We get crafting *** and DLC. That's not fresh. DLC's for the most part are just dungeons that get really really old after the first clear.
Expansions, well we've only had one, but it was super lacking and doesn't give me any reason to trust the next.
We need changes to actual gameplay.
-Weapon skil lines
-Difficulty changes
-Dynamic grouping system to feel like you're playing an actual multiplayer game when someone helps you clear something in the overworld
-Weekly events even if it's something as simple as dolmen bonuses in different zones to encourage people to move away from Alik'r Desert
-Sneaking mechanics to make it feel more alive
-World Boss hunting bonuses in different zones with a notification in the servers, not some pickup quest.
Anything to bring people together.
VaranisArano wrote: »I guess the Psijic Skill Line doesn't count...
Honestly, the sustain changes that came,with Morrowind were fresh but I'm happy to avoid that sort of upheaval.
VaranisArano wrote: »I guess the Psijic Skill Line doesn't count...
Honestly, the sustain changes that came,with Morrowind were fresh but I'm happy to avoid that sort of upheaval.
Everyone will use 1 or 2 Psijic skills as a trend for like the first few weeks and then it will die. If it doesn't die then everyone will be using them and some other issues will pop up. The Psijic Order is super powerful, so I'm betting money on it being extremely good but too good to the point that issues will come up while nerfs to the skill line will make the entire thing worthless.
VaranisArano wrote: »VaranisArano wrote: »I guess the Psijic Skill Line doesn't count...
Honestly, the sustain changes that came,with Morrowind were fresh but I'm happy to avoid that sort of upheaval.
Everyone will use 1 or 2 Psijic skills as a trend for like the first few weeks and then it will die. If it doesn't die then everyone will be using them and some other issues will pop up. The Psijic Order is super powerful, so I'm betting money on it being extremely good but too good to the point that issues will come up while nerfs to the skill line will make the entire thing worthless.
So, to your thinking, adding a new skill line doesn't count as an actual gameplay change whether no one uses it or everyone uses it. Interesting. I can't say I agree.
I am unsure what the OP means by "Gameplay changes". They will probably change some stuff or announce it later this year. JC will shake up the meta for a lot of people which is gameplay to me. Trial gearset we haven't seen. We can't claim anything on Mage guild 2.0 line. Some skills we don't even know how exactly they work <Med skill>.
Let it hit PTR and come back.
Also:
People don't do alik'r because the rewards. Its simply the closest wayshrine. Faster dolmens = faster xp. Unless you put triple <and I don't think that it would work in some zones> xp in a competitive dolmen you aren't gonna pull people out. Its not a bad idea, but it won't kill Alik'r at all.
I will say I partially agree and partially disagree with the OP. I did not find Morrowind lacking, I thoroughly enjoyed the quests, story, and new gear. It would be nice to see additions made to skill trees, maybe new weapon variants for said trees, and tweaks to some mechanics like sneaking as well as more daily/weekly reward/challenges for both solo and group players. But if they deliver what they did with Morrowind I will be happy, fun new area to explore, quests, and gear, if they do that I am good.
I am unsure what the OP means by "Gameplay changes". They will probably change some stuff or announce it later this year. JC will shake up the meta for a lot of people which is gameplay to me. Trial gearset we haven't seen. We can't claim anything on Mage guild 2.0 line. Some skills we don't even know how exactly they work <Med skill>.
Let it hit PTR and come back.
Also:
People don't do alik'r because the rewards. Its simply the closest wayshrine. Faster dolmens = faster xp. Unless you put triple <and I don't think that it would work in some zones> xp in a competitive dolmen you aren't gonna pull people out. Its not a bad idea, but it won't kill Alik'r at all.
And nobody ever said people do Alik'r for rewards. I said to add rewards to other zones so it gets people out of Alik'r.
I hated the quest in morrowind. my biggest issue was the forced stealth quest if you didn't stealth you got a stupid bounty put on you for doing a quest. not to mention the god awful drug out telvani quest line with the power hungry stupid argonain. only reason I bought it was because of arenas which need a lot of improvement. its funny that a wrothgar had better questing and more to do than vvardenfel and was 10 dollars cheaper and a dlc not a "expansion"I will say I partially agree and partially disagree with the OP. I did not find Morrowind lacking, I thoroughly enjoyed the quests, story, and new gear. It would be nice to see additions made to skill trees, maybe new weapon variants for said trees, and tweaks to some mechanics like sneaking as well as more daily/weekly reward/challenges for both solo and group players. But if they deliver what they did with Morrowind I will be happy, fun new area to explore, quests, and gear, if they do that I am good.
Anything to bring people together.
myskyrim26 wrote: »Anything to bring people together.
I hope ZOS are wise enough not to do this. If you want to play with others, find a guild. A lot of people in ESO are playing solo and they hate the very idea of playing in a group. And you're suggesting something that will FORCE people to group? I hope this hell will never happen to ESO
I don't want anything to bring people together, this is my opinion.Anything to bring people together.
myskyrim26 wrote: »@Vhozek,
Being rude and aggressive is so childish....
I quoted your words:I don't want anything to bring people together, this is my opinion.Anything to bring people together.
And you still don't understand anything on dolmens? A lot of people already told you why people prefer some dolmens and will not leave them. You'd better read messages before answering and being so aggresive.
myskyrim26 wrote: »@Vhozek,
Being rude and aggressive is so childish....
I quoted your words:I don't want anything to bring people together, this is my opinion.Anything to bring people together.
And you still don't understand anything on dolmens? A lot of people already told you why people prefer some dolmens and will not leave them. You'd better read messages before answering and being so aggresive.
And nobody is implying to force people.
It's obvious that forcing people is straight up NOT the way to do things, so it automatically removes it.
VaranisArano wrote: »VaranisArano wrote: »I guess the Psijic Skill Line doesn't count...
Honestly, the sustain changes that came,with Morrowind were fresh but I'm happy to avoid that sort of upheaval.
Everyone will use 1 or 2 Psijic skills as a trend for like the first few weeks and then it will die. If it doesn't die then everyone will be using them and some other issues will pop up. The Psijic Order is super powerful, so I'm betting money on it being extremely good but too good to the point that issues will come up while nerfs to the skill line will make the entire thing worthless.
So, to your thinking, adding a new skill line doesn't count as an actual gameplay change whether no one uses it or everyone uses it. Interesting. I can't say I agree.
lucky_Sage wrote: »I hated the quest in morrowind. my biggest issue was the forced stealth quest if you didn't stealth you got a stupid bounty put on you for doing a quest. not to mention the god awful drug out telvani quest line with the power hungry stupid argonain. only reason I bought it was because of arenas which need a lot of improvement. its funny that a wrothgar had better questing and more to do than vvardenfel and was 10 dollars cheaper and a dlc not a "expansion"I will say I partially agree and partially disagree with the OP. I did not find Morrowind lacking, I thoroughly enjoyed the quests, story, and new gear. It would be nice to see additions made to skill trees, maybe new weapon variants for said trees, and tweaks to some mechanics like sneaking as well as more daily/weekly reward/challenges for both solo and group players. But if they deliver what they did with Morrowind I will be happy, fun new area to explore, quests, and gear, if they do that I am good.