I know of the "tank class" comment, but what of the "pressure and let others finish off" comment?
Are all us DKs meant to be the slightly deficient one they hire for inclusions sake they get to do the menial jobs whilst the actual good classes do work?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Ragnarock41 wrote: »Literally every single DK main tells that they don't want to play their Dks as a boring, soulless, anti-fun tank.
yet you make this thread.
no class outside of sorcs and nbs will have actual value in this game as long as this ''Dks are tanks, templars are healers, wardens are mushrooms'' mentality keeps going.
Dk’s shouldn’t just be locked into the tank/cc role. It goes against the core concept of “play how you want” this game promoted when it first came out. Sure it can maybe excel at those things a little better than other classes, and subsquentally have lower damage and burst. However it still needs to have damage and at least some burst.
Speaking from a stam perspective we don’t need more survivability and cc, we need a class spammable (whip) or a better weapon spammable than dizzying swing, heroic slash, or ransack. The alternative to a better spammable is some sort of delayed burst option similar in power to templars PotL or wardens Sub Assault. We don’t need both, but we definitely need one of these.
Ragnarock41 wrote: »Literally every single DK main tells that they don't want to play their Dks as a boring, soulless, anti-fun tank.
yet you make this thread.
no class outside of sorcs and nbs will have actual value in this game as long as this ''Dks are tanks, templars are healers, wardens are mushrooms'' mentality keeps going.
I mean, most classes are better at doing one thing than the others. Sure you can do hybrid builds, you can be a sorc tank, but when you get to the highest levels of content the Dragonknight will be the better tank and the sorc will be the better ranged DPS.
Whether we like it or not specific classes have passives that cater to another role better than others.
You can't expect every class to be equal in DPS in a game with a trinity. It's harder to balance.
I personally like the Crowd Controlling unstoppable force disruptor role in games. I want to be a strong durable tank that leaps in with dragonwings onto groups of enemies to cause them to flee or be killed by my friends.
I also like being the peeler, the guy who leashes people off others, or CCs them, so the healer can escape to safety.
Ragnarock41 wrote: »Ragnarock41 wrote: »Literally every single DK main tells that they don't want to play their Dks as a boring, soulless, anti-fun tank.
yet you make this thread.
no class outside of sorcs and nbs will have actual value in this game as long as this ''Dks are tanks, templars are healers, wardens are mushrooms'' mentality keeps going.
I mean, most classes are better at doing one thing than the others. Sure you can do hybrid builds, you can be a sorc tank, but when you get to the highest levels of content the Dragonknight will be the better tank and the sorc will be the better ranged DPS.
Whether we like it or not specific classes have passives that cater to another role better than others.
You can't expect every class to be equal in DPS in a game with a trinity. It's harder to balance.
I personally like the Crowd Controlling unstoppable force disruptor role in games. I want to be a strong durable tank that leaps in with dragonwings onto groups of enemies to cause them to flee or be killed by my friends.
I also like being the peeler, the guy who leashes people off others, or CCs them, so the healer can escape to safety.
I don't expect equal anything.
I want a damn reason to play stamDK over magDk in PvP. There just isn't one.
Dk’s shouldn’t just be locked into the tank/cc role. It goes against the core concept of “play how you want” this game promoted when it first came out. Sure it can maybe excel at those things a little better than other classes, and subsquentally have lower damage and burst. However it still needs to have damage and at least some burst.
Speaking from a stam perspective we don’t need more survivability and cc, we need a class spammable (whip) or a better weapon spammable than dizzying swing, heroic slash, or ransack. The alternative to a better spammable is some sort of delayed burst option similar in power to templars PotL or wardens Sub Assault. We don’t need both, but we definitely need one of these.
Where does it say "play how you want"?
Ragnarock41 wrote: »Literally every single DK main tells that they don't want to play their Dks as a boring, soulless, anti-fun tank.
yet you make this thread.
no class outside of sorcs and nbs will have actual value in this game as long as this ''Dks are tanks, templars are healers, wardens are mushrooms'' mentality keeps going.
Ragnarock41 wrote: »Ragnarock41 wrote: »Literally every single DK main tells that they don't want to play their Dks as a boring, soulless, anti-fun tank.
yet you make this thread.
no class outside of sorcs and nbs will have actual value in this game as long as this ''Dks are tanks, templars are healers, wardens are mushrooms'' mentality keeps going.
