server | AD-PvP
  • Vaoh
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    Checkmath wrote: »
    pets still need to be slotted on both bars or did i miss something. only the toggle of bound armor will be removed.
    and yes energy orbs and your previous casted healings springs are enough to proc SPC.

    ^^
  • Checkmath
    Checkmath
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    Vaoh wrote: »
    ^^
    what??? did i really miss something??

  • Vaoh
    Vaoh
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    Checkmath wrote: »
    Vaoh wrote: »
    ^^
    what??? did i really miss something??
    No you’re fine lol. I was agreeing with you :lol:
  • Horowonnoe
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    Wait what did i just read? I personally have like 13+ different healing setups on my main healer. I have so many setups i am running out of inv space. And twilight remedy is not a meta set. I think i saw a healer run that once a long time ago. Wut.
    PC / NA
    Templar Healer "False Eye"
    Sorc Healer "Potema the Wolf Queen"
    Warden Healer "Heavy Attacks Online"
    Magicka Nightblade DPS "Nephaleth Telvanni"
    Dragonknight Tank "Nico's Facsimile"

    Builds & Guides:
    Horow's Templar Healer Guide for Trials (Murkmire updated)
    How to get Felms to jump correctly in vAS HM?
    Horow's vMA Magicka Sorc Build for beginners and lazy farmers
    Horow's Magicka Sorc Triple Pet Heavy Attack Build - Summerset Isles Ready
    More builds at anthem-guild.com/pve/.

    Notable Achievements:
    - World's first 18 Axes vAA clear
    - World's first 20+ enrage stack Llothis in vAS HM and World record cone damage
  • Tasear
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    Runefang wrote: »
    DoctorESO wrote: »
    troomar wrote: »
    ... is grim and stale.

    And by end-game PvE I mean veteran trials (both without and with hard modes, score runs, etc.)

    Healers are still going to be needed in end-game content, so at least you won't be getting pushed out or retired.

    They're the least needed role in the game... They are getting pushed out of the game, aside from some dlc hm dungeons and all the trials we don't need them.

    This is what I was saying no so long ago on multiple occasions. Support is getting left out in gameplay.

    First it's time to look at some of resto skill line. Like how destro still line gives us better support options. Elemental drain compared siphion spirit. Some morphs are just will bad in resto like. Some people don't even know what other morph of combat prayer is anymore.

    In regards to dungeon design the fact is more and more people skip mechs via dps. Would like see a punishment for this. Yes it's like how without a tank...things might one shot you. Sure they still can do 3 dps runs but would like more balance in regards for support.

    Let's talk about skills again. The lack of damage reduction skills on sorc and dk ( yes OP you got it wrong 3/5 have it) is a bit of issue. It's not as bad though for burn phases, but recovery we should talk about. I hate to admit but if we are speaking in regards to class skills Sorc loses to dk. The dk had let's say 15k to 18k shield for allies,and but this less then barriar. Still better then absporbtion magic.. While the hot is fine... negate feature hardly ever works...even the stun now in some fights move just walk out. This actually easy fix though if bariar can effect 12 people excluding pets in count. Right now pets can steal this buff among others thus making counter play option bad. Though going back for a second, barriar is greater then both classes defensive ultimate.

    Now let's talk more about skills. The do is seeing quite a few changes so will speak about sorcs. Emprowered ward is going to be seen on more dps so we went down one. Twlight is going be ruler of burst healing, but this only a good thing if dps move twlight torrementor. I am hoping that changes to base skill mean that this is possible. Other skill storm annotach...I wish they would reconsider adding extra health but instead extra effect so it could be an competive option over war horn. If it does less damage then will balance out dps who might take it over support. Mind you let's not forget what sorc can do. We have all best passives and skills for sustain ( even the new peristsnt passive) though was a bit better when could provide uptimes in off balance. Now kinda tweeter on edge as selfish healers. We do have things, but where there a case where mobs should be stunned, slowed to be use. Stunning mobs makes tanks angry inside. Haven't tried in awhile but seems like most things are immune to root.

    So yes while I know there's me with my overlord insaniy, but if not for sorc would be weakest class for healing. Not to mention with twlight remedy out play it sets them back. Yes it was situational but on a sorc with overlord it good pace of procs for minor force and filled in gaps for missing heal over time.

    I am aware overwhelming balance class in sustain, so it probably selfish when I ask can we get the 10% magicka regain from healing or something. Can we have a synergy that effects more then one person. Can negating things have more usages in design? Like remove stacking damage or something. Would like to be able to trap dangerous mobs. Sure I know we have cheaper horns and better concussion uptimes, but question the significant compared to other healers.

    Nightblades the hot healers now have a burst and better design defensive morph and can out put significant dps on there own. They are the rules in off healers

    Templars are most balanced healers having a lit of everything. They are best at big group healing and aoe heals and support. They are easiest to use in trials for this reason. (Also getting mobilty buff for allies right?)

    Wardens are most defensive healers with effects after showing after damage touches you. It are like having two weakening glyphs in effect with added restiances to allies. Not mention 10% extra health. They are great in cydrolli and progressive runs in content.

    Dragons are miragration healers with not letting things touch you or protecting so you don't feel pain. They also have buffs to base damage and fire damage. Overall a strong option in many areas of gameplay. Still would like magma amour and it's morphs looked at.

