Nelson_Rebel wrote: »Those weapons will still add more damage than the 5th piece bonus set
The only difference is it closes the gap
between those who are able to complete vMA and vDSA so they aren't completely irrelevant in PvE endgame just because they dont have weeks and months to run one instance RNG based content
Those weapons will still be BiS for Stam easily that bow is like 10k of their DPS alone
Staves to, to a lesser extent.
All this is doing is making it less elitist based where 99% of the population is shunned from being invited if they don't have the weapon
Nelson_Rebel wrote: »Those weapons will still add more damage than the 5th piece bonus set
The only difference is it closes the gap
between those who are able to complete vMA and vDSA so they aren't completely irrelevant in PvE endgame just because they dont have weeks and months to run one instance RNG based content
Those weapons will still be BiS for Stam easily that bow is like 10k of their DPS alone
Staves to, to a lesser extent.
All this is doing is making it less elitist based where 99% of the population is shunned from being invited if they don't have the weapon
I think you're missing the point entirely. I've said it several times over the past few days.
You can still have the vMA and bows on your back bar. Everyone can have them there. But all main bar weapons will become underpowered now, period.
Master,Maelstrom and Asylum weapons are no longer valid main bar choices if you could have a stronger 4th and 5th set piece on that bar instead. It doesn't matter if you loose those pieces on your backbar, as you only spend short moment on there to recast some things, a utility bar so to speak. But your main bar is what really matters.
Nelson_Rebel wrote: »Nelson_Rebel wrote: »Those weapons will still add more damage than the 5th piece bonus set
The only difference is it closes the gap
between those who are able to complete vMA and vDSA so they aren't completely irrelevant in PvE endgame just because they dont have weeks and months to run one instance RNG based content
Those weapons will still be BiS for Stam easily that bow is like 10k of their DPS alone
Staves to, to a lesser extent.
All this is doing is making it less elitist based where 99% of the population is shunned from being invited if they don't have the weapon
I think you're missing the point entirely. I've said it several times over the past few days.
You can still have the vMA and bows on your back bar. Everyone can have them there. But all main bar weapons will become underpowered now, period.
Master,Maelstrom and Asylum weapons are no longer valid main bar choices if you could have a stronger 4th and 5th set piece on that bar instead. It doesn't matter if you loose those pieces on your backbar, as you only spend short moment on there to recast some things, a utility bar so to speak. But your main bar is what really matters.
For magic users?
This remains to be seen. I know backbar for vMA lightning staves and Masters Resto staff will not be thrown to the wind.
The reason being is that now that Light attack and Heavy attacks scalling will make the vMA increase to light and heavy attacks even greater.
The Masters resto staff will still be an invaluable tool for stam return.
I don't think ZoS ever intended for these weapons to be the best choice for both Front bar and Back bar weaponry unless you had a specific build to
make it BiS for your intended purpose.
In my opinion we can't ask for any buffs to them without seeing what the actual ingame parses show for the two different setups
If the disparity makes special dropped weapons to weak, then yes.
If all it does is make the gap smaller, then no. No buffs
Nelson_Rebel wrote: »Nelson_Rebel wrote: »Those weapons will still add more damage than the 5th piece bonus set
The only difference is it closes the gap
between those who are able to complete vMA and vDSA so they aren't completely irrelevant in PvE endgame just because they dont have weeks and months to run one instance RNG based content
Those weapons will still be BiS for Stam easily that bow is like 10k of their DPS alone
Staves to, to a lesser extent.
All this is doing is making it less elitist based where 99% of the population is shunned from being invited if they don't have the weapon
I think you're missing the point entirely. I've said it several times over the past few days.
You can still have the vMA and bows on your back bar. Everyone can have them there. But all main bar weapons will become underpowered now, period.
Master,Maelstrom and Asylum weapons are no longer valid main bar choices if you could have a stronger 4th and 5th set piece on that bar instead. It doesn't matter if you loose those pieces on your backbar, as you only spend short moment on there to recast some things, a utility bar so to speak. But your main bar is what really matters.
For magic users?
This remains to be seen. I know backbar for vMA lightning staves and Masters Resto staff will not be thrown to the wind.
The reason being is that now that Light attack and Heavy attacks scalling will make the vMA increase to light and heavy attacks even greater.
The Masters resto staff will still be an invaluable tool for stam return.
I don't think ZoS ever intended for these weapons to be the best choice for both Front bar and Back bar weaponry unless you had a specific build to
make it BiS for your intended purpose.
In my opinion we can't ask for any buffs to them without seeing what the actual ingame parses show for the two different setups
If the disparity makes special dropped weapons to weak, then yes.
If all it does is make the gap smaller, then no. No buffs
Of course. They are locked behind the hardest challenges as RNG rewardsOf course they are supposed to be the best.
Right now they are good, because they offer decent to good effects as 1 piece. But when every weapons offers 2 pieces per weapon instead of 1, then this is no longer the case.
And you are confusing me big times. You basically agreed with me, yet make it look like disagreement.
Didn't I say, that backbar weapons such as the masters bow and vMA staves are and will remain back bar weapons ?
WrathOfInnos wrote: »Yea, everyone will still use VMA bow or staff back bar. I think the OP's point is that things like Master Destro, Master Bow, Master Daggers, Master Resto, Asylum Destro, Asylum Resto will underperform compared to 5-5-2.
