Tactician is working as expected and is just as strong as predicted.
Therefore Tactician is bugged and broken
Tactician is working as expected and is just as strong as predicted.
Therefore Tactician is bugged and broken
404 logic not found
Yes the wording is incorrect, but it has always been the case, everyone knows this.
Making it roll dodge only would be a nerf to medium armor, i could say i don't care because i'm playing heavy, but i would prefer ZoS to just do a quick fix on the tooltip than to invest dev time on the thing.
ezeepeezee wrote: »Yes the wording is incorrect, but it has always been the case, everyone knows this.
Making it roll dodge only would be a nerf to medium armor, i could say i don't care because i'm playing heavy, but i would prefer ZoS to just do a quick fix on the tooltip than to invest dev time on the thing.
I think you're missing the part where it's OP.
People have been using shuffle + truth + tactician + exploiter for a while now.
Yes the wording is incorrect, but it has always been the case, everyone knows this.
Making it roll dodge only would be a nerf to medium armor, i could say i don't care because i'm playing heavy, but i would prefer ZoS to just do a quick fix on the tooltip than to invest dev time on the thing.
Tactician is working as expected and is just as strong as predicted.
Therefore Tactician is bugged and broken
404 logic not found
Joshlenoir wrote: »Yes the wording is incorrect, but it has always been the case, everyone knows this.
Making it roll dodge only would be a nerf to medium armor, i could say i don't care because i'm playing heavy, but i would prefer ZoS to just do a quick fix on the tooltip than to invest dev time on the thing.
So in other words. You think medium armor builds and heavy armor nightblades should be able to have near 100% uptime on the "off-balance" debuff to enemies. Giving them basically x2 resource return on every heavy attack, as well as a permanent 10% damage buff on top of a free stun from every heavy attack. If you need this just to make medium armor work. You aren't playing it right.
I know you don't share the same sentiment, but I'd much rather the tactician (you know, tactical decision making as the passive implies) passive require roll dodge, so it actually rewards intelligent and smart gameplay. Rather than giving free damage, resources and CC's to builds just because they can slot a major evasion ability.
Tactician is working as expected and is just as strong as predicted.
Therefore Tactician is bugged and broken
404 logic not found
Also if you're going to quote what I say, actually quote what I say. You have to misquote me just to make your points sound valid you so it's obvious you don't have a point at all. Tactician isn't "working as expected" because nowhere has ZoS ever publicly and officially said it's a tooltip mistake. They've fixed multiple tooltips for CP and abilities in the past but not this, so once again you're wrong.
Joshlenoir wrote: »Yes the wording is incorrect, but it has always been the case, everyone knows this.
Making it roll dodge only would be a nerf to medium armor, i could say i don't care because i'm playing heavy, but i would prefer ZoS to just do a quick fix on the tooltip than to invest dev time on the thing.
So in other words. You think medium armor builds and heavy armor nightblades should be able to have near 100% uptime on the "off-balance" debuff to enemies. Giving them basically x2 resource return on every heavy attack, as well as a permanent 10% damage buff on top of a free stun from every heavy attack. If you need this just to make medium armor work. You aren't playing it right.
I know you don't share the same sentiment, but I'd much rather the tactician (you know, tactical decision making as the passive implies) passive require roll dodge, so it actually rewards intelligent and smart gameplay. Rather than giving free damage, resources and CC's to builds just because they can slot a major evasion ability.
Tactician is working as expected and is just as strong as predicted.
Therefore Tactician is bugged and broken
404 logic not found
Also if you're going to quote what I say, actually quote what I say. You have to misquote me just to make your points sound valid you so it's obvious you don't have a point at all. Tactician isn't "working as expected" because nowhere has ZoS ever publicly and officially said it's a tooltip mistake. They've fixed multiple tooltips for CP and abilities in the past but not this, so once again you're wrong.
Well, you can´t say for sure that the CP-passive is bugged either since ZOS hasn´t made any statement about it. So your statements goes both ways.
The only "un-balanced" thing with off-balance (OB) is how much more it favors and synergies with stamina compared to magicka. Magicka builds used to be able to compete by using lightning-blockade builds but with the recent changes they´re not close to as efficient as they used to be.
The 10% extra damage from exploiter passive is closer to 5-6% more damage due to diminishing returns, so wouldn´t call that too strong. The majority of the users I see utilizing OB are dodge-rollers.Most builds that are using shuffle already rely on dodge-roll as their main defense (very generalizing statement I know, but not too inaccurate), so they´ll get OB anyway, with or without shuffle. If you´ve a build that utilize tactician, you want to have a reliable source of it and be able to control when it procs (in order to set-up your burst). Passive dodge chance (mirage for example) is a bad way of controlling it.
