Drachenfier wrote: »Stupid change. And why the damage nerf to Twisting Path??
Actually, I'm already using Clockwork food in raids with Funnel Health, and my sustain is more than fine. I very rarely need synergies.BigBadVolk wrote: »now everyone will run that golden food, and will use force pulse, welcome back homestead long time no see
Agree. If Force Pulce had the same cost as current Funnel, I'd use Force Pulse instead.btw: why not lowering the cost of other spammable abilities instead of increasing one thats fine?
Apache_Kid wrote: »They want everyone to have to do heavy attacks in their rotation to sustain. It's part of their new vision for the game it would seem for some God-forsaken reason.
Apache_Kid wrote: »They want everyone to have to do heavy attacks in their rotation to sustain. It's part of their new vision for the game it would seem for some God-forsaken reason.
Apache_Kid wrote: »They want everyone to have to do heavy attacks in their rotation to sustain. It's part of their new vision for the game it would seem for some God-forsaken reason.
How about letting us choose our own vision for our own characters, we're the ones paying for the game. The main reason I switched to Mgblade was because I found the style of play/rotation challenging, but fun. I was simply tire of heavy attacking with my Sorc. How the XXXK am I supposed to heavy attack with a fire staff in my rotation. Anyway, let me calm down and wait for these path notes lol.
In my mind i see:
2 Jewelry Arcane Spell Damages
1 Jewelry Infused Cost Reduction (increased by 60%).
Not be a big problem.
Depends what kind of fight. There are already few mechanics in trials which drain your magicka. And in Cloudrest maybe we will get the same type of mechanics? In that case sustaining boss fights will be much worse.gethemshauna wrote: »@Astrid_V
Today I did one quick a 6 million dummy test if force pulse is actually sustainable on magblade in longer fight.
Depends what kind of fight. There are already few mechanics in trials which drain your magicka. And in Cloudrest maybe we will get the same type of mechanics? In that case sustaining boss fights will be much worse.gethemshauna wrote: »@Astrid_V
Today I did one quick a 6 million dummy test if force pulse is actually sustainable on magblade in longer fight.
Depends what kind of fight. There are already few mechanics in trials which drain your magicka. And in Cloudrest maybe we will get the same type of mechanics? In that case sustaining boss fights will be much worse.gethemshauna wrote: »@Astrid_V
Today I did one quick a 6 million dummy test if force pulse is actually sustainable on magblade in longer fight.
gethemshauna wrote: »Depends what kind of fight. There are already few mechanics in trials which drain your magicka. And in Cloudrest maybe we will get the same type of mechanics? In that case sustaining boss fights will be much worse.gethemshauna wrote: »@Astrid_V
Today I did one quick a 6 million dummy test if force pulse is actually sustainable on magblade in longer fight.
But you will have worm and/or orbs. Putting 1 recovery glyph in ring won't hurt DPS much tho. I don't support change because strife's magicka cost has been already increased in the past, but if it goes live we have to adapt somehow.
gethemshauna wrote: »Depends what kind of fight. There are already few mechanics in trials which drain your magicka. And in Cloudrest maybe we will get the same type of mechanics? In that case sustaining boss fights will be much worse.gethemshauna wrote: »@Astrid_V
Today I did one quick a 6 million dummy test if force pulse is actually sustainable on magblade in longer fight.
But you will have worm and/or orbs. Putting 1 recovery glyph in ring won't hurt DPS much tho. I don't support change because strife's magicka cost has been already increased in the past, but if it goes live we have to adapt somehow.
I will probably also "adapt somehow" (and honestly I need to, because it's my main and only character that I raid with) but I really don't like this change and I hope that player feedback about this will be considered while making final Summerset patch notes.
ZOS, it's not like every magblade have infinite sustain. Our sustain was fine. Not overpowered. No need for nerfs or buffs to it. It was FINE. And if something is fine, there's no need to touch it.
BigBadVolk wrote: »gethemshauna wrote: »Depends what kind of fight. There are already few mechanics in trials which drain your magicka. And in Cloudrest maybe we will get the same type of mechanics? In that case sustaining boss fights will be much worse.gethemshauna wrote: »@Astrid_V
Today I did one quick a 6 million dummy test if force pulse is actually sustainable on magblade in longer fight.