Using the Master Bow for example, nobody will take its bonus (300 weapon damage against a single target while poison injection is active) over a 5th piece of Hundings (300 weapon damage all the time to every target).
If they were to bring back the old stat bonuses to these weapons as a "1 piece" bonus then they would stay a viable option when compared to completing a 2 or 5 piece set.
Personally I have enjoyed the Master Destro since its last buff, it is very balanced against an Imperfect Asylum Staff or a 4th piece Moondancer Staff. With the change to Staves counting as 2 set bonuses, the 4th and 5th Moondancer bonuses will far exceed the benefit of either weapon (Master or Asylum). If the Master also gave 1k Max Magicka, and the Asylum gave 129 spell damage, then they would remain viable options.
Overall I really like the changes to set bonuses, but I would like to see some of the unique weapon sets remain useful. I'm not even sure a Perfected Inferno will be the best option next patch in its current form, and given the difficulty to obtain one it really should be.
joaaocaampos wrote: »In my opinion,
Special Weapons = Full Monster Set (Head + Shoulders).
So yes, please reconsider!
I'd like a pattern. There is no such thing as "one weapon gives weapon damage, the other gives max stamina". Or all weapons give weapon damage, or all give max stamina. Obviously, I'm talking about Dual Wield, Bow etc.
The best bonus is: Weapon Damage, Spell Damage, Physical and Spell Resistance!
Weapon DamageSpell Damage
- Two-Handed
- Dual Wield
- Bow
Physical and Spell Resistance
- Destruction Staff
- Restoration Staff
- One-Handed and Shield
WrathOfInnos wrote: »I'm not concerned about VMA inferno. That is a back bar weapon, and will remain useful. The same goes for VMA bow and even VMA resto. All of these buff skills that are effective over time.
It's the front bar weapon sets that affect spammables that are at risk of becoming obsolete.
The most common setups for staff users right now are 5-4-2, 5-3-2-1, and 5-5-1 (2 variants).
5-4-2 uses a Monster helm set and a 4-piece slayer set. The set buff turns this into a 5-5-2 setup.
5-3-2-1 uses a Monster set (2) and a weapon set (1) with a slayer set or willpower (3). The set buff does not affect this setup at all, it remains 5-3-2-1.
5-5-1 uses a one-piece Monster helm or a one-piece weapon set. If it uses a Monster helm then the set buff makes it 5-5-2. If it uses a weapon set it remains 5-5-1.
All of these options are currently quite well balanced, and perform very similar. This is why we have great build diversity at the moment (all of these are commonly seen). The upcoming set buff is a massive increase in effectiveness for 2 of the 4 scenarios above (anything 1 piece away from completing a set), and does literally nothing for the other 2 (anything using a weapon set front bar).
Simply adding back bonuses to Master and Maelstrom weapons like what existed in the past would solve this immediately. They were removed for good reason (balance at the time) and could be added back for the same reason (balance in the future). Asylum weapons would obviously need the same treatment.
Bigevilpeter wrote: »Enchanting them + the weapom damage would be totally broken, its either one or the other. I think enchanting them makes them stronger anyways than they were before
lassitershawn wrote: »Strongly agree that they (especially vAS staves) need a buff if they turn out not to be BiS frontbar. They take a lot more effort than just crafting acuity lol.
Nelson_Rebel wrote: »lassitershawn wrote: »Strongly agree that they (especially vAS staves) need a buff if they turn out not to be BiS frontbar. They take a lot more effort than just crafting acuity lol.
Or maybe they should only be BiS for builds that center around their effects
Not BiS for every single build in the game with no diversity in pvp or pve.
Thats the whole point of them making more viable builds with 2h as 2 pieces and jewelry crafting for craftable sets.
They obviously want to bring dps up for the peasant players, so excuse them.
These weapons will almost certainly still be BiS if you center your build around their affects. You dont just get the weapon and suddenly be god mode overlord over everyone else.
Thats the kind of thinking that destroyed the trials scene into handfuls of guilds instead of the dozens with people actually ENJOYING playing the game. Shocker right, people actually enjoying a game instead of dark souls online
Nelson_Rebel wrote: »lassitershawn wrote: »Strongly agree that they (especially vAS staves) need a buff if they turn out not to be BiS frontbar. They take a lot more effort than just crafting acuity lol.
Or maybe they should only be BiS for builds that center around their effects
Not BiS for every single build in the game with no diversity in pvp or pve.
Thats the whole point of them making more viable builds with 2h as 2 pieces and jewelry crafting for craftable sets.
They obviously want to bring dps up for the peasant players, so excuse them.
These weapons will almost certainly still be BiS if you center your build around their affects. You dont just get the weapon and suddenly be god mode overlord over everyone else.
Thats the kind of thinking that destroyed the trials scene into handfuls of guilds instead of the dozens with people actually ENJOYING playing the game. Shocker right, people actually enjoying a game instead of dark souls online
luen79rwb17_ESO wrote: »They need to bring back the old bonus stats they had. Technically the staves (and 2hander weapons in general) are 2 pieces now so it doesnt make sense that they have only one bonus. Gotta keep it consistent IMO.