UPDATE:
It seems the skill has been "fixed" as of PTS iteration 4.0.0... accompanied by a substantial nerf.
Shadowy Disguise (Shadow Cloak morph):
- Fixed an issue where this morph’s effect was causing all your healing over time effects to critically strike, and not consume the effect.
- Fixed an issue where this morph would cause your next damage over time tick to critically strike and consume the effect. This morph’s effect now only works on your next direct damage attack.
It's going to be more reliable at setting up a burst combo for sure... but NBs just took a VERY big nerf to their healing capabilities. And since Dark Cloak has effectively been turned into a PvE tanking morph, we don't have an alternative choice to build for more defence.
Are these changes justified? Or has the NB defence been hit a little too hard?
_____________________________________________________________________________________________________________
.
.
.
.
.
(Original post, pre-PTS)As the planned changes currently stand,
"Dark Cloak" (one of the morphs of Nightblades' cloak skill)
is losing its invisibility—leaving the "Shadowy Disguise" morph as the only option for cloaking.
From the website of Alcast (who was one of the Summerset playtesters at ZOS HQ):
Dark Cloak
- This morph was completely changed, this now heals for 33% of your max health.
I can understand this change from a PvE perspective—to give NB tanks a health-based self heal to make them more competitive, which is great. But I'd like to examine the PvP ramifications in this thread.
I've seen several posts downplaying the severity of this change in PvP—"you can still cloak using the other morph" being the most common response in this vein. However, many builds are unable to optimally utilise Shadowy Disguise due to the wonky mechanics of the skill. While the tooltip states:
Your next attack within 3 seconds will always be a Critical Strike.
...in reality,
any DoT that you place on a target will consume this effect on the first tick of damage it delivers. Furthermore, the guaranteed crit healing during Shadowy Disguise is also tied to this effect; getting consumed by a DoT means that the healing functionality of this morph ALSO gets nullified.
So... here are some DoTs that you're likely to see on a Stamblade build, for instance:
- Poison Injection
- Twin Slashes bleed
- Axe bleeds
- Double-DoT poisons (two DoTs in one!)
With the sheer number of things that could potentially ruin the functionality of Shadowy Disguise, it's no big surprise that many NBs run Dark Cloak instead. In addition to not getting ruined by your own DoTs, it's also the more reliable option in high-pressure scenarios where cloak is likely to get broken soon after casting.
Turning Dark Cloak into a PvE tanking morph takes away a huge and crucial option from many NB players. What we're left with—Shadowy Disguise—is going to be about as useful as the base, unmorphed version of the skill in many cases.
Please fix Shadowy Disguise such that the effect will only be consumed by the
next direct damage attack.
PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
Kalazar Chalhoub — Redguard Nord Stamplar
Kalaron Caemor — Altmer Magsorc
Kalahad Cirith — Dunmer Magden