    Sorcs are most sustainable healers. They are balanced in a way with extra regains and max health, along cost reduction in magicka and ultimate. Mind you I still think dark exchange is bad with healers because of difficultly to use in gameplay. Healers have to be fast and outputing resources constantly compared to say a tank who could time this well. They have minor damage buffs from concussion but all aoe skills in this regards are damage over time soes thus only at 1% at base like blockade. So overall from my experience sorc does make vest dungeon healer had they are adaptive and sustainable, but lacks indentity in larger groups because sorc dps can outclassing them in support they can do. (Hmm how about eniemies effected by storm annotach get increased damage by shock damage?)



    Back what I was saying. We need a close alternative to war horn. Would like to see cases in design where helps to one class of healer in different fights. Support ultimates of dragon knights and sorcerer are falling behind. We want fights were people regret not having a healer. Would like see more support skills in existent (other morph of combat prayer is bar) and gameplay ( new skill line did nothing for us.) Also would like see more gear including monster helms in play. Most healing helms are useless. We need fights where it's dmsrter to play defensivly then offensively. Lastly poor creep and time is making us progressivly weaker end game.

    To OP... sentiental > master resto in some cases now but will be after the update.

  • Tasear
    Tasear
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    Checkmath wrote: »
    pets still need to be slotted on both bars or did i miss something. only the toggle of bound armor will be removed.
    and yes energy orbs and your previous casted healings springs are enough to proc SPC.

    Yes but with only comparable skill bol getting weaker by 30%. It now has balance in having need for two bars.
  • Tasear
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    Few things to add or highlight.

    Twlight burst heals makes them best dungeons. Having it on two bars means they can react faster to changing situations thayt ovvur with different teams. If there was a dungeon leaderboard they would win.

    I know what I just said but would be happier if Twlight maritach attacks counted as single target instead of a light attack. There's some serious OP things you can do twlight torrementor and elgenant + nervo, but healing morph would benefit if this was single target shock damage. Then again maybe it works like lighting staff hesvies and procs nearby areas.

    On point we can all agree though besides overlord sorc healers we lack discint indentity compared to other 4. I think dark exchange and storm annotach could great fixes. I think can be most sustainable healers but we need more offensive buffs as they disappeared over time.

    Off balance changes hurt sorc heals

    New skill line hurt sorc heals can't use hot healing set.

    Harmony is good and bad. Sorcs or do not have aoe synergies that can be used on demand ( blood altr is only in play below 35 health)

    Emprowered shield buff hurts heslers and helps. The issue sorc dps can now easily pick this morph. Maybe would of been better with Major intellect

    Storm annotach can't be used because only effects one ally.

    Sorc healers don't be have a unique support skill. Mind you overlord healers, but still some class support skills could get a look at.


    -Gear

    Would have more options if it was smarter to sy defensive. There's plenty of sets that could be used, mind you some could be looked at ( ex gosmber)

    Sorc healers don't have a spamable ulimate to use some of the other sets.

    - arena staves
    There's no way they don't adjust them but sentiental is new effective option

    Major maim or protection isn't needed as much as people think in trials but yes we need more defensive support in skill lines or make offensive ones better..aka Charged storm annotach

    Hmm let's tag @ZOS_EricBuhlman (gameplay right,) @ZOS_RichLambert I am baised but hear my thoughts please, @ZOS_Wrobel (combat right?)
    Edited by Tasear on April 9, 2018 2:54AM
  • Narvuntien
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    Templars have a 3700 magicka purge.

    No one else does.

    So my group was getting completely destroyed by the first boss of normal Hall of Fabrication and we were telling everyone to slot a purge... no one had purge.... its a stupidly expensive alliance war skill. We had to go get a third templar healer. So we could get past the first boss.

    We were trying so hard to do the mechanics but in the end we finally beat them by repeatedly purging the tanks and burning through them. We only just managed to do it when we killed one it the other killed all the dps that was on it and the other group only just managed to kill it before dying :S. (spoiler alert: we eventually failed to complete nHoF after a couple of hours of trying)

    They need to change a lot of the mechanics that require lots of purges and permablock if they want temps and dks not to be the only healers and tanks.
    Edited by Narvuntien on April 9, 2018 4:30AM
  • lordhakai
    lordhakai
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    My favorite part is where the OP said that no one used spc+worm currently that is kinda cute lol.
  • Tasear
    Tasear
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    lordhakai wrote: »
    My favorite part is where the OP said that no one used spc+worm currently that is kinda cute lol.

    Could be outplayed by guidance, but work does become less effective without enough magic dps the group. Overall defensivly less blue balls running around then I used to see, but definitely still good option.
  • lordhakai
    lordhakai
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    I get requests from raid leads all the time for worm.
  • Tasear
    Tasear
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    Narvuntien wrote: »
    Templars have a 3700 magicka purge.

    No one else does.

    So my group was getting completely destroyed by the first boss of normal Hall of Fabrication and we were telling everyone to slot a purge... no one had purge.... its a stupidly expensive alliance war skill. We had to go get a third templar healer. So we could get past the first boss.

    We were trying so hard to do the mechanics but in the end we finally beat them by repeatedly purging the tanks and burning through them. We only just managed to do it when we killed one it the other killed all the dps that was on it and the other group only just managed to kill it before dying :S. (spoiler alert: we eventually failed to complete nHoF after a couple of hours of trying)

    They need to change a lot of the mechanics that require lots of purges and permablock if they want temps and dks not to be the only healers and tanks.

    Try stendarr set with spc. Removes negative effects every 30 secs for free per Ally.

    So for purging on that boss it's a hearing check. Do it when you hear slurping sound. Also do it twice if you are close to other group. You can switch to other morph and purge when you see their health drop low. Another thing temp dps should be using dps ritual so could still be in group too. Worst case healing springs heavy attack purge rotation works.

    .
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