I think this would be reasonable. Even currently while 2H only counts as 1 Piece I think it by far out performs Dual Wield in PvP.
Currently 2H is less resource required due to such effective Heavy Attacks.
Gives you a really easy way to get Major Brutality with a ticking heal on top, to be honest I think Rally is just so strong that you are basically required to run it in PvP.
Has a really strong execute.
You see some people running "off meta" and "cool" builds using Dual Wield but there's a reason they aren't as popular, I used to run a fully DoT based StamDK build that used DW but currently whenever I'm attempting to create a build I really try to make DW work but it just never seems as effective as 2H.
GeorgeBlack wrote: »Improve Whirling Blades. Make it useful.
Make Flurry front load dmg. The first hit should be the strong one.
By the time you get to finish Flurry the opponent has blocked/dodged the last hit, msking Flurry useless.
[snip]
Making 2h count as 2 sets DW has received an intirect nerf. Balance must be restored.
Move Momentum to Fighters guild.
GeorgeBlack wrote: »Improve Whirling Blades. Make it useful.
it is.Make Flurry front load dmg. The first hit should be the strong one.
By the time you get to finish Flurry the opponent has blocked/dodged the last hit, msking Flurry useless.
the first one is more likely to be dodged. after you knife someone, its a little harder for them to move. its correct the way it is.[Snip].
Making 2h count as 2 sets DW has received an intirect nerf. Balance must be restored.Move Momentum to Fighters guild.
how many threads you gonna make about that?
the first one is more likely to be dodged. after you knife someone, its a little harder for them to move. its correct the way it is.
OTOH, DW is still the strongest in PvE, so why does it need a buff?GeorgeBlack wrote: »Stop me if you can. My points are serious.
Nobody slots whirling blades in PvP and PvE
GeorgeBlack wrote: »Improve Whirling Blades. Make it useful.
Make Flurry front load dmg. The first hit should be the strong one.
By the time you get to finish Flurry the opponent has blocked/dodged the last hit, msking Flurry useless.
Improve the functionality of DW ulty. Lower cost to 125.
Making 2h count as 2 sets DW has received an intirect nerf. Balance must be restored.
Some will argue that DW is strong because of Twin Axes.
I dont care for passive dmg. I want good active skills.
Move Momentum to Fighters guild.
Agreed. Additionally it should now cost 8 alloys to gold both dw wpns since having the two slots is no longer unique. DW will need a buff. They better also be bringing more class damage skills to stam.
Interesting point on tempers, never thought of thatAgreed. Additionally it should now cost 8 alloys to gold both dw wpns since having the two slots is no longer unique. DW will need a buff. They better also be bringing more class damage skills to stam.
GeorgeBlack wrote: »Improve Whirling Blades. Make it useful.
Make Flurry front load dmg. The first hit should be the strong one.
By the time you get to finish Flurry the opponent has blocked/dodged the last hit, msking Flurry useless.
Improve the functionality of DW ulty. Lower cost to 125.
Making 2h count as 2 sets DW has received an intirect nerf. Balance must be restored.
Some will argue that DW is strong because of Twin Axes.
I dont care for passive dmg. I want good active skills.
Move Momentum to Fighters guild.
I concur DW needs a buff but don't directly agree with these suggetsions personally the hardest hit with the changes are Mag DW, so id prefer a buff to base damage or the last passive could get doubled.
Stam wise 2H is already way more prevalent than DW ill give you that however spin to win has long had its day
GeorgeBlack wrote: »GeorgeBlack wrote: »Improve Whirling Blades. Make it useful.
Make Flurry front load dmg. The first hit should be the strong one.
By the time you get to finish Flurry the opponent has blocked/dodged the last hit, msking Flurry useless.
Improve the functionality of DW ulty. Lower cost to 125.
Making 2h count as 2 sets DW has received an intirect nerf. Balance must be restored.
Some will argue that DW is strong because of Twin Axes.
I dont care for passive dmg. I want good active skills.
Move Momentum to Fighters guild.
I concur DW needs a buff but don't directly agree with these suggetsions personally the hardest hit with the changes are Mag DW, so id prefer a buff to base damage or the last passive could get doubled.
Stam wise 2H is already way more prevalent than DW ill give you that however spin to win has long had its day
Prefering buffs to passives over reworking active skills for active combat is sad. Have a soul reflection.
GeorgeBlack wrote: »Improve Whirling Blades. Make it useful.
Make Flurry front load dmg. The first hit should be the strong one.
By the time you get to finish Flurry the opponent has blocked/dodged the last hit, msking Flurry useless.
Improve the functionality of DW ulty. Lower cost to 125.
Making 2h count as 2 sets DW has received an intirect nerf. Balance must be restored.
Some will argue that DW is strong because of Twin Axes.
I dont care for passive dmg. I want good active skills.
Move Momentum to Fighters guild.
GeorgeBlack wrote: »GeorgeBlack wrote: »Improve Whirling Blades. Make it useful.
Make Flurry front load dmg. The first hit should be the strong one.
By the time you get to finish Flurry the opponent has blocked/dodged the last hit, msking Flurry useless.
Improve the functionality of DW ulty. Lower cost to 125.
Making 2h count as 2 sets DW has received an intirect nerf. Balance must be restored.
Some will argue that DW is strong because of Twin Axes.
I dont care for passive dmg. I want good active skills.
Move Momentum to Fighters guild.
I concur DW needs a buff but don't directly agree with these suggetsions personally the hardest hit with the changes are Mag DW, so id prefer a buff to base damage or the last passive could get doubled.
Stam wise 2H is already way more prevalent than DW ill give you that however spin to win has long had its day
Prefering buffs to passives over reworking active skills for active combat is sad. Have a soul reflection.