I mean, most classes are better at doing one thing than the others. Sure you can do hybrid builds, you can be a sorc tank, but when you get to the highest levels of content the Dragonknight will be the better tank and the sorc will be the better ranged DPS.
Whether we like it or not specific classes have passives that cater to another role better than others.
You can't expect every class to be equal in DPS in a game with a trinity. It's harder to balance.
I personally like the Crowd Controlling unstoppable force disruptor role in games. I want to be a strong durable tank that leaps in with dragonwings onto groups of enemies to cause them to flee or be killed by my friends.
I also like being the peeler, the guy who leashes people off others, or CCs them, so the healer can escape to safety.
I don't expect equal anything.
I want a damn reason to play stamDK over magDk in PvP. There just isn't one.
If you're a meta minded player there absolutely isn't one. If you want to be a stamina PVPer you're better off with a Stamden for magicka a Magblade. There will always be king of everything class. Now, if you like the Dragonknight theme and maybe want a little more challenge with PVP then it may make more sense to still play the MagDK or StamDK.
VaranisArano wrote: »Dk’s shouldn’t just be locked into the tank/cc role. It goes against the core concept of “play how you want” this game promoted when it first came out. Sure it can maybe excel at those things a little better than other classes, and subsquentally have lower damage and burst. However it still needs to have damage and at least some burst.
Speaking from a stam perspective we don’t need more survivability and cc, we need a class spammable (whip) or a better weapon spammable than dizzying swing, heroic slash, or ransack. The alternative to a better spammable is some sort of delayed burst option similar in power to templars PotL or wardens Sub Assault. We don’t need both, but we definitely need one of these.
Where does it say "play how you want"?
Here's the advertisement. Which sort of proves your point, since there's nothing about playstyle in it at all.
Dk’s shouldn’t just be locked into the tank/cc role. It goes against the core concept of “play how you want” this game promoted when it first came out. Sure it can maybe excel at those things a little better than other classes, and subsquentally have lower damage and burst. However it still needs to have damage and at least some burst.
Speaking from a stam perspective we don’t need more survivability and cc, we need a class spammable (whip) or a better weapon spammable than dizzying swing, heroic slash, or ransack. The alternative to a better spammable is some sort of delayed burst option similar in power to templars PotL or wardens Sub Assault. We don’t need both, but we definitely need one of these.
Where does it say "play how you want"?
Dk’s shouldn’t just be locked into the tank/cc role. It goes against the core concept of “play how you want” this game promoted when it first came out. Sure it can maybe excel at those things a little better than other classes, and subsquentally have lower damage and burst. However it still needs to have damage and at least some burst.
Speaking from a stam perspective we don’t need more survivability and cc, we need a class spammable (whip) or a better weapon spammable than dizzying swing, heroic slash, or ransack. The alternative to a better spammable is some sort of delayed burst option similar in power to templars PotL or wardens Sub Assault. We don’t need both, but we definitely need one of these.
Where does it say "play how you want"?
This game was heavily advertised as giving the player the options to play how they wanted, and is something that they’ve usually tried to work towards. Hence the reason so many changes for DKs are based around trying to make the a viable healer (even though they probably still won’t be).
Dk’s shouldn’t just be locked into the tank/cc role. It goes against the core concept of “play how you want” this game promoted when it first came out. Sure it can maybe excel at those things a little better than other classes, and subsquentally have lower damage and burst. However it still needs to have damage and at least some burst.
Speaking from a stam perspective we don’t need more survivability and cc, we need a class spammable (whip) or a better weapon spammable than dizzying swing, heroic slash, or ransack. The alternative to a better spammable is some sort of delayed burst option similar in power to templars PotL or wardens Sub Assault. We don’t need both, but we definitely need one of these.
Where does it say "play how you want"?
This game was heavily advertised as giving the player the options to play how they wanted, and is something that they’ve usually tried to work towards. Hence the reason so many changes for DKs are based around trying to make the a viable healer (even though they probably still won’t be).
So far we have the back of a box copy that clearly indicated playing how we want meant doing whatever activity we wanted sort of like a sandbox. Whether it be PVE, PVP, crafting, or exploration. It clearly states that below the quote "Play the way you like".
