I was genuinely excited for jewelry crafting but then I realised that it would not affect any of my 2h/magic builds as They will not be able to wear 2x 5 piece sets and a monster set in the same way as dual wield builds.
For balancing surely we need staves and 2 handed to count as 2 pieces. Unless I'm missing something my Sorc wont be able to wear 2 piece monster plus julianos and spinners whilst receiving all buffs at same time. But my NB can wear 5 x hundings 5x spriggan and a monster set,
Can anyone at ZOS advise on this please?
I have seen some sorcs/NBs achieve good results with 2 swords on front bar but its so hard to sustain.
Also trials currently are full of stam dual wielders and I feel this would just widen the gap. Maybe I am totally wrong but it seems a little unfair and having 2 handed weapons class as 2 items opens up a world of possibilities for all classes and roles.
I have seen some sorcs/NBs achieve good results with 2 swords on front bar but its so hard to sustain.
Also trials currently are full of stam dual wielders and I feel this would just widen the gap. Maybe I am totally wrong but it seems a little unfair and having 2 handed weapons class as 2 items opens up a world of possibilities for all classes and roles.
As many as it opens it closes.
For those where maximizing performance matters to a large degree, they will still wind up migrating into the top confiurations - after such a change there may simply be new top configurations, not more.
For those who don't place a high importance on maximizing output, the difference is already close enough and sufficient to allow them to play whichever they want.
But in general, the rub is this... what "opening up more options" does is increase the number of options not used by the maximize performance matters crowd. Whateve rthat top cluster is, as it changes from patch to patch, it gets used.
The real differences between 2h and DW and such and where they work and where they dont optimally perform is in the abilities - not that extra set piece. Adding the extra set piece is not gonna make 2h better for cases where you need the dw abilities.
What you might well see is 2h just beating DW... since last time i checked (been a while) 2h held its top position in more bursty and solo style play (pvp) while dw held its own in more group pve DPS style play.
But, no matter what, the current "balance state" (like it or not) is based on and has baked into it years and years of data where dw and sword and shield was getting the extra set piece factor and 2h/staves/bows were not. that "difference" is already cooked into the balance patch after balance patch after playtest after playtest and real-play over the years. That means if they do suddenly choose to throw "extra set piece" into 2h, staff, bow as some crude cudgel of a change as opposed to the smaller targeted changes they have been making - you can expect to see serious rebalancing and refiguring of all of those.
"unfair" would be ignoring the set count difference, but it has been included in every set of playtest data, real-in-game data they analyze since the start and fed into too many tweaks to count.
"unfair" would be making this global switch to add extra set pieces to 2h/bow/staff **without** just as much playtest and rebalancing of the weapon skills.
To me the only "problem" is the lack of a 2 weapon magic" option and it seems to me the solution would be much simpler, much more scalpel than cudgel, to add in one new weapon tree for that than to have to actually rebalance all the existing ones in a short time frame. far fewer moving parts and a solid baseline benchmark to compare it too.
Emma_Overload wrote: »Yeah, the sooner ZOS resolves this long-standing issue, the better.
Needless to say, I full support counting 2H/Staves as two set piece slots!
There's no issue. 2h weapons are a single item and so count as a single item for set bonus.
Emma_Overload wrote: »I don't agree with any of this. You make it sound like ZOS are a bunch of rocket scientists or something, as if they designed the weapon lines with every little detail taken into consideration, right down to the effects a single set bonus more or less would make....
Hahahahahahahaha. Dude, no. These are the same guys who try to reduce lag in Cyrodiil by killing off all the torch bugs and deer! The reason duel wield has one more set bonus than two handers isn't because of some meticulously designed scheme to maintain balance, it's because ZOS just wings it when comes to anything involving math. Why do you think the Champion System has these goofy "jump points" that ZOS doesn't like to talk about? Math is just not their strength, it's always been up to the players to figure it out for them.
This idea floating around this thread that giving 2H, staves and bows an extra set bonus will somehow unbalance the game is pure bunk. The fact is that this has been UNBALANCED ever since the 2 piece monster sets were launched, and it's only been getting worse as more proc sets have been released. The time for this gross Injustice to be rectified is long overdue. ZOS needs to address this before the imbalance gets even more unfair.