But you will have worm and/or orbs. Putting 1 recovery glyph in ring won't hurt DPS much tho. I don't support change because strife's magicka cost has been already increased in the past, but if it goes live we have to adapt somehow.
I will probably also "adapt somehow" (and honestly I need to, because it's my main and only character that I raid with) but I really don't like this change and I hope that player feedback about this will be considered while making final Summerset patch notes.
ZOS, it's not like every magblade have infinite sustain. Our sustain was fine. Not overpowered. No need for nerfs or buffs to it. It was FINE. And if something is fine, there's no need to touch it.
agree, but the worst part if they only increase the cost then ye force pulse will be superior and made on skill "useless" at least in raid scenario, will still be good for 3dd runs for dungeons
Silver_Strider wrote: »I'll adapt.
Sure, it sucks having to adapt but it's not as though we aren't getting a plethora of new toys to help us adapt this time around. I mean, between Jewelry traits and Psijic Skills (Infused Weapons will be mandatory so we'll have to adjust regardless)
More upset by Path nerf than Strife nerf TBH.
Drachenfier wrote: »Silver_Strider wrote: »I'll adapt.
Sure, it sucks having to adapt but it's not as though we aren't getting a plethora of new toys to help us adapt this time around. I mean, between Jewelry traits and Psijic Skills (Infused Weapons will be mandatory so we'll have to adjust regardless)
More upset by Path nerf than Strife nerf TBH.
Adapting doesn't bother me, but seeing a weak ass AOE like Path get nerfed while Hurricane does so much damage just annoys the crap out of me.
Drachenfier wrote: »Silver_Strider wrote: »I'll adapt.
Sure, it sucks having to adapt but it's not as though we aren't getting a plethora of new toys to help us adapt this time around. I mean, between Jewelry traits and Psijic Skills (Infused Weapons will be mandatory so we'll have to adjust regardless)
More upset by Path nerf than Strife nerf TBH.
Adapting doesn't bother me, but seeing a weak ass AOE like Path get nerfed while Hurricane does so much damage just annoys the crap out of me.
Were you using Twisting Path over Refreshing Path in PvP
Drachenfier wrote: »Drachenfier wrote: »Silver_Strider wrote: »I'll adapt.
Sure, it sucks having to adapt but it's not as though we aren't getting a plethora of new toys to help us adapt this time around. I mean, between Jewelry traits and Psijic Skills (Infused Weapons will be mandatory so we'll have to adjust regardless)
More upset by Path nerf than Strife nerf TBH.
Adapting doesn't bother me, but seeing a weak ass AOE like Path get nerfed while Hurricane does so much damage just annoys the crap out of me.
Were you using Twisting Path over Refreshing Path in PvP
I've used both, and obviously the damage component for both is useless in pvp. Not so for Hurricane, mind you, so i'm not sure why Path is getting nerfed.
No reason given, just nerfing it.
Drachenfier wrote: »Drachenfier wrote: »Silver_Strider wrote: »I'll adapt.
Sure, it sucks having to adapt but it's not as though we aren't getting a plethora of new toys to help us adapt this time around. I mean, between Jewelry traits and Psijic Skills (Infused Weapons will be mandatory so we'll have to adjust regardless)
More upset by Path nerf than Strife nerf TBH.
Adapting doesn't bother me, but seeing a weak ass AOE like Path get nerfed while Hurricane does so much damage just annoys the crap out of me.
Were you using Twisting Path over Refreshing Path in PvP
I've used both, and obviously the damage component for both is useless in pvp. Not so for Hurricane, mind you, so i'm not sure why Path is getting nerfed.
No reason given, just nerfing it.
Drachenfier wrote: »Drachenfier wrote: »Silver_Strider wrote: »I'll adapt.
Sure, it sucks having to adapt but it's not as though we aren't getting a plethora of new toys to help us adapt this time around. I mean, between Jewelry traits and Psijic Skills (Infused Weapons will be mandatory so we'll have to adjust regardless)
More upset by Path nerf than Strife nerf TBH.
Adapting doesn't bother me, but seeing a weak ass AOE like Path get nerfed while Hurricane does so much damage just annoys the crap out of me.
Were you using Twisting Path over Refreshing Path in PvP
I've used both, and obviously the damage component for both is useless in pvp. Not so for Hurricane, mind you, so i'm not sure why Path is getting nerfed.
No reason given, just nerfing it.