The major overhaul ZOS made to OB in Dragon-Bones was a buff to it, IF you know how to utilize it. And in order to do that, you need to actually use tactical and smart/intelligent gameplay, otherwise you´re better off using other kinds of builds.
The only thing I find strong about OB is the 2x-resource return. Personally I would rather see a small "nerf" to the Morrowind sustain-changes (for specific classes) and revert the Dragon Bone changes to OB.
Joshlenoir wrote: »
Also if you're going to quote what I say, actually quote what I say. You have to misquote me just to make your points sound valid you so it's obvious you don't have a point at all. Tactician isn't "working as expected" because nowhere has ZoS ever publicly and officially said it's a tooltip mistake. They've fixed multiple tooltips for CP and abilities in the past but not this, so once again you're wrong.
If you need this just to make medium armor work. You aren't playing it right.
Joshlenoir wrote: »
Also if you're going to quote what I say, actually quote what I say. You have to misquote me just to make your points sound valid you so it's obvious you don't have a point at all. Tactician isn't "working as expected" because nowhere has ZoS ever publicly and officially said it's a tooltip mistake. They've fixed multiple tooltips for CP and abilities in the past but not this, so once again you're wrong.
Ok, my bad for mocking your "bugged" statement, tactician proc on all dodge has been a fact for me for so long that i forgot the tooltip error. I though you were claiming the 'no-cooldown' thing was some sort of bug, it isn't.If you need this just to make medium armor work. You aren't playing it right.
As i said i have been using heavy armor exclusively for a long time in pvp, i'm not trying to defend medium.
If you want to make it work on roll-dodge only, fine, i'm just saying it won't make that much of a difference (up-time will stay very high for a good medium armor player) and that there many other bugs that we have been waiting on ZoS to fix.
@naming ESO staff with threads mixing bug report (tooltip is wrong) and opinions (over performing because no cooldown) is the best way to have them ignore us and loose bugfix opportunities.
The tooltip is correct, the passive is bugged.
I also fixed the title so it exclusively talks about bugs, nothing to do with overperformance.
The game alone doesnt even recognize difference between these two.
Dev lead : ok team, we have have new passives to code for the champion tree update.
Dev 1 : i'll take this tactician thing. - reads the tooltip -
... 30 min later ...
Dev 1 : i have a problem with this passive, it says "on dodge roll" but at this point our code can't distinguish between an active dodge and a passive dodge because the dodge source is not passed to the dodge event, should i spend 3 days rewriting half the game's dodge code ?
Dev lead : We have more urgent things to do, just ship it as is, we will take another look at it later.
... 2 years later ...
Dev 1 : hey remember this tactician dodge thing ? someone opened a bug report because the bonus it gives is now a lot stronger and the activation requirement does not match the tooltip.
Dev lead : just forward it to the UI team and ask them to change the tooltip.
Joshlenoir wrote: »Joshlenoir wrote: »
Also if you're going to quote what I say, actually quote what I say. You have to misquote me just to make your points sound valid you so it's obvious you don't have a point at all. Tactician isn't "working as expected" because nowhere has ZoS ever publicly and officially said it's a tooltip mistake. They've fixed multiple tooltips for CP and abilities in the past but not this, so once again you're wrong.
Ok, my bad for mocking your "bugged" statement, tactician proc on all dodge has been a fact for me for so long that i forgot the tooltip error. I though you were claiming the 'no-cooldown' thing was some sort of bug, it isn't.If you need this just to make medium armor work. You aren't playing it right.
As i said i have been using heavy armor exclusively for a long time in pvp, i'm not trying to defend medium.
If you want to make it work on roll-dodge only, fine, i'm just saying it won't make that much of a difference (up-time will stay very high for a good medium armor player) and that there many other bugs that we have been waiting on ZoS to fix.
@naming ESO staff with threads mixing bug report (tooltip is wrong) and opinions (over performing because no cooldown) is the best way to have them ignore us and loose bugfix opportunities.
I don't know how many times I have to say this but.
tactician CP passive is bugged, because the ability is not working properly. The tooltip says roll dodge is required for it to proc yet it procs off of shuffle (passive) dodge. This is not a tooltip issue so stop trying to make it sound like one. The tooltip is correct, the passive is bugged.
Thank you.
Joshlenoir wrote: »
Tactiain: When you use ROLL DODGE to dodge an ability you set the enemy off balance. I don't know why this is so difficult for you guys to understand.