Now, you have stated just now that it was heavily advertised as giving the player the options to play how they wanted. Since I am disputing this and you have just remarked it was heavily advertised as giving the player the options to play how they wanted it would be very easy for you to show me something that states that. Heavy advertisement would be very easy to dig up.
Until then I am disputing that was the case. I believe the back of the box copy is being either twisted or misinterpreted in what it is stating.
misinterpreted
misinterpreted
People hear (read) what they want to hear. Unfortunately, when confronted with other interpretations, they refuse to accept it. I for one don't like homogenization. I enjoy unique skills. But at the same time I don't think people must play one specific class in order to do a certain job. Balance is funny that way.
mommadani907 wrote: »You have to go waaaay back to find it. It was heavily stated in the old days that you could play how you wanted, do anything you wanted, you could pair weird things together and everything would be fine because you should play how you want and everything is game.
You know how like every year they change things up and its a whole new plan, thats what it was. The first year was all boom do what you want all over the place, and then it went to something else. I think that was the year they had those REALLY bad commercials with like 3 actors as friends walking around in ES costumes talking about playing together, year 2 may have been all about playing with friends.
Either that or I reality jumped or something because I remember how much the focused on do whatever you want that first year. Thats how I ended up with a Bosmer mDK. Uh huh. Thats right. A Bosmer mDK. I ran with that whole do whatever you want thing so hard lol
VaranisArano wrote: »I suspect this is what "battle, craft, steal, fish, siege or explore" looks like in advertisement. Also, go grab snacks or afk. Also, as is usual for ZOS, featuring a bunch of builds that look cool but don't actually work all that well. We even see a light attack spammer!https://www.youtube.com/watch?v=-olm8n5gdsQ
For a more serious look at it, the Freedom and Choice trail is all about the freedom to..."battle, craft, steal, fish, siege or explore".https://www.youtube.com/watch?v=0E9rNgZ57m8&t=99s
VaranisArano wrote: »I suspect this is what "battle, craft, steal, fish, siege or explore" looks like in advertisement. Also, go grab snacks or afk. Also, as is usual for ZOS, featuring a bunch of builds that look cool but don't actually work all that well. We even see a light attack spammer!https://www.youtube.com/watch?v=-olm8n5gdsQ
For a more serious look at it, the Freedom and Choice trail is all about the freedom to..."battle, craft, steal, fish, siege or explore".https://www.youtube.com/watch?v=0E9rNgZ57m8&t=99s
The first video doesn't state anything about hybrid builds, everything being viable, etc. Nor does the second. The second video only solidifies that "play the way you want" was clearly stating to do whatever activity you want.
Neither video states that all options will be viable, that all classes will be equal, or that every role can be competently performed on every class equally.
VaranisArano wrote: »VaranisArano wrote: »I suspect this is what "battle, craft, steal, fish, siege or explore" looks like in advertisement. Also, go grab snacks or afk. Also, as is usual for ZOS, featuring a bunch of builds that look cool but don't actually work all that well. We even see a light attack spammer!https://www.youtube.com/watch?v=-olm8n5gdsQ
For a more serious look at it, the Freedom and Choice trail is all about the freedom to..."battle, craft, steal, fish, siege or explore".https://www.youtube.com/watch?v=0E9rNgZ57m8&t=99s
The first video doesn't state anything about hybrid builds, everything being viable, etc. Nor does the second. The second video only solidifies that "play the way you want" was clearly stating to do whatever activity you want.
Neither video states that all options will be viable, that all classes will be equal, or that every role can be competently performed on every class equally.
I didn't say it did? Unless you were speaking in general.
mommadani907 wrote: »Here is one video I found. It is from ZOS, it is official information, and they specifically said you could be a sneaky healer, or a heavy armor tank with a bow, or a mage with 2H. I know I saw similar stuff, where they basically said play how you want, you can build your characters however. But I am not going to spend any more time looking.
Start 4 minutes in:https://www.youtube.com/watch?v=KxJTsq2XeKY
There are several threads on the forums going back to 2014 where they are talking about how we were told play as you want, but then maybe it was a bad idea or they didn't mean it how people took it. Yes, they did. They meant it exactly the way people took it. And they adapted and changed, as they do, and that story of play how you want went away. Every year it changes. You just can't get hung up on what they said last year or expect for what they say this year to apply at all next year.