So if the damage component is useless for PvP then this is a PvE nerf.
Which makes sense if you consider that MagBlade is by far and away the best Magicka DPS class with practically no second at the moment? Although I'd argue we'd need to see where stamina penetration nerfs and changes to sustain (Funnel has cost increase) leave the classes.
Not that I fully agree with the change, I'm playing devil's advocate a bit, but would you prefer if Incap/Soul Harvest or Cripple got nerfed instead? I'd wager not.
Drachenfier wrote: »Drachenfier wrote: »Drachenfier wrote: »Silver_Strider wrote: »I'll adapt.
Sure, it sucks having to adapt but it's not as though we aren't getting a plethora of new toys to help us adapt this time around. I mean, between Jewelry traits and Psijic Skills (Infused Weapons will be mandatory so we'll have to adjust regardless)
More upset by Path nerf than Strife nerf TBH.
Adapting doesn't bother me, but seeing a weak ass AOE like Path get nerfed while Hurricane does so much damage just annoys the crap out of me.
Were you using Twisting Path over Refreshing Path in PvP
I've used both, and obviously the damage component for both is useless in pvp. Not so for Hurricane, mind you, so i'm not sure why Path is getting nerfed.
No reason given, just nerfing it.
So if the damage component is useless for PvP then this is a PvE nerf.
Which makes sense if you consider that MagBlade is by far and away the best Magicka DPS class with practically no second at the moment? Although I'd argue we'd need to see where stamina penetration nerfs and changes to sustain (Funnel has cost increase) leave the classes.
Not that I fully agree with the change, I'm playing devil's advocate a bit, but would you prefer if Incap/Soul Harvest or Cripple got nerfed instead? I'd wager not.
Honestly, I don't use them So I wouldn't care. I've stated many times that I play a Shadow Knight type NB, I don't stealth or incap....oh but I do use Cripple, so I take that back
But that's completely irrelevant. There's no reason given for this change, and that's because there's not one. They just picked a skill to nerf for the hell of it, apparently. It's a low damage conal aoe, it's one of the worst aoe's in the game.
And using force pulse as a benchmark for strife? Their only similarity is that they do damage. Wat
Now, speaking to the bolded part of your statement: If anything Path needed a buff. It's completely useless in pvp right now, as it stands.
Drachenfier wrote: »Drachenfier wrote: »Drachenfier wrote: »Silver_Strider wrote: »I'll adapt.
Sure, it sucks having to adapt but it's not as though we aren't getting a plethora of new toys to help us adapt this time around. I mean, between Jewelry traits and Psijic Skills (Infused Weapons will be mandatory so we'll have to adjust regardless)
More upset by Path nerf than Strife nerf TBH.
Adapting doesn't bother me, but seeing a weak ass AOE like Path get nerfed while Hurricane does so much damage just annoys the crap out of me.
Were you using Twisting Path over Refreshing Path in PvP
I've used both, and obviously the damage component for both is useless in pvp. Not so for Hurricane, mind you, so i'm not sure why Path is getting nerfed.
No reason given, just nerfing it.
So if the damage component is useless for PvP then this is a PvE nerf.
Which makes sense if you consider that MagBlade is by far and away the best Magicka DPS class with practically no second at the moment? Although I'd argue we'd need to see where stamina penetration nerfs and changes to sustain (Funnel has cost increase) leave the classes.
Not that I fully agree with the change, I'm playing devil's advocate a bit, but would you prefer if Incap/Soul Harvest or Cripple got nerfed instead? I'd wager not.
Honestly, I don't use them So I wouldn't care. I've stated many times that I play a Shadow Knight type NB, I don't stealth or incap....oh but I do use Cripple, so I take that back
But that's completely irrelevant. There's no reason given for this change, and that's because there's not one. They just picked a skill to nerf for the hell of it, apparently. It's a low damage conal aoe, it's one of the worst aoe's in the game.
And using force pulse as a benchmark for strife? Their only similarity is that they do damage. Wat
Now, speaking to the bolded part of your statement: If anything Path needed a buff. It's completely useless in pvp right now, as it stands.
The bolded statement makes no sense mate. They've given no reason for any of the changes yet, not just this one, because they haven't spoken to us about them and because they are not final.
But I've given a pretty good reason why that may be. Because they would probably and reasonably want to nerf Magblade DPS without hurting the class in PvP much.