There's no issue. 2h weapons are a single item and so count as a single item for set bonus.
There's no issue. 2h weapons are a single item and so count as a single item for set bonus.
Your correct there's no issue with 2H weapons, but there is an issue with the other slot so ZOS should finally fix the Quiver/Wand/Mage Book/Magic turd (offhand) giving the 5th setbonus.
Might be something they could add with jewelcrafting, and yes then they should balance 2H's to fit the change.
Dead horse and ***, this should have been fixed before already.
Emma_Overload wrote: »I don't agree with any of this. You make it sound like ZOS are a bunch of rocket scientists or something, as if they designed the weapon lines with every little detail taken into consideration, right down to the effects a single set bonus more or less would make....
Hahahahahahahaha. Dude, no. These are the same guys who try to reduce lag in Cyrodiil by killing off all the torch bugs and deer! The reason duel wield has one more set bonus than two handers isn't because of some meticulously designed scheme to maintain balance, it's because ZOS just wings it when comes to anything involving math. Why do you think the Champion System has these goofy "jump points" that ZOS doesn't like to talk about? Math is just not their strength, it's always been up to the players to figure it out for them.
This idea floating around this thread that giving 2H, staves and bows an extra set bonus will somehow unbalance the game is pure bunk. The fact is that this has been UNBALANCED ever since the 2 piece monster sets were launched, and it's only been getting worse as more proc sets have been released. The time for this gross Injustice to be rectified is long overdue. ZOS needs to address this before the imbalance gets even more unfair.
Of course, they are not scientists or something. But they certainly do their job better than anyone else on the forum.
How much should you be self-confident or/and silly to consider yourself smarter than the whole team of developers of the giant game?
Sheezabeast wrote: »There's no issue. 2h weapons are a single item and so count as a single item for set bonus.
Your correct there's no issue with 2H weapons, but there is an issue with the other slot so ZOS should finally fix the Quiver/Wand/Mage Book/Magic turd (offhand) giving the 5th setbonus.
Might be something they could add with jewelcrafting, and yes then they should balance 2H's to fit the change.
Dead horse and ***, this should have been fixed before already.
Fixed? The system was never broken. You simply chose to wield a Staff or 2 hander, instead of two swords, or a sword and shield. This does NOT support build diversity, in fact, it homogenizes it. It will do the opposite of encourage build diversity, until Zos does implement spell crafting or some other way of casting spells, if the game goes in that direction. Dead horse is dead.
Emma_Overload wrote: »I don't agree with any of this. You make it sound like ZOS are a bunch of rocket scientists or something, as if they designed the weapon lines with every little detail taken into consideration, right down to the effects a single set bonus more or less would make....
Sheezabeast wrote: »There's no issue. 2h weapons are a single item and so count as a single item for set bonus.
Your correct there's no issue with 2H weapons, but there is an issue with the other slot so ZOS should finally fix the Quiver/Wand/Mage Book/Magic turd (offhand) giving the 5th setbonus.
Might be something they could add with jewelcrafting, and yes then they should balance 2H's to fit the change.
Dead horse and ***, this should have been fixed before already.
Fixed? The system was never broken. You simply chose to wield a Staff or 2 hander, instead of two swords, or a sword and shield. This does NOT support build diversity, in fact, it homogenizes it. It will do the opposite of encourage build diversity, until Zos does implement spell crafting or some other way of casting spells, if the game goes in that direction. Dead horse is dead.
You understand that 4 is less then 5 ? If you do then you understand the problem. If you dont then nvm no point in arguing with you about this.
I was genuinely excited for jewelry crafting but then I realised that it would not affect any of my 2h/magic builds as They will not be able to wear 2x 5 piece sets and a monster set in the same way as dual wield builds.
For balancing surely we need staves and 2 handed to count as 2 pieces. Unless I'm missing something my Sorc wont be able to wear 2 piece monster plus julianos and spinners whilst receiving all buffs at same time. But my NB can wear 5 x hundings 5x spriggan and a monster set,
Can anyone at ZOS advise on this please?
Emma_Overload wrote: »Yeah, the sooner ZOS resolves this long-standing issue, the better.
Needless to say, I full support counting 2H/Staves as two set